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blender-archive/source/blender/editors/interface/interface_utils.c
Matt Ebb b89138564e Changes to Color Management
After testing and feedback, I've decided to slightly modify the way color 
management works internally. While the previous method worked well for 
rendering, was a smaller transition and had some advantages over this
new method, it was a bit more ambiguous, and was making things difficult 
for other areas such as compositing.

This implementation now considers all color data (with only a couple of 
exceptions such as brush colors) to be stored in linear RGB color space, 
rather than sRGB as previously. This brings it in line with Nuke, which also 
operates this way, quite successfully. Color swatches, pickers, color ramp 
display are now gamma corrected to display gamma so you can see what 
you're doing, but the numbers themselves are considered linear. This 
makes understanding blending modes more clear (a 0.5 value on overlay 
will not change the result now) as well as making color swatches act more 
predictably in the compositor, however bringing over color values from 
applications like photoshop or gimp, that operate in a gamma space, 
will give identical results.

This commit will convert over existing files saved by earlier 2.5 versions to 
work generally the same, though there may be some slight differences with 
things like textures. Now that we're set on changing other areas of shading, 
this won't be too disruptive overall.

I've made a diagram explaining the pipeline here:
http://mke3.net/blender/devel/2.5/25_linear_workflow_pipeline.png

and some docs here:
http://www.blender.org/development/release-logs/blender-250/color-management/
2009-12-02 07:56:34 +00:00

196 lines
5.7 KiB
C

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DNA_object_types.h"
#include "BKE_context.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
/*************************** RNA Utilities ******************************/
uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2)
{
uiBut *but=NULL;
const char *propname= RNA_property_identifier(prop);
char prop_item[sizeof(((IDProperty *)NULL)->name)+4]; /* size of the ID prop name + room for [""] */
int arraylen= RNA_property_array_length(ptr, prop);
/* support for custom props */
if(RNA_property_is_idprop(prop)) {
sprintf(prop_item, "[\"%s\"]", propname);
propname= prop_item;
}
switch(RNA_property_type(prop)) {
case PROP_BOOLEAN: {
int value, length;
if(arraylen && index == -1)
return NULL;
length= RNA_property_array_length(ptr, prop);
if(length)
value= RNA_property_boolean_get_index(ptr, prop, index);
else
value= RNA_property_boolean_get(ptr, prop);
if(icon && name && strcmp(name, "") == 0)
but= uiDefIconButR(block, ICONTOG, 0, icon, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else if(icon)
but= uiDefIconTextButR(block, ICONTOG, 0, icon, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else
but= uiDefButR(block, OPTION, 0, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;
}
case PROP_INT:
case PROP_FLOAT:
if(arraylen && index == -1) {
if(ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA))
but= uiDefButR(block, COL, 0, name, x1, y1, x2, y2, ptr, propname, 0, 0, 0, -1, -1, NULL);
}
else if(RNA_property_subtype(prop) == PROP_PERCENTAGE || RNA_property_subtype(prop) == PROP_FACTOR)
but= uiDefButR(block, NUMSLI, 0, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else
but= uiDefButR(block, NUM, 0, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;
case PROP_ENUM:
if(icon && name && strcmp(name, "") == 0)
but= uiDefIconButR(block, MENU, 0, icon, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else if(icon)
but= uiDefIconTextButR(block, MENU, 0, icon, NULL, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else
but= uiDefButR(block, MENU, 0, NULL, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;
case PROP_STRING:
if(icon && name && strcmp(name, "") == 0)
but= uiDefIconButR(block, TEX, 0, icon, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else if(icon)
but= uiDefIconTextButR(block, TEX, 0, icon, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
else
but= uiDefButR(block, TEX, 0, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;
case PROP_POINTER: {
PointerRNA pptr;
int icon;
pptr= RNA_property_pointer_get(ptr, prop);
if(!pptr.type)
pptr.type= RNA_property_pointer_type(ptr, prop);
icon= RNA_struct_ui_icon(pptr.type);
if(icon == ICON_DOT)
icon= 0;
but= uiDefIconTextButR(block, IDPOIN, 0, icon, name, x1, y1, x2, y2, ptr, propname, index, 0, 0, -1, -1, NULL);
break;
}
case PROP_COLLECTION: {
char text[256];
sprintf(text, "%d items", RNA_property_collection_length(ptr, prop));
but= uiDefBut(block, LABEL, 0, text, x1, y1, x2, y2, NULL, 0, 0, 0, 0, NULL);
uiButSetFlag(but, UI_BUT_DISABLED);
break;
}
default:
but= NULL;
break;
}
return but;
}
void uiDefAutoButsRNA(const bContext *C, uiLayout *layout, PointerRNA *ptr, int columns)
{
uiLayout *split, *col;
int flag;
char *name;
RNA_STRUCT_BEGIN(ptr, prop) {
flag= RNA_property_flag(prop);
if(flag & PROP_HIDDEN)
continue;
name= (char*)RNA_property_ui_name(prop);
if(columns == 1) {
col= uiLayoutColumn(layout, 1);
uiItemL(col, name, 0);
}
else if(columns == 2) {
split = uiLayoutSplit(layout, 0.5f);
uiItemL(uiLayoutColumn(split, 0), name, 0);
col= uiLayoutColumn(split, 0);
}
else
col= NULL;
uiItemFullR(col, "", 0, ptr, prop, -1, 0, 0);
}
RNA_STRUCT_END;
}
/***************************** ID Utilities *******************************/
int uiIconFromID(ID *id)
{
Object *ob;
PointerRNA ptr;
short idcode;
if(id==NULL)
return 0;
idcode= GS(id->name);
/* exception for objects */
if(idcode == ID_OB) {
ob= (Object*)id;
if(ob->type == OB_EMPTY)
return ICON_EMPTY_DATA;
else
return uiIconFromID(ob->data);
}
/* otherwise get it through RNA, creating the pointer
will set the right type, also with subclassing */
RNA_id_pointer_create(id, &ptr);
return (ptr.type)? RNA_struct_ui_icon(ptr.type): 0;
}