2213 lines
58 KiB
C
2213 lines
58 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_edit.c
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* \ingroup edobj
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include <float.h>
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#include <ctype.h>
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#include <stddef.h> //for offsetof
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_string_utils.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_group_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_property_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_lattice_types.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_effect.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_pointcache.h"
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#include "BKE_property.h"
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#include "BKE_sca.h"
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#include "BKE_softbody.h"
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#include "BKE_modifier.h"
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#include "BKE_editlattice.h"
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#include "BKE_editmesh.h"
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#include "BKE_report.h"
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#include "BKE_undo_system.h"
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#include "ED_armature.h"
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#include "ED_curve.h"
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#include "ED_mesh.h"
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#include "ED_mball.h"
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#include "ED_lattice.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_undo.h"
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#include "ED_image.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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/* for menu/popup icons etc etc*/
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#include "UI_interface.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "object_intern.h" // own include
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/* ************* XXX **************** */
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static void error(const char *UNUSED(arg)) {}
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static void waitcursor(int UNUSED(val)) {}
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static int pupmenu(const char *UNUSED(msg)) { return 0; }
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/* port over here */
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static void error_libdata(void) {}
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Object *ED_object_context(bContext *C)
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{
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return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
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}
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/* find the correct active object per context
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* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
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Object *ED_object_active_context(bContext *C)
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{
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Object *ob = NULL;
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if (C) {
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ob = ED_object_context(C);
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if (!ob) ob = CTX_data_active_object(C);
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}
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return ob;
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}
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/* ********* clear/set restrict view *********/
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static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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ScrArea *sa = CTX_wm_area(C);
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View3D *v3d = sa->spacedata.first;
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Scene *scene = CTX_data_scene(C);
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Base *base;
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bool changed = false;
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const bool select = RNA_boolean_get(op->ptr, "select");
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/* XXX need a context loop to handle such cases */
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for (base = FIRSTBASE; base; base = base->next) {
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if ((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
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if (!(base->object->restrictflag & OB_RESTRICT_SELECT)) {
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SET_FLAG_FROM_TEST(base->flag, select, SELECT);
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}
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base->object->flag = base->flag;
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base->object->restrictflag &= ~OB_RESTRICT_VIEW;
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changed = true;
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}
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}
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if (changed) {
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DAG_id_type_tag(bmain, ID_OB);
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DAG_relations_tag_update(bmain);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
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}
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Clear Restrict View";
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ot->description = "Reveal the object by setting the hide flag";
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ot->idname = "OBJECT_OT_hide_view_clear";
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/* api callbacks */
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ot->exec = object_hide_view_clear_exec;
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ot->poll = ED_operator_view3d_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_boolean(ot->srna, "select", true, "Select", "");
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}
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static int object_hide_view_set_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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bool changed = false;
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const bool unselected = RNA_boolean_get(op->ptr, "unselected");
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CTX_DATA_BEGIN(C, Base *, base, visible_bases)
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{
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if (!unselected) {
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if (base->flag & SELECT) {
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base->flag &= ~SELECT;
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base->object->flag = base->flag;
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base->object->restrictflag |= OB_RESTRICT_VIEW;
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changed = true;
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if (base == BASACT) {
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ED_base_object_activate(C, NULL);
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}
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}
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}
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else {
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if (!(base->flag & SELECT)) {
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base->object->restrictflag |= OB_RESTRICT_VIEW;
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changed = true;
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if (base == BASACT) {
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ED_base_object_activate(C, NULL);
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}
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}
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}
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}
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CTX_DATA_END;
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if (changed) {
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DAG_id_type_tag(bmain, ID_OB);
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DAG_relations_tag_update(bmain);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
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}
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_view_set(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Set Restrict View";
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ot->description = "Hide the object by setting the hide flag";
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ot->idname = "OBJECT_OT_hide_view_set";
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/* api callbacks */
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ot->exec = object_hide_view_set_exec;
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ot->poll = ED_operator_view3d_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
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}
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/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
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static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
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{
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bool changed = false;
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/* XXX need a context loop to handle such cases */
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CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
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{
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if (ob->restrictflag & OB_RESTRICT_RENDER) {
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ob->restrictflag &= ~OB_RESTRICT_RENDER;
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changed = true;
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}
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}
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CTX_DATA_END;
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if (changed)
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Clear Restrict Render";
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ot->description = "Reveal the render object by setting the hide render flag";
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ot->idname = "OBJECT_OT_hide_render_clear";
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/* api callbacks */
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ot->exec = object_hide_render_clear_exec;
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ot->poll = ED_operator_view3d_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static int object_hide_render_set_exec(bContext *C, wmOperator *op)
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{
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const bool unselected = RNA_boolean_get(op->ptr, "unselected");
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CTX_DATA_BEGIN(C, Base *, base, visible_bases)
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{
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if (!unselected) {
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if (base->flag & SELECT) {
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base->object->restrictflag |= OB_RESTRICT_RENDER;
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}
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}
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else {
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if (!(base->flag & SELECT)) {
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base->object->restrictflag |= OB_RESTRICT_RENDER;
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}
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}
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}
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CTX_DATA_END;
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_render_set(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Set Restrict Render";
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ot->description = "Hide the render object by setting the hide render flag";
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ot->idname = "OBJECT_OT_hide_render_set";
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/* api callbacks */
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ot->exec = object_hide_render_set_exec;
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ot->poll = ED_operator_view3d_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
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}
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/* ******************* toggle editmode operator ***************** */
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static bool mesh_needs_keyindex(Main *bmain, const Mesh *me)
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{
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if (me->key) {
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return false; /* will be added */
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}
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for (const Object *ob = bmain->object.first; ob; ob = ob->id.next) {
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if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) {
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return true;
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}
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if (ob->data == me) {
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for (const ModifierData *md = ob->modifiers.first; md; md = md->next) {
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if (md->type == eModifierType_Hook) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Load EditMode data back into the object,
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* optionally freeing the editmode data.
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*/
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static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool freedata)
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{
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if (obedit == NULL) {
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return false;
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}
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if (obedit->type == OB_MESH) {
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Mesh *me = obedit->data;
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if (me->edit_btmesh == NULL) {
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return false;
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}
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if (me->edit_btmesh->bm->totvert > MESH_MAX_VERTS) {
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error("Too many vertices");
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return false;
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}
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EDBM_mesh_load(bmain, obedit);
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if (freedata) {
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EDBM_mesh_free(me->edit_btmesh);
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MEM_freeN(me->edit_btmesh);
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me->edit_btmesh = NULL;
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}
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/* will be recalculated as needed. */
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{
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ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
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ED_mesh_mirror_topo_table(NULL, NULL, 'e');
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}
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}
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else if (obedit->type == OB_ARMATURE) {
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const bArmature *arm = obedit->data;
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if (arm->edbo == NULL) {
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return false;
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}
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ED_armature_from_edit(bmain, obedit->data);
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if (freedata) {
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ED_armature_edit_free(obedit->data);
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}
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/* TODO(sergey): Pose channels might have been changed, so need
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* to inform dependency graph about this. But is it really the
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* best place to do this?
