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blender-archive/source/blender/radiosity/intern/source/radpostprocess.c

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C

/* ***************************************
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
radpostprocess.c nov/dec 1992
may 1999
- faces
- filtering and node-limit
- apply to meshes
$Id$
*************************************** */
#include <stdlib.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_radio_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BIF_screen.h" /* waitcursor */
#include "BIF_editview.h" /* deselectall */
#include "BDR_editobject.h" /* delete_obj */
#include "radio.h"
/* locals? not. done in radio.h... */
/* void rad_addmesh(void); */
/* void rad_replacemesh(void); */
void addaccu(register char *z, register char *t)
{
register int div, mul;
mul= *t;
div= mul+1;
(*t)++;
t[1]= (mul*t[1]+z[1])/div;
t[2]= (mul*t[2]+z[2])/div;
t[3]= (mul*t[3]+z[3])/div;
}
void addaccuweight(register char *z, register char *t, int w)
{
register int div, mul;
if(w==0) w= 1;
mul= *t;
div= mul+w;
if(div>255) return;
(*t)= div;
t[1]= (mul*t[1]+w*z[1])/div;
t[2]= (mul*t[2]+w*z[2])/div;
t[3]= (mul*t[3]+w*z[3])/div;
}
void triaweight(Face *face, int *w1, int *w2, int *w3)
{
float n1[3], n2[3], n3[3], temp;
n1[0]= face->v2[0]-face->v1[0];
n1[1]= face->v2[1]-face->v1[1];
n1[2]= face->v2[2]-face->v1[2];
n2[0]= face->v3[0]-face->v2[0];
n2[1]= face->v3[1]-face->v2[1];
n2[2]= face->v3[2]-face->v2[2];
n3[0]= face->v1[0]-face->v3[0];
n3[1]= face->v1[1]-face->v3[1];
n3[2]= face->v1[2]-face->v3[2];
Normalise(n1);
Normalise(n2);
Normalise(n3);
temp= 32.0/(PI);
*w1= 0.5+temp*acos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]);
*w2= 0.5+temp*acos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
*w3= 0.5+temp*acos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
}
void init_face_tab()
{
int a= 0;
if(RG.facebase==0) {
RG.facebase= MEM_callocN(sizeof(void *)*RAD_MAXFACETAB, "init_face_tab");
}
for(a=0; a<RAD_MAXFACETAB; a++) {
if(RG.facebase[a]==0) break;
MEM_freeN(RG.facebase[a]);
RG.facebase[a]= 0;
}
RG.totface= 0;
}
Face *addface()
{
Face *face;
int a;
if(RG.totface<0 || RG.totface>RAD_MAXFACETAB*1024 ) {
printf("error in addface: %d\n", RG.totface);
return 0;
}
a= RG.totface>>10;
face= RG.facebase[a];
if(face==0) {
face= MEM_callocN(1024*sizeof(Face),"addface");
RG.facebase[a]= face;
}
face+= (RG.totface & 1023);
RG.totface++;
return face;
}
void makeface(float *v1, float *v2, float *v3, float *v4, RNode *rn)
{
Face *face;
face= addface();
face->v1= v1;
face->v2= v2;
face->v3= v3;
face->v4= v4;
face->col= rn->col;
face->matindex= rn->par->matindex;
}
void anchorQuadface(RNode *rn, float *v1, float *v2, float *v3, float *v4, int flag)
{
switch(flag) {
case 1:
makeface(rn->v1, v1, rn->v4, 0, rn);
