While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
		
			
				
	
	
		
			1500 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1500 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						||
 * This program is free software; you can redistribute it and/or
 | 
						||
 * modify it under the terms of the GNU General Public License
 | 
						||
 * as published by the Free Software Foundation; either version 2
 | 
						||
 * of the License, or (at your option) any later version.
 | 
						||
 *
 | 
						||
 * This program is distributed in the hope that it will be useful,
 | 
						||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						||
 * GNU General Public License for more details.
 | 
						||
 *
 | 
						||
 * You should have received a copy of the GNU General Public License
 | 
						||
 * along with this program; if not, write to the Free Software Foundation,
 | 
						||
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						||
 *
 | 
						||
 * The Original Code is Copyright (C) Blender Foundation.
 | 
						||
 * All rights reserved.
 | 
						||
 */
 | 
						||
 | 
						||
/** \file
 | 
						||
 * \ingroup edrend
 | 
						||
 */
 | 
						||
 | 
						||
/* global includes */
 | 
						||
 | 
						||
#include <stdlib.h>
 | 
						||
#include <math.h>
 | 
						||
#include <string.h>
 | 
						||
 | 
						||
#ifndef WIN32
 | 
						||
#  include <unistd.h>
 | 
						||
#else
 | 
						||
#  include <io.h>
 | 
						||
#endif
 | 
						||
#include "MEM_guardedalloc.h"
 | 
						||
 | 
						||
#include "BLI_math.h"
 | 
						||
#include "BLI_blenlib.h"
 | 
						||
#include "BLI_utildefines.h"
 | 
						||
 | 
						||
#include "PIL_time.h"
 | 
						||
 | 
						||
#include "BLO_readfile.h"
 | 
						||
 | 
						||
#include "DNA_world_types.h"
 | 
						||
#include "DNA_camera_types.h"
 | 
						||
#include "DNA_collection_types.h"
 | 
						||
#include "DNA_material_types.h"
 | 
						||
#include "DNA_node_types.h"
 | 
						||
#include "DNA_object_types.h"
 | 
						||
#include "DNA_light_types.h"
 | 
						||
#include "DNA_space_types.h"
 | 
						||
#include "DNA_scene_types.h"
 | 
						||
#include "DNA_brush_types.h"
 | 
						||
#include "DNA_screen_types.h"
 | 
						||
 | 
						||
#include "BKE_appdir.h"
 | 
						||
#include "BKE_brush.h"
 | 
						||
#include "BKE_context.h"
 | 
						||
#include "BKE_colortools.h"
 | 
						||
#include "BKE_global.h"
 | 
						||
#include "BKE_idprop.h"
 | 
						||
#include "BKE_image.h"
 | 
						||
#include "BKE_icons.h"
 | 
						||
#include "BKE_lib_id.h"
 | 
						||
#include "BKE_light.h"
 | 
						||
#include "BKE_layer.h"
 | 
						||
#include "BKE_main.h"
 | 
						||
#include "BKE_material.h"
 | 
						||
#include "BKE_node.h"
 | 
						||
#include "BKE_scene.h"
 | 
						||
#include "BKE_texture.h"
 | 
						||
#include "BKE_world.h"
 | 
						||
 | 
						||
#include "DEG_depsgraph.h"
 | 
						||
#include "DEG_depsgraph_query.h"
 | 
						||
#include "DEG_depsgraph_build.h"
 | 
						||
 | 
						||
#include "IMB_imbuf.h"
 | 
						||
#include "IMB_imbuf_types.h"
 | 
						||
#include "IMB_thumbs.h"
 | 
						||
 | 
						||
#include "BIF_glutil.h"
 | 
						||
 | 
						||
#include "GPU_shader.h"
 | 
						||
#include "GPU_glew.h"
 | 
						||
 | 
						||
#include "RE_pipeline.h"
 | 
						||
#include "RE_engine.h"
 | 
						||
#include "RE_shader_ext.h"
 | 
						||
 | 
						||
#include "WM_api.h"
 | 
						||
#include "WM_types.h"
 | 
						||
 | 
						||
#include "ED_datafiles.h"
 | 
						||
#include "ED_render.h"
 | 
						||
#include "ED_screen.h"
 | 
						||
 | 
						||
#ifndef NDEBUG
 | 
						||
/* Used for database init assert(). */
 | 
						||
#  include "BLI_threads.h"
 | 
						||
#endif
 | 
						||
 | 
						||
ImBuf *get_brush_icon(Brush *brush)
 | 
						||
{
 | 
						||
  static const int flags = IB_rect | IB_multilayer | IB_metadata;
 | 
						||
 | 
						||
  char path[FILE_MAX];
 | 
						||
  const char *folder;
 | 
						||
 | 
						||
  if (!(brush->icon_imbuf)) {
 | 
						||
    if (brush->flag & BRUSH_CUSTOM_ICON) {
 | 
						||
 | 
						||
      if (brush->icon_filepath[0]) {
 | 
						||
        // first use the path directly to try and load the file
 | 
						||
 | 
						||
        BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath));
 | 
						||
        BLI_path_abs(path, ID_BLEND_PATH_FROM_GLOBAL(&brush->id));
 | 
						||
 | 
						||
        /* use default colorspaces for brushes */
 | 
						||
        brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
 | 
						||
 | 
						||
        // otherwise lets try to find it in other directories
 | 
						||
        if (!(brush->icon_imbuf)) {
 | 
						||
          folder = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");
 | 
						||
 | 
						||
          BLI_make_file_string(
 | 
						||
              BKE_main_blendfile_path_from_global(), path, folder, brush->icon_filepath);
 | 
						||
 | 
						||
          if (path[0]) {
 | 
						||
            /* use fefault color spaces */
 | 
						||
            brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        if (brush->icon_imbuf) {
 | 
						||
          BKE_icon_changed(BKE_icon_id_ensure(&brush->id));
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  if (!(brush->icon_imbuf)) {
 | 
						||
    brush->id.icon_id = 0;
 | 
						||
  }
 | 
						||
 | 
						||
  return brush->icon_imbuf;
 | 
						||
}
 | 
						||
 | 
						||
typedef struct ShaderPreview {
 | 
						||
  /* from wmJob */
 | 
						||
  void *owner;
 | 
						||
  short *stop, *do_update;
 | 
						||
 | 
						||
  Scene *scene;
 | 
						||
  ID *id, *id_copy;
 | 
						||
  ID *parent;
 | 
						||
  MTex *slot;
 | 
						||
 | 
						||
  /* datablocks with nodes need full copy during preview render, glsl uses it too */
 | 
						||
  Material *matcopy;
 | 
						||
  Tex *texcopy;
 | 
						||
  Light *lampcopy;
 | 
						||
  World *worldcopy;
 | 
						||
 | 
						||
  /** Copy of the active objects #Object.color */
 | 
						||
  float color[4];
 | 
						||
 | 
						||
  int sizex, sizey;
 | 
						||
  unsigned int *pr_rect;
 | 
						||
  int pr_method;
 | 
						||
  bool own_id_copy;
 | 
						||
 | 
						||
  Main *bmain;
 | 
						||
  Main *pr_main;
 | 
						||
} ShaderPreview;
 | 
						||
 | 
						||
typedef struct IconPreviewSize {
 | 
						||
  struct IconPreviewSize *next, *prev;
 | 
						||
  int sizex, sizey;
 | 
						||
  unsigned int *rect;
 | 
						||
} IconPreviewSize;
 | 
						||
 | 
						||
typedef struct IconPreview {
 | 
						||
  Main *bmain;
 | 
						||
  Scene *scene;
 | 
						||
  void *owner;
 | 
						||
  ID *id, *id_copy;
 | 
						||
  ListBase sizes;
 | 
						||
} IconPreview;
 | 
						||
 | 
						||
/* *************************** Preview for buttons *********************** */
 | 
						||
 | 
						||
static Main *G_pr_main = NULL;
 | 
						||
static Main *G_pr_main_grease_pencil = NULL;
 | 
						||
 | 
						||
#ifndef WITH_HEADLESS
 | 
						||
static Main *load_main_from_memory(const void *blend, int blend_size)
 | 
						||
{
 | 
						||
  const int fileflags = G.fileflags;
 | 
						||
  Main *bmain = NULL;
