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blender-archive/source/blender/draw/engines/overlay/overlay_armature.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DRW_render.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph_query.h"
#include "ED_armature.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "draw_common.h"
#include "draw_manager_text.h"
#include "overlay_private.h"
#define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var))
#define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag))
#define PT_DEFAULT_RAD 0.05f /* radius of the point batch. */
typedef struct ArmatureDrawContext {
/* Current armature object */
Object *ob;
/* bArmature *arm; */ /* TODO */
union {
struct {
DRWCallBuffer *outline;
DRWCallBuffer *solid;
DRWCallBuffer *wire;
};
struct {
DRWCallBuffer *envelope_outline;
DRWCallBuffer *envelope_solid;
DRWCallBuffer *envelope_distance;
};
struct {
DRWCallBuffer *stick;
};
};
DRWCallBuffer *dof_lines;
DRWCallBuffer *dof_sphere;
DRWCallBuffer *point_solid;
DRWCallBuffer *point_outline;
DRWShadingGroup *custom_solid;
DRWShadingGroup *custom_outline;
DRWShadingGroup *custom_wire;
GHash *custom_shapes_ghash;
OVERLAY_ExtraCallBuffers *extras;
/* not a theme, this is an override */
const float *const_color;
float const_wire;
bool do_relations;
bool transparent;
bool show_relations;
const ThemeWireColor *bcolor; /* pchan color */
} ArmatureDrawContext;
/**
* Return true if armature should be handled by the pose mode engine.
*/
bool OVERLAY_armature_is_pose_mode(Object *ob, const DRWContextState *draw_ctx)
{
Object *active_ob = draw_ctx->obact;
/* Pose armature is handled by pose mode engine. */
if (((ob == active_ob) || (ob->mode & OB_MODE_POSE)) &&
((draw_ctx->object_mode & OB_MODE_POSE) != 0)) {
return true;
}
/* Armature parent is also handled by pose mode engine. */
if ((active_ob != NULL) && (draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT)) {
if (ob == draw_ctx->object_pose) {
return true;
}
}
return false;
}
void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_select_mode = DRW_state_is_select();
pd->armature.transparent = (draw_ctx->v3d->shading.type == OB_WIRE) ||
XRAY_FLAG_ENABLED(draw_ctx->v3d);
pd->armature.show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0) &&
!is_select_mode;
pd->armature.do_pose_xray = (pd->overlay.flag & V3D_OVERLAY_BONE_SELECT) != 0;
pd->armature.do_pose_fade_geom = pd->armature.do_pose_xray &&
((draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) == 0) &&
draw_ctx->object_pose != NULL;
DRWState state;
if (pd->armature.do_pose_fade_geom) {
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->armature_bone_select_ps, state | pd->clipping_state);
float alpha = pd->overlay.xray_alpha_bone;
struct GPUShader *sh = OVERLAY_shader_uniform_color();
DRWShadingGroup *grp;
pd->armature_bone_select_act_grp = grp = DRW_shgroup_create(sh, psl->armature_bone_select_ps);
DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){0.0f, 0.0f, 0.0f, alpha});
pd->armature_bone_select_grp = grp = DRW_shgroup_create(sh, psl->armature_bone_select_ps);
DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){0.0f, 0.0f, 0.0f, pow(alpha, 4)});
}
for (int i = 0; i < 2; i++) {
struct GPUShader *sh;
struct GPUVertFormat *format;
DRWShadingGroup *grp = NULL;
OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
OVERLAY_ArmatureCallBuffers *cb = &pd->armature_call_buffers[i];
cb->custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
cb->custom_shapes_transp_ghash = BLI_ghash_ptr_new(__func__);
DRWPass **p_armature_ps = &psl->armature_ps[i];
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH;
DRW_PASS_CREATE(*p_armature_ps, state | pd->clipping_state | infront_state);
DRWPass *armature_ps = *p_armature_ps;
DRWPass **p_armature_trans_ps = &psl->armature_transp_ps[i];
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ADD;
DRW_PASS_CREATE(*p_armature_trans_ps, state | pd->clipping_state);
DRWPass *armature_transp_ps = *p_armature_trans_ps;
#define BUF_INSTANCE DRW_shgroup_call_buffer_instance
#define BUF_LINE(grp, format) DRW_shgroup_call_buffer(grp, format, GPU_PRIM_LINES)
#define BUF_POINT(grp, format) DRW_shgroup_call_buffer(grp, format, GPU_PRIM_POINTS)
{
format = formats->instance_bone;
sh = OVERLAY_shader_armature_sphere(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->point_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
DRW_shgroup_uniform_float_copy(grp, "alpha", 0.4f);
cb->point_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
sh = OVERLAY_shader_armature_shape(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->custom_solid = grp;
cb->box_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
cb->octa_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
DRW_shgroup_uniform_float_copy(grp, "alpha", 0.6f);
cb->custom_transp = grp;
cb->box_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
cb->octa_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
sh = OVERLAY_shader_armature_sphere(true);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
sh = OVERLAY_shader_armature_shape(true);
cb->custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
cb->octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
sh = OVERLAY_shader_armature_shape_wire();
cb->custom_wire = grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
format = formats->instance_extra;
sh = OVERLAY_shader_armature_degrees_of_freedom_wire();
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
sh = OVERLAY_shader_armature_degrees_of_freedom_solid();
grp = DRW_shgroup_create(sh, armature_transp_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
}
{
format = formats->instance_bone_stick;
sh = OVERLAY_shader_armature_stick();
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->stick = BUF_INSTANCE(grp, format, DRW_cache_bone_stick_get());
}
{
format = formats->instance_bone_envelope;
sh = OVERLAY_shader_armature_envelope(false);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_BACK);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", false);
DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