makeface(v1, rn->v3, rn->v4, 0, rn);
makeface(v1, rn->v2, rn->v3, 0, rn);
break;
case 2:
makeface(rn->v2, v2, rn->v1, 0, rn);
makeface(v2, rn->v4, rn->v1, 0, rn);
makeface(v2, rn->v3, rn->v4, 0, rn);
break;
case 4:
makeface(rn->v3, v3, rn->v2, 0, rn);
makeface(v3, rn->v1, rn->v2, 0, rn);
makeface(v3, rn->v4, rn->v1, 0, rn);
break;
case 8:
makeface(rn->v4, v4, rn->v3, 0, rn);
makeface(v4, rn->v2, rn->v3, 0, rn);
makeface(v4, rn->v1, rn->v2, 0, rn);
break;
case 3:
makeface(rn->v1, v1, rn->v4, 0, rn);
makeface(v1, v2, rn->v4, 0, rn);
makeface(v1, rn->v2, v2, 0, rn);
makeface(v2, rn->v3, rn->v4, 0, rn);
break;
case 6:
makeface(rn->v2, v2, rn->v1, 0, rn);
makeface(v2, v3, rn->v1, 0, rn);
makeface(v2, rn->v3, v3, 0, rn);
makeface(v3, rn->v4, rn->v1, 0, rn);
break;
case 12:
makeface(rn->v3, v3, rn->v2, 0, rn);
makeface(v3, v4, rn->v2, 0, rn);
makeface(v3, rn->v4, v4, 0, rn);
makeface(v4, rn->v1, rn->v2, 0, rn);
break;
case 9:
makeface(rn->v4, v4, rn->v3, 0, rn);
makeface(v4, v1, rn->v3, 0, rn);
makeface(v4, rn->v1, v1, 0, rn);
makeface(v1, rn->v2, rn->v3, 0, rn);
break;
case 5:
makeface(rn->v1, v1, v3, rn->v4, rn);
makeface(v1, rn->v2, rn->v3, v3, rn);
break;
case 10:
makeface(rn->v2, v2, v4, rn->v1, rn);
makeface(v2, rn->v3, rn->v4, v4, rn);
break;
case 7:
makeface(rn->v1, v1, v3, rn->v4, rn);
makeface(v1, v2, v3, 0, rn);
makeface(v1, rn->v2, v2, 0, rn);
makeface(v2, rn->v3, v3, 0, rn);
break;
case 14:
makeface(rn->v2, v2, v4, rn->v1, rn);
makeface(v2, v3, v4, 0, rn);
makeface(v2, rn->v3, v3, 0, rn);
makeface(v3, rn->v4, v4, 0, rn);
break;
case 13:
makeface(rn->v3, v3, v1, rn->v2, rn);
makeface(v3, v4, v1, 0, rn);
makeface(v3, rn->v4, v4, 0, rn);
makeface(v4, rn->v1, v1, 0, rn);
break;
case 11:
makeface(rn->v4, v4, v2, rn->v3, rn);
makeface(v4, v1, v2, 0, rn);
makeface(v4, rn->v1, v1, 0, rn);
makeface(v1, rn->v2, v2, 0, rn);
break;
case 15:
makeface(v1, v2, v3, v4, rn);
makeface(v1, rn->v2, v2, 0, rn);
makeface(v2, rn->v3, v3, 0, rn);
makeface(v3, rn->v4, v4, 0, rn);
makeface(v4, rn->v1, v1, 0, rn);
break;
}
}
void anchorTriface(RNode *rn, float *v1, float *v2, float *v3, int flag)
{
switch(flag) {
case 1:
makeface(rn->v1, v1, rn->v3, 0, rn);
makeface(v1, rn->v2, rn->v3, 0, rn);
break;
case 2:
makeface(rn->v2, v2, rn->v1, 0, rn);
makeface(v2, rn->v3, rn->v1, 0, rn);
break;
case 4:
makeface(rn->v3, v3, rn->v2, 0, rn);
makeface(v3, rn->v1, rn->v2, 0, rn);
break;
case 3:
makeface(rn->v1, v2, rn->v3, 0, rn);
makeface(rn->v1, v1, v2, 0, rn);
makeface(v1, rn->v2, v2, 0, rn);
break;
case 6:
makeface(rn->v2, v3, rn->v1, 0, rn);
makeface(rn->v2, v2, v3, 0, rn);
makeface(v2, rn->v3, v3, 0, rn);
break;
case 5:
makeface(rn->v3, v1, rn->v2, 0, rn);
makeface(rn->v3, v3, v1, 0, rn);
makeface(v3, rn->v1, v1, 0, rn);
break;
case 7:
makeface(v1, v2, v3, 0, rn);
makeface(rn->v1, v1, v3, 0, rn);
