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blender-archive/source/blender/editors/object/object_edit.c
Campbell Barton b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00

1755 lines
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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_edit.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <float.h>
#include <ctype.h>
#include <stddef.h> //for offsetof
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_vfont_types.h"
#include "DNA_mesh_types.h"
#include "DNA_lattice_types.h"
#include "DNA_workspace_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_editlattice.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pointcache.h"
#include "BKE_softbody.h"
#include "BKE_editmesh.h"
#include "BKE_report.h"
#include "BKE_workspace.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mesh.h"
#include "ED_mball.h"
#include "ED_lattice.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "ED_image.h"
#include "ED_gpencil.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
#include "WM_toolsystem.h"
#include "object_intern.h" // own include
/* prototypes */
typedef struct MoveToCollectionData MoveToCollectionData;
static void move_to_collection_menus_items(struct uiLayout *layout, struct MoveToCollectionData *menu);
/* ************* XXX **************** */
static void error(const char *UNUSED(arg)) {}
/* port over here */
static void error_libdata(void) {}
Object *ED_object_context(bContext *C)
{
return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
}
/* find the correct active object per context
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
Object *ED_object_active_context(bContext *C)
{
Object *ob = NULL;
if (C) {
ob = ED_object_context(C);
if (!ob) ob = CTX_data_active_object(C);
}
return ob;
}
/* ********************** object hiding *************************** */
static bool object_hide_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
else {
return ED_operator_view3d_active(C);
}
}
static int object_hide_view_clear_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool select = RNA_boolean_get(op->ptr, "select");
bool changed = false;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag & BASE_HIDDEN) {
base->flag &= ~BASE_HIDDEN;
changed = true;
if (select) {
ED_object_base_select(base, BA_SELECT);
}
}
}
if (!changed) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Show Hidden Objects";
ot->description = "Reveal temporarily hidden objects";
ot->idname = "OBJECT_OT_hide_view_clear";
/* api callbacks */
ot->exec = object_hide_view_clear_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop = RNA_def_boolean(ot->srna, "select", true, "Select", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
/* Do nothing if no objects was selected. */
bool have_selected = false;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag & BASE_VISIBLE) {
if (base->flag & BASE_SELECTED) {
have_selected = true;
break;
}
}
}
if (!have_selected) {
return OPERATOR_CANCELLED;
}
/* Hide selected or unselected objects. */
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (!(base->flag & BASE_VISIBLE)) {
continue;
}
if (!unselected) {
if (base->flag & BASE_SELECTED) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
}
}
else {
if (!(base->flag & BASE_SELECTED)) {
ED_object_base_select(base, BA_DESELECT);
base->flag |= BASE_HIDDEN;
}
}
}
BKE_layer_collection_sync(scene, view_layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Objects";
ot->description = "Temporarily hide objects from the viewport";
ot->idname = "OBJECT_OT_hide_view_set";
/* api callbacks */
ot->exec = object_hide_view_set_exec;
ot->poll = object_hide_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
prop = RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
static int object_hide_collection_exec(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
int index = RNA_int_get(op->ptr, "collection_index");
const bool extend = (win->eventstate->shift != 0) ||
RNA_boolean_get(op->ptr, "toggle");
if (win->eventstate->alt != 0) {
index += 10;
