Things like `BLI_uniquename` had nothing, but really nothing to do in BLI_path_util files! Also, got rid of length limitation in `BLI_uniquename_cb`, we can use alloca here to avoid overhead of malloc while keeping free size (within reasonable limits of course).
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2017 by the Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BLI_STRING_UTILS_H__
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#define __BLI_STRING_UTILS_H__
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/** \file BLI_string_utils.h
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* \ingroup bli
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*/
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#include <stdarg.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_compiler_attrs.h"
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struct ListBase;
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typedef bool (*UniquenameCheckCallback)(void *arg, const char *name);
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int BLI_split_name_num(char *left, int *nr, const char *name, const char delim);
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bool BLI_uniquename_cb(
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UniquenameCheckCallback unique_check, void *arg, const char *defname, char delim, char *name, size_t name_len);
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bool BLI_uniquename(
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struct ListBase *list, void *vlink, const char *defname, char delim, int name_offs, size_t len);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BLI_STRING_UTILS_H__ */
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