makeface(rn->v2, v2, v1, 0, rn);
makeface(rn->v3, v3, v2, 0, rn);
break;
}
}
float *findmiddlevertex(RNode *node, RNode *nb, float *v1, float *v2)
{
int test= 0;
if(nb==0) return 0;
if(nb->ed1==node) {
if(nb->v1==v1 || nb->v1==v2) test++;
if(nb->v2==v1 || nb->v2==v2) test+=2;
if(test==1) return nb->v2;
else if(test==2) return nb->v1;
}
else if(nb->ed2==node) {
if(nb->v2==v1 || nb->v2==v2) test++;
if(nb->v3==v1 || nb->v3==v2) test+=2;
if(test==1) return nb->v3;
else if(test==2) return nb->v2;
}
else if(nb->ed3==node) {
if(nb->type==4) {
if(nb->v3==v1 || nb->v3==v2) test++;
if(nb->v4==v1 || nb->v4==v2) test+=2;
if(test==1) return nb->v4;
else if(test==2) return nb->v3;
}
else {
if(nb->v3==v1 || nb->v3==v2) test++;
if(nb->v1==v1 || nb->v1==v2) test+=2;
if(test==1) return nb->v1;
else if(test==2) return nb->v3;
}
}
else if(nb->ed4==node) {
if(nb->v4==v1 || nb->v4==v2) test++;
if(nb->v1==v1 || nb->v1==v2) test+=2;
if(test==1) return nb->v1;
else if(test==2) return nb->v4;
}
return 0;
}
void make_face_tab() /* takes care of anchoring */
{
RNode *rn, **el;
Face *face = NULL;
float *v1, *v2, *v3, *v4;
int a, flag, w1, w2, w3;
char *charcol;
if(RG.totelem==0) return;
init_face_tab();
RG.igamma= 1.0/RG.gamma;
RG.radfactor= RG.radfac*pow(64*64, RG.igamma);
/* convert face colors */
el= RG.elem;
for(a=RG.totelem; a>0; a--, el++) {
rn= *el;
charcol= (char *)&( rn->col );
charcol[3]= calculatecolor(rn->totrad[0]);
charcol[2]= calculatecolor(rn->totrad[1]);
charcol[1]= calculatecolor(rn->totrad[2]);
}
/* check nodes and make faces */
el= RG.elem;
for(a=RG.totelem; a>0; a--, el++) {
rn= *el;
rn->v1[3]= 0.0;
rn->v2[3]= 0.0;
rn->v3[3]= 0.0;
if(rn->v4) rn->v4[3]= 0.0;
/* test edges for subdivide */
flag= 0;
v1= v2= v3= v4= 0;
if(rn->ed1) {
v1= findmiddlevertex(rn, rn->ed1->down1, rn->v1, rn->v2);
if(v1) flag |= 1;
}
if(rn->ed2) {
v2= findmiddlevertex(rn, rn->ed2->down1, rn->v2, rn->v3);
if(v2) flag |= 2;
}
if(rn->ed3) {
if(rn->type==4)
v3= findmiddlevertex(rn, rn->ed3->down1, rn->v3, rn->v4);
else
v3= findmiddlevertex(rn, rn->ed3->down1, rn->v3, rn->v1);
if(v3) flag |= 4;
}
if(rn->ed4) {
v4= findmiddlevertex(rn, rn->ed4->down1, rn->v4, rn->v1);
if(v4) flag |= 8;
}
/* using flag and vertexpointers now Faces can be made */
if(flag==0) {
makeface(rn->v1, rn->v2, rn->v3, rn->v4, rn);
}
else if(rn->type==4) anchorQuadface(rn, v1, v2, v3, v4, flag);
else anchorTriface(rn, v1, v2, v3, flag);
}
/* add */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
if(face->v4) {
addaccuweight( (char *)&(face->col), (char *)(face->v1+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v2+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v3+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v4+3), 16 );
}
else {
triaweight(face, &w1, &w2, &w3);
addaccuweight( (char *)&(face->col), (char *)(face->v1+3), w1 );