}
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc = BKE_layer_collection_from_index(view_layer, index);
if (!lc) {
return OPERATOR_CANCELLED;
}
BKE_layer_collection_set_visible(scene, view_layer, lc, extend);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
#define COLLECTION_INVALID_INDEX -1
void ED_collection_hide_menu_draw(const bContext *C, uiLayout *layout)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc_scene = view_layer->layer_collections.first;
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_REGION_WIN);
for (LayerCollection *lc = lc_scene->layer_collections.first; lc; lc = lc->next) {
int index = BKE_layer_collection_findindex(view_layer, lc);
uiLayout *row = uiLayoutRow(layout, false);
if (lc->flag & LAYER_COLLECTION_EXCLUDE) {
continue;
}
if (lc->collection->flag & COLLECTION_RESTRICT_VIEW) {
continue;
}
if ((view_layer->runtime_flag & VIEW_LAYER_HAS_HIDE) &&
!(lc->runtime_flag & LAYER_COLLECTION_HAS_VISIBLE_OBJECTS))
{
uiLayoutSetActive(row, false);
}
int icon = ICON_NONE;
if (BKE_layer_collection_has_selected_objects(view_layer, lc)) {
icon = ICON_LAYER_ACTIVE;
}
else if (lc->runtime_flag & LAYER_COLLECTION_HAS_OBJECTS) {
icon = ICON_LAYER_USED;
}
uiItemIntO(row,
lc->collection->id.name + 2,
icon,
"OBJECT_OT_hide_collection",
"collection_index",
index);
}
}
static int object_hide_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* Immediately execute if collection index was specified. */
int index = RNA_int_get(op->ptr, "collection_index");
if (index != COLLECTION_INVALID_INDEX) {
return object_hide_collection_exec(C, op);
}
/* Open popup menu. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_GROUP);
uiLayout *layout = UI_popup_menu_layout(pup);
ED_collection_hide_menu_draw(C, layout);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_hide_collection(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Objects By Collection";
ot->description = "Show only objects in collection (Shift to extend)";
ot->idname = "OBJECT_OT_hide_collection";
/* api callbacks */
ot->exec = object_hide_collection_exec;
ot->invoke = object_hide_collection_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
PropertyRNA *prop;
prop = RNA_def_int(ot->srna, "collection_index", COLLECTION_INVALID_INDEX, COLLECTION_INVALID_INDEX, INT_MAX,
"Collection Index", "Index of the collection to change visibility", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle visibility");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
}
/* ******************* toggle editmode operator ***************** */
static bool mesh_needs_keyindex(Main *bmain, const Mesh *me)
{
if (me->key) {
return false; /* will be added */
}
for (const Object *ob = bmain->object.first; ob; ob = ob->id.next) {
if ((ob->parent) && (ob->parent->data == me) && ELEM(ob->partype, PARVERT1, PARVERT3)) {
return true;
}
if (ob->data == me) {
for (const ModifierData *md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_Hook) {
return true;
}
}
}
}
return false;
}
/**
* Load EditMode data back into the object,
* optionally freeing the editmode data.
*/
static bool ED_object_editmode_load_ex(Main *bmain, Object *obedit, const bool freedata)
{
if (obedit == NULL) {
return false;
}
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
if (me->edit_btmesh == NULL) {
return false;
}
if (me->edit_btmesh->bm->totvert > MESH_MAX_VERTS) {
error("Too many vertices");
return false;
}
EDBM_mesh_load(bmain, obedit);
if (freedata) {
EDBM_mesh_free(me->edit_btmesh);
MEM_freeN(me->edit_btmesh);
me->edit_btmesh = NULL;
}
/* will be recalculated as needed. */
{
ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
ED_mesh_mirror_topo_table(NULL, NULL, 'e');
}
}
else if (obedit->type == OB_ARMATURE) {
const bArmature *arm = obedit->data;
if (arm->edbo == NULL) {
return false;
}
ED_armature_from_edit(bmain, obedit->data);
if (freedata) {
ED_armature_edit_free(obedit->data);
}
/* TODO(sergey): Pose channels might have been changed, so need
* to inform dependency graph about this. But is it really the
* best place to do this?