cb->envelope_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA | DRW_STATE_CULL_BACK);
DRW_shgroup_uniform_float_copy(grp, "alpha", 0.6f);
cb->envelope_transp = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
format = formats->instance_bone_envelope_outline;
sh = OVERLAY_shader_armature_envelope(true);
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->envelope_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_outline_get());
format = formats->instance_bone_envelope_distance;
sh = OVERLAY_shader_armature_envelope(false);
grp = DRW_shgroup_create(sh, armature_transp_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isDistance", true);
DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
cb->envelope_distance = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
}
{
format = formats->pos_color;
sh = OVERLAY_shader_armature_wire();
grp = DRW_shgroup_create(sh, armature_ps);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->wire = BUF_LINE(grp, format);
}
}
}
/* -------------------------------------------------------------------- */
/** \name Shader Groups (DRW_shgroup)
* \{ */
static void bone_instance_data_set_angle_minmax(BoneInstanceData *data,
const float aminx,
const float aminz,
const float amaxx,
const float amaxz)
{
data->amin_a = aminx;
data->amin_b = aminz;
data->amax_a = amaxx;
data->amax_b = amaxz;
}
/* Encode 2 units float with byte precision into a float. */
static float encode_2f_to_float(float a, float b)
{
CLAMP(a, 0.0f, 1.0f);
CLAMP(b, 0.0f, 2.0f); /* Can go up to 2. Needed for wire size. */
return (float)((int)(a * 255) | ((int)(b * 255) << 8));
}
void OVERLAY_bone_instance_data_set_color_hint(BoneInstanceData *data, const float hint_color[4])
{
/* Encoded color into 2 floats to be able to use the obmat to color the custom bones. */
data->color_hint_a = encode_2f_to_float(hint_color[0], hint_color[1]);
data->color_hint_b = encode_2f_to_float(hint_color[2], hint_color[3]);
}
void OVERLAY_bone_instance_data_set_color(BoneInstanceData *data, const float bone_color[4])
{
/* Encoded color into 2 floats to be able to use the obmat to color the custom bones. */
data->color_a = encode_2f_to_float(bone_color[0], bone_color[1]);
data->color_b = encode_2f_to_float(bone_color[2], bone_color[3]);
}
/* Octahedral */
static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float bone_color[4],
const float hint_color[4],
const float outline_color[4])
{
BoneInstanceData inst_data;
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
DRW_buffer_add_entry_struct(ctx->solid, &inst_data);
}
if (outline_color[3] > 0.0f) {
OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
DRW_buffer_add_entry_struct(ctx->outline, &inst_data);
}
}
/* Box / B-Bone */
static void drw_shgroup_bone_box(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float bone_color[4],
const float hint_color[4],
const float outline_color[4])
{
BoneInstanceData inst_data;
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
DRW_buffer_add_entry_struct(ctx->solid, &inst_data);
}
if (outline_color[3] > 0.0f) {
OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
DRW_buffer_add_entry_struct(ctx->outline, &inst_data);
}
}
/* Wire */
static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float color[4])
{
float head[3], tail[3];
mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
mul_m4_v3(ctx->ob->obmat, tail);
DRW_buffer_add_entry(ctx->wire, head, color);
DRW_buffer_add_entry(ctx->wire, tail, color);
}
/* Stick */
static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float col_wire[4],
const float col_bone[4],
const float col_head[4],
const float col_tail[4])
{
float head[3], tail[3];
mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
mul_m4_v3(ctx->ob->obmat, tail);
DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail);
}
/* Envelope */
static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float *radius_head,
const float *radius_tail,
const float *distance)
{
if (ctx->envelope_distance) {
float head_sph[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sph[4] = {0.0f, 1.0f, 0.0f, 1.0f};
float xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
/* Still less operation than m4 multiplication. */
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
mul_m4_v4(ctx->ob->obmat, head_sph);
mul_m4_v4(ctx->ob->obmat, tail_sph);
mul_m4_v4(ctx->ob->obmat, xaxis);
sub_v3_v3(xaxis, head_sph);
float obscale = mat4_to_scale(ctx->ob->obmat);
head_sph[3] = *radius_head * obscale;
head_sph[3] += *distance * obscale;
tail_sph[3] = *radius_tail * obscale;
tail_sph[3] += *distance * obscale;
DRW_buffer_add_entry(ctx->envelope_distance, head_sph, tail_sph, xaxis);
}
}
static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float bone_col[4],
const float hint_col[4],
const float outline_col[4],
const float *radius_head,
const float *radius_tail)
{
float head_sph[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sph[4] = {0.0f, 1.0f, 0.0f, 1.0f};
float xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
/* Still less operation than m4 multiplication. */
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
mul_m4_v4(ctx->ob->obmat, head_sph);
mul_m4_v4(ctx->ob->obmat, tail_sph);
mul_m4_v4(ctx->ob->obmat, xaxis);
float obscale = mat4_to_scale(ctx->ob->obmat);
head_sph[3] = *radius_head * obscale;
tail_sph[3] = *radius_tail * obscale;
if (head_sph[3] < 0.0f || tail_sph[3] < 0.0f) {
BoneInstanceData inst_data;
if (head_sph[3] < 0.0f) {
/* Draw Tail only */
scale_m4_fl(inst_data.mat, tail_sph[3] / PT_DEFAULT_RAD);
copy_v3_v3(inst_data.mat[3], tail_sph);
}
else {
/* Draw Head only */
scale_m4_fl(inst_data.mat, head_sph[3] / PT_DEFAULT_RAD);
copy_v3_v3(inst_data.mat[3], head_sph);
}
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_col);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_col);
DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
}
if (outline_col[3] > 0.0f) {
OVERLAY_bone_instance_data_set_color(&inst_data, outline_col);
DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
}
}
else {
/* Draw Body */
float tmp_sph[4];
float len = len_v3v3(tail_sph, head_sph);
float fac_head = (len - head_sph[3]) / len;
