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blender-archive/source/blender/blenkernel/intern/editmesh_cache.cc
Hans Goudey 0ba061c3bc Edit Mesh: Parallelize bounds calculation with deform modifiers
When displaying a deform modifier in edit mode, a cached
array of positions is used. Parallelizing bounds calculation when
that array exists can improve the framerate when editing slightly
(a few percent). I observed an improvement of the min/max itself
of about 10x (4-5ms to 0.4ms).
2022-04-13 18:49:11 -05:00

146 lines
3.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Manage edit mesh cache: #EditMeshData
*/
#include "MEM_guardedalloc.h"
#include "BLI_bounds.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "DNA_mesh_types.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Ensure Data (derived from coords)
* \{ */
void BKE_editmesh_cache_ensure_poly_normals(BMEditMesh *em, EditMeshData *emd)
{
if (!(emd->vertexCos && (emd->polyNos == nullptr))) {
return;
}
BMesh *bm = em->bm;
BMFace *efa;
BMIter fiter;
int i;
BM_mesh_elem_index_ensure(bm, BM_VERT);
float(*polyNos)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*polyNos) * bm->totface, __func__));
const float(*vertexCos)[3] = emd->vertexCos;
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_elem_index_set(efa, i); /* set_inline */
BM_face_calc_normal_vcos(bm, efa, polyNos[i], vertexCos);
}
bm->elem_index_dirty &= ~BM_FACE;
emd->polyNos = (const float(*)[3])polyNos;
}
void BKE_editmesh_cache_ensure_vert_normals(BMEditMesh *em, EditMeshData *emd)
{
if (!(emd->vertexCos && (emd->vertexNos == nullptr))) {
return;
}
BMesh *bm = em->bm;
const float(*vertexCos)[3], (*polyNos)[3];
float(*vertexNos)[3];
/* Calculate vertex normals from poly normals. */
BKE_editmesh_cache_ensure_poly_normals(em, emd);
BM_mesh_elem_index_ensure(bm, BM_FACE);
polyNos = emd->polyNos;
vertexCos = emd->vertexCos;
vertexNos = static_cast<float(*)[3]>(MEM_callocN(sizeof(*vertexNos) * bm->totvert, __func__));
BM_verts_calc_normal_vcos(bm, polyNos, vertexCos, vertexNos);
emd->vertexNos = (const float(*)[3])vertexNos;
}
void BKE_editmesh_cache_ensure_poly_centers(BMEditMesh *em, EditMeshData *emd)
{
if (emd->polyCos != nullptr) {
return;
}
BMesh *bm = em->bm;
BMFace *efa;
BMIter fiter;
int i;
float(*polyCos)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*polyCos) * bm->totface, __func__));
if (emd->vertexCos) {
const float(*vertexCos)[3];
vertexCos = emd->vertexCos;
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_face_calc_center_median_vcos(bm, efa, polyCos[i], vertexCos);
}
}
else {
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_face_calc_center_median(efa, polyCos[i]);
}
}
emd->polyCos = (const float(*)[3])polyCos;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Calculate Min/Max
* \{ */
bool BKE_editmesh_cache_calc_minmax(struct BMEditMesh *em,
struct EditMeshData *emd,
float min[3],
float max[3])
{
using namespace blender;
BMesh *bm = em->bm;
if (bm->totvert) {
if (emd->vertexCos) {
Span<float3> vert_coords(reinterpret_cast<const float3 *>(emd->vertexCos), bm->totvert);
std::optional<bounds::MinMaxResult<float3>> bounds = bounds::min_max(vert_coords);
BLI_assert(bounds.has_value());
copy_v3_v3(min, math::min(bounds->min, float3(min)));
copy_v3_v3(max, math::max(bounds->max, float3(max)));
}
else {
BMVert *eve;
BMIter iter;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
minmax_v3v3_v3(min, max, eve->co);
}
}
return true;
}
zero_v3(min);
zero_v3(max);
return false;
}
/** \} */