This way re-mapping scene nodes to EXR files becomes much easier, no extra trickery with separate RGBA setups is needed. Plus makes it more consistent with regular EXR files. This uses EGBA pass to get alpha from.
This way re-mapping scene nodes to EXR files becomes much easier, no extra trickery with separate RGBA setups is needed. Plus makes it more consistent with regular EXR files. This uses EGBA pass to get alpha from.