This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/gameengine/PyDoc
Campbell Barton 2faf20c4b3 BGE Action Actuator setChannel() function was broken in a number of ways.
* extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes.
* game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory.
* setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful.
* Added getChannel() - returns pose loc/size/quat
* Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat)
2009-06-16 18:25:48 +00:00
..
2009-04-24 20:27:04 +00:00
2009-06-16 07:16:51 +00:00
2009-04-19 22:02:48 +00:00