float fac_tail = (len - tail_sph[3]) / len;
/* Small epsilon to avoid problem with float precision in shader. */
if (len > (tail_sph[3] + head_sph[3]) + 1e-8f) {
copy_v4_v4(tmp_sph, head_sph);
interp_v4_v4v4(head_sph, tail_sph, head_sph, fac_head);
interp_v4_v4v4(tail_sph, tmp_sph, tail_sph, fac_tail);
if (ctx->envelope_solid) {
DRW_buffer_add_entry(ctx->envelope_solid, head_sph, tail_sph, bone_col, hint_col, xaxis);
}
if (outline_col[3] > 0.0f) {
DRW_buffer_add_entry(ctx->envelope_outline, head_sph, tail_sph, outline_col, xaxis);
}
}
else {
/* Distance between endpoints is too small for a capsule. Draw a Sphere instead. */
float fac = max_ff(fac_head, 1.0f - fac_tail);
interp_v4_v4v4(tmp_sph, tail_sph, head_sph, clamp_f(fac, 0.0f, 1.0f));
BoneInstanceData inst_data;
scale_m4_fl(inst_data.mat, tmp_sph[3] / PT_DEFAULT_RAD);
copy_v3_v3(inst_data.mat[3], tmp_sph);
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_col);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_col);
DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
}
if (outline_col[3] > 0.0f) {
OVERLAY_bone_instance_data_set_color(&inst_data, outline_col);
DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
}
}
}
}
/* Custom (geometry) */
extern void drw_batch_cache_validate(Object *custom);
extern void drw_batch_cache_generate_requested_delayed(Object *custom);
BLI_INLINE DRWCallBuffer *custom_bone_instance_shgroup(ArmatureDrawContext *ctx,
DRWShadingGroup *grp,
struct GPUBatch *custom_geom)
{
DRWCallBuffer *buf = BLI_ghash_lookup(ctx->custom_shapes_ghash, custom_geom);
if (buf == NULL) {
OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
buf = DRW_shgroup_call_buffer_instance(grp, formats->instance_bone, custom_geom);
BLI_ghash_insert(ctx->custom_shapes_ghash, custom_geom, buf);
}
return buf;
}
static void drw_shgroup_bone_custom_solid(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float bone_color[4],
const float hint_color[4],
const float outline_color[4],
Object *custom)
{
/* TODO(fclem): arg... less than ideal but we never iter on this object
* to assure batch cache is valid. */
drw_batch_cache_validate(custom);
struct GPUBatch *surf = DRW_cache_object_surface_get(custom);
struct GPUBatch *edges = DRW_cache_object_edge_detection_get(custom, NULL);
struct GPUBatch *ledges = DRW_cache_object_loose_edges_get(custom);
BoneInstanceData inst_data;
DRWCallBuffer *buf;
if (surf || edges || ledges) {
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
}
if (surf && ctx->custom_solid) {
buf = custom_bone_instance_shgroup(ctx, ctx->custom_solid, surf);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
}
if (edges && ctx->custom_outline) {
buf = custom_bone_instance_shgroup(ctx, ctx->custom_outline, edges);
OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
}
if (ledges) {
buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
}
/* TODO(fclem): needs to be moved elsewhere. */
drw_batch_cache_generate_requested_delayed(custom);
}
static void drw_shgroup_bone_custom_wire(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float color[4],
Object *custom)
{
/* TODO(fclem): arg... less than ideal but we never iter on this object
* to assure batch cache is valid. */
drw_batch_cache_validate(custom);
struct GPUBatch *geom = DRW_cache_object_all_edges_get(custom);
if (geom) {
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom);
BoneInstanceData inst_data;
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, color);
OVERLAY_bone_instance_data_set_color(&inst_data, color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
}
/* TODO(fclem): needs to be moved elsewhere. */
drw_batch_cache_generate_requested_delayed(custom);
}
static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float color[4],
Object *custom)
{
const float final_color[4] = {color[0], color[1], color[2], 1.0f};
float mat[4][4];
mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
switch (custom->empty_drawtype) {
case OB_PLAINAXES:
case OB_SINGLE_ARROW:
case OB_CUBE:
case OB_CIRCLE:
case OB_EMPTY_SPHERE:
case OB_EMPTY_CONE:
case OB_ARROWS:
OVERLAY_empty_shape(
ctx->extras, mat, custom->empty_drawsize, custom->empty_drawtype, final_color);
break;
case OB_EMPTY_IMAGE:
break;
}
}
/* Head and tail sphere */
static void drw_shgroup_bone_point(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float bone_color[4],
const float hint_color[4],
const float outline_color[4])
{
BoneInstanceData inst_data;
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
}
if (outline_color[3] > 0.0f) {
OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
}
}
/* Axes */
static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx,
const float (*bone_mat)[4],
const float color[4])
{
float mat[4][4];
mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
/* Move to bone tail. */
add_v3_v3(mat[3], mat[1]);
OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color);
}
/* Relationship lines */
static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx,
const float start[3],
const float end[3],
const float color[4])
{
float s[3], e[3];
mul_v3_m4v3(s, ctx->ob->obmat, start);
mul_v3_m4v3(e, ctx->ob->obmat, end);
/* reverse order to have less stipple overlap */
OVERLAY_extra_line_dashed(ctx->extras, s, e, color);
}
static void drw_shgroup_bone_relationship_lines(ArmatureDrawContext *ctx,
const float start[3],
const float end[3])
{
drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorWire);
}
static void drw_shgroup_bone_ik_lines(ArmatureDrawContext *ctx,
const float start[3],
const float end[3])
{
drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLine);
}
static void drw_shgroup_bone_ik_no_target_lines(ArmatureDrawContext *ctx,
const float start[3],
const float end[3])
{
drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLineNoTarget);
}
static void drw_shgroup_bone_ik_spline_lines(ArmatureDrawContext *ctx,
const float start[3],
const float end[3])
{
drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.colorBoneIKLineSpline);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drawing Theme Helpers
*
* Note, this section is duplicate of code in 'drawarmature.c'.
