269 lines
6.1 KiB
C
269 lines
6.1 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_sound/space_sound.c
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* \ingroup spsnd
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "sound_intern.h" // own include
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/* ******************** default callbacks for sound space ***************** */
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static SpaceLink *sound_new(const bContext *UNUSED(C))
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{
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ARegion *ar;
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SpaceSound *ssound;
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ssound= MEM_callocN(sizeof(SpaceSound), "initsound");
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ssound->spacetype= SPACE_SOUND;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for sound");
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BLI_addtail(&ssound->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for sound");
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BLI_addtail(&ssound->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin= -4.0f;
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ar->v2d.tot.ymin= -4.0f;
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ar->v2d.tot.xmax= 250.0f;
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ar->v2d.tot.ymax= 255.0f;
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ar->v2d.cur.xmin= -4.0f;
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ar->v2d.cur.ymin= -4.0f;
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ar->v2d.cur.xmax= 50.0f;
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ar->v2d.cur.ymax= 255.0f;
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ar->v2d.min[0]= 1.0f;
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ar->v2d.min[1]= 259.0f;
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ar->v2d.max[0]= MAXFRAMEF;
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ar->v2d.max[1]= 259.0f;
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ar->v2d.minzoom= 0.1f;
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ar->v2d.maxzoom= 10.0f;
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ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
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ar->v2d.scroll |= (V2D_SCROLL_LEFT);
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ar->v2d.keepzoom= 0;
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ar->v2d.keeptot= 0;
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ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
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return (SpaceLink *)ssound;
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}
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/* not spacelink itself */
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static void sound_free(SpaceLink *UNUSED(sl))
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{
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// SpaceSound *ssound= (SpaceSound*) sl;
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}
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/* spacetype; init callback */
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static void sound_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
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{
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}
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static SpaceLink *sound_duplicate(SpaceLink *sl)
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{
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SpaceSound *ssoundn= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)ssoundn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void sound_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymap */
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keymap= WM_keymap_find(wm->defaultconf, "Sound", SPACE_SOUND, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void sound_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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// SpaceSound *ssound= (SpaceSound*)CTX_wm_space_data(C);
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View2D *v2d= &ar->v2d;
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/* clear and setup matrix */
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(v2d);
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/* data... */
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers? */
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}
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static void sound_operatortypes(void)
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{
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}
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static void sound_keymap(struct wmKeyConfig *UNUSED(keyconf))
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{
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void sound_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
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{
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
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}
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static void sound_header_area_draw(const bContext *C, ARegion *ar)
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{
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float col[3];
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/* clear */
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if(ED_screen_area_active(C))
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UI_GetThemeColor3fv(TH_HEADER, col);
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else
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UI_GetThemeColor3fv(TH_HEADERDESEL, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* set view2d view matrix for scrolling (without scrollers) */
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UI_view2d_view_ortho(&ar->v2d);
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sound_header_buttons(C, ar);
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/* restore view matrix? */
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UI_view2d_view_restore(C);
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}
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static void sound_main_area_listener(ARegion *UNUSED(ar), wmNotifier *UNUSED(wmn))
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{
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/* context changes */
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_sound(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype sound");
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ARegionType *art;
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st->spaceid= SPACE_SOUND;
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strncpy(st->name, "Sound", BKE_ST_MAXNAME);
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st->new= sound_new;
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st->free= sound_free;
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st->init= sound_init;
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st->duplicate= sound_duplicate;
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st->operatortypes= sound_operatortypes;
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st->keymap= sound_keymap;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype sound region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= sound_main_area_init;
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art->draw= sound_main_area_draw;
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art->listener= sound_main_area_listener;
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art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype sound region");
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art->regionid = RGN_TYPE_HEADER;
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art->prefsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_HEADER;
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art->init= sound_header_area_init;
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art->draw= sound_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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/* regions: channels */
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art= MEM_callocN(sizeof(ARegionType), "spacetype sound region");
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art->regionid = RGN_TYPE_CHANNELS;
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art->prefsizex= 80;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
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// art->init= sound_channel_area_init;
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// art->draw= sound_channel_area_draw;
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BLI_addhead(&st->regiontypes, art);
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BKE_spacetype_register(st);
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}
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