*/
DEG_relations_tag_update(bmain);
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
const Curve *cu = obedit->data;
if (cu->editnurb == NULL) {
return false;
}
ED_curve_editnurb_load(bmain, obedit);
if (freedata) {
ED_curve_editnurb_free(obedit);
}
}
else if (obedit->type == OB_FONT) {
const Curve *cu = obedit->data;
if (cu->editfont == NULL) {
return false;
}
ED_curve_editfont_load(obedit);
if (freedata) {
ED_curve_editfont_free(obedit);
}
}
else if (obedit->type == OB_LATTICE) {
const Lattice *lt = obedit->data;
if (lt->editlatt == NULL) {
return false;
}
BKE_editlattice_load(obedit);
if (freedata) {
BKE_editlattice_free(obedit);
}
}
else if (obedit->type == OB_MBALL) {
const MetaBall *mb = obedit->data;
if (mb->editelems == NULL) {
return false;
}
ED_mball_editmball_load(obedit);
if (freedata) {
ED_mball_editmball_free(obedit);
}
}
return true;
}
bool ED_object_editmode_load(Main *bmain, Object *obedit)
{
return ED_object_editmode_load_ex(bmain, obedit, false);
}
/**
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
bool ED_object_editmode_exit_ex(Main *bmain, Scene *scene, Object *obedit, int flag)
{
const bool freedata = (flag & EM_FREEDATA) != 0;
if (ED_object_editmode_load_ex(bmain, obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
if (UNLIKELY(obedit && obedit->mode & OB_MODE_EDIT)) {
obedit->mode &= ~OB_MODE_EDIT;
}
return true;
}
/* freedata only 0 now on file saves and render */
if (freedata) {
ListBase pidlist;
PTCacheID *pid;
/* flag object caches as outdated */
BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0);
for (pid = pidlist.first; pid; pid = pid->next) {
/* particles don't need reset on geometry change */
if (pid->type != PTCACHE_TYPE_PARTICLES) {
pid->cache->flag |= PTCACHE_OUTDATED;
}
}
BLI_freelistN(&pidlist);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DEG_id_tag_update(&obedit->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
return (obedit->mode & OB_MODE_EDIT) == 0;
}
bool ED_object_editmode_exit(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
return ED_object_editmode_exit_ex(bmain, scene, obedit, flag);
}
bool ED_object_editmode_enter_ex(Main *bmain, Scene *scene, Object *ob, int flag)
{
bool ok = false;
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob)) {
return false;
}
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob)) {
return true;
}
if (BKE_object_obdata_is_libdata(ob)) {
error_libdata();
return false;
}
ob->restore_mode = ob->mode;
ob->mode = OB_MODE_EDIT;
if (ob->type == OB_MESH) {
BMEditMesh *em;
ok = 1;
const bool use_key_index = mesh_needs_keyindex(bmain, ob->data);
EDBM_mesh_make(ob, scene->toolsettings->selectmode, use_key_index);
em = BKE_editmesh_from_object(ob);
if (LIKELY(em)) {
/* order doesn't matter */
EDBM_mesh_normals_update(em);
BKE_editmesh_tessface_calc(em);
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);
}
else if (ob->type == OB_ARMATURE) {
ok = 1;
ED_armature_to_edit(ob->data);
/* to ensure all goes in restposition and without striding */
/* XXX: should this be ID_RECALC_GEOMETRY? */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
}
else if (ob->type == OB_FONT) {
ok = 1;
ED_curve_editfont_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
}
else if (ob->type == OB_MBALL) {
ok = 1;
ED_mball_editmball_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
}
else if (ob->type == OB_LATTICE) {
ok = 1;
BKE_editlattice_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
}
else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
ok = 1;
ED_curve_editnurb_make(ob);
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
}
if (ok) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
if ((flag & EM_NO_CONTEXT) == 0) {
ob->mode &= ~OB_MODE_EDIT;
}
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
}
return (ob->mode & OB_MODE_EDIT) != 0;
}
bool ED_object_editmode_enter(bContext *C, int flag)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
if ((flag & EM_IGNORE_LAYER) == 0) {
ob = CTX_data_active_object(C); /* active layer checked here for view3d */
}
else {
ob = view_layer->basact->object;
}
if ((ob == NULL) || ID_IS_LINKED(ob)) {
return false;
}
return ED_object_editmode_enter_ex(bmain, scene, ob, flag);
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
const int mode_flag = OB_MODE_EDIT;
const bool is_mode_set = (CTX_data_edit_object(C) != NULL);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
Object *obact = OBACT(view_layer);
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (!is_mode_set) {
ED_object_editmode_enter(C, 0);
if (obact->mode & mode_flag) {
FOREACH_SELECTED_OBJECT_BEGIN(view_layer, v3d, ob)
{
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_enter_ex(bmain, scene, ob, EM_NO_CONTEXT);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