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*/
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DAG_relations_tag_update(bmain);
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}
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else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
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const Curve *cu = obedit->data;
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if (cu->editnurb == NULL) {
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return false;
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}
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ED_curve_editnurb_load(bmain, obedit);
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if (freedata) {
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ED_curve_editnurb_free(obedit);
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}
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}
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else if (obedit->type == OB_FONT) {
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const Curve *cu = obedit->data;
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if (cu->editfont == NULL) {
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return false;
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}
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ED_curve_editfont_load(obedit);
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if (freedata) {
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ED_curve_editfont_free(obedit);
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}
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}
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else if (obedit->type == OB_LATTICE) {
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const Lattice *lt = obedit->data;
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if (lt->editlatt == NULL) {
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return false;
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}
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BKE_editlattice_load(obedit);
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if (freedata) {
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BKE_editlattice_free(obedit);
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}
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}
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else if (obedit->type == OB_MBALL) {
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const MetaBall *mb = obedit->data;
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if (mb->editelems == NULL) {
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return false;
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}
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ED_mball_editmball_load(obedit);
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if (freedata) {
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ED_mball_editmball_free(obedit);
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}
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}
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return true;
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}
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bool ED_object_editmode_load(Main *bmain, Object *obedit)
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{
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return ED_object_editmode_load_ex(bmain, obedit, false);
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}
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/**
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* \param flag:
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* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
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*/
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bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
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{
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const bool freedata = (flag & EM_FREEDATA) != 0;
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if (flag & EM_WAITCURSOR) waitcursor(1);
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if (ED_object_editmode_load_ex(bmain, obedit, freedata) == false) {
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/* in rare cases (background mode) its possible active object
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* is flagged for editmode, without 'obedit' being set [#35489] */
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if (UNLIKELY(scene->basact && (scene->basact->object->mode & OB_MODE_EDIT))) {
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scene->basact->object->mode &= ~OB_MODE_EDIT;
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}
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if (flag & EM_WAITCURSOR) waitcursor(0);
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return true;
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}
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/* freedata only 0 now on file saves and render */
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if (freedata) {
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ListBase pidlist;
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PTCacheID *pid;
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/* for example; displist make is different in editmode */
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scene->obedit = NULL; // XXX for context
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/* flag object caches as outdated */
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BKE_ptcache_ids_from_object(bmain, &pidlist, obedit, scene, 0);
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for (pid = pidlist.first; pid; pid = pid->next) {
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if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
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pid->cache->flag |= PTCACHE_OUTDATED;
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}
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BLI_freelistN(&pidlist);
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BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
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/* also flush ob recalc, doesn't take much overhead, but used for particles */
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DAG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA);
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WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
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obedit->mode &= ~OB_MODE_EDIT;
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}
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if (flag & EM_WAITCURSOR) waitcursor(0);
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return (obedit->mode & OB_MODE_EDIT) == 0;
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}
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bool ED_object_editmode_exit(bContext *C, int flag)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *obedit = CTX_data_edit_object(C);
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return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