*
* \{ */
/* values of colCode for set_pchan_color */
enum {
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
};
/* This function sets the color-set for coloring a certain bone */
static void set_pchan_colorset(ArmatureDrawContext *ctx, Object *ob, bPoseChannel *pchan)
{
bPose *pose = (ob) ? ob->pose : NULL;
bArmature *arm = (ob) ? ob->data : NULL;
bActionGroup *grp = NULL;
short color_index = 0;
/* sanity check */
if (ELEM(NULL, ob, arm, pose, pchan)) {
ctx->bcolor = NULL;
return;
}
/* only try to set custom color if enabled for armature */
if (arm->flag & ARM_COL_CUSTOM) {
/* currently, a bone can only use a custom color set if its group (if it has one),
* has been set to use one
*/
if (pchan->agrp_index) {
grp = (bActionGroup *)BLI_findlink(&pose->agroups, (pchan->agrp_index - 1));
if (grp) {
color_index = grp->customCol;
}
}
}
/* bcolor is a pointer to the color set to use. If NULL, then the default
* color set (based on the theme colors for 3d-view) is used.
*/
if (color_index > 0) {
bTheme *btheme = UI_GetTheme();
ctx->bcolor = &btheme->tarm[(color_index - 1)];
}
else if (color_index == -1) {
/* use the group's own custom color set (grp is always != NULL here) */
ctx->bcolor = &grp->cs;
}
else {
ctx->bcolor = NULL;
}
}
/* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */
static void cp_shade_color3ub(uchar cp[3], const int offset)
{
int r, g, b;
r = offset + (int)cp[0];
CLAMP(r, 0, 255);
g = offset + (int)cp[1];
CLAMP(g, 0, 255);
b = offset + (int)cp[2];
CLAMP(b, 0, 255);
cp[0] = r;
cp[1] = g;
cp[2] = b;
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
static bool set_pchan_color(const ArmatureDrawContext *ctx,
short colCode,
const int boneflag,
const short constflag,
float r_color[4])
{
float *fcolor = r_color;
const ThemeWireColor *bcolor = ctx->bcolor;
switch (colCode) {
case PCHAN_COLOR_NORMAL: {
if (bcolor) {
uchar cp[4] = {255};
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3_uchar(cp, bcolor->active);
if (!(boneflag & BONE_SELECTED)) {
cp_shade_color3ub(cp, -80);
}
}
else if (boneflag & BONE_SELECTED) {
copy_v3_v3_uchar(cp, bcolor->select);
}
else {
/* a bit darker than solid */
copy_v3_v3_uchar(cp, bcolor->solid);
cp_shade_color3ub(cp, -50);
}
rgb_uchar_to_float(fcolor, cp);
/* Meh, hardcoded srgb transform here. */
srgb_to_linearrgb_v4(fcolor, fcolor);
}
else {
if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseActive);
}
else if (boneflag & BONE_DRAW_ACTIVE) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseActiveUnsel);
}
else if (boneflag & BONE_SELECTED) {
copy_v4_v4(fcolor, G_draw.block.colorBonePose);
}
else {
copy_v4_v4(fcolor, G_draw.block.colorWire);
}
}
return true;
}
case PCHAN_COLOR_SOLID: {
if (bcolor) {
rgb_uchar_to_float(fcolor, (uchar *)bcolor->solid);
fcolor[3] = 1.0f;
/* Meh, hardcoded srgb transform here. */
srgb_to_linearrgb_v4(fcolor, fcolor);
}
else {
copy_v4_v4(fcolor, G_draw.block.colorBoneSolid);
}
return true;
}
case PCHAN_COLOR_CONSTS: {
if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
if (constflag & PCHAN_HAS_TARGET) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseTarget);
}
else if (constflag & PCHAN_HAS_IK) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseIK);
}
else if (constflag & PCHAN_HAS_SPLINEIK) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseSplineIK);
}
else if (constflag & PCHAN_HAS_CONST) {
copy_v4_v4(fcolor, G_draw.block.colorBonePoseConstraint);
}
else {
return false;
}
return true;
}
return false;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drawing Color Helpers
* \{ */
static void bone_locked_color_shade(float color[4])
{
float *locked_color = G_draw.block.colorBoneLocked;
interp_v3_v3v3(color, color, locked_color, locked_color[3]);
}
static const float *get_bone_solid_color(const ArmatureDrawContext *ctx,
const EditBone *UNUSED(eBone),
const bPoseChannel *pchan,
