This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenfont/intern/blf_font_default.c
Brecht Van Lommel 68e341e9d5 UI: remove non-unicode font and simplify default font loading code
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.

Differential Revision: https://developer.blender.org/D6854
2020-03-25 16:39:58 +01:00

60 lines
1.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup blf
*
* API for loading default font files.
*/
#include <stdio.h>
#include "BLF_api.h"
#include "BLI_path_util.h"
#include "BKE_appdir.h"
static int blf_load_font_default(const char *filename, const bool unique)
{
const char *dir = BKE_appdir_folder_id(BLENDER_DATAFILES, "fonts");
if (dir == NULL) {
fprintf(stderr,
"%s: 'fonts' data path not found for '%s', will not be able to display text\n",
__func__,
filename);
return -1;
}
char filepath[FILE_MAX];
BLI_join_dirfile(filepath, sizeof(filepath), dir, filename);
return (unique) ? BLF_load_unique(filepath) : BLF_load(filepath);
}
int BLF_load_default(const bool unique)
{
return blf_load_font_default("droidsans.ttf", unique);
}
int BLF_load_mono_default(const bool unique)
{
return blf_load_font_default("bmonofont-i18n.ttf", unique);
}