addaccuweight( (char *)&(face->col), (char *)(face->v2+3), w2 );
addaccuweight( (char *)&(face->col), (char *)(face->v3+3), w3 );
}
}
}
void filterFaces()
{
/* put vertex colors in faces, and put them back */
Face *face = NULL;
int a, w1, w2, w3;
if(RG.totface==0) return;
/* clear */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
face->col= 0;
}
/* add: vertices with faces */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
if(face->v4) {
addaccuweight( (char *)(face->v1+3), (char *)&(face->col), 16 );
addaccuweight( (char *)(face->v2+3), (char *)&(face->col), 16 );
addaccuweight( (char *)(face->v3+3), (char *)&(face->col), 16 );
addaccuweight( (char *)(face->v4+3), (char *)&(face->col), 16 );
}
else {
triaweight(face, &w1, &w2, &w3);
addaccuweight( (char *)(face->v1+3), (char *)&(face->col), w1 );
addaccuweight( (char *)(face->v2+3), (char *)&(face->col), w2 );
addaccuweight( (char *)(face->v3+3), (char *)&(face->col), w3 );
}
}
/* clear */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
face->v1[3]= 0.0;
face->v2[3]= 0.0;
face->v3[3]= 0.0;
if(face->v4) face->v4[3]= 0.0;
}
/* add: faces with vertices */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
if(face->v4) {
addaccuweight( (char *)&(face->col), (char *)(face->v1+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v2+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v3+3), 16 );
addaccuweight( (char *)&(face->col), (char *)(face->v4+3), 16 );
}
else {
triaweight(face, &w1, &w2, &w3);
addaccuweight( (char *)&(face->col), (char *)(face->v1+3), w1 );
addaccuweight( (char *)&(face->col), (char *)(face->v2+3), w2 );
addaccuweight( (char *)&(face->col), (char *)(face->v3+3), w3 );
}
}
}
void calcfiltrad(RNode *rn, float *cd)
{
float area;
cd[0]= 2.0*rn->totrad[0];
cd[1]= 2.0*rn->totrad[1];
cd[2]= 2.0*rn->totrad[2];
area= 2.0;
if(rn->ed1) {
cd[0]+= rn->ed1->totrad[0];
cd[1]+= rn->ed1->totrad[1];
cd[2]+= rn->ed1->totrad[2];
area+= 1.0;
}
if(rn->ed2) {
cd[0]+= rn->ed2->totrad[0];
cd[1]+= rn->ed2->totrad[1];
cd[2]+= rn->ed2->totrad[2];
area+= 1.0;
}
if(rn->ed3) {
cd[0]+= rn->ed3->totrad[0];
cd[1]+= rn->ed3->totrad[1];
cd[2]+= rn->ed3->totrad[2];
area+= 1.0;
}
if(rn->ed4) {
cd[0]+= rn->ed4->totrad[0];
cd[1]+= rn->ed4->totrad[1];
cd[2]+= rn->ed4->totrad[2];
area+= 1.0;
}
cd[0]/= area;
cd[1]/= area;
cd[2]/= area;
}
void filterNodes()
{
/* colors from nodes in tempblock and back */
RNode *rn, **el;
float *coldata, *cd;
int a;
if(RG.totelem==0) return;
/* the up-nodes need a color */
el= RG.elem;
for(a=0; a<RG.totelem; a++, el++) {
rn= *el;
if(rn->up) {
rn->up->totrad[0]= 0.0;
rn->up->totrad[1]= 0.0;
rn->up->totrad[2]= 0.0;
if(rn->up->up) {
rn->up->up->totrad[0]= 0.0;
rn->up->up->totrad[1]= 0.0;
rn->up->up->totrad[2]= 0.0;
}
}
}
el= RG.elem;
for(a=0; a<RG.totelem; a++, el++) {
rn= *el;