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}
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bool ED_object_editmode_enter(bContext *C, int flag)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Base *base = NULL;
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Object *ob;
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ScrArea *sa = CTX_wm_area(C);
|
|
View3D *v3d = NULL;
|
|
bool ok = false;
|
|
|
|
if (ID_IS_LINKED(scene)) {
|
|
return false;
|
|
}
|
|
|
|
if (sa && sa->spacetype == SPACE_VIEW3D)
|
|
v3d = sa->spacedata.first;
|
|
|
|
if ((flag & EM_IGNORE_LAYER) == 0) {
|
|
base = CTX_data_active_base(C); /* active layer checked here for view3d */
|
|
|
|
if ((base == NULL) ||
|
|
(v3d && (base->lay & v3d->lay) == 0) ||
|
|
(!v3d && (base->lay & scene->lay) == 0))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
base = scene->basact;
|
|
}
|
|
|
|
if (ELEM(NULL, base, base->object, base->object->data)) {
|
|
return false;
|
|
}
|
|
|
|
ob = base->object;
|
|
|
|
/* this checks actual object->data, for cases when other scenes have it in editmode context */
|
|
if (BKE_object_is_in_editmode(ob)) {
|
|
return true;
|
|
}
|
|
|
|
if (BKE_object_obdata_is_libdata(ob)) {
|
|
error_libdata();
|
|
return false;
|
|
}
|
|
|
|
if (flag & EM_WAITCURSOR) waitcursor(1);
|
|
|
|
ob->restore_mode = ob->mode;
|
|
|
|
/* note, when switching scenes the object can have editmode data but
|
|
* not be scene->obedit: bug 22954, this avoids calling self eternally */
|
|
if ((ob->restore_mode & OB_MODE_EDIT) == 0)
|
|
ED_object_mode_toggle(C, ob->mode);
|
|
|
|
ob->mode = OB_MODE_EDIT;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
BMEditMesh *em;
|
|
ok = 1;
|
|
scene->obedit = ob; /* context sees this */
|
|
|
|
const bool use_key_index = mesh_needs_keyindex(bmain, ob->data);
|
|
|
|
EDBM_mesh_make(ob, scene->toolsettings->selectmode, use_key_index);
|
|
|
|
em = BKE_editmesh_from_object(ob);
|
|
if (LIKELY(em)) {
|
|
/* order doesn't matter */
|
|
EDBM_mesh_normals_update(em);
|
|
BKE_editmesh_tessface_calc(em);
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
|
|
}
|
|
else if (ob->type == OB_ARMATURE) {
|
|
ok = 1;
|
|
scene->obedit = ob;
|
|
ED_armature_to_edit(ob->data);
|
|
/* to ensure all goes in restposition and without striding */
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
|
|
}
|
|
else if (ob->type == OB_FONT) {
|
|
scene->obedit = ob; /* XXX for context */
|
|
ok = 1;
|
|
ED_curve_editfont_make(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
scene->obedit = ob; /* XXX for context */
|
|
ok = 1;
|
|
ED_mball_editmball_make(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
|
|
}
|
|
else if (ob->type == OB_LATTICE) {
|
|
scene->obedit = ob; /* XXX for context */
|
|
ok = 1;
|
|
BKE_editlattice_make(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
|
|
}
|
|
else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
|
|
ok = 1;
|
|
scene->obedit = ob; /* XXX for context */
|
|
ED_curve_editnurb_make(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
|
|
}
|
|
|
|
if (ok) {
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
else {
|
|
scene->obedit = NULL; /* XXX for context */
|
|
ob->mode &= ~OB_MODE_EDIT;
|
|
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
|
|
}
|
|
|
|
if (flag & EM_WAITCURSOR) waitcursor(0);
|
|
|
|
return (ob->mode & OB_MODE_EDIT) != 0;
|
|
}
|
|
|
|
static int editmode_toggle_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
const int mode_flag = OB_MODE_EDIT;
|
|
const bool is_mode_set = (CTX_data_edit_object(C) != NULL);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (!is_mode_set) {
|
|
Object *ob = CTX_data_active_object(C);
|
|
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
if (!is_mode_set) {
|
|
ED_object_editmode_enter(C, EM_WAITCURSOR);
|
|
}
|
|
else {
|
|
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR);
|
|
}
|
|
ED_space_image_uv_sculpt_update(bmain, CTX_wm_manager(C), scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static bool editmode_toggle_poll(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
/* covers proxies too */
|
|
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data))
|
|
return 0;
|
|
|
|
/* if hidden but in edit mode, we still display */
|
|
if ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT))
|
|
return 0;
|
|
|
|
return OB_TYPE_SUPPORT_EDITMODE(ob->type);
|
|
}
|
|
|
|
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Toggle Editmode";
|
|
ot->description = "Toggle object's editmode";
|
|
ot->idname = "OBJECT_OT_editmode_toggle";
|
|
|
|
/* api callbacks */
|
|
ot->exec = editmode_toggle_exec;
|
|
ot->poll = editmode_toggle_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* *************************** */
|
|
|
|
static int posemode_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Base *base = CTX_data_active_base(C);
|
|
Object *ob = base->object;
|
|
const int mode_flag = OB_MODE_POSE;
|
|
bool is_mode_set = (ob->mode & mode_flag) != 0;
|
|
|
|
if (!is_mode_set) {
|
|
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
if (ob->type == OB_ARMATURE) {
|
|
if (ob == CTX_data_edit_object(C)) {
|
|
ED_object_editmode_exit(C, EM_FREEDATA);
|
|
is_mode_set = false;
|
|
}
|
|
|
|
if (is_mode_set) {
|
|
ED_object_posemode_exit(C, ob);
|
|
}
|
|
else {
|
|
ED_object_posemode_enter(C, ob);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Toggle Pose Mode";
|
|
ot->idname = "OBJECT_OT_posemode_toggle";
|
|
ot->description = "Enable or disable posing/selecting bones";
|
|
|
|
/* api callbacks */
|
|
ot->exec = posemode_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flag */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
|
|
{
|
|
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
|
|
bProperty *prop;
|
|
Base *base;
|
|
int nr, tot = 0;
|
|
char *str;
|
|
|
|
prop = ob->prop.first;
|
|
while (prop) {
|
|
tot++;
|
|
prop = prop->next;
|
|
}
|
|
|
|
str = MEM_callocN(50 + 33 * tot, "copymenu prop");
|
|
|
|
if (tot)
|
|
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
|
|
else
|
|
strcpy(str, "Copy Property %t|Clear All (no properties on active)");
|
|
|
|
tot = 0;
|
|
prop = ob->prop.first;
|
|
while (prop) {
|
|
tot++;
|
|
strcat(str, "|");
|
|
strcat(str, prop->name);
|
|
prop = prop->next;
|
|
}
|
|
|
|
nr = pupmenu(str);
|
|
|
|
if (nr == 1 || nr == 2) {
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
|
|
if (nr == 1) { /* replace */
|
|
BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
|
|
}
|
|
else {
|
|
for (prop = ob->prop.first; prop; prop = prop->next) {
|
|
BKE_bproperty_object_set(base->object, prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (nr > 0) {
|
|
prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
|
|
|
|
if (prop) {
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
|
|
BKE_bproperty_object_set(base->object, prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MEM_freeN(str);
|
|
|
|
}
|
|
|
|
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
|
|
{
|
|
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
|
|
Base *base;
|
|
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (base->object != ob) {
|
|
if (TESTBASELIB(v3d, base)) {
|
|
|
|
/* first: free all logic */
|
|
free_sensors(&base->object->sensors);
|
|
unlink_controllers(&base->object->controllers);
|
|
free_controllers(&base->object->controllers);
|
|
unlink_actuators(&base->object->actuators);