else {
ED_object_editmode_exit(C, EM_FREEDATA);
if ((obact->mode & mode_flag) == 0) {
FOREACH_OBJECT_BEGIN(view_layer, ob)
{
if ((ob != obact) && (ob->type == obact->type)) {
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
FOREACH_OBJECT_END;
}
}
ED_space_image_uv_sculpt_update(bmain, CTX_wm_manager(C), scene);
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
static bool editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
/* covers proxies too */
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob->data))
return 0;
/* if hidden but in edit mode, we still display */
if ((ob->restrictflag & OB_RESTRICT_VIEW) && !(ob->mode & OB_MODE_EDIT)) {
return 0;
}
return OB_TYPE_SUPPORT_EDITMODE(ob->type);
}
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Editmode";
ot->description = "Toggle object's editmode";
ot->idname = "OBJECT_OT_editmode_toggle";
/* api callbacks */
ot->exec = editmode_toggle_exec;
ot->poll = editmode_toggle_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************** */
static int posemode_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
Base *base = CTX_data_active_base(C);
Object *obact = base->object;
const int mode_flag = OB_MODE_POSE;
bool is_mode_set = (obact->mode & mode_flag) != 0;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, obact, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
if (obact->type != OB_ARMATURE) {
return OPERATOR_PASS_THROUGH;
}
if (obact == CTX_data_edit_object(C)) {
ED_object_editmode_exit(C, EM_FREEDATA);
is_mode_set = false;
}
if (is_mode_set) {
bool ok = ED_object_posemode_exit(C, obact);
if (ok) {
struct Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
FOREACH_OBJECT_BEGIN(view_layer, ob)
{
if ((ob != obact) &&
(ob->type == OB_ARMATURE) &&
(ob->mode & mode_flag))
{
ED_object_posemode_exit_ex(bmain, ob);
}
}
FOREACH_OBJECT_END;
}
}
else {
bool ok = ED_object_posemode_enter(C, obact);
if (ok) {
struct Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
FOREACH_SELECTED_OBJECT_BEGIN(view_layer, v3d, ob)
{
if ((ob != obact) &&
(ob->type == OB_ARMATURE) &&
(ob->mode == OB_MODE_OBJECT) &&
(!ID_IS_LINKED(ob)))
{
ED_object_posemode_enter_ex(bmain, ob);
}
}
FOREACH_SELECTED_OBJECT_END;
}
}
WM_msg_publish_rna_prop(mbus, &obact->id, obact, Object, mode);
if (G.background == false) {
WM_toolsystem_update_from_context_view3d(C);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Pose Mode";
ot->idname = "OBJECT_OT_posemode_toggle";
ot->description = "Enable or disable posing/selecting bones";
/* api callbacks */
ot->exec = posemode_exec;
ot->poll = ED_operator_object_active_editable;
/* flag */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************* force field toggle operator ***************** */
void ED_object_check_force_modifiers(Main *bmain, Scene *scene, Object *object)
{
PartDeflect *pd = object->pd;
ModifierData *md = modifiers_findByType(object, eModifierType_Surface);
/* add/remove modifier as needed */
if (!md) {
if (pd && (pd->shape == PFIELD_SHAPE_SURFACE) && !ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
if (ELEM(object->type, OB_MESH, OB_SURF, OB_FONT, OB_CURVE)) {
ED_object_modifier_add(NULL, bmain, scene, object, NULL, eModifierType_Surface);
}
}
}
else {
if (!pd || (pd->shape != PFIELD_SHAPE_SURFACE) || ELEM(pd->forcefield, 0, PFIELD_GUIDE, PFIELD_TEXTURE)) {
ED_object_modifier_remove(NULL, bmain, object, md);
}
}
}
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
if (ob->pd == NULL)
ob->pd = BKE_partdeflect_new(PFIELD_FORCE);
else if (ob->pd->forcefield == 0)
ob->pd->forcefield = PFIELD_FORCE;
else
ob->pd->forcefield = 0;
ED_object_check_force_modifiers(CTX_data_main(C), CTX_data_scene(C), ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Force Field";
ot->description = "Toggle object's force field";
ot->idname = "OBJECT_OT_forcefield_toggle";
/* api callbacks */
ot->exec = forcefield_toggle_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Motion Paths */
/* For the objects with animation: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_objects_recalculate_paths(bContext *C, Scene *scene, bool current_frame_only)
{
/* Transform doesn't always have context available to do update. */
if (C == NULL) {
return;
}
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
ListBase targets = {NULL, NULL};
/* loop over objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
/* set flag to force recalc, then grab path(s) from object */
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
}
CTX_DATA_END;
/* recalculate paths, then free */
animviz_calc_motionpaths(depsgraph, bmain, scene, &targets, true, current_frame_only);