 | 
						||
  BlendFileData *bfd;
 | 
						||
 | 
						||
  G.fileflags |= G_FILE_NO_UI;
 | 
						||
  bfd = BLO_read_from_memory(blend, blend_size, BLO_READ_SKIP_NONE, NULL);
 | 
						||
  if (bfd) {
 | 
						||
    bmain = bfd->main;
 | 
						||
 | 
						||
    MEM_freeN(bfd);
 | 
						||
  }
 | 
						||
  G.fileflags = fileflags;
 | 
						||
 | 
						||
  return bmain;
 | 
						||
}
 | 
						||
#endif
 | 
						||
 | 
						||
void ED_preview_ensure_dbase(void)
 | 
						||
{
 | 
						||
#ifndef WITH_HEADLESS
 | 
						||
  static bool base_initialized = false;
 | 
						||
  BLI_assert(BLI_thread_is_main());
 | 
						||
  if (!base_initialized) {
 | 
						||
    G_pr_main = load_main_from_memory(datatoc_preview_blend, datatoc_preview_blend_size);
 | 
						||
    G_pr_main_grease_pencil = load_main_from_memory(datatoc_preview_grease_pencil_blend,
 | 
						||
                                                    datatoc_preview_grease_pencil_blend_size);
 | 
						||
    base_initialized = true;
 | 
						||
  }
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
static bool check_engine_supports_preview(Scene *scene)
 | 
						||
{
 | 
						||
  RenderEngineType *type = RE_engines_find(scene->r.engine);
 | 
						||
  return (type->flag & RE_USE_PREVIEW) != 0;
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_free_dbase(void)
 | 
						||
{
 | 
						||
  if (G_pr_main) {
 | 
						||
    BKE_main_free(G_pr_main);
 | 
						||
  }
 | 
						||
 | 
						||
  if (G_pr_main_grease_pencil) {
 | 
						||
    BKE_main_free(G_pr_main_grease_pencil);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static Scene *preview_get_scene(Main *pr_main)
 | 
						||
{
 | 
						||
  if (pr_main == NULL) {
 | 
						||
    return NULL;
 | 
						||
  }
 | 
						||
 | 
						||
  return pr_main->scenes.first;
 | 
						||
}
 | 
						||
 | 
						||
static const char *preview_collection_name(const char pr_type)
 | 
						||
{
 | 
						||
  switch (pr_type) {
 | 
						||
    case MA_FLAT:
 | 
						||
      return "Flat";
 | 
						||
    case MA_SPHERE:
 | 
						||
      return "Sphere";
 | 
						||
    case MA_CUBE:
 | 
						||
      return "Cube";
 | 
						||
    case MA_SHADERBALL:
 | 
						||
      return "Shader Ball";
 | 
						||
    case MA_CLOTH:
 | 
						||
      return "Cloth";
 | 
						||
    case MA_FLUID:
 | 
						||
      return "Fluid";
 | 
						||
    case MA_SPHERE_A:
 | 
						||
      return "World Sphere";
 | 
						||
    case MA_LAMP:
 | 
						||
      return "Lamp";
 | 
						||
    case MA_SKY:
 | 
						||
      return "Sky";
 | 
						||
    case MA_HAIR:
 | 
						||
      return "Hair";
 | 
						||
    case MA_ATMOS:
 | 
						||
      return "Atmosphere";
 | 
						||
    default:
 | 
						||
      BLI_assert(!"Unknown preview type");
 | 
						||
      return "";
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static void set_preview_visibility(Scene *scene,
 | 
						||
                                   ViewLayer *view_layer,
 | 
						||
                                   char pr_type,
 | 
						||
                                   int pr_method)
 | 
						||
{
 | 
						||
  /* Set appropriate layer as visible. */
 | 
						||
  LayerCollection *lc = view_layer->layer_collections.first;
 | 
						||
  const char *collection_name = preview_collection_name(pr_type);
 | 
						||
 | 
						||
  for (lc = lc->layer_collections.first; lc; lc = lc->next) {
 | 
						||
    if (STREQ(lc->collection->id.name + 2, collection_name)) {
 | 
						||
      lc->collection->flag &= ~COLLECTION_RESTRICT_RENDER;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      lc->collection->flag |= COLLECTION_RESTRICT_RENDER;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  /* Hide floor for icon renders. */
 | 
						||
  for (Base *base = view_layer->object_bases.first; base; base = base->next) {
 | 
						||
    if (STREQ(base->object->id.name + 2, "Floor")) {
 | 
						||
      if (pr_method == PR_ICON_RENDER) {
 | 
						||
        base->object->restrictflag |= OB_RESTRICT_RENDER;
 | 
						||
      }
 | 
						||
      else {
 | 
						||
        base->object->restrictflag &= ~OB_RESTRICT_RENDER;
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  BKE_layer_collection_sync(scene, view_layer);
 | 
						||
}
 | 
						||
 | 
						||
static World *preview_get_localized_world(ShaderPreview *sp, World *world)
 | 
						||
{
 | 
						||
  if (world == NULL) {
 | 
						||
    return NULL;
 | 
						||
  }
 | 
						||
  if (sp->worldcopy != NULL) {
 | 
						||
    return sp->worldcopy;
 | 
						||
  }
 | 
						||
  sp->worldcopy = BKE_world_localize(world);
 | 
						||
  BLI_addtail(&sp->pr_main->worlds, sp->worldcopy);
 | 
						||
  return sp->worldcopy;
 | 
						||
}
 | 
						||
 | 
						||
static ID *duplicate_ids(ID *id)
 | 
						||
{
 | 
						||
  if (id == NULL) {
 | 
						||
    /* Non-ID preview render. */
 | 
						||
    return NULL;
 | 
						||
  }
 | 
						||
 | 
						||
  switch (GS(id->name)) {
 | 
						||
    case ID_MA:
 | 
						||
      return (ID *)BKE_material_localize((Material *)id);
 | 
						||
    case ID_TE:
 | 
						||
      return (ID *)BKE_texture_localize((Tex *)id);
 | 
						||
    case ID_LA:
 | 
						||
      return (ID *)BKE_light_localize((Light *)id);
 | 
						||
    case ID_WO:
 | 
						||
      return (ID *)BKE_world_localize((World *)id);
 | 
						||
    case ID_IM:
 | 
						||
    case ID_BR:
 | 
						||
    case ID_SCR:
 | 
						||
      return NULL;
 | 
						||
    default:
 | 
						||
      BLI_assert(!"ID type preview not supported.");
 | 
						||
      return NULL;
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/* call this with a pointer to initialize preview scene */
 | 
						||
/* call this with NULL to restore assigned ID pointers in preview scene */
 | 
						||
static Scene *preview_prepare_scene(
 | 
						||
    Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
 | 
						||
{
 | 
						||
  Scene *sce;
 | 
						||
  Main *pr_main = sp->pr_main;
 | 
						||
 | 
						||
  memcpy(pr_main->name, BKE_main_blendfile_path(bmain), sizeof(pr_main->name));
 | 
						||
 | 
						||
  sce = preview_get_scene(pr_main);
 | 
						||
  if (sce) {
 | 
						||
    ViewLayer *view_layer = sce->view_layers.first;
 | 
						||
 | 
						||
    /* Only enable the combined renderpass */
 | 
						||
    view_layer->passflag = SCE_PASS_COMBINED;
 | 
						||
    view_layer->eevee.render_passes = 0;
 | 
						||
 | 
						||
    /* this flag tells render to not execute depsgraph or ipos etc */
 | 
						||
    sce->r.scemode |= R_BUTS_PREVIEW;
 | 
						||
    /* set world always back, is used now */
 | 
						||
    sce->world = pr_main->worlds.first;
 | 
						||
    /* now: exposure copy */
 | 
						||
    if (scene->world) {
 | 
						||
      sce->world->exp = scene->world->exp;
 | 
						||
      sce->world->range = scene->world->range;
 | 
						||
    }
 | 
						||
 | 
						||
    sce->r.color_mgt_flag = scene->r.color_mgt_flag;
 | 
						||
    BKE_color_managed_display_settings_copy(&sce->display_settings, &scene->display_settings);
 | 
						||
 | 
						||