|
|
free_actuators(&base->object->actuators);
|
|
|
|
/* now copy it, this also works without logicbricks! */
|
|
clear_sca_new_poins_ob(ob);
|
|
copy_sensors(&base->object->sensors, &ob->sensors, 0);
|
|
copy_controllers(&base->object->controllers, &ob->controllers, 0);
|
|
copy_actuators(&base->object->actuators, &ob->actuators, 0);
|
|
set_sca_new_poins_ob(base->object);
|
|
|
|
/* some menu settings */
|
|
base->object->scavisflag = ob->scavisflag;
|
|
base->object->scaflag = ob->scaflag;
|
|
|
|
/* set the initial state */
|
|
base->object->state = ob->state;
|
|
base->object->init_state = ob->init_state;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* both pointers should exist */
|
|
static void copy_texture_space(Object *to, Object *ob)
|
|
{
|
|
float *poin1 = NULL, *poin2 = NULL;
|
|
short texflag = 0;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
texflag = ((Mesh *)ob->data)->texflag;
|
|
poin2 = ((Mesh *)ob->data)->loc;
|
|
}
|
|
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
texflag = ((Curve *)ob->data)->texflag;
|
|
poin2 = ((Curve *)ob->data)->loc;
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
texflag = ((MetaBall *)ob->data)->texflag;
|
|
poin2 = ((MetaBall *)ob->data)->loc;
|
|
}
|
|
else
|
|
return;
|
|
|
|
if (to->type == OB_MESH) {
|
|
((Mesh *)to->data)->texflag = texflag;
|
|
poin1 = ((Mesh *)to->data)->loc;
|
|
}
|
|
else if (ELEM(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
((Curve *)to->data)->texflag = texflag;
|
|
poin1 = ((Curve *)to->data)->loc;
|
|
}
|
|
else if (to->type == OB_MBALL) {
|
|
((MetaBall *)to->data)->texflag = texflag;
|
|
poin1 = ((MetaBall *)to->data)->loc;
|
|
}
|
|
else
|
|
return;
|
|
|
|
memcpy(poin1, poin2, 9 * sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
|
|
|
|
if (to->type == OB_MESH) {
|
|
/* pass */
|
|
}
|
|
else if (to->type == OB_MBALL) {
|
|
BKE_mball_texspace_calc(to);
|
|
}
|
|
else {
|
|
BKE_curve_texspace_calc(to->data);
|
|
}
|
|
|
|
}
|
|
|
|
/* UNUSED, keep in case we want to copy functionality for use elsewhere */
|
|
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
Curve *cu, *cu1;
|
|
Nurb *nu;
|
|
bool do_depgraph_update = false;
|
|
|
|
if (ID_IS_LINKED(scene)) return;
|
|
|
|
if (!(ob = OBACT)) return;
|
|
|
|
if (scene->obedit) { // XXX get from context
|
|
/* obedit_copymenu(); */
|
|
return;
|
|
}
|
|
if (event == 9) {
|
|
copymenu_properties(scene, v3d, ob);
|
|
return;
|
|
}
|
|
else if (event == 10) {
|
|
copymenu_logicbricks(scene, v3d, ob);
|
|
return;
|
|
}
|
|
else if (event == 24) {
|
|
/* moved to BKE_object_link_modifiers */
|
|
/* copymenu_modifiers(bmain, scene, v3d, ob); */
|
|
return;
|
|
}
|
|
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (base != BASACT) {
|
|
if (TESTBASELIB(v3d, base)) {
|
|
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
|
|
|
|
if (event == 1) { /* loc */
|
|
copy_v3_v3(base->object->loc, ob->loc);
|
|
copy_v3_v3(base->object->dloc, ob->dloc);
|
|
}
|
|
else if (event == 2) { /* rot */
|
|
copy_v3_v3(base->object->rot, ob->rot);
|
|
copy_v3_v3(base->object->drot, ob->drot);
|
|
|
|
copy_qt_qt(base->object->quat, ob->quat);
|
|
copy_qt_qt(base->object->dquat, ob->dquat);
|
|
}
|
|
else if (event == 3) { /* size */
|
|
copy_v3_v3(base->object->size, ob->size);
|
|
copy_v3_v3(base->object->dscale, ob->dscale);
|
|
}
|
|
else if (event == 4) { /* drawtype */
|
|
base->object->dt = ob->dt;
|
|
base->object->dtx = ob->dtx;
|
|
base->object->empty_drawtype = ob->empty_drawtype;
|
|
base->object->empty_drawsize = ob->empty_drawsize;
|
|
}
|
|
else if (event == 5) { /* time offs */
|
|
base->object->sf = ob->sf;
|
|
}
|
|
else if (event == 6) { /* dupli */
|
|
base->object->dupon = ob->dupon;
|
|
base->object->dupoff = ob->dupoff;
|
|
base->object->dupsta = ob->dupsta;
|
|
base->object->dupend = ob->dupend;
|
|
|
|
base->object->transflag &= ~OB_DUPLI;
|
|
base->object->transflag |= (ob->transflag & OB_DUPLI);
|
|
|
|
base->object->dup_group = ob->dup_group;
|
|
if (ob->dup_group)
|
|
id_us_plus(&ob->dup_group->id);
|
|
}
|
|
else if (event == 7) { /* mass */
|
|
base->object->mass = ob->mass;
|
|
}
|
|
else if (event == 8) { /* damping */
|
|
base->object->damping = ob->damping;
|
|
base->object->rdamping = ob->rdamping;
|
|
}
|
|
else if (event == 11) { /* all physical attributes */
|
|
base->object->gameflag = ob->gameflag;
|
|
base->object->inertia = ob->inertia;
|
|
base->object->formfactor = ob->formfactor;
|
|
base->object->damping = ob->damping;
|
|
base->object->rdamping = ob->rdamping;
|
|
base->object->min_vel = ob->min_vel;
|
|
base->object->max_vel = ob->max_vel;
|
|
base->object->min_angvel = ob->min_angvel;
|
|
base->object->max_angvel = ob->max_angvel;
|
|
if (ob->gameflag & OB_BOUNDS) {
|
|
base->object->collision_boundtype = ob->collision_boundtype;
|
|
}
|
|
base->object->margin = ob->margin;
|
|
base->object->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
|
|
|
|
}
|
|
else if (event == 17) { /* tex space */
|
|
copy_texture_space(base->object, ob);
|
|
}
|
|
else if (event == 18) { /* font settings */
|
|
|
|
if (base->object->type == ob->type) {
|
|
cu = ob->data;
|
|
cu1 = base->object->data;
|
|
|
|
cu1->spacemode = cu->spacemode;
|
|
cu1->align_y = cu->align_y;
|
|
cu1->spacing = cu->spacing;
|
|
cu1->linedist = cu->linedist;
|
|
cu1->shear = cu->shear;
|
|
cu1->fsize = cu->fsize;
|
|
cu1->xof = cu->xof;
|
|
cu1->yof = cu->yof;
|
|
cu1->textoncurve = cu->textoncurve;
|
|
cu1->wordspace = cu->wordspace;
|
|
cu1->ulpos = cu->ulpos;
|
|
cu1->ulheight = cu->ulheight;
|
|
if (cu1->vfont)
|
|
id_us_min(&cu1->vfont->id);
|
|
cu1->vfont = cu->vfont;
|
|
id_us_plus((ID *)cu1->vfont);
|
|
if (cu1->vfontb)
|
|
id_us_min(&cu1->vfontb->id);
|
|
cu1->vfontb = cu->vfontb;
|
|
id_us_plus((ID *)cu1->vfontb);
|
|
if (cu1->vfonti)
|
|
id_us_min(&cu1->vfonti->id);
|
|
cu1->vfonti = cu->vfonti;
|
|
id_us_plus((ID *)cu1->vfonti);
|
|
if (cu1->vfontbi)
|
|
id_us_min(&cu1->vfontbi->id);
|
|
cu1->vfontbi = cu->vfontbi;
|
|
id_us_plus((ID *)cu1->vfontbi);
|
|
|
|
BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family));
|
|
|
|
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
else if (event == 19) { /* bevel settings */
|
|
|
|
if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
cu = ob->data;
|
|
cu1 = base->object->data;
|
|
|
|
cu1->bevobj = cu->bevobj;
|
|
cu1->taperobj = cu->taperobj;
|
|
cu1->width = cu->width;
|
|
cu1->bevresol = cu->bevresol;
|
|
cu1->ext1 = cu->ext1;
|
|
cu1->ext2 = cu->ext2;
|
|
|
|
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
else if (event == 25) { /* curve resolution */
|
|
|
|
if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
cu = ob->data;
|
|
cu1 = base->object->data;
|
|
|
|
cu1->resolu = cu->resolu;
|
|
cu1->resolu_ren = cu->resolu_ren;
|
|
|
|
nu = cu1->nurb.first;
|
|
|
|
while (nu) {
|
|
nu->resolu = cu1->resolu;
|
|
nu = nu->next;
|
|
}
|
|
|
|
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
else if (event == 21) {
|
|
if (base->object->type == OB_MESH) {
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
|
|
|
|
if (md) {
|
|
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
|
|
|
|
if (!tmd) {
|
|
tmd = modifier_new(eModifierType_Subsurf);
|
|
BLI_addtail(&base->object->modifiers, tmd);
|
|
}
|
|
|
|
modifier_copyData(md, tmd);
|
|
DAG_id_tag_update(&base->object->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