const bArmature *arm,
const int boneflag,
const short constflag)
{
if (ctx->const_color) {
return G_draw.block.colorBoneSolid;
}
if (arm->flag & ARM_POSEMODE) {
static float disp_color[4];
copy_v4_v4(disp_color, pchan->draw_data->solid_color);
set_pchan_color(ctx, PCHAN_COLOR_SOLID, boneflag, constflag, disp_color);
if (boneflag & BONE_DRAW_LOCKED_WEIGHT) {
bone_locked_color_shade(disp_color);
}
return disp_color;
}
return G_draw.block.colorBoneSolid;
}
static const float *get_bone_solid_with_consts_color(const ArmatureDrawContext *ctx,
const EditBone *eBone,
const bPoseChannel *pchan,
const bArmature *arm,
const int boneflag,
const short constflag)
{
if (ctx->const_color) {
return G_draw.block.colorBoneSolid;
}
const float *col = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
static float consts_color[4];
if ((arm->flag & ARM_POSEMODE) && !(boneflag & BONE_DRAW_LOCKED_WEIGHT) &&
set_pchan_color(ctx, PCHAN_COLOR_CONSTS, boneflag, constflag, consts_color)) {
interp_v3_v3v3(consts_color, col, consts_color, 0.5f);
}
else {
copy_v4_v4(consts_color, col);
}
return consts_color;
}
static float get_bone_wire_thickness(const ArmatureDrawContext *ctx, int boneflag)
{
if (ctx->const_color) {
return ctx->const_wire;
}
if (boneflag & (BONE_DRAW_ACTIVE | BONE_SELECTED)) {
return 2.0f;
}
return 1.0f;
}
static const float *get_bone_wire_color(const ArmatureDrawContext *ctx,
const EditBone *eBone,
const bPoseChannel *pchan,
const bArmature *arm,
const int boneflag,
const short constflag)
{
static float disp_color[4];
if (ctx->const_color) {
copy_v3_v3(disp_color, ctx->const_color);
}
else if (eBone) {
if (boneflag & BONE_SELECTED) {
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3(disp_color, G_draw.block.colorBoneActive);
}
else {
copy_v3_v3(disp_color, G_draw.block.colorBoneSelect);
}
}
else {
if (boneflag & BONE_DRAW_ACTIVE) {
copy_v3_v3(disp_color, G_draw.block.colorBoneActiveUnsel);
}
else {
copy_v3_v3(disp_color, G_draw.block.colorWireEdit);
}
}
}
else if (arm->flag & ARM_POSEMODE) {
copy_v4_v4(disp_color, pchan->draw_data->wire_color);
set_pchan_color(ctx, PCHAN_COLOR_NORMAL, boneflag, constflag, disp_color);
if (boneflag & BONE_DRAW_LOCKED_WEIGHT) {
bone_locked_color_shade(disp_color);
}
}
else {
copy_v3_v3(disp_color, G_draw.block.colorVertex);
}
disp_color[3] = get_bone_wire_thickness(ctx, boneflag);
return disp_color;
}
static void bone_hint_color_shade(float hint_color[4], const float color[4])
{
/* Increase contrast. */
mul_v3_v3v3(hint_color, color, color);
/* Decrease value to add mode shading to the shape. */
mul_v3_fl(hint_color, 0.1f);
hint_color[3] = 1.0f;
}
static const float *get_bone_hint_color(const ArmatureDrawContext *ctx,
const EditBone *eBone,
const bPoseChannel *pchan,
const bArmature *arm,
const int boneflag,
const short constflag)
{
static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
if (ctx->const_color) {
bone_hint_color_shade(hint_color, G_draw.block.colorBoneSolid);
}
else {
const float *wire_color = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
bone_hint_color_shade(hint_color, wire_color);
}
return hint_color;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Helper Utils
* \{ */
static void pchan_draw_data_init(bPoseChannel *pchan)
{
if (pchan->draw_data != NULL) {
if (pchan->draw_data->bbone_matrix_len != pchan->bone->segments) {
MEM_SAFE_FREE(pchan->draw_data);
}
}
if (pchan->draw_data == NULL) {
pchan->draw_data = MEM_mallocN(
sizeof(*pchan->draw_data) + sizeof(Mat4) * pchan->bone->segments, __func__);
pchan->draw_data->bbone_matrix_len = pchan->bone->segments;
}
}
static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan)
{
float ebmat[4][4];
float length;
float(*bone_mat)[4];
float(*disp_mat)[4];
float(*disp_tail_mat)[4];
/* TODO : This should be moved to depsgraph or armature refresh
* and not be tight to the draw pass creation.