BLI_freelistN(&targets);
if (!current_frame_only) {
/* Tag objects for copy on write - so paths will draw/redraw
* For currently frame only we update evaluated object directly. */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
if (ob->mpath) {
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
CTX_DATA_END;
}
}
/* show popup to determine settings */
static int object_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL)
return OPERATOR_CANCELLED;
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->avs;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
}
/* show popup dialog to allow editing of range... */
/* FIXME: hardcoded dimensions here are just arbitrary */
return WM_operator_props_dialog_popup(C, op, 200, 200);
}
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int start = RNA_int_get(op->ptr, "start_frame");
int end = RNA_int_get(op->ptr, "end_frame");
/* set up path data for bones being calculated */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
bAnimVizSettings *avs = &ob->avs;
/* grab baking settings from operator settings */
avs->path_sf = start;
avs->path_ef = end;
/* verify that the selected object has the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
CTX_DATA_END;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, false);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Object Paths";
ot->idname = "OBJECT_OT_paths_calculate";
ot->description = "Calculate motion paths for the selected objects";
/* api callbacks */
ot->invoke = object_calculate_paths_invoke;
ot->exec = object_calculate_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
"First frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
"Last frame to calculate object paths on", MINFRAME, MAXFRAME / 2.0);
}
/* --------- */
static bool object_update_paths_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = ED_object_active_context(C);
return (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int object_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (scene == NULL)
return OPERATOR_CANCELLED;
/* calculate the paths for objects that have them (and are tagged to get refreshed) */
ED_objects_recalculate_paths(C, scene, false);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Object Paths";
ot->idname = "OBJECT_OT_paths_update";
ot->description = "Recalculate paths for selected objects";
/* api callbakcs */
ot->exec = object_update_paths_exec;
ot->poll = object_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------- */
/* Helper for ED_objects_clear_paths() */
static void object_clear_mpath(Object *ob)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
/* tag object for copy on write - so removed paths don't still show */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
}
/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C, bool only_selected)
{
if (only_selected) {
/* loop over all selected + sedtiable objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
object_clear_mpath(ob);
}
CTX_DATA_END;
}
else {
/* loop over all edtiable objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, editable_objects)
{
object_clear_mpath(ob);
}
CTX_DATA_END;
}
}
/* operator callback for this */
static int object_clear_paths_exec(bContext *C, wmOperator *op)
{
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* use the backend function for this */
ED_objects_clear_paths(C, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int object_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return object_clear_paths_exec(C, op);
}
void OBJECT_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Object Paths";
ot->idname = "OBJECT_OT_paths_clear";
ot->description = "Clear path caches for all objects, hold Shift key for selected objects only";
/* api callbacks */
ot->invoke = object_clear_paths_invoke;
ot->exec = object_clear_paths_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
"Only clear paths from selected objects");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/* --------- */
static int object_update_paths_range_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
/* loop over all edtiable objects in scene */
CTX_DATA_BEGIN(C, Object *, ob, editable_objects)
{
/* use Preview Range or Full Frame Range - whichever is in use */
ob->avs.path_sf = PSFRA;
ob->avs.path_ef = PEFRA;
/* tag for updates */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_range_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Range from Scene";
ot->idname = "OBJECT_OT_paths_range_update";
ot->description = "Update frame range for motion paths from the Scene's current frame range";
/* callbacks */
ot->exec = object_update_paths_range_exec;