    BKE_color_managed_view_settings_free(&sce->view_settings);
 | 
						||
    BKE_color_managed_view_settings_copy(&sce->view_settings, &scene->view_settings);
 | 
						||
 | 
						||
    /* prevent overhead for small renders and icons (32) */
 | 
						||
    if (id && sp->sizex < 40) {
 | 
						||
      sce->r.tilex = sce->r.tiley = 64;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      sce->r.tilex = sce->r.xsch / 4;
 | 
						||
      sce->r.tiley = sce->r.ysch / 4;
 | 
						||
    }
 | 
						||
 | 
						||
    if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO) {
 | 
						||
      sce->r.alphamode = R_ALPHAPREMUL;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      sce->r.alphamode = R_ADDSKY;
 | 
						||
    }
 | 
						||
 | 
						||
    sce->r.cfra = scene->r.cfra;
 | 
						||
 | 
						||
    if (id_type == ID_TE) {
 | 
						||
      /* Texture is not actually rendered with engine, just set dummy value. */
 | 
						||
      BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
 | 
						||
    }
 | 
						||
 | 
						||
    if (id_type == ID_MA) {
 | 
						||
      Material *mat = NULL, *origmat = (Material *)id;
 | 
						||
 | 
						||
      if (origmat) {
 | 
						||
        /* work on a copy */
 | 
						||
        BLI_assert(sp->id_copy != NULL);
 | 
						||
        mat = sp->matcopy = (Material *)sp->id_copy;
 | 
						||
        sp->id_copy = NULL;
 | 
						||
        BLI_addtail(&pr_main->materials, mat);
 | 
						||
 | 
						||
        /* Use current scene world for lighting. */
 | 
						||
        if (mat->pr_flag == MA_PREVIEW_WORLD && sp->pr_method == PR_BUTS_RENDER) {
 | 
						||
          /* Use current scene world to light sphere. */
 | 
						||
          sce->world = preview_get_localized_world(sp, scene->world);
 | 
						||
        }
 | 
						||
        else if (sce->world) {
 | 
						||
          /* Use a default world color. Using the current
 | 
						||
           * scene world can be slow if it has big textures. */
 | 
						||
          sce->world->use_nodes = false;
 | 
						||
          sce->world->horr = 0.05f;
 | 
						||
          sce->world->horg = 0.05f;
 | 
						||
          sce->world->horb = 0.05f;
 | 
						||
        }
 | 
						||
 | 
						||
        if (sp->pr_method == PR_ICON_RENDER && sp->pr_main == G_pr_main_grease_pencil) {
 | 
						||
          /* For grease pencil, always use sphere for icon renders. */
 | 
						||
          set_preview_visibility(sce, view_layer, MA_SPHERE_A, sp->pr_method);
 | 
						||
        }
 | 
						||
        else {
 | 
						||
          /* Use specified preview shape for both preview panel and icon previews. */
 | 
						||
          set_preview_visibility(sce, view_layer, mat->pr_type, sp->pr_method);
 | 
						||
        }
 | 
						||
 | 
						||
        if (sp->pr_method != PR_ICON_RENDER) {
 | 
						||
          if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
 | 
						||
            /* two previews, they get copied by wmJob */
 | 
						||
            BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
            /* WATCH: Accessing origmat is not safe! */
 | 
						||
            BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
      else {
 | 
						||
        sce->display.render_aa = SCE_DISPLAY_AA_OFF;
 | 
						||
      }
 | 
						||
 | 
						||
      for (Base *base = view_layer->object_bases.first; base; base = base->next) {
 | 
						||
        if (base->object->id.name[2] == 'p') {
 | 
						||
          /* copy over object color, in case material uses it */
 | 
						||
          copy_v4_v4(base->object->color, sp->color);
 | 
						||
 | 
						||
          if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) {
 | 
						||
            /* don't use BKE_object_material_assign, it changed mat->id.us, which shows in the UI
 | 
						||
             */
 | 
						||
            Material ***matar = BKE_object_material_array_p(base->object);
 | 
						||
            int actcol = max_ii(base->object->actcol - 1, 0);
 | 
						||
 | 
						||
            if (matar && actcol < base->object->totcol) {
 | 
						||
              (*matar)[actcol] = mat;
 | 
						||
            }
 | 
						||
          }
 | 
						||
          else if (base->object->type == OB_LAMP) {
 | 
						||
            base->flag |= BASE_VISIBLE_DEPSGRAPH;
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (id_type == ID_TE) {
 | 
						||
      Tex *tex = NULL, *origtex = (Tex *)id;
 | 
						||
 | 
						||
      if (origtex) {
 | 
						||
        BLI_assert(sp->id_copy != NULL);
 | 
						||
        tex = sp->texcopy = (Tex *)sp->id_copy;
 | 
						||
        sp->id_copy = NULL;
 | 
						||
        BLI_addtail(&pr_main->textures, tex);
 | 
						||
      }
 | 
						||
 | 
						||
      if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
 | 
						||
        /* two previews, they get copied by wmJob */
 | 
						||
        BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
        /* WATCH: Accessing origtex is not safe! */
 | 
						||
        BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (id_type == ID_LA) {
 | 
						||
      Light *la = NULL, *origla = (Light *)id;
 | 
						||
 | 
						||
      /* work on a copy */
 | 
						||
      if (origla) {
 | 
						||
        BLI_assert(sp->id_copy != NULL);
 | 
						||
        la = sp->lampcopy = (Light *)sp->id_copy;
 | 
						||
        sp->id_copy = NULL;
 | 
						||
        BLI_addtail(&pr_main->lights, la);
 | 
						||
      }
 | 
						||
 | 
						||
      set_preview_visibility(sce, view_layer, MA_LAMP, sp->pr_method);
 | 
						||
 | 
						||
      if (sce->world) {
 | 
						||
        /* Only use lighting from the light. */
 | 
						||
        sce->world->use_nodes = false;
 | 
						||
        sce->world->horr = 0.0f;
 | 
						||
        sce->world->horg = 0.0f;
 | 
						||
        sce->world->horb = 0.0f;
 | 
						||
      }
 | 
						||
 | 
						||
      for (Base *base = view_layer->object_bases.first; base; base = base->next) {
 | 
						||
        if (base->object->id.name[2] == 'p') {
 | 
						||
          if (base->object->type == OB_LAMP) {
 | 
						||
            base->object->data = la;
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) {
 | 
						||
        /* two previews, they get copied by wmJob */
 | 
						||
        BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
        /* WATCH: Accessing origla is not safe! */
 | 
						||
        BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (id_type == ID_WO) {
 | 
						||
      World *wrld = NULL, *origwrld = (World *)id;
 | 
						||
 | 
						||
      if (origwrld) {
 | 
						||
        BLI_assert(sp->id_copy != NULL);
 | 
						||
        wrld = sp->worldcopy = (World *)sp->id_copy;
 | 
						||
        sp->id_copy = NULL;
 | 
						||
        BLI_addtail(&pr_main->worlds, wrld);
 | 
						||
      }
 | 
						||
 | 
						||
      set_preview_visibility(sce, view_layer, MA_SKY, sp->pr_method);
 | 
						||
      sce->world = wrld;
 | 
						||
 | 
						||
      if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
 | 
						||
        /* two previews, they get copied by wmJob */
 | 
						||
        BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
        /* WATCH: Accessing origwrld is not safe! */
 | 
						||
        BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, true);
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    return sce;
 | 
						||
  }
 | 
						||
 | 
						||
  return NULL;
 | 
						||
}
 | 
						||
 | 
						||
/* new UI convention: draw is in pixel space already. */
 | 
						||
/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */
 | 
						||
static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect)
 | 
						||
{
 | 
						||
  Render *re;
 | 
						||
  RenderView *rv;
 | 
						||
  RenderResult rres;
 | 
						||
  char name[32];
 | 
						||
  int offx = 0;
 | 
						||
  int newx = BLI_rcti_size_x(rect);
 | 
						||
  int newy = BLI_rcti_size_y(rect);
 | 
						||
  bool ok = false;
 | 
						||
 | 
						||
  if (!split || first) {
 | 
						||
    sprintf(name, "Preview %p", (void *)sa);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    sprintf(name, "SecondPreview %p", (void *)sa);
 | 
						||
  }
 | 
						||
 | 
						||
  if (split) {
 | 
						||
    if (first) {
 | 
						||
      offx = 0;
 | 
						||
      newx = newx / 2;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      offx = newx / 2;
 | 
						||
      newx = newx - newx / 2;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  /* test if something rendered ok */
 | 
						||
  re = RE_GetRender(name);
 | 
						||
 | 
						||
  if (re == NULL) {
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  RE_AcquireResultImageViews(re, &rres);
 | 
						||
 | 
						||
  if (!BLI_listbase_is_empty(&rres.views)) {
 | 
						||
    /* material preview only needs monoscopy (view 0) */
 | 
						||
    rv = RE_RenderViewGetById(&rres, 0);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    /* possible the job clears the views but we're still drawing T45496 */
 | 
						||
    rv = NULL;
 | 
						||
  }
 | 
						||
 | 
						||
  if (rv && rv->rectf) {
 | 
						||
 | 
						||
    if (abs(rres.rectx - newx) < 2 && abs(rres.recty - newy) < 2) {
 | 
						||
 | 
						||
      newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
 | 
						||
      newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);
 | 
						||
 | 
						||
      if (rres.rectx && rres.recty) {
 | 
						||
        unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int),
 | 
						||
                                               "ed_preview_draw_rect");
 | 
						||
        float fx = rect->xmin + offx;
 | 
						||
        float fy = rect->ymin;
 | 
						||
 | 
						||
        /* material preview only needs monoscopy (view 0) */
 | 
						||
        if (re) {
 | 
						||
          RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
 | 
						||
        }
 | 
						||
 | 
						||
        IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
 | 
						||
        immDrawPixelsTex(&state,
 | 
						||
                         fx,
 | 
						||
                         fy,
 | 
						||
                         rres.rectx,
 | 
						||
                         rres.recty,
 | 
						||
                         GL_RGBA,
 | 
						||
                         GL_UNSIGNED_BYTE,
 | 
						||
                         GL_NEAREST,
 | 
						||
                         rect_byte,
 | 
						||
                         1.0f,
 | 
						||
                         1.0f,
 | 
						||
                         NULL);
 | 
						||
 | 
						||
        MEM_freeN(rect_byte);
 | 
						||
 | 
						||
        ok = 1;
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  RE_ReleaseResultImageViews(re, &rres);
 | 
						||
 | 
						||
  return ok;
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect)
 | 
						||
{
 | 
						||
  if (idp) {
 | 
						||
    wmWindowManager *wm = CTX_wm_manager(C);
 | 
						||
    ScrArea *sa = CTX_wm_area(C);
 | 
						||
    ID *id = (ID *)idp;
 | 
						||
    ID *parent = (ID *)parentp;
 | 
						||
    MTex *slot = (MTex *)slotp;
 | 
						||
    SpaceProperties *sbuts = CTX_wm_space_properties(C);
 | 
						||
    ShaderPreview *sp = WM_jobs_customdata(wm, sa);
 | 
						||
    rcti newrect;
 | 
						||
    int ok;
 | 
						||
    int newx = BLI_rcti_size_x(rect);
 | 
						||
    int newy = BLI_rcti_size_y(rect);
 | 
						||
 | 
						||
    newrect.xmin = rect->xmin;
 | 
						||
    newrect.xmax = rect->xmin;
 | 
						||
    newrect.ymin = rect->ymin;
 | 
						||
    newrect.ymax = rect->ymin;
 | 
						||
 | 
						||
    if (parent) {
 | 
						||
      ok = ed_preview_draw_rect(sa, 1, 1, rect, &newrect);
 | 
						||
      ok &= ed_preview_draw_rect(sa, 1, 0, rect, &newrect);
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      ok = ed_preview_draw_rect(sa, 0, 0, rect, &newrect);
 | 
						||
    }
 | 
						||
 | 
						||
    if (ok) {
 | 
						||
      *rect = newrect;
 | 
						||
    }
 | 
						||
 | 
						||
    /* start a new preview render job if signaled through sbuts->preview,
 | 
						||
     * if no render result was found and no preview render job is running,
 | 
						||
     * or if the job is running and the size of preview changed */
 | 
						||
    if ((sbuts != NULL && sbuts->preview) ||
 | 
						||
        (!ok && !WM_jobs_test(wm, sa, WM_JOB_TYPE_RENDER_PREVIEW)) ||
 | 
						||
        (sp && (abs(sp->sizex - newx) >= 2 || abs(sp->sizey - newy) > 2))) {
 | 
						||
      if (sbuts != NULL) {
 | 
						||
        sbuts->preview = 0;
 | 
						||
      }
 | 
						||
      ED_preview_shader_job(C, sa, id, parent, slot, newx, newy, PR_BUTS_RENDER);
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/* **************************** new shader preview system ****************** */
 | 
						||
 | 
						||
/* inside thread, called by renderer, sets job update value */
 | 
						||
static void shader_preview_update(void *spv,
 | 
						||
                                  RenderResult *UNUSED(rr),
 | 
						||
                                  volatile struct rcti *UNUSED(rect))
 | 
						||
{
 | 
						||
  ShaderPreview *sp = spv;
 | 
						||
 | 
						||
  *(sp->do_update) = true;
 | 
						||
}
 | 
						||
 | 
						||
/* called by renderer, checks job value */
 | 
						||
static int shader_preview_break(void *spv)
 | 
						||
{
 | 
						||
  ShaderPreview *sp = spv;
 | 
						||
 | 
						||
  return *(sp->stop);
 | 
						||
}
 | 
						||
 | 
						||
/* outside thread, called before redraw notifiers, it moves finished preview over */
 | 
						||
static void shader_preview_updatejob(void *spv)
 | 
						||
{
 | 
						||
  ShaderPreview *sp = spv;
 | 
						||
 | 
						||
  if (sp->pr_method == PR_NODE_RENDER) {
 | 
						||
    if (GS(sp->id->name) == ID_MA) {
 | 
						||
      Material *mat = (Material *)sp->id;
 | 
						||
 | 
						||
      if (sp->matcopy && mat->nodetree && sp->matcopy->nodetree) {
 | 
						||
        ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (GS(sp->id->name) == ID_TE) {
 | 
						||
      Tex *tex = (Tex *)sp->id;
 | 
						||
 | 
						||
      if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree) {
 | 
						||
        ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (GS(sp->id->name) == ID_WO) {