}
|
|
else if (event == 22) {
|
|
/* Copy the constraint channels over */
|
|
BKE_constraints_copy(&base->object->constraints, &ob->constraints, true);
|
|
|
|
do_depgraph_update = true;
|
|
}
|
|
else if (event == 23) {
|
|
base->object->softflag = ob->softflag;
|
|
if (base->object->soft) sbFree(base->object->soft);
|
|
|
|
base->object->soft = copy_softbody(ob->soft, 0);
|
|
|
|
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
|
|
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
|
|
}
|
|
}
|
|
else if (event == 26) {
|
|
#if 0 // XXX old animation system
|
|
BKE_nlastrip_copy(s(&base->object->nlastrips, &ob->nlastrips);
|
|
#endif // XXX old animation system
|
|
}
|
|
else if (event == 27) { /* autosmooth */
|
|
if (base->object->type == OB_MESH) {
|
|
Mesh *me = ob->data;
|
|
Mesh *cme = base->object->data;
|
|
cme->smoothresh = me->smoothresh;
|
|
if (me->flag & ME_AUTOSMOOTH)
|
|
cme->flag |= ME_AUTOSMOOTH;
|
|
else
|
|
cme->flag &= ~ME_AUTOSMOOTH;
|
|
}
|
|
}
|
|
else if (event == 28) { /* UV orco */
|
|
if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
|
|
cu = ob->data;
|
|
cu1 = base->object->data;
|
|
|
|
if (cu->flag & CU_UV_ORCO)
|
|
cu1->flag |= CU_UV_ORCO;
|
|
else
|
|
cu1->flag &= ~CU_UV_ORCO;
|
|
}
|
|
}
|
|
else if (event == 29) { /* protected bits */
|
|
base->object->protectflag = ob->protectflag;
|
|
}
|
|
else if (event == 30) { /* index object */
|
|
base->object->index = ob->index;
|
|
}
|
|
else if (event == 31) { /* object color */
|
|
copy_v4_v4(base->object->col, ob->col);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (do_depgraph_update)
|
|
DAG_relations_tag_update(bmain);
|
|
}
|
|
|
|
static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, View3D *v3d)
|
|
{
|
|
Object *ob;
|
|
short event;
|
|
char str[512];
|
|
|
|
if (!(ob = OBACT)) return;
|
|
|
|
if (scene->obedit) { /* XXX get from context */
|
|
/* if (ob->type == OB_MESH) */
|
|
/* XXX mesh_copy_menu(); */
|
|
return;
|
|
}
|
|
|
|
/* Object Mode */
|
|
|
|
/* If you change this menu, don't forget to update the menu in header_view3d.c
|
|
* view3d_edit_object_copyattrmenu() and in toolbox.c
|
|
*/
|
|
|
|
strcpy(str,
|
|
"Copy Attributes %t|Location %x1|Rotation %x2|Size %x3|Draw Options %x4|"
|
|
"Time Offset %x5|Dupli %x6|Object Color %x31|%l|Mass %x7|Damping %x8|All Physical Attributes %x11|Properties %x9|"
|
|
"Logic Bricks %x10|Protected Transform %x29|%l");
|
|
|
|
strcat(str, "|Object Constraints %x22");
|
|
strcat(str, "|NLA Strips %x26");
|
|
|
|
/* XXX if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) { */
|
|
/* strcat(str, "|Texture Space %x17"); */
|
|
/* } */
|
|
|
|
if (ob->type == OB_FONT) strcat(str, "|Font Settings %x18|Bevel Settings %x19");
|
|
if (ob->type == OB_CURVE) strcat(str, "|Bevel Settings %x19|UV Orco %x28");
|
|
|
|
if ((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
|
|
strcat(str, "|Curve Resolution %x25");
|
|
}
|
|
|
|
if (ob->type == OB_MESH) {
|
|
strcat(str, "|Subsurf Settings %x21|AutoSmooth %x27");
|
|
}
|
|
|
|
if (ob->soft) strcat(str, "|Soft Body Settings %x23");
|
|
|
|
strcat(str, "|Pass Index %x30");
|
|
|
|
if (ob->type == OB_MESH || ob->type == OB_CURVE || ob->type == OB_LATTICE || ob->type == OB_SURF) {
|
|
strcat(str, "|Modifiers ... %x24");
|
|
}
|
|
|
|
event = pupmenu(str);
|
|
if (event <= 0) return;
|
|
|
|
copy_attr(bmain, scene, v3d, event);
|
|
}
|
|
|
|
/* ******************* force field toggle operator ***************** */
|
|
|
|
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
|
|
{
|
|
PartDeflect *pd = object->pd;
|
|
ModifierData *md = modifiers_findByType(object, eModifierType_Surface);
|
|
|
|
/* add/remove modifier as needed */
|
|
if (!md) {
|
|
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && !ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
|
|
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
|
|
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) || ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
|
|
ED_object_modifier_remove(NULL, bmain, object, md);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
if (ob->pd == NULL)
|
|
ob->pd = object_add_collision_fields(PFIELD_FORCE);
|
|
else if (ob->pd->forcefield == 0)
|
|
ob->pd->forcefield = PFIELD_FORCE;
|
|
else
|
|
ob->pd->forcefield = 0;
|
|
|
|
ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Toggle Force Field";
|
|
ot->description = "Toggle object's force field";
|
|
ot->idname = "OBJECT_OT_forcefield_toggle";
|
|
|
|
/* api callbacks */
|
|
ot->exec = forcefield_toggle_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************************************** */
|
|
/* Motion Paths */
|
|
|
|
/* For the objects with animation: update paths for those that have got them
|
|
* This should selectively update paths that exist...
|
|
*
|
|
* To be called from various tools that do incremental updates
|
|
*/
|
|
void ED_objects_recalculate_paths(bContext *C, Scene *scene)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
ListBase targets = {NULL, NULL};
|
|
|
|
/* loop over objects in scene */
|
|
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
|
|
{
|
|
/* set flag to force recalc, then grab path(s) from object */
|
|
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
|
|
animviz_get_object_motionpaths(ob, &targets);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* recalculate paths, then free */
|
|
animviz_calc_motionpaths(bmain, scene, &targets);
|
|
BLI_freelistN(&targets);
|
|
}
|
|
|
|
|
|
/* show popup to determine settings */
|
|
static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
if (ob == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* set default settings from existing/stored settings */
|
|
{
|
|
bAnimVizSettings *avs = &ob->avs;
|
|
|
|
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
|
|
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
|
|
}
|
|
|
|
/* show popup dialog to allow editing of range... */
|
|
/* FIXME: hardcoded dimensions here are just arbitrary */
|
|
return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y);
|
|
}
|
|
|
|
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
|
|
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
int start = RNA_int_get(op->ptr, "start_frame");
|
|
int end = RNA_int_get(op->ptr, "end_frame");
|
|
|
|
/* set up path data for bones being calculated */
|
|
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
|
|
{
|
|
bAnimVizSettings *avs = &ob->avs;
|
|
|
|
/* grab baking settings from operator settings */
|
|
avs->path_sf = start;
|
|
avs->path_ef = end;
|
|
|
|
/* verify that the selected object has the appropriate settings */
|
|
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
|
|
ED_objects_recalculate_paths(C, scene);
|
|
|
|
/* notifiers for updates */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Calculate Object Paths";
|
|
ot->idname = "OBJECT_OT_paths_calculate";
|
|
ot->description = "Calculate motion paths for the selected objects";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = object_calculate_paths_invoke;
|
|
ot->exec = object_calculate_paths_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
|
|
"First frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
|
|
RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
|
|
"Last frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
|
|
}
|
|
|
|
/* --------- */
|
|
|
|
