85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file SCA_IScene.h
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 *  \ingroup gamelogic
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 */
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#ifndef __SCA_ISCENE_H__
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#define __SCA_ISCENE_H__
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#include <vector>
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#include "STR_String.h"
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#include "RAS_2DFilterManager.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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struct SCA_DebugProp
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{
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	class CValue*	m_obj;
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	STR_String 		m_name;
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	SCA_DebugProp();
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	~SCA_DebugProp();
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};
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class SCA_IScene 
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{
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	std::vector<SCA_DebugProp*> m_debugList;
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public:
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	SCA_IScene();
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	virtual ~SCA_IScene();
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	virtual class SCA_IObject* AddReplicaObject(class CValue* gameobj,
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												class CValue* locationobj,
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												int lifespan=0)=0;
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	virtual void	RemoveObject(class CValue* gameobj)=0;
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	virtual void	DelayedRemoveObject(class CValue* gameobj)=0;
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	//virtual void	DelayedReleaseObject(class CValue* gameobj)=0;
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	virtual void	ReplaceMesh(class CValue* gameobj,
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								void* meshobj, bool use_gfx, bool use_phys)=0;
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	std::vector<SCA_DebugProp*>& GetDebugProperties();
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	void			AddDebugProperty(class CValue* debugprop,
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									 const STR_String &name);
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	void			RemoveAllDebugProperties();
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	virtual void	Update2DFilter(std::vector<STR_String>& propNames, void* gameObj, 
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									RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, 
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									int pass, STR_String& text) {}
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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	void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_IScene"); }
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	void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif //__SCA_ISCENE_H__
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