* This would refresh armature without invalidating the draw cache */
if (pchan) {
length = pchan->bone->length;
bone_mat = pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
}
else {
eBone->length = len_v3v3(eBone->tail, eBone->head);
ED_armature_ebone_to_mat4(eBone, ebmat);
length = eBone->length;
bone_mat = ebmat;
disp_mat = eBone->disp_mat;
disp_tail_mat = eBone->disp_tail_mat;
}
copy_m4_m4(disp_mat, bone_mat);
rescale_m4(disp_mat, (float[3]){length, length, length});
copy_m4_m4(disp_tail_mat, disp_mat);
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
}
/* compute connected child pointer for B-Bone drawing */
static void edbo_compute_bbone_child(bArmature *arm)
{
EditBone *eBone;
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
eBone->bbone_child = NULL;
}
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
eBone->parent->bbone_child = eBone;
}
}
}
/* A version of BKE_pchan_bbone_spline_setup() for previewing editmode curve settings. */
static void ebone_spline_preview(EditBone *ebone, const float result_array[MAX_BBONE_SUBDIV][4][4])
{
BBoneSplineParameters param;
EditBone *prev, *next;
float imat[4][4], bonemat[4][4];
float tmp[3];
memset(&param, 0, sizeof(param));
param.segments = ebone->segments;
param.length = ebone->length;
/* Get "next" and "prev" bones - these are used for handle calculations. */
if (ebone->bbone_prev_type == BBONE_HANDLE_AUTO) {
/* Use connected parent. */
if (ebone->flag & BONE_CONNECTED) {
prev = ebone->parent;
}
else {
prev = NULL;
}
}
else {
prev = ebone->bbone_prev;
}
if (ebone->bbone_next_type == BBONE_HANDLE_AUTO) {
/* Use connected child. */
next = ebone->bbone_child;
}
else {
next = ebone->bbone_next;
}
/* compute handles from connected bones */
if (prev || next) {
ED_armature_ebone_to_mat4(ebone, imat);
invert_m4(imat);
if (prev) {
param.use_prev = true;
if (ebone->bbone_prev_type == BBONE_HANDLE_RELATIVE) {
zero_v3(param.prev_h);
}
else if (ebone->bbone_prev_type == BBONE_HANDLE_TANGENT) {
sub_v3_v3v3(tmp, prev->tail, prev->head);
sub_v3_v3v3(tmp, ebone->head, tmp);
mul_v3_m4v3(param.prev_h, imat, tmp);
}
else {
param.prev_bbone = (prev->segments > 1);
mul_v3_m4v3(param.prev_h, imat, prev->head);
}
if (!param.prev_bbone) {
ED_armature_ebone_to_mat4(prev, bonemat);
mul_m4_m4m4(param.prev_mat, imat, bonemat);
}
}
if (next) {
param.use_next = true;
if (ebone->bbone_next_type == BBONE_HANDLE_RELATIVE) {
copy_v3_fl3(param.next_h, 0.0f, param.length, 0.0);
}
else if (ebone->bbone_next_type == BBONE_HANDLE_TANGENT) {
sub_v3_v3v3(tmp, next->tail, next->head);
add_v3_v3v3(tmp, ebone->tail, tmp);
mul_v3_m4v3(param.next_h, imat, tmp);
}
else {
param.next_bbone = (next->segments > 1);
mul_v3_m4v3(param.next_h, imat, next->tail);
}
ED_armature_ebone_to_mat4(next, bonemat);
mul_m4_m4m4(param.next_mat, imat, bonemat);
}
}
param.ease1 = ebone->ease1;
param.ease2 = ebone->ease2;
param.roll1 = ebone->roll1;
param.roll2 = ebone->roll2;
if (prev && (ebone->flag & BONE_ADD_PARENT_END_ROLL)) {
param.roll1 += prev->roll2;
}
param.scale_in_x = ebone->scale_in_x;
param.scale_in_y = ebone->scale_in_y;
param.scale_out_x = ebone->scale_out_x;
param.scale_out_y = ebone->scale_out_y;
param.curve_in_x = ebone->curve_in_x;
param.curve_in_y = ebone->curve_in_y;
param.curve_out_x = ebone->curve_out_x;
param.curve_out_y = ebone->curve_out_y;
ebone->segments = BKE_pchan_bbone_spline_compute(&param, false, (Mat4 *)result_array);
}
static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan)
{
float s[4][4], ebmat[4][4];
float length, xwidth, zwidth;
float(*bone_mat)[4];
short bbone_segments;
/* TODO : This should be moved to depsgraph or armature refresh
* and not be tight to the draw pass creation.
* This would refresh armature without invalidating the draw cache */
if (pchan) {
length = pchan->bone->length;
xwidth = pchan->bone->xwidth;
zwidth = pchan->bone->zwidth;
bone_mat = pchan->pose_mat;
bbone_segments = pchan->bone->segments;
}
else {
eBone->length = len_v3v3(eBone->tail, eBone->head);
ED_armature_ebone_to_mat4(eBone, ebmat);
length = eBone->length;
xwidth = eBone->xwidth;
zwidth = eBone->zwidth;
bone_mat = ebmat;
bbone_segments = eBone->segments;
}
size_to_mat4(s, (const float[3]){xwidth, length / bbone_segments, zwidth});
/* Compute BBones segment matrices... */
/* Note that we need this even for one-segment bones, because box drawing need specific weirdo
* matrix for the box, that we cannot use to draw end points & co. */
if (pchan) {
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
if (bbone_segments > 1) {
BKE_pchan_bbone_spline_setup(pchan, false, false, bbones_mat);
for (int i = bbone_segments; i--; bbones_mat++) {
mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s);
mul_m4_m4m4(bbones_mat->mat, bone_mat, bbones_mat->mat);
}
}
else {
mul_m4_m4m4(bbones_mat->mat, bone_mat, s);
}
}
else {
float(*bbones_mat)[4][4] = eBone->disp_bbone_mat;
if (bbone_segments > 1) {
ebone_spline_preview(eBone, bbones_mat);
for (int i = bbone_segments; i--; bbones_mat++) {
mul_m4_m4m4(*bbones_mat, *bbones_mat, s);
mul_m4_m4m4(*bbones_mat, bone_mat, *bbones_mat);
}
}
else {
mul_m4_m4m4(*bbones_mat, bone_mat, s);
}
}
/* Grrr... We need default display matrix to draw end points, axes, etc. :( */
draw_bone_update_disp_matrix_default(eBone, pchan);
}
static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
{
float length;
float(*bone_mat)[4];
float(*disp_mat)[4];
float(*disp_tail_mat)[4];
/* See TODO above */
length = PCHAN_CUSTOM_DRAW_SIZE(pchan);
bone_mat = pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
copy_m4_m4(disp_mat, bone_mat);
rescale_m4(disp_mat, (float[3]){length, length, length});
copy_m4_m4(disp_tail_mat, disp_mat);
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
}
static void draw_axes(ArmatureDrawContext *ctx,
const EditBone *eBone,
const bPoseChannel *pchan,
const bArmature *arm)
{
float final_col[4];
const float *col = (ctx->const_color) ?