ot->poll = ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/********************** Smooth/Flat *********************/
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
ID *data;
Curve *cu;
Nurb *nu;
int clear = (STREQ(op->idname, "OBJECT_OT_shade_flat"));
bool done = false, linked_data = false;
CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
{
data = ob->data;
if (data && ID_IS_LINKED(data)) {
linked_data = true;
continue;
}
if (ob->type == OB_MESH) {
BKE_mesh_smooth_flag_set(ob, !clear);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
done = true;
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
cu = ob->data;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (!clear) nu->flag |= ME_SMOOTH;
else nu->flag &= ~ME_SMOOTH;
}
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
done = true;
}
}
CTX_DATA_END;
if (linked_data)
BKE_report(op->reports, RPT_WARNING, "Can't edit linked mesh or curve data");
return (done) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static bool shade_poll(bContext *C)
{
return (CTX_data_edit_object(C) == NULL);
}
void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Flat";
ot->description = "Render and display faces uniform, using Face Normals";
ot->idname = "OBJECT_OT_shade_flat";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Shade Smooth";
ot->description = "Render and display faces smooth, using interpolated Vertex Normals";
ot->idname = "OBJECT_OT_shade_smooth";
/* api callbacks */
ot->poll = shade_poll;
ot->exec = shade_smooth_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************** */
static const EnumPropertyItem *object_mode_set_itemsf(
bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
{
const EnumPropertyItem *input = rna_enum_object_mode_items;
EnumPropertyItem *item = NULL;
Object *ob;
int totitem = 0;
if (!C) /* needed for docs */
return rna_enum_object_mode_items;
ob = CTX_data_active_object(C);
if (ob) {
const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
(ob->soft != NULL) ||
(modifiers_findByType(ob, eModifierType_Cloth) != NULL);
while (input->identifier) {
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
(input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) ||
(ELEM(input->value, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT,
OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
(ELEM(input->value, OB_MODE_EDIT_GPENCIL, OB_MODE_PAINT_GPENCIL,
OB_MODE_SCULPT_GPENCIL, OB_MODE_WEIGHT_GPENCIL) && (ob->type == OB_GPENCIL)) ||
(input->value == OB_MODE_OBJECT))
{
RNA_enum_item_add(&item, &totitem, input);
}
input++;
}
}
else {
/* We need at least this one! */
RNA_enum_items_add_value(&item, &totitem, input, OB_MODE_OBJECT);
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static bool object_mode_set_poll(bContext *C)
{
/* Since Grease Pencil editmode is also handled here,
* we have a special exception for allowing this operator
* to still work in that case when there's no active object
* so that users can exit editmode this way as per normal.
*/
if (ED_operator_object_active_editable(C))
return true;
else
return (CTX_data_gpencil_data(C) != NULL);
}
static int object_mode_set_exec(bContext *C, wmOperator *op)
{
bool use_submode = STREQ(op->idname, "OBJECT_OT_mode_set_or_submode");
Object *ob = CTX_data_active_object(C);
eObjectMode mode = RNA_enum_get(op->ptr, "mode");
eObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
const bool toggle = RNA_boolean_get(op->ptr, "toggle");
if (use_submode) {
/* When not changing modes use submodes, see: T55162. */
if (toggle == false) {
if (mode == restore_mode) {
switch (mode) {
case OB_MODE_EDIT:
WM_menu_name_call(C, "VIEW3D_MT_edit_mesh_select_mode", WM_OP_INVOKE_REGION_WIN);
return OPERATOR_INTERFACE;
default:
break;
}
}
}
}
/* by default the operator assume is a mesh, but if gp object change mode */
if ((ob != NULL) && (ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) {
mode = OB_MODE_EDIT_GPENCIL;
}
if (!ob || !ED_object_mode_compat_test(ob, mode))
return OPERATOR_PASS_THROUGH;
if (ob->mode != mode) {
/* we should be able to remove this call, each operator calls */
ED_object_mode_compat_set(C, ob, mode, op->reports);
}
/* Exit current mode if it's not the mode we're setting */
if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
/* Enter new mode */
ED_object_mode_toggle(C, mode);
}
if (toggle) {
/* Special case for Object mode! */
if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
ED_object_mode_toggle(C, ob->restore_mode);
}
else if (ob->mode == mode) {
/* For toggling, store old mode so we know what to go back to */
ob->restore_mode = restore_mode;
}
else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
ED_object_mode_toggle(C, ob->restore_mode);
}
}
/* if type is OB_GPENCIL, set cursor mode */