if(rn->up) {
rn->up->totrad[0]+= 0.5*rn->totrad[0];
rn->up->totrad[1]+= 0.5*rn->totrad[1];
rn->up->totrad[2]+= 0.5*rn->totrad[2];
if(rn->up->up) {
rn->up->up->totrad[0]+= 0.25*rn->totrad[0];
rn->up->up->totrad[1]+= 0.25*rn->totrad[1];
rn->up->up->totrad[2]+= 0.25*rn->totrad[2];
}
}
}
/* add using area */
cd= coldata= MEM_mallocN(3*4*RG.totelem, "filterNodes");
el= RG.elem;
for(a=0; a<RG.totelem; a++, el++) {
calcfiltrad(*el, cd);
cd+= 3;
}
cd= coldata;
el= RG.elem;
for(a=0; a<RG.totelem; a++, el++) {
rn= *el;
VECCOPY(rn->totrad, cd);
cd+= 3;
}
MEM_freeN(coldata);
}
void removeEqualNodes(short limit)
{
/* nodes with equal colors: remove */
RNode **el, *rn, *rn1;
float thresh, f1, f2;
int a, foundone=1, ok;
int c1, c2;
if(limit==0) return;
thresh= 1.0/(256.0*RG.radfactor);
thresh= 3.0*pow(thresh, RG.gamma);
waitcursor(1);
while(foundone) {
foundone= 0;
el= RG.elem;
for(a=RG.totelem; a>1; a--, el++) {
rn= *el;
rn1= *(el+1);
if(rn!=rn->par->first && rn1!=rn1->par->first) {
if(rn->up && rn->up==rn1->up) {
f1= rn->totrad[0]+ rn->totrad[1]+ rn->totrad[2];
f2= rn1->totrad[0]+ rn1->totrad[1]+ rn1->totrad[2];
ok= 0;
if(f1<thresh && f2<thresh) ok= 1;
else {
c1= calculatecolor(rn->totrad[0]);
c2= calculatecolor(rn1->totrad[0]);
if( abs(c1-c2)<=limit ) {
c1= calculatecolor(rn->totrad[1]);
c2= calculatecolor(rn1->totrad[1]);
if( abs(c1-c2)<=limit ) {
c1= calculatecolor(rn->totrad[2]);
c2= calculatecolor(rn1->totrad[2]);
if( abs(c1-c2)<=limit ) {
ok= 1;
}
}
}
}
if(ok) {
rn->up->totrad[0]= 0.5*(rn->totrad[0]+rn1->totrad[0]);
rn->up->totrad[1]= 0.5*(rn->totrad[1]+rn1->totrad[1]);
rn->up->totrad[2]= 0.5*(rn->totrad[2]+rn1->totrad[2]);
rn1= rn->up;
deleteNodes(rn1);
if(rn1->down1) ;
else {
foundone++;
a--; el++;
}
}
}
}
}
if(foundone) {
makeGlobalElemArray();
}
}
waitcursor(0);
}
#define BLSIZE 32000
void rad_addmesh(void)
{
Face *face = NULL;
Object *ob;
Mesh *me;
MVert *mvert;
MFace *mface;
Material *ma=0;
unsigned int *md, *coldata, *cd;
float **fpp, **poindata;
float cent[3], min[3], max[3];
int a, vcount, vlnr, startf, endf;
if(RG.totface==0) return;
/* make sure there's alpha in the color, to distinguish */
for(a=0; a<RG.totface; a++) {
RAD_NEXTFACE(a);
*((unsigned int *)face->v1+3) |= 0x1000000;
*((unsigned int *)face->v2+3) |= 0x1000000;
*((unsigned int *)face->v3+3) |= 0x1000000;
if(face->v4) {
*((unsigned int *)face->v4+3) |= 0x1000000;
}
}
/* we write in blocks of BLSIZE vertices max */
coldata= MEM_mallocN(4*BLSIZE, "writefaces");
poindata= MEM_mallocN(sizeof(void *)*BLSIZE, "writefaces1");
vlnr= 0;
endf= 0;
while(endf<RG.totface) {
cd= coldata;
fpp= poindata;
startf= endf;
vcount= 0;
face= RG.facebase[(startf-1)>>10]+((startf-1) & 1023);
for(vlnr=startf; vlnr<RG.totface; vlnr++) {
RAD_NEXTFACE(vlnr);
if( *((unsigned int *)face->v1+3) & 0x1000000 ) { /* is a color */