ctx->const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi :
G_draw.block.colorText;
copy_v4_v4(final_col, col);
/* Mix with axes color. */
final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65;
if (pchan && pchan->custom && !(arm->flag & ARM_NO_CUSTOM)) {
/* Special case: Custom bones can have different scale than the bone.
* Recompute display matrix without the custom scaling applied. (T65640). */
float axis_mat[4][4];
float length = pchan->bone->length;
copy_m4_m4(axis_mat, pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat);
rescale_m4(axis_mat, (float[3]){length, length, length});
drw_shgroup_bone_axes(ctx, axis_mat, final_col);
}
else {
drw_shgroup_bone_axes(ctx, BONE_VAR(eBone, pchan, disp_mat), final_col);
}
}
static void draw_points(ArmatureDrawContext *ctx,
const EditBone *eBone,
const bPoseChannel *pchan,
const bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4];
float col_hint_root[4], col_hint_tail[4];
copy_v4_v4(col_solid_root, G_draw.block.colorBoneSolid);
copy_v4_v4(col_solid_tail, G_draw.block.colorBoneSolid);
copy_v4_v4(col_wire_root, (ctx->const_color) ? ctx->const_color : G_draw.block.colorVertex);
copy_v4_v4(col_wire_tail, (ctx->const_color) ? ctx->const_color : G_draw.block.colorVertex);
const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE);
const float envelope_ignore = -1.0f;
col_wire_tail[3] = col_wire_root[3] = get_bone_wire_thickness(ctx, boneflag);
/* Edit bone points can be selected */
if (eBone) {
if (eBone->flag & BONE_ROOTSEL) {
copy_v3_v3(col_wire_root, G_draw.block.colorVertexSelect);
}
if (eBone->flag & BONE_TIPSEL) {
copy_v3_v3(col_wire_tail, G_draw.block.colorVertexSelect);
}
}
else if (arm->flag & ARM_POSEMODE) {
const float *solid_color = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *wire_color = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
copy_v4_v4(col_wire_tail, wire_color);
copy_v4_v4(col_wire_root, wire_color);
copy_v4_v4(col_solid_tail, solid_color);
copy_v4_v4(col_solid_root, solid_color);
}
bone_hint_color_shade(col_hint_root, (ctx->const_color) ? col_solid_root : col_wire_root);
bone_hint_color_shade(col_hint_tail, (ctx->const_color) ? col_solid_tail : col_wire_tail);
/* Draw root point if we are not connected to our parent */
if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
(pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_ROOT);
}
if (eBone) {
if (is_envelope_draw) {
drw_shgroup_bone_envelope(ctx,
eBone->disp_mat,
col_solid_root,
col_hint_root,
col_wire_root,
&eBone->rad_head,
&envelope_ignore);
}
else {
drw_shgroup_bone_point(ctx, eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root);
}
}
else {
Bone *bone = pchan->bone;
if (is_envelope_draw) {
drw_shgroup_bone_envelope(ctx,
pchan->disp_mat,
col_solid_root,
col_hint_root,
col_wire_root,
&bone->rad_head,
&envelope_ignore);
}
else {
drw_shgroup_bone_point(ctx, pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root);
}
}
}
/* Draw tip point */
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_TIP);
}
if (is_envelope_draw) {
const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail;
drw_shgroup_bone_envelope(ctx,
BONE_VAR(eBone, pchan, disp_mat),
col_solid_tail,
col_hint_tail,
col_wire_tail,
&envelope_ignore,
rad_tail);
}
else {
drw_shgroup_bone_point(
ctx, BONE_VAR(eBone, pchan, disp_tail_mat), col_solid_tail, col_hint_tail, col_wire_tail);
}
if (select_id != -1) {
DRW_select_load_id(-1);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Draw Bones
* \{ */
static void draw_bone_custom_shape(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_solid = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float(*disp_mat)[4] = pchan->disp_mat;
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
if (pchan->custom->type == OB_EMPTY) {
Object *ob = pchan->custom;
if (ob->empty_drawtype != OB_EMPTY_IMAGE) {
drw_shgroup_bone_custom_empty(ctx, disp_mat, col_wire, pchan->custom);
}
}
if ((boneflag & BONE_DRAWWIRE) == 0 && (boneflag & BONE_DRAW_LOCKED_WEIGHT) == 0) {
drw_shgroup_bone_custom_solid(ctx, disp_mat, col_solid, col_hint, col_wire, pchan->custom);
}
else {
drw_shgroup_bone_custom_wire(ctx, disp_mat, col_wire, pchan->custom);
}
if (select_id != -1) {
DRW_select_load_id(-1);
}
}
static void draw_bone_envelope(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_solid = get_bone_solid_with_consts_color(
ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
float *rad_head, *rad_tail, *distance;
if (eBone) {
rad_tail = &eBone->rad_tail;
distance = &eBone->dist;
rad_head = (eBone->parent && (boneflag & BONE_CONNECTED)) ? &eBone->parent->rad_tail :
&eBone->rad_head;
}
else {
rad_tail = &pchan->bone->rad_tail;
distance = &pchan->bone->dist;
rad_head = (pchan->parent && (boneflag & BONE_CONNECTED)) ? &pchan->parent->bone->rad_tail :
&pchan->bone->rad_head;
}
if ((select_id == -1) && (boneflag & BONE_NO_DEFORM) == 0 &&
((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL))))) {
drw_shgroup_bone_envelope_distance(