 | 
						||
      World *wrld = (World *)sp->id;
 | 
						||
 | 
						||
      if (sp->worldcopy && wrld->nodetree && sp->worldcopy->nodetree) {
 | 
						||
        ntreeLocalSync(sp->worldcopy->nodetree, wrld->nodetree);
 | 
						||
      }
 | 
						||
    }
 | 
						||
    else if (GS(sp->id->name) == ID_LA) {
 | 
						||
      Light *la = (Light *)sp->id;
 | 
						||
 | 
						||
      if (sp->lampcopy && la->nodetree && sp->lampcopy->nodetree) {
 | 
						||
        ntreeLocalSync(sp->lampcopy->nodetree, la->nodetree);
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/* Renders texture directly to render buffer. */
 | 
						||
static void shader_preview_texture(ShaderPreview *sp, Tex *tex, Scene *sce, Render *re)
 | 
						||
{
 | 
						||
  /* Setup output buffer. */
 | 
						||
  int width = sp->sizex;
 | 
						||
  int height = sp->sizey;
 | 
						||
 | 
						||
  /* This is needed otherwise no RenderResult is created. */
 | 
						||
  sce->r.scemode &= ~R_BUTS_PREVIEW;
 | 
						||
  RE_InitState(re, NULL, &sce->r, &sce->view_layers, NULL, width, height, NULL);
 | 
						||
  RE_SetScene(re, sce);
 | 
						||
 | 
						||
  /* Create buffer in empty RenderView created in the init step. */
 | 
						||
  RenderResult *rr = RE_AcquireResultWrite(re);
 | 
						||
  RenderView *rv = (RenderView *)rr->views.first;
 | 
						||
  rv->rectf = MEM_callocN(sizeof(float) * 4 * width * height, "texture render result");
 | 
						||
  RE_ReleaseResult(re);
 | 
						||
 | 
						||
  /* Get texture image pool (if any) */
 | 
						||
  struct ImagePool *img_pool = BKE_image_pool_new();
 | 
						||
  BKE_texture_fetch_images_for_pool(tex, img_pool);
 | 
						||
 | 
						||
  /* Fill in image buffer. */
 | 
						||
  float *rect_float = rv->rectf;
 | 
						||
  float tex_coord[3] = {0.0f, 0.0f, 0.0f};
 | 
						||
  bool color_manage = true;
 | 
						||
 | 
						||
  for (int y = 0; y < height; y++) {
 | 
						||
    /* Tex coords between -1.0f and 1.0f. */
 | 
						||
    tex_coord[1] = ((float)y / (float)height) * 2.0f - 1.0f;
 | 
						||
 | 
						||
    for (int x = 0; x < width; x++) {
 | 
						||
      tex_coord[0] = ((float)x / (float)height) * 2.0f - 1.0f;
 | 
						||
 | 
						||
      /* Evaluate texture at tex_coord .*/
 | 
						||
      TexResult texres = {0};
 | 
						||
      BKE_texture_get_value_ex(sce, tex, tex_coord, &texres, img_pool, color_manage);
 | 
						||
 | 
						||
      rect_float[0] = texres.tr;
 | 
						||
      rect_float[1] = texres.tg;
 | 
						||
      rect_float[2] = texres.tb;
 | 
						||
      rect_float[3] = 1.0f;
 | 
						||
 | 
						||
      rect_float += 4;
 | 
						||
    }
 | 
						||
 | 
						||
    /* Check if we should cancel texture preview. */
 | 
						||
    if (shader_preview_break(sp)) {
 | 
						||
      break;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  BKE_image_pool_free(img_pool);
 | 
						||
}
 | 
						||
 | 
						||
static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
 | 
						||
{
 | 
						||
  Render *re;
 | 
						||
  Scene *sce;
 | 
						||
  float oldlens;
 | 
						||
  short idtype = GS(id->name);
 | 
						||
  char name[32];
 | 
						||
  int sizex;
 | 
						||
  Main *pr_main = sp->pr_main;
 | 
						||
 | 
						||
  /* in case of split preview, use border render */
 | 
						||
  if (split) {
 | 
						||
    if (first) {
 | 
						||
      sizex = sp->sizex / 2;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      sizex = sp->sizex - sp->sizex / 2;
 | 
						||
    }
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    sizex = sp->sizex;
 | 
						||
  }
 | 
						||
 | 
						||
  /* we have to set preview variables first */
 | 
						||
  sce = preview_get_scene(pr_main);
 | 
						||
  if (sce) {
 | 
						||
    sce->r.xsch = sizex;
 | 
						||
    sce->r.ysch = sp->sizey;
 | 
						||
    sce->r.size = 100;
 | 
						||
  }
 | 
						||
 | 
						||
  /* get the stuff from the builtin preview dbase */
 | 
						||
  sce = preview_prepare_scene(sp->bmain, sp->scene, id, idtype, sp);
 | 
						||
  if (sce == NULL) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  if (!split || first) {
 | 
						||
    sprintf(name, "Preview %p", sp->owner);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    sprintf(name, "SecondPreview %p", sp->owner);
 | 
						||
  }
 | 
						||
  re = RE_GetRender(name);
 | 
						||
 | 
						||
  /* full refreshed render from first tile */
 | 
						||
  if (re == NULL) {
 | 
						||
    re = RE_NewRender(name);
 | 
						||
  }
 | 
						||
 | 
						||
  /* sce->r gets copied in RE_InitState! */
 | 
						||
  sce->r.scemode &= ~(R_MATNODE_PREVIEW | R_TEXNODE_PREVIEW);
 | 
						||
  sce->r.scemode &= ~R_NO_IMAGE_LOAD;
 | 
						||
 | 
						||
  if (sp->pr_method == PR_ICON_RENDER) {
 | 
						||
    sce->r.scemode |= R_NO_IMAGE_LOAD;
 | 
						||
    sce->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8;
 | 
						||
  }
 | 
						||
  else if (sp->pr_method == PR_NODE_RENDER) {
 | 
						||
    if (idtype == ID_MA) {
 | 
						||
      sce->r.scemode |= R_MATNODE_PREVIEW;
 | 
						||
    }
 | 
						||
    else if (idtype == ID_TE) {
 | 
						||
      sce->r.scemode |= R_TEXNODE_PREVIEW;
 | 
						||
    }
 | 
						||
    sce->display.render_aa = SCE_DISPLAY_AA_OFF;
 | 
						||
  }
 | 
						||
  else { /* PR_BUTS_RENDER */
 | 
						||
    sce->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8;
 | 
						||
  }
 | 
						||
 | 
						||
  /* callbacs are cleared on GetRender() */
 | 
						||
  if (ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) {
 | 
						||
    RE_display_update_cb(re, sp, shader_preview_update);
 | 
						||
  }
 | 
						||
  /* set this for all previews, default is react to G.is_break still */
 | 
						||
  RE_test_break_cb(re, sp, shader_preview_break);
 | 
						||
 | 
						||
  /* lens adjust */
 | 
						||
  oldlens = ((Camera *)sce->camera->data)->lens;
 | 
						||
  if (sizex > sp->sizey) {
 | 
						||
    ((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
 | 
						||
  }
 | 
						||
 | 
						||
  /* entire cycle for render engine */
 | 
						||
  if (idtype == ID_TE) {
 | 
						||
    shader_preview_texture(sp, (Tex *)id, sce, re);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    /* Render preview scene */
 | 
						||
    RE_PreviewRender(re, pr_main, sce);
 | 
						||
  }
 | 
						||
 | 
						||
  ((Camera *)sce->camera->data)->lens = oldlens;
 | 
						||
 | 
						||
  /* handle results */
 | 
						||
  if (sp->pr_method == PR_ICON_RENDER) {
 | 
						||
    // char *rct= (char *)(sp->pr_rect + 32*16 + 16);
 | 
						||
 | 
						||
    if (sp->pr_rect) {
 | 
						||
      RE_ResultGet32(re, sp->pr_rect);
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  /* unassign the pointers, reset vars */
 | 
						||
  preview_prepare_scene(sp->bmain, sp->scene, NULL, GS(id->name), sp);
 | 
						||
 | 
						||
  /* XXX bad exception, end-exec is not being called in render, because it uses local main */
 | 
						||
  //  if (idtype == ID_TE) {
 | 
						||
  //      Tex *tex= (Tex *)id;
 | 
						||