*cd= *((unsigned int *)face->v1+3);
*((unsigned int *)face->v1+3) = vcount;
*fpp= face->v1;
fpp++; vcount++; cd++;
}
if( *((unsigned int *)face->v2+3) & 0x1000000 ) {
*cd= *((unsigned int *)face->v2+3);
*((unsigned int *)face->v2+3) = vcount;
*fpp= face->v2;
fpp++; vcount++; cd++;
}
if( *((unsigned int *)face->v3+3) & 0x1000000 ) {
*cd= *((unsigned int *)face->v3+3);
*((unsigned int *)face->v3+3) = vcount;
*fpp= face->v3;
fpp++; vcount++; cd++;
}
if(face->v4 && ( *((unsigned int *)face->v4+3) & 0x1000000 ) ) {
*cd= *((unsigned int *)face->v4+3);
*((unsigned int *)face->v4+3) = vcount;
*fpp= face->v4;
fpp++; vcount++; cd++;
}
if(vcount>=BLSIZE-4) {
vlnr++;
break;
}
}
/* we now make the Mesh */
endf= vlnr;
ob= add_object(OB_MESH);
me= ob->data;
me->totvert= vcount;
me->totface= endf-startf;
me->flag= 0;
me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "mverts");
me->mcol= MEM_callocN(4*me->totface*sizeof(MCol), "mverts");
me->mface= MEM_callocN(me->totface*sizeof(MFace), "mface");
/* materials, and set VCOL flag */
for(a=0; a<RG.totmat; a++) {
assign_material(ob, RG.matar[a], a+1);
ma= RG.matar[a];
if(ma) ma->mode |= MA_VERTEXCOL;
}
/* verts */
mvert= me->mvert;
fpp= poindata;
for(a=0; a<me->totvert; a++, mvert++, fpp++) {
VECCOPY(mvert->co, *fpp);
}
/* faces and mcol */
mface= me->mface;
md= (unsigned int *)me->mcol;
face= RG.facebase[(startf-1)>>10]+((startf-1) & 1023);
for(a=startf; a<endf; a++, md+=4, mface++) {
RAD_NEXTFACE(a);
mface->v1= *((unsigned int *)face->v1+3);
mface->v2= *((unsigned int *)face->v2+3);
mface->v3= *((unsigned int *)face->v3+3);
if(face->v4) mface->v4= *((unsigned int *)face->v4+3);
mface->edcode= 3;
test_index_mface(mface, face->v4 ? 4 : 3);
mface->mat_nr= face->matindex;
md[0]= coldata[mface->v1];
md[1]= coldata[mface->v2];
md[2]= coldata[mface->v3];
md[3]= coldata[mface->v4];
}
/* boundbox and centrenew */
INIT_MINMAX(min, max);
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
cent[0]= (min[0]+max[0])/2.0;
cent[1]= (min[1]+max[1])/2.0;
cent[2]= (min[2]+max[2])/2.0;
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
VECCOPY(ob->loc, cent);
tex_space_mesh(me);
/* restore colors */
face= RG.facebase[(startf-1)>>10]+((startf-1) & 1023);
for(a=startf; a<endf; a++) {
RAD_NEXTFACE(a);
cd= ((unsigned int *)face->v1+3);
if( *cd < 0x1000000 ) *cd= coldata[*cd];
cd= ((unsigned int *)face->v2+3);
if( *cd < 0x1000000 ) *cd= coldata[*cd];
cd= ((unsigned int *)face->v3+3);
if( *cd < 0x1000000 ) *cd= coldata[*cd];
if(face->v4) {
cd= ((unsigned int *)face->v4+3);
if( *cd < 0x1000000 ) *cd= coldata[*cd];
}
}
}
MEM_freeN(coldata);
MEM_freeN(poindata);
}
void rad_replacemesh(void)
{
RPatch *rp;
deselectall();
rp= RG.patchbase.first;
while(rp) {
if( exist_object(rp->from)) rp->from->flag |= SELECT;
rp= rp->next;
}
copy_objectflags();
delete_obj(1);
rad_addmesh();
}