static bool object_update_paths_poll(bContext *C)
|
|
{
|
|
if (ED_operator_object_active_editable(C)) {
|
|
Object *ob = ED_object_active_context(C);
|
|
return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (scene == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
|
|
ED_objects_recalculate_paths(C, scene);
|
|
|
|
/* notifiers for updates */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_paths_update(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Update Object Paths";
|
|
ot->idname = "OBJECT_OT_paths_update";
|
|
ot->description = "Recalculate paths for selected objects";
|
|
|
|
/* api callbakcs */
|
|
ot->exec = object_update_paths_exec;
|
|
ot->poll = object_update_paths_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* --------- */
|
|
|
|
/* Helper for ED_objects_clear_paths() */
|
|
static void object_clear_mpath(Object *ob)
|
|
{
|
|
if (ob->mpath) {
|
|
animviz_free_motionpath(ob->mpath);
|
|
ob->mpath = NULL;
|
|
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
|
|
}
|
|
}
|
|
|
|
/* Clear motion paths for all objects */
|
|
void ED_objects_clear_paths(bContext *C, bool only_selected)
|
|
{
|
|
if (only_selected) {
|
|
/* loop over all selected + sedtiable objects in scene */
|
|
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
|
|
{
|
|
object_clear_mpath(ob);
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
else {
|
|
/* loop over all edtiable objects in scene */
|
|
CTX_DATA_BEGIN(C, Object *, ob, editable_objects)
|
|
{
|
|
object_clear_mpath(ob);
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
}
|
|
|
|
/* operator callback for this */
|
|
static int object_clear_paths_exec(bContext *C, wmOperator *op)
|
|
{
|
|
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
|
|
|
|
/* use the backend function for this */
|
|
ED_objects_clear_paths(C, only_selected);
|
|
|
|
/* notifiers for updates */
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* operator callback/wrapper */
|
|
static int object_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
|
|
{
|
|
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
|
|
RNA_boolean_set(op->ptr, "only_selected", true);
|
|
}
|
|
return object_clear_paths_exec(C, op);
|
|
}
|
|
|
|
void OBJECT_OT_paths_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Object Paths";
|
|
ot->idname = "OBJECT_OT_paths_clear";
|
|
ot->description = "Clear path caches for all objects, hold Shift key for selected objects only";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = object_clear_paths_invoke;
|
|
ot->exec = object_clear_paths_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
|
|
"Only clear paths from selected objects");
|
|
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
|
|
/********************** Smooth/Flat *********************/
|
|
|
|
static int shade_smooth_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ID *data;
|
|
Curve *cu;
|
|
Nurb *nu;
|
|
int clear = (STREQ(op->idname, "OBJECT_OT_shade_flat"));
|
|
bool done = false, linked_data = false;
|
|
|
|
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
|
|
{
|
|
data = ob->data;
|
|
|
|
if (data && ID_IS_LINKED(data)) {
|
|
linked_data = true;
|
|
continue;
|
|
}
|
|
|
|
if (ob->type == OB_MESH) {
|
|
BKE_mesh_smooth_flag_set(ob, !clear);
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
|
|
done = true;
|
|
}
|
|
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
|
|
cu = ob->data;
|
|
|
|
for (nu = cu->nurb.first; nu; nu = nu->next) {
|
|
if (!clear) nu->flag |= ME_SMOOTH;
|
|
else nu->flag &= ~ME_SMOOTH;
|
|
}
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
|
|
|
|
done = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (linked_data)
|
|
BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data");
|
|
|
|
return (done) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static bool shade_poll(bContext *C)
|
|
{
|
|
return (CTX_data_edit_object(C) == NULL);
|
|
}
|
|
|
|
void OBJECT_OT_shade_flat(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Shade Flat";
|
|
ot->description = "Render and display faces uniform, using Face Normals";
|
|
ot->idname = "OBJECT_OT_shade_flat";
|
|
|
|
/* api callbacks */
|
|
ot->poll = shade_poll;
|
|
ot->exec = shade_smooth_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Shade Smooth";
|
|
ot->description = "Render and display faces smooth, using interpolated Vertex Normals";
|
|
ot->idname = "OBJECT_OT_shade_smooth";
|
|
|
|
/* api callbacks */
|
|
ot->poll = shade_poll;
|
|
ot->exec = shade_smooth_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************** */
|
|
|
|
static void UNUSED_FUNCTION(image_aspect) (Scene *scene, View3D *v3d)
|
|
{
|
|
/* all selected objects with an image map: scale in image aspect */
|
|
Base *base;
|
|
Object *ob;
|
|
Material *ma;
|
|
Tex *tex;
|
|
float x, y, space;
|
|
int a, b, done;
|
|
|
|
if (scene->obedit) return; // XXX get from context
|
|
if (ID_IS_LINKED(scene)) return;
|
|
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (TESTBASELIB(v3d, base)) {
|
|
ob = base->object;
|
|
done = false;
|
|
|
|
for (a = 1; a <= ob->totcol; a++) {
|
|
ma = give_current_material(ob, a);
|
|
if (ma) {
|
|
for (b = 0; b < MAX_MTEX; b++) {
|
|
if (ma->mtex[b] && ma->mtex[b]->tex) {
|
|
tex = ma->mtex[b]->tex;
|
|
if (tex->type == TEX_IMAGE && tex->ima) {
|
|
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, NULL, NULL);
|
|
|
|
/* texturespace */
|
|
space = 1.0;
|
|
if (ob->type == OB_MESH) {
|
|
float size[3];
|
|
BKE_mesh_texspace_get(ob->data, NULL, NULL, size);
|
|
space = size[0] / size[1];
|
|
}
|
|
else if (ELEM(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
|
|
float size[3];
|
|
BKE_curve_texspace_get(ob->data, NULL, NULL, size);
|
|
space = size[0] / size[1];
|
|
}
|
|
|
|
x = ibuf->x / space;
|
|
y = ibuf->y;
|
|
|
|
if (x > y) ob->size[0] = ob->size[1] * x / y;
|
|
else ob->size[1] = ob->size[0] * y / x;
|
|
|
|
done = true;
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
|
|
|
|
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
|
|
}
|
|
}
|
|
if (done) break;
|
|
}
|
|
}
|
|
if (done) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static const EnumPropertyItem *object_mode_set_itemsf(
|
|
bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
|
|
{
|
|
const EnumPropertyItem *input = rna_enum_object_mode_items;
|
|
EnumPropertyItem *item = NULL;
|
|
Object *ob;
|
|
bGPdata *gpd;
|
|
int totitem = 0;
|
|
|
|
if (!C) /* needed for docs */
|
|
return rna_enum_object_mode_items;
|
|
|
|
ob = CTX_data_active_object(C);
|
|
if (ob) {
|
|
const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
|
|
(ob->soft != NULL) ||
|
|
(modifiers_findByType(ob, eModifierType_Cloth) != NULL);
|
|
while (input->identifier) {
|
|
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
|
|
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
|
|
(input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) ||
|
|
(ELEM(input->value, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT,
|
|
OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
|
|
(input->value == OB_MODE_OBJECT))
|
|
{
|
|
RNA_enum_item_add(&item, &totitem, input);
|
|
}
|
|
input++;
|
|
}
|
|
}
|
|
else {
|
|
/* We need at least this one! */
|
|
RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT);
|
|
}
|
|
|
|
/* On top of all the rest, GPencil Stroke Edit Mode
|
|
* is available if there's a valid gp datablock...
