94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup gpu
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 *
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 * Utility drawing functions (rough equivalent to OpenGL's GLU)
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 */
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Draw 2D rectangles (replaces glRect functions) */
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/* caller is responsible for vertex format & shader */
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void immRectf(uint pos, float x1, float y1, float x2, float y2);
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void immRecti(uint pos, int x1, int y1, int x2, int y2);
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/* Same as immRectf/immRecti but does not call immBegin/immEnd. To use with GPU_PRIM_TRIS. */
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void immRectf_fast(uint pos, float x1, float y1, float x2, float y2);
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void immRectf_fast_with_color(
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    uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
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void immRecti_fast_with_color(
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    uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
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void imm_cpack(uint x);
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void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
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void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
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void imm_draw_circle_wire_aspect_2d(
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    uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments);
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void imm_draw_circle_fill_aspect_2d(
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    uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments);
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/* use this version when GPUVertFormat has a vec3 position */
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void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments);
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void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments);
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void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments);
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/* same as 'imm_draw_disk_partial_fill_2d', except it draws a wire arc. */
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void imm_draw_circle_partial_wire_2d(
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    uint pos, float x, float y, float radius, int nsegments, float start, float sweep);
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void imm_draw_disk_partial_fill_2d(uint pos,
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                                   float x,
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                                   float y,
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                                   float rad_inner,
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                                   float rad_outer,
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                                   int nsegments,
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                                   float start,
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                                   float sweep);
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void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2);
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void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2);
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void imm_draw_box_checker_2d_ex(float x1,
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                                float y1,
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                                float x2,
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                                float y2,
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                                const float color_primary[4],
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                                const float color_secondary[4],
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                                int checker_size);
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void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2);
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void imm_draw_cube_fill_3d(uint pos, const float co[3], const float aspect[3]);
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void imm_draw_cube_wire_3d(uint pos, const float co[3], const float aspect[3]);
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void imm_draw_cylinder_fill_normal_3d(
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    uint pos, uint nor, float base, float top, float height, int slices, int stacks);
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void imm_draw_cylinder_wire_3d(
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    uint pos, float base, float top, float height, int slices, int stacks);
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void imm_draw_cylinder_fill_3d(
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    uint pos, float base, float top, float height, int slices, int stacks);
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#ifdef __cplusplus
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}
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#endif
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