  //      if (tex->use_nodes && tex->nodetree)
 | 
						||
  //          ntreeEndExecTree(tex->nodetree);
 | 
						||
  //  }
 | 
						||
}
 | 
						||
 | 
						||
/* runs inside thread for material and icons */
 | 
						||
static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
 | 
						||
{
 | 
						||
  ShaderPreview *sp = customdata;
 | 
						||
 | 
						||
  sp->stop = stop;
 | 
						||
  sp->do_update = do_update;
 | 
						||
 | 
						||
  if (sp->parent) {
 | 
						||
    shader_preview_render(sp, sp->id, 1, 1);
 | 
						||
    shader_preview_render(sp, sp->parent, 1, 0);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    shader_preview_render(sp, sp->id, 0, 0);
 | 
						||
  }
 | 
						||
 | 
						||
  *do_update = true;
 | 
						||
}
 | 
						||
 | 
						||
static void preview_id_copy_free(ID *id)
 | 
						||
{
 | 
						||
  struct IDProperty *properties;
 | 
						||
  /* get rid of copied ID */
 | 
						||
  properties = IDP_GetProperties(id, false);
 | 
						||
  if (properties) {
 | 
						||
    IDP_FreePropertyContent_ex(properties, false);
 | 
						||
    MEM_freeN(properties);
 | 
						||
  }
 | 
						||
  BKE_libblock_free_datablock(id, 0);
 | 
						||
  MEM_freeN(id);
 | 
						||
}
 | 
						||
 | 
						||
static void shader_preview_free(void *customdata)
 | 
						||
{
 | 
						||
  ShaderPreview *sp = customdata;
 | 
						||
  Main *pr_main = sp->pr_main;
 | 
						||
  ID *main_id_copy = NULL;
 | 
						||
  ID *sub_id_copy = NULL;
 | 
						||
 | 
						||
  if (sp->matcopy) {
 | 
						||
    main_id_copy = (ID *)sp->matcopy;
 | 
						||
    BLI_remlink(&pr_main->materials, sp->matcopy);
 | 
						||
  }
 | 
						||
  if (sp->texcopy) {
 | 
						||
    BLI_assert(main_id_copy == NULL);
 | 
						||
    main_id_copy = (ID *)sp->texcopy;
 | 
						||
    BLI_remlink(&pr_main->textures, sp->texcopy);
 | 
						||
  }
 | 
						||
  if (sp->worldcopy) {
 | 
						||
    /* worldcopy is also created for material with `Preview World` enabled */
 | 
						||
    if (main_id_copy) {
 | 
						||
      sub_id_copy = (ID *)sp->worldcopy;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      main_id_copy = (ID *)sp->worldcopy;
 | 
						||
    }
 | 
						||
    BLI_remlink(&pr_main->worlds, sp->worldcopy);
 | 
						||
  }
 | 
						||
  if (sp->lampcopy) {
 | 
						||
    BLI_assert(main_id_copy == NULL);
 | 
						||
    main_id_copy = (ID *)sp->lampcopy;
 | 
						||
    BLI_remlink(&pr_main->lights, sp->lampcopy);
 | 
						||
  }
 | 
						||
  if (main_id_copy || sp->id_copy) {
 | 
						||
    /* node previews */
 | 
						||
    shader_preview_updatejob(sp);
 | 
						||
  }
 | 
						||
  if (sp->own_id_copy) {
 | 
						||
    if (sp->id_copy) {
 | 
						||
      preview_id_copy_free(sp->id_copy);
 | 
						||
    }
 | 
						||
    if (main_id_copy) {
 | 
						||
      preview_id_copy_free(main_id_copy);
 | 
						||
    }
 | 
						||
    if (sub_id_copy) {
 | 
						||
      preview_id_copy_free(sub_id_copy);
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  MEM_freeN(sp);
 | 
						||
}
 | 
						||
 | 
						||
/* ************************* icon preview ********************** */
 | 
						||
 | 
						||
static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
 | 
						||
{
 | 
						||
  struct ImBuf *ima;
 | 
						||
  unsigned int *drect, *srect;
 | 
						||
  float scaledx, scaledy;
 | 
						||
  short ex, ey, dx, dy;
 | 
						||
 | 
						||
  /* paranoia test */
 | 
						||
  if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
 | 
						||
  ima = IMB_dupImBuf(ibuf);
 | 
						||
 | 
						||
  if (!ima) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  if (ima->x > ima->y) {
 | 
						||
    scaledx = (float)w;
 | 
						||
    scaledy = ((float)ima->y / (float)ima->x) * (float)w;
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    scaledx = ((float)ima->x / (float)ima->y) * (float)h;
 | 
						||
    scaledy = (float)h;
 | 
						||
  }
 | 
						||
 | 
						||
  ex = (short)scaledx;
 | 
						||
  ey = (short)scaledy;
 | 
						||
 | 
						||
  dx = (w - ex) / 2;
 | 
						||
  dy = (h - ey) / 2;
 | 
						||
 | 
						||
  IMB_scalefastImBuf(ima, ex, ey);
 | 
						||
 | 
						||
  /* if needed, convert to 32 bits */
 | 
						||
  if (ima->rect == NULL) {
 | 
						||
    IMB_rect_from_float(ima);
 | 
						||
  }
 | 
						||
 | 
						||
  srect = ima->rect;
 | 
						||
  drect = rect;
 | 
						||
 | 
						||
  drect += dy * w + dx;
 | 
						||
  for (; ey > 0; ey--) {
 | 
						||
    memcpy(drect, srect, ex * sizeof(int));
 | 
						||
    drect += w;
 | 
						||
    srect += ima->x;
 | 
						||
  }
 | 
						||
 | 
						||
  IMB_freeImBuf(ima);
 | 
						||
}
 | 
						||
 | 
						||
static void set_alpha(char *cp, int sizex, int sizey, char alpha)
 | 
						||
{
 | 
						||
  int a, size = sizex * sizey;
 | 
						||
 | 
						||
  for (a = 0; a < size; a++, cp += 4) {
 | 
						||
    cp[3] = alpha;
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
 | 
						||
{
 | 
						||
  ShaderPreview *sp = customdata;
 | 
						||
 | 
						||
  if (sp->pr_method == PR_ICON_DEFERRED) {
 | 
						||
    PreviewImage *prv = sp->owner;
 | 
						||
    ImBuf *thumb;
 | 
						||
    char *deferred_data = PRV_DEFERRED_DATA(prv);
 | 
						||
    int source = deferred_data[0];
 | 
						||
    char *path = &deferred_data[1];
 | 
						||
 | 
						||
    //      printf("generating deferred %d×%d preview for %s\n", sp->sizex, sp->sizey, path);
 | 
						||
 | 
						||
    thumb = IMB_thumb_manage(path, THB_LARGE, source);
 | 
						||
 | 
						||
    if (thumb) {
 | 
						||
      /* PreviewImage assumes premultiplied alhpa... */
 | 
						||
      IMB_premultiply_alpha(thumb);
 | 
						||
 | 
						||
      icon_copy_rect(thumb, sp->sizex, sp->sizey, sp->pr_rect);
 | 
						||
      IMB_freeImBuf(thumb);
 | 
						||
    }
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    ID *id = sp->id;
 | 
						||
    short idtype = GS(id->name);
 | 
						||
 | 
						||
    if (idtype == ID_IM) {
 | 
						||
      Image *ima = (Image *)id;
 | 
						||
      ImBuf *ibuf = NULL;
 | 
						||
      ImageUser iuser;
 | 
						||
      BKE_imageuser_default(&iuser);
 | 
						||
 | 
						||
      if (ima == NULL) {
 | 
						||
        return;
 | 
						||
      }
 | 
						||
 | 
						||
      ImageTile *tile = BKE_image_get_tile(ima, 0);
 | 
						||
      /* tile->ok is zero when Image cannot load */
 | 
						||
      if (tile->ok == 0) {
 | 
						||
        return;
 | 
						||
      }
 | 
						||
 | 
						||
      /* setup dummy image user */
 | 
						||
      iuser.ok = iuser.framenr = 1;
 | 
						||
      iuser.scene = sp->scene;
 | 
						||
 | 
						||
      /* elubie: this needs to be changed: here image is always loaded if not
 | 
						||
       * already there. Very expensive for large images. Need to find a way to
 | 
						||
       * only get existing ibuf */
 | 
						||
      ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
 | 
						||
      if (ibuf == NULL || ibuf->rect == NULL) {
 | 
						||
        BKE_image_release_ibuf(ima, ibuf, NULL);
 | 
						||
        return;
 | 