|
|
*/
|
|
gpd = CTX_data_gpencil_data(C);
|
|
if (gpd) {
|
|
RNA_enum_items_add_value(&item, &totitem, rna_enum_object_mode_items, OB_MODE_GPENCIL);
|
|
}
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
|
|
*r_free = true;
|
|
|
|
return item;
|
|
}
|
|
|
|
static bool object_mode_set_poll(bContext *C)
|
|
{
|
|
/* Since Grease Pencil editmode is also handled here,
|
|
* we have a special exception for allowing this operator
|
|
* to still work in that case when there's no active object
|
|
* so that users can exit editmode this way as per normal.
|
|
*/
|
|
if (ED_operator_object_active_editable(C))
|
|
return true;
|
|
else
|
|
return (CTX_data_gpencil_data(C) != NULL);
|
|
}
|
|
|
|
static int object_mode_set_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bGPdata *gpd = CTX_data_gpencil_data(C);
|
|
eObjectMode mode = RNA_enum_get(op->ptr, "mode");
|
|
eObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
|
|
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
|
|
|
|
if (gpd) {
|
|
/* GP Mode is not bound to a specific object. Therefore,
|
|
* we don't want it to be actually saved on any objects,
|
|
* as weirdness can happen if you select other objects,
|
|
* or load old files.
|
|
*
|
|
* Instead, we use the following 2 rules to ensure that
|
|
* the mode selector works as expected:
|
|
* 1) If there's no object, we want to enter editmode.
|
|
* (i.e. with no object, we're in object mode)
|
|
* 2) Otherwise, exit stroke editmode, so that we can
|
|
* enter another mode...
|
|
*/
|
|
if (!ob || (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
|
|
WM_operator_name_call(C, "GPENCIL_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
}
|
|
}
|
|
|
|
if (!ob || !ED_object_mode_compat_test(ob, mode))
|
|
return OPERATOR_PASS_THROUGH;
|
|
|
|
if (ob->mode != mode) {
|
|
/* we should be able to remove this call, each operator calls */
|
|
ED_object_mode_compat_set(C, ob, mode, op->reports);
|
|
}
|
|
|
|
/* Exit current mode if it's not the mode we're setting */
|
|
if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
|
|
/* Enter new mode */
|
|
ED_object_mode_toggle(C, mode);
|
|
}
|
|
|
|
if (toggle) {
|
|
/* Special case for Object mode! */
|
|
if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
|
|
ED_object_mode_toggle(C, ob->restore_mode);
|
|
}
|
|
else if (ob->mode == mode) {
|
|
/* For toggling, store old mode so we know what to go back to */
|
|
ob->restore_mode = restore_mode;
|
|
}
|
|
else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
|
|
ED_object_mode_toggle(C, ob->restore_mode);
|
|
}
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_mode_set(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Set Object Mode";
|
|
ot->description = "Sets the object interaction mode";
|
|
ot->idname = "OBJECT_OT_mode_set";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_mode_set_exec;
|
|
|
|
ot->poll = object_mode_set_poll; //ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = 0; /* no register/undo here, leave it to operators being called */
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
|
|
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
|
|
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
|
|
|
|
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/************************ Game Properties ***********************/
|
|
|
|
static int game_property_new_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bProperty *prop;
|
|
char name[MAX_NAME];
|
|
int type = RNA_enum_get(op->ptr, "type");
|
|
|
|
prop = BKE_bproperty_new(type);
|
|
BLI_addtail(&ob->prop, prop);
|
|
|
|
RNA_string_get(op->ptr, "name", name);
|
|
if (name[0] != '\0') {
|
|
BLI_strncpy(prop->name, name, sizeof(prop->name));
|
|
}
|
|
|
|
BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name));
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
|
|
void OBJECT_OT_game_property_new(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "New Game Property";
|
|
ot->description = "Create a new property available to the game engine";
|
|
ot->idname = "OBJECT_OT_game_property_new";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_property_new_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_enum(ot->srna, "type", rna_enum_gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add");
|
|
RNA_def_string(ot->srna, "name", NULL, MAX_NAME, "Name", "Name of the game property to add");
|
|
}
|
|
|
|
static int game_property_remove_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bProperty *prop;
|
|
int index = RNA_int_get(op->ptr, "index");
|
|
|
|
if (!ob)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
prop = BLI_findlink(&ob->prop, index);
|
|
|
|
if (prop) {
|
|
BLI_remlink(&ob->prop, prop);
|
|
BKE_bproperty_free(prop);
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void OBJECT_OT_game_property_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Remove Game Property";
|
|
ot->description = "Remove game property";
|
|
ot->idname = "OBJECT_OT_game_property_remove";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_property_remove_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
|
|
}
|
|
|
|
#define GAME_PROPERTY_MOVE_UP 1
|
|
#define GAME_PROPERTY_MOVE_DOWN -1
|
|
|
|
static int game_property_move(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
bProperty *prop;
|
|
bProperty *otherprop = NULL;
|
|
const int index = RNA_int_get(op->ptr, "index");
|
|
const int dir = RNA_enum_get(op->ptr, "direction");
|
|
|
|
if (ob == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
prop = BLI_findlink(&ob->prop, index);
|
|
/* invalid index */
|
|
if (prop == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (dir == GAME_PROPERTY_MOVE_UP) {
|
|
otherprop = prop->prev;
|
|
}
|
|
else if (dir == GAME_PROPERTY_MOVE_DOWN) {
|
|
otherprop = prop->next;
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
|
|
if (prop && otherprop) {
|
|
BLI_listbase_swaplinks(&ob->prop, prop, otherprop);
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void OBJECT_OT_game_property_move(wmOperatorType *ot)
|
|
{
|
|
static const EnumPropertyItem direction_property_move[] = {
|
|
{GAME_PROPERTY_MOVE_UP, "UP", 0, "Up", ""},
|
|
{GAME_PROPERTY_MOVE_DOWN, "DOWN", 0, "Down", ""},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Move Game Property";
|
|
ot->description = "Move game property";
|
|
ot->idname = "OBJECT_OT_game_property_move";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_property_move;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
prop = RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to move", 0, INT_MAX);
|
|
RNA_def_property_flag(prop, PROP_HIDDEN);
|
|
RNA_def_enum(ot->srna, "direction", direction_property_move, 0, "Direction",
|
|
"Direction for moving the property");
|
|
}
|
|
|
|
#undef GAME_PROPERTY_MOVE_UP
|
|
#undef GAME_PROPERTY_MOVE_DOWN
|
|
|
|
#define COPY_PROPERTIES_REPLACE 1
|
|
#define COPY_PROPERTIES_MERGE 2
|
|
#define COPY_PROPERTIES_COPY 3
|
|
|
|