if ((ob) && (ob->type == OB_GPENCIL)) {
if (ob->data) {
bGPdata *gpd = (bGPdata *)ob->data;
ED_gpencil_setup_modes(C, gpd, ob->mode);
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_mode_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Object Mode";
ot->description = "Sets the object interaction mode";
ot->idname = "OBJECT_OT_mode_set";
/* api callbacks */
ot->exec = object_mode_set_exec;
ot->poll = object_mode_set_poll; //ED_operator_object_active_editable;
/* flags */
ot->flag = 0; /* no register/undo here, leave it to operators being called */
ot->prop = RNA_def_enum(ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void OBJECT_OT_mode_set_or_submode(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Set Object Mode or Submode";
ot->description = "Sets the object interaction mode";
ot->idname = "OBJECT_OT_mode_set_or_submode";
/* api callbacks */
ot->exec = object_mode_set_exec;
ot->poll = object_mode_set_poll; //ED_operator_object_active_editable;
/* flags */
ot->flag = 0; /* no register/undo here, leave it to operators being called */
ot->prop = RNA_def_enum(ot->srna, "mode", rna_enum_object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(ot->prop, object_mode_set_itemsf);
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
static bool move_to_collection_poll(bContext *C)
{
if (CTX_wm_space_outliner(C) != NULL) {
return ED_outliner_collections_editor_poll(C);
}
else {
View3D *v3d = CTX_wm_view3d(C);
if (v3d && v3d->localvd) {
return false;
}
return ED_operator_object_active_editable(C);
}
}
static int move_to_collection_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "collection_index");
const bool is_link = STREQ(op->idname, "OBJECT_OT_link_to_collection");
const bool is_new = RNA_boolean_get(op->ptr, "is_new");
Collection *collection;
ListBase objects = {NULL};
if (!RNA_property_is_set(op->ptr, prop)) {
BKE_report(op->reports, RPT_ERROR, "No collection selected");
return OPERATOR_CANCELLED;
}
int collection_index = RNA_property_int_get(op->ptr, prop);
collection = BKE_collection_from_index(CTX_data_scene(C), collection_index);
if (collection == NULL) {
BKE_report(op->reports, RPT_ERROR, "Unexpected error, collection not found");
return OPERATOR_CANCELLED;
}
if (CTX_wm_space_outliner(C) != NULL) {
ED_outliner_selected_objects_get(C, &objects);
}
else {
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
BLI_addtail(&objects, BLI_genericNodeN(ob));
}
CTX_DATA_END;
}
if (is_new) {
char new_collection_name[MAX_NAME];
RNA_string_get(op->ptr, "new_collection_name", new_collection_name);
collection = BKE_collection_add(bmain, collection, new_collection_name);
}
Object *single_object = BLI_listbase_is_single(&objects) ?
((LinkData *)objects.first)->data : NULL;
if ((single_object != NULL) &&
is_link &&
BLI_findptr(&collection->gobject, single_object, offsetof(CollectionObject, ob)))
{
BKE_reportf(op->reports, RPT_ERROR, "%s already in %s", single_object->id.name + 2, collection->id.name + 2);
BLI_freelistN(&objects);
return OPERATOR_CANCELLED;
}
for (LinkData *link = objects.first; link; link = link->next) {
Object *ob = link->data;
if (!is_link) {
BKE_collection_object_move(bmain, scene, collection, NULL, ob);
}
else {
BKE_collection_object_add(bmain, collection, ob);
}
}
BLI_freelistN(&objects);
BKE_reportf(op->reports,
RPT_INFO,
"%s %s to %s",
(single_object != NULL) ? single_object->id.name + 2 : "Objects",
is_link ? "linked" : "moved",
collection->id.name + 2);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
return OPERATOR_FINISHED;
}
struct MoveToCollectionData {
struct MoveToCollectionData *next, *prev;
int index;
struct Collection *collection;
struct ListBase submenus;
PointerRNA ptr;
struct wmOperatorType *ot;
};
static int move_to_collection_menus_create(wmOperator *op, MoveToCollectionData *menu)
{
int index = menu->index;
for (CollectionChild *child = menu->collection->children.first;
child != NULL;
child = child->next)
{
Collection *collection = child->collection;
MoveToCollectionData *submenu = MEM_callocN(sizeof(MoveToCollectionData),
"MoveToCollectionData submenu - expected memleak");
BLI_addtail(&menu->submenus, submenu);
submenu->collection = collection;
submenu->index = ++index;
index = move_to_collection_menus_create(op, submenu);
submenu->ot = op->type;
}
return index;
}
static void move_to_collection_menus_free_recursive(MoveToCollectionData *menu)
{
for (MoveToCollectionData *submenu = menu->submenus.first;
submenu != NULL;
submenu = submenu->next)
{
move_to_collection_menus_free_recursive(submenu);
}
BLI_freelistN(&menu->submenus);
}
static void move_to_collection_menus_free(MoveToCollectionData **menu)
{
if (*menu == NULL) {
return;
}
