There is no need to have another font embedded in the Blender executable, we can assume the bundled font exists. In the future we may provide a fallback if the font specified by the user in the preferences is missing a character, but that can use our bundled international font. Differential Revision: https://developer.blender.org/D6854
60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2011 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup blf
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*
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* API for loading default font files.
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*/
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#include <stdio.h>
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#include "BLF_api.h"
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#include "BLI_path_util.h"
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#include "BKE_appdir.h"
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static int blf_load_font_default(const char *filename, const bool unique)
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{
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const char *dir = BKE_appdir_folder_id(BLENDER_DATAFILES, "fonts");
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if (dir == NULL) {
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fprintf(stderr,
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"%s: 'fonts' data path not found for '%s', will not be able to display text\n",
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__func__,
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filename);
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return -1;
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}
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char filepath[FILE_MAX];
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BLI_join_dirfile(filepath, sizeof(filepath), dir, filename);
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return (unique) ? BLF_load_unique(filepath) : BLF_load(filepath);
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}
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int BLF_load_default(const bool unique)
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{
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return blf_load_font_default("droidsans.ttf", unique);
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}
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int BLF_load_mono_default(const bool unique)
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{
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return blf_load_font_default("bmonofont-i18n.ttf", unique);
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}
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