						||
      }
 | 
						||
 | 
						||
      icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
 | 
						||
 | 
						||
      *do_update = true;
 | 
						||
 | 
						||
      BKE_image_release_ibuf(ima, ibuf, NULL);
 | 
						||
    }
 | 
						||
    else if (idtype == ID_BR) {
 | 
						||
      Brush *br = (Brush *)id;
 | 
						||
 | 
						||
      br->icon_imbuf = get_brush_icon(br);
 | 
						||
 | 
						||
      memset(sp->pr_rect, 0x88, sp->sizex * sp->sizey * sizeof(unsigned int));
 | 
						||
 | 
						||
      if (!(br->icon_imbuf) || !(br->icon_imbuf->rect)) {
 | 
						||
        return;
 | 
						||
      }
 | 
						||
 | 
						||
      icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);
 | 
						||
 | 
						||
      *do_update = true;
 | 
						||
    }
 | 
						||
    else if (idtype == ID_SCR) {
 | 
						||
      bScreen *screen = (bScreen *)id;
 | 
						||
 | 
						||
      ED_screen_preview_render(screen, sp->sizex, sp->sizey, sp->pr_rect);
 | 
						||
      *do_update = true;
 | 
						||
    }
 | 
						||
    else {
 | 
						||
      /* re-use shader job */
 | 
						||
      shader_preview_startjob(customdata, stop, do_update);
 | 
						||
 | 
						||
      /* world is rendered with alpha=0, so it wasn't displayed
 | 
						||
       * this could be render option for sky to, for later */
 | 
						||
      if (idtype == ID_WO) {
 | 
						||
        set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/* use same function for icon & shader, so the job manager
 | 
						||
 * does not run two of them at the same time. */
 | 
						||
 | 
						||
static void common_preview_startjob(void *customdata,
 | 
						||
                                    short *stop,
 | 
						||
                                    short *do_update,
 | 
						||
                                    float *UNUSED(progress))
 | 
						||
{
 | 
						||
  ShaderPreview *sp = customdata;
 | 
						||
 | 
						||
  if (ELEM(sp->pr_method, PR_ICON_RENDER, PR_ICON_DEFERRED)) {
 | 
						||
    icon_preview_startjob(customdata, stop, do_update);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    shader_preview_startjob(customdata, stop, do_update);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
/* exported functions */
 | 
						||
 | 
						||
static void icon_preview_add_size(IconPreview *ip, unsigned int *rect, int sizex, int sizey)
 | 
						||
{
 | 
						||
  IconPreviewSize *cur_size = ip->sizes.first, *new_size;
 | 
						||
 | 
						||
  while (cur_size) {
 | 
						||
    if (cur_size->sizex == sizex && cur_size->sizey == sizey) {
 | 
						||
      /* requested size is already in list, no need to add it again */
 | 
						||
      return;
 | 
						||
    }
 | 
						||
 | 
						||
    cur_size = cur_size->next;
 | 
						||
  }
 | 
						||
 | 
						||
  new_size = MEM_callocN(sizeof(IconPreviewSize), "IconPreviewSize");
 | 
						||
  new_size->sizex = sizex;
 | 
						||
  new_size->sizey = sizey;
 | 
						||
  new_size->rect = rect;
 | 
						||
 | 
						||
  BLI_addtail(&ip->sizes, new_size);
 | 
						||
}
 | 
						||
 | 
						||
static void icon_preview_startjob_all_sizes(void *customdata,
 | 
						||
                                            short *stop,
 | 
						||
                                            short *do_update,
 | 
						||
                                            float *progress)
 | 
						||
{
 | 
						||
  IconPreview *ip = (IconPreview *)customdata;
 | 
						||
  IconPreviewSize *cur_size;
 | 
						||
 | 
						||
  for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) {
 | 
						||
    PreviewImage *prv = ip->owner;
 | 
						||
 | 
						||
    if (*stop) {
 | 
						||
      break;
 | 
						||
    }
 | 
						||
 | 
						||
    if (prv->tag & PRV_TAG_DEFFERED_DELETE) {
 | 
						||
      /* Non-thread-protected reading is not an issue here. */
 | 
						||
      continue;
 | 
						||
    }
 | 
						||
 | 
						||
    if (!check_engine_supports_preview(ip->scene)) {
 | 
						||
      continue;
 | 
						||
    }
 | 
						||
 | 
						||
    ShaderPreview *sp = MEM_callocN(sizeof(ShaderPreview), "Icon ShaderPreview");
 | 
						||
    const bool is_render = !(prv->tag & PRV_TAG_DEFFERED);
 | 
						||
 | 
						||
    /* construct shader preview from image size and previewcustomdata */
 | 
						||
    sp->scene = ip->scene;
 | 
						||
    sp->owner = ip->owner;
 | 
						||
    sp->sizex = cur_size->sizex;
 | 
						||
    sp->sizey = cur_size->sizey;
 | 
						||
    sp->pr_method = is_render ? PR_ICON_RENDER : PR_ICON_DEFERRED;
 | 
						||
    sp->pr_rect = cur_size->rect;
 | 
						||
    sp->id = ip->id;
 | 
						||
    sp->id_copy = ip->id_copy;
 | 
						||
    sp->bmain = ip->bmain;
 | 
						||
    sp->own_id_copy = false;
 | 
						||
    Material *ma = NULL;
 | 
						||
 | 
						||
    if (is_render) {
 | 
						||
      BLI_assert(ip->id);
 | 
						||
 | 
						||
      /* grease pencil use its own preview file */
 | 
						||
      if (GS(ip->id->name) == ID_MA) {
 | 
						||
        ma = (Material *)ip->id;
 | 
						||
      }
 | 
						||
 | 
						||
      if ((ma == NULL) || (ma->gp_style == NULL)) {
 | 
						||
        sp->pr_main = G_pr_main;
 | 
						||
      }
 | 
						||
      else {
 | 
						||
        sp->pr_main = G_pr_main_grease_pencil;
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    common_preview_startjob(sp, stop, do_update, progress);
 | 
						||
    shader_preview_free(sp);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static void icon_preview_endjob(void *customdata)
 | 
						||
{
 | 
						||
  IconPreview *ip = customdata;
 | 
						||
 | 
						||
  if (ip->id) {
 | 
						||
 | 
						||
    if (GS(ip->id->name) == ID_BR) {
 | 
						||
      WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id);
 | 
						||
    }
 | 
						||
#if 0
 | 
						||
    if (GS(ip->id->name) == ID_MA) {
 | 
						||
      Material *ma = (Material *)ip->id;
 | 
						||
      PreviewImage *prv_img = ma->preview;
 | 
						||
      int i;
 | 
						||
 | 
						||
      /* signal to gpu texture */
 | 
						||
      for (i = 0; i < NUM_ICON_SIZES; i++) {
 | 
						||
        if (prv_img->gputexture[i]) {
 | 
						||
          GPU_texture_free(prv_img->gputexture[i]);
 | 
						||
          prv_img->gputexture[i] = NULL;
 | 
						||
          WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, ip->id);
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
#endif
 | 
						||
  }
 | 
						||
 | 
						||
  if (ip->owner) {
 | 
						||
    PreviewImage *prv_img = ip->owner;
 | 
						||
    prv_img->tag &= ~PRV_TAG_DEFFERED_RENDERING;
 | 
						||
    if (prv_img->tag & PRV_TAG_DEFFERED_DELETE) {
 | 
						||
      BLI_assert(prv_img->tag & PRV_TAG_DEFFERED);
 | 
						||
      BKE_previewimg_cached_release_pointer(prv_img);
 | 
						||
    }
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
static void icon_preview_free(void *customdata)
 | 
						||
{
 | 
						||
  IconPreview *ip = (IconPreview *)customdata;
 | 
						||
 | 
						||
  if (ip->id_copy) {
 | 
						||
    preview_id_copy_free(ip->id_copy);
 | 
						||
  }
 | 
						||
 | 
						||