static const EnumPropertyItem game_properties_copy_operations[] = {
|
|
{COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""},
|
|
{COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""},
|
|
{COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
static const EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
|
|
{
|
|
Object *ob = ED_object_active_context(C);
|
|
EnumPropertyItem tmp = {0, "", 0, "", ""};
|
|
EnumPropertyItem *item = NULL;
|
|
bProperty *prop;
|
|
int a, totitem = 0;
|
|
|
|
if (!ob)
|
|
return DummyRNA_NULL_items;
|
|
|
|
for (a = 1, prop = ob->prop.first; prop; prop = prop->next, a++) {
|
|
tmp.value = a;
|
|
tmp.identifier = prop->name;
|
|
tmp.name = prop->name;
|
|
RNA_enum_item_add(&item, &totitem, &tmp);
|
|
}
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
*r_free = true;
|
|
|
|
return item;
|
|
}
|
|
|
|
static int game_property_copy_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = ED_object_active_context(C);
|
|
bProperty *prop;
|
|
int type = RNA_enum_get(op->ptr, "operation");
|
|
int propid = RNA_enum_get(op->ptr, "property");
|
|
|
|
if (propid > 0) { /* copy */
|
|
prop = BLI_findlink(&ob->prop, propid - 1);
|
|
|
|
if (prop) {
|
|
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
|
|
{
|
|
if (ob != ob_iter)
|
|
BKE_bproperty_object_set(ob_iter, prop);
|
|
} CTX_DATA_END;
|
|
}
|
|
}
|
|
|
|
else {
|
|
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
|
|
{
|
|
if (ob != ob_iter) {
|
|
if (type == COPY_PROPERTIES_REPLACE) {
|
|
BKE_bproperty_copy_list(&ob_iter->prop, &ob->prop);
|
|
}
|
|
else {
|
|
/* merge - the default when calling with no argument */
|
|
for (prop = ob->prop.first; prop; prop = prop->next) {
|
|
BKE_bproperty_object_set(ob_iter, prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
/* identifiers */
|
|
ot->name = "Copy Game Property";
|
|
ot->idname = "OBJECT_OT_game_property_copy";
|
|
ot->description = "Copy/merge/replace a game property from active object to all selected objects";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_property_copy_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", "");
|
|
prop = RNA_def_enum(ot->srna, "property", DummyRNA_NULL_items, 0, "Property", "Properties to copy");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_ENUM_NO_TRANSLATE);
|
|
RNA_def_enum_funcs(prop, gameprops_itemf);
|
|
ot->prop = prop;
|
|
}
|
|
|
|
static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
|
|
{
|
|
BKE_bproperty_free_list(&ob_iter->prop);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
void OBJECT_OT_game_property_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Game Properties";
|
|
ot->idname = "OBJECT_OT_game_property_clear";
|
|
ot->description = "Remove all game properties from all selected objects";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_property_clear_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/************************ Copy Logic Bricks ***********************/
|
|
|
|
static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = ED_object_active_context(C);
|
|
|
|
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
|
|
{
|
|
if (ob != ob_iter) {
|
|
/* first: free all logic */
|
|
free_sensors(&ob_iter->sensors);
|
|
unlink_controllers(&ob_iter->controllers);
|
|
free_controllers(&ob_iter->controllers);
|
|
unlink_actuators(&ob_iter->actuators);
|
|
free_actuators(&ob_iter->actuators);
|
|
|
|
/* now copy it, this also works without logicbricks! */
|
|
clear_sca_new_poins_ob(ob);
|
|
copy_sensors(&ob_iter->sensors, &ob->sensors, 0);
|
|
copy_controllers(&ob_iter->controllers, &ob->controllers, 0);
|
|
copy_actuators(&ob_iter->actuators, &ob->actuators, 0);
|
|
set_sca_new_poins_ob(ob_iter);
|
|
|
|
/* some menu settings */
|
|
ob_iter->scavisflag = ob->scavisflag;
|
|
ob_iter->scaflag = ob->scaflag;
|
|
|
|
/* set the initial state */
|
|
ob_iter->state = ob->state;
|
|
ob_iter->init_state = ob->init_state;
|
|
|
|
if (ob_iter->totcol == ob->totcol) {
|
|
ob_iter->actcol = ob->actcol;
|
|
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Copy Logic Bricks to Selected";
|
|
ot->description = "Copy logic bricks to other selected objects";
|
|
ot->idname = "OBJECT_OT_logic_bricks_copy";
|
|
|
|
/* api callbacks */
|
|
ot->exec = logicbricks_copy_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = ED_object_active_context(C);
|
|
|
|
CTX_DATA_BEGIN(C, Object *, ob_iter, selected_editable_objects)
|
|
{
|
|
if (ob != ob_iter) {
|
|
ob_iter->gameflag = ob->gameflag;
|
|
ob_iter->gameflag2 = ob->gameflag2;
|
|
ob_iter->inertia = ob->inertia;
|
|
ob_iter->formfactor = ob->formfactor;
|
|
ob_iter->damping = ob->damping;
|
|
ob_iter->rdamping = ob->rdamping;
|
|
ob_iter->min_vel = ob->min_vel;
|
|
ob_iter->max_vel = ob->max_vel;
|
|
ob_iter->min_angvel = ob->min_angvel;
|
|
ob_iter->max_angvel = ob->max_angvel;
|
|
ob_iter->obstacleRad = ob->obstacleRad;
|
|
ob_iter->mass = ob->mass;
|
|
copy_v3_v3(ob_iter->anisotropicFriction, ob->anisotropicFriction);
|
|
ob_iter->collision_boundtype = ob->collision_boundtype;
|
|
ob_iter->margin = ob->margin;
|
|
ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
|
|
if (ob->restrictflag & OB_RESTRICT_RENDER)
|
|
ob_iter->restrictflag |= OB_RESTRICT_RENDER;
|
|
else
|
|
ob_iter->restrictflag &= ~OB_RESTRICT_RENDER;
|
|
|
|
ob_iter->col_group = ob->col_group;
|
|
ob_iter->col_mask = ob->col_mask;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Copy Game Physics Properties to Selected";
|
|
ot->description = "Copy game physics properties to other selected objects";
|
|
ot->idname = "OBJECT_OT_game_physics_copy";
|
|
|
|
/* api callbacks */
|
|
ot->exec = game_physics_copy_exec;
|
|
ot->poll = ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* generic utility function */
|
|
|
|
bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_only, float r_center[3])
|
|
{
|
|
switch (obedit->type) {
|
|
case OB_MESH:
|
|
{
|
|
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
|
BMEditSelection ese;
|
|
|
|
if (BM_select_history_active_get(em->bm, &ese)) {
|
|
BM_editselection_center(&ese, r_center);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case OB_ARMATURE:
|
|
{
|
|
bArmature *arm = obedit->data;
|
|
EditBone *ebo = arm->act_edbone;
|
|
|
|
if (ebo && (!select_only || (ebo->flag & (BONE_SELECTED | BONE_ROOTSEL)))) {
|
|
copy_v3_v3(r_center, ebo->head);
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
{
|
|
Curve *cu = obedit->data;
|
|
|
|
if (ED_curve_active_center(cu, r_center)) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case OB_MBALL:
|
|
{
|
|
MetaBall *mb = obedit->data;
|
|
MetaElem *ml_act = mb->lastelem;
|
|
|
|
if (ml_act && (!select_only || (ml_act->flag & SELECT))) {
|
|
copy_v3_v3(r_center, &ml_act->x);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case OB_LATTICE:
|
|
{
|
|
BPoint *actbp = BKE_lattice_active_point_get(obedit->data);
|
|
|
|
if (actbp) {
|
|
copy_v3_v3(r_center, actbp->vec);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|