move_to_collection_menus_free_recursive(*menu);
MEM_freeN(*menu);
*menu = NULL;
}
static void move_to_collection_menu_create(bContext *UNUSED(C), uiLayout *layout, void *menu_v)
{
MoveToCollectionData *menu = menu_v;
const char *name = BKE_collection_ui_name_get(menu->collection);
uiItemIntO(layout,
name,
ICON_NONE,
menu->ot->idname,
"collection_index",
menu->index);
uiItemS(layout);
for (MoveToCollectionData *submenu = menu->submenus.first;
submenu != NULL;
submenu = submenu->next)
{
move_to_collection_menus_items(layout, submenu);
}
uiItemS(layout);
WM_operator_properties_create_ptr(&menu->ptr, menu->ot);
RNA_int_set(&menu->ptr, "collection_index", menu->index);
RNA_boolean_set(&menu->ptr, "is_new", true);
uiItemFullO_ptr(layout,
menu->ot,
"New Collection",
ICON_ADD,
menu->ptr.data,
WM_OP_INVOKE_DEFAULT,
0,
NULL);
}
static void move_to_collection_menus_items(uiLayout *layout, MoveToCollectionData *menu)
{
if (BLI_listbase_is_empty(&menu->submenus)) {
uiItemIntO(layout,
menu->collection->id.name + 2,
ICON_NONE,
menu->ot->idname,
"collection_index",
menu->index);
}
else {
uiItemMenuF(layout,
menu->collection->id.name + 2,
ICON_NONE,
move_to_collection_menu_create,
menu);
}
}
/* This is allocated statically because we need this available for the menus creation callback. */
static MoveToCollectionData *master_collection_menu = NULL;
static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Scene *scene = CTX_data_scene(C);
/* Reset the menus data for the current master collection, and free previously allocated data. */
move_to_collection_menus_free(&master_collection_menu);
PropertyRNA *prop;
prop = RNA_struct_find_property(op->ptr, "collection_index");
if (RNA_property_is_set(op->ptr, prop)) {
int collection_index = RNA_property_int_get(op->ptr, prop);
if (RNA_boolean_get(op->ptr, "is_new")) {
prop = RNA_struct_find_property(op->ptr, "new_collection_name");
if (!RNA_property_is_set(op->ptr, prop)) {
char name[MAX_NAME];
Collection *collection;
collection = BKE_collection_from_index(scene, collection_index);
BKE_collection_new_name_get(collection, name);
RNA_property_string_set(op->ptr, prop, name);
return WM_operator_props_dialog_popup(C, op, 200, 100);
}
}
return move_to_collection_exec(C, op);
}
Collection *master_collection = BKE_collection_master(scene);
/* We need the data to be allocated so it's available during menu drawing.
* Technically we could use wmOperator->customdata. However there is no free callback
* called to an operator that exit with OPERATOR_INTERFACE to launch a menu.
*
* So we are left with a memory that will necessarily leak. It's a small leak though.*/
if (master_collection_menu == NULL) {
master_collection_menu = MEM_callocN(sizeof(MoveToCollectionData),
"MoveToCollectionData menu - expected eventual memleak");
}
master_collection_menu->collection = master_collection;
master_collection_menu->ot = op->type;
move_to_collection_menus_create(op, master_collection_menu);
uiPopupMenu *pup;
uiLayout *layout;
/* Build the menus. */
const char *title = CTX_IFACE_(op->type->translation_context, op->type->name);
pup = UI_popup_menu_begin(C, title, ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_DEFAULT);
move_to_collection_menu_create(C, layout, master_collection_menu);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
void OBJECT_OT_move_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Move to Collection";
ot->description = "Move objects to a scene collection";
ot->idname = "OBJECT_OT_move_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna, "collection_index", COLLECTION_INVALID_INDEX, COLLECTION_INVALID_INDEX, INT_MAX,
"Collection Index", "Index of the collection to move to", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna, "new_collection_name", NULL, MAX_NAME, "Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
void OBJECT_OT_link_to_collection(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Link to Collection";
ot->description = "Link objects to a collection";
ot->idname = "OBJECT_OT_link_to_collection";
/* api callbacks */
ot->exec = move_to_collection_exec;
ot->invoke = move_to_collection_invoke;
ot->poll = move_to_collection_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
prop = RNA_def_int(ot->srna, "collection_index", COLLECTION_INVALID_INDEX, COLLECTION_INVALID_INDEX, INT_MAX,
"Collection Index", "Index of the collection to move to", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_boolean(ot->srna, "is_new", false, "New", "Move objects to a new collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
prop = RNA_def_string(ot->srna, "new_collection_name", NULL, MAX_NAME, "Name",
"Name of the newly added collection");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}