  BLI_freelistN(&ip->sizes);
 | 
						||
  MEM_freeN(ip);
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_icon_render(
 | 
						||
    Main *bmain, Scene *scene, ID *id, unsigned int *rect, int sizex, int sizey)
 | 
						||
{
 | 
						||
  IconPreview ip = {NULL};
 | 
						||
  short stop = false, update = false;
 | 
						||
  float progress = 0.0f;
 | 
						||
 | 
						||
  ED_preview_ensure_dbase();
 | 
						||
 | 
						||
  ip.bmain = bmain;
 | 
						||
  ip.scene = scene;
 | 
						||
  ip.owner = BKE_previewimg_id_ensure(id);
 | 
						||
  ip.id = id;
 | 
						||
  ip.id_copy = duplicate_ids(id);
 | 
						||
 | 
						||
  icon_preview_add_size(&ip, rect, sizex, sizey);
 | 
						||
 | 
						||
  icon_preview_startjob_all_sizes(&ip, &stop, &update, &progress);
 | 
						||
 | 
						||
  icon_preview_endjob(&ip);
 | 
						||
 | 
						||
  BLI_freelistN(&ip.sizes);
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_icon_job(const bContext *C,
 | 
						||
                         void *owner,
 | 
						||
                         ID *id,
 | 
						||
                         unsigned int *rect,
 | 
						||
                         int sizex,
 | 
						||
                         int sizey,
 | 
						||
                         const bool delay)
 | 
						||
{
 | 
						||
  wmJob *wm_job;
 | 
						||
  IconPreview *ip, *old_ip;
 | 
						||
 | 
						||
  ED_preview_ensure_dbase();
 | 
						||
 | 
						||
  /* suspended start means it starts after 1 timer step, see WM_jobs_timer below */
 | 
						||
  wm_job = WM_jobs_get(CTX_wm_manager(C),
 | 
						||
                       CTX_wm_window(C),
 | 
						||
                       owner,
 | 
						||
                       "Icon Preview",
 | 
						||
                       WM_JOB_EXCL_RENDER,
 | 
						||
                       WM_JOB_TYPE_RENDER_PREVIEW);
 | 
						||
 | 
						||
  ip = MEM_callocN(sizeof(IconPreview), "icon preview");
 | 
						||
 | 
						||
  /* render all resolutions from suspended job too */
 | 
						||
  old_ip = WM_jobs_customdata_get(wm_job);
 | 
						||
  if (old_ip) {
 | 
						||
    BLI_movelisttolist(&ip->sizes, &old_ip->sizes);
 | 
						||
  }
 | 
						||
 | 
						||
  /* customdata for preview thread */
 | 
						||
  ip->bmain = CTX_data_main(C);
 | 
						||
  ip->scene = CTX_data_scene(C);
 | 
						||
  ip->owner = owner;
 | 
						||
  ip->id = id;
 | 
						||
  ip->id_copy = duplicate_ids(id);
 | 
						||
 | 
						||
  icon_preview_add_size(ip, rect, sizex, sizey);
 | 
						||
 | 
						||
  /* Special threading hack:
 | 
						||
   * warn main code that this preview is being rendered and cannot be freed... */
 | 
						||
  {
 | 
						||
    PreviewImage *prv_img = owner;
 | 
						||
    if (prv_img->tag & PRV_TAG_DEFFERED) {
 | 
						||
      prv_img->tag |= PRV_TAG_DEFFERED_RENDERING;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  /* setup job */
 | 
						||
  WM_jobs_customdata_set(wm_job, ip, icon_preview_free);
 | 
						||
  WM_jobs_timer(wm_job, 0.1, NC_WINDOW, NC_WINDOW);
 | 
						||
  /* Wait 2s to start rendering icon previews, to not bog down user interaction.
 | 
						||
   * Particularly important for heavy scenes and Eevee using OpenGL that blocks
 | 
						||
   * the user interface drawing. */
 | 
						||
  WM_jobs_delay_start(wm_job, (delay) ? 2.0 : 0.0);
 | 
						||
  WM_jobs_callbacks(wm_job, icon_preview_startjob_all_sizes, NULL, NULL, icon_preview_endjob);
 | 
						||
 | 
						||
  WM_jobs_start(CTX_wm_manager(C), wm_job);
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_shader_job(const bContext *C,
 | 
						||
                           void *owner,
 | 
						||
                           ID *id,
 | 
						||
                           ID *parent,
 | 
						||
                           MTex *slot,
 | 
						||
                           int sizex,
 | 
						||
                           int sizey,
 | 
						||
                           int method)
 | 
						||
{
 | 
						||
  Object *ob = CTX_data_active_object(C);
 | 
						||
  wmJob *wm_job;
 | 
						||
  ShaderPreview *sp;
 | 
						||
  Scene *scene = CTX_data_scene(C);
 | 
						||
  short id_type = GS(id->name);
 | 
						||
 | 
						||
  /* Use workspace render only for buttons Window,
 | 
						||
   * since the other previews are related to the datablock. */
 | 
						||
 | 
						||
  if (!check_engine_supports_preview(scene)) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  /* Only texture node preview is supported with Cycles. */
 | 
						||
  if (method == PR_NODE_RENDER && id_type != ID_TE) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  ED_preview_ensure_dbase();
 | 
						||
 | 
						||
  wm_job = WM_jobs_get(CTX_wm_manager(C),
 | 
						||
                       CTX_wm_window(C),
 | 
						||
                       owner,
 | 
						||
                       "Shader Preview",
 | 
						||
                       WM_JOB_EXCL_RENDER,
 | 
						||
                       WM_JOB_TYPE_RENDER_PREVIEW);
 | 
						||
  sp = MEM_callocN(sizeof(ShaderPreview), "shader preview");
 | 
						||
 | 
						||
  /* customdata for preview thread */
 | 
						||
  sp->scene = scene;
 | 
						||
  sp->owner = owner;
 | 
						||
  sp->sizex = sizex;
 | 
						||
  sp->sizey = sizey;
 | 
						||
  sp->pr_method = method;
 | 
						||
  sp->id = id;
 | 
						||
  sp->id_copy = duplicate_ids(id);
 | 
						||
  sp->own_id_copy = true;
 | 
						||
  sp->parent = parent;
 | 
						||
  sp->slot = slot;
 | 
						||
  sp->bmain = CTX_data_main(C);
 | 
						||
  Material *ma = NULL;
 | 
						||
 | 
						||
  /* hardcoded preview .blend for Eevee + Cycles, this should be solved
 | 
						||
   * once with custom preview .blend path for external engines */
 | 
						||
 | 
						||
  /* grease pencil use its own preview file */
 | 
						||
  if (GS(id->name) == ID_MA) {
 | 
						||
    ma = (Material *)id;
 | 
						||
  }
 | 
						||
 | 
						||
  if ((ma == NULL) || (ma->gp_style == NULL)) {
 | 
						||
    sp->pr_main = G_pr_main;
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    sp->pr_main = G_pr_main_grease_pencil;
 | 
						||
  }
 | 
						||
 | 
						||
  if (ob && ob->totcol) {
 | 
						||
    copy_v4_v4(sp->color, ob->color);
 | 
						||
  }
 | 
						||
  else {
 | 
						||
    ARRAY_SET_ITEMS(sp->color, 0.0f, 0.0f, 0.0f, 1.0f);
 | 
						||
  }
 | 
						||
 | 
						||
  /* setup job */
 | 
						||
  WM_jobs_customdata_set(wm_job, sp, shader_preview_free);
 | 
						||
  WM_jobs_timer(wm_job, 0.1, NC_MATERIAL, NC_MATERIAL);
 | 
						||
  WM_jobs_callbacks(wm_job, common_preview_startjob, NULL, shader_preview_updatejob, NULL);
 | 
						||
 | 
						||
  WM_jobs_start(CTX_wm_manager(C), wm_job);
 | 
						||
}
 | 
						||
 | 
						||
void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain))
 | 
						||
{
 | 
						||
  if (wm) {
 | 
						||
    /* This is called to stop all preview jobs before scene data changes, to
 | 
						||
     * avoid invalid memory access. */
 | 
						||
    WM_jobs_kill(wm, NULL, common_preview_startjob);
 | 
						||
    WM_jobs_kill(wm, NULL, icon_preview_startjob_all_sizes);
 | 
						||
  }
 | 
						||
}
 |