ctx, BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance);
}
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
drw_shgroup_bone_envelope(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail);
if (select_id != -1) {
DRW_select_load_id(-1);
}
draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
}
static void draw_bone_line(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_bone = get_bone_solid_with_consts_color(
ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float no_display[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float *col_head = no_display;
const float *col_tail = col_bone;
if (ctx->const_color != NULL) {
col_wire = no_display; /* actually shrink the display. */
col_bone = col_head = col_tail = ctx->const_color;
}
else {
if (eBone) {
if (eBone->flag & BONE_TIPSEL) {
col_tail = G_draw.block.colorVertexSelect;
}
if (boneflag & BONE_SELECTED) {
col_bone = G_draw.block.colorBoneActive;
}
col_wire = G_draw.block.colorWire;
}
/* Draw root point if we are not connected to our parent. */
if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
(pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
if (eBone) {
col_head = (eBone->flag & BONE_ROOTSEL) ? G_draw.block.colorVertexSelect : col_bone;
}
else {
col_head = col_bone;
}
}
}
if (select_id == -1) {
/* Not in selection mode, draw everything at once. */
drw_shgroup_bone_stick(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail);
}
else {
/* In selection mode, draw bone, root and tip separately. */
DRW_select_load_id(select_id | BONESEL_BONE);
drw_shgroup_bone_stick(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display);
if (col_head[3] > 0.0f) {
DRW_select_load_id(select_id | BONESEL_ROOT);
drw_shgroup_bone_stick(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display);
}
DRW_select_load_id(select_id | BONESEL_TIP);
drw_shgroup_bone_stick(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail);
DRW_select_load_id(-1);
}
}
static void draw_bone_wire(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
if (pchan) {
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
drw_shgroup_bone_wire(ctx, bbones_mat->mat, col_wire);
}
}
else if (eBone) {
for (int i = 0; i < eBone->segments; i++) {
drw_shgroup_bone_wire(ctx, eBone->disp_bbone_mat[i], col_wire);
}
}
if (select_id != -1) {
DRW_select_load_id(-1);
}
if (eBone) {
draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
}
}
static void draw_bone_box(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_solid = get_bone_solid_with_consts_color(
ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
if (pchan) {
Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
drw_shgroup_bone_box(ctx, bbones_mat->mat, col_solid, col_hint, col_wire);
}
}
else if (eBone) {
for (int i = 0; i < eBone->segments; i++) {
drw_shgroup_bone_box(ctx, eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire);
}
}
if (select_id != -1) {
DRW_select_load_id(-1);
}
if (eBone) {
draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
}
}
static void draw_bone_octahedral(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag,
const int select_id)
{
const float *col_solid = get_bone_solid_with_consts_color(
ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
drw_shgroup_bone_octahedral(
ctx, BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire);
if (select_id != -1) {
DRW_select_load_id(-1);
}
draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Draw Degrees of Freedom
* \{ */
static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel *pchan)
{
BoneInstanceData inst_data;
float tmp[4][4], posetrans[4][4];
float xminmax[2], zminmax[2];
float color[4];
if (ctx->dof_sphere == NULL) {
return;
}
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
xminmax[0] = sinf(pchan->limitmin[0] * 0.5f);
xminmax[1] = sinf(pchan->limitmax[0] * 0.5f);
zminmax[0] = sinf(pchan->limitmin[2] * 0.5f);
zminmax[1] = sinf(pchan->limitmax[2] * 0.5f);
unit_m4(posetrans);
translate_m4(posetrans, pchan->pose_mat[3][0], pchan->pose_mat[3][1], pchan->pose_mat[3][2]);
/* In parent-bone pose space... */
if (pchan->parent) {
copy_m4_m4(tmp, pchan->parent->pose_mat);
zero_v3(tmp[3]);
mul_m4_m4m4(posetrans, posetrans, tmp);
}
/* ... but own rest-space. */
mul_m4_m4m3(posetrans, posetrans, pchan->bone->bone_mat);
float scale = pchan->bone->length * pchan->size[1];
scale_m4_fl(tmp, scale);
tmp[1][1] = -tmp[1][1];
mul_m4_m4m4(posetrans, posetrans, tmp);
/* into world space. */
mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans);
if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
bone_instance_data_set_angle_minmax(
&inst_data, xminmax[0], zminmax[0], xminmax[1], zminmax[1]);
copy_v4_fl4(color, 0.25f, 0.25f, 0.25f, 0.25f);
DRW_buffer_add_entry(ctx->dof_sphere, color, &inst_data);
copy_v4_fl4(color, 0.0f, 0.0f, 0.0f, 1.0f);
DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
}
if (pchan->ikflag & BONE_IK_XLIMIT) {
bone_instance_data_set_angle_minmax(&inst_data, xminmax[0], 0.0f, xminmax[1], 0.0f);
copy_v4_fl4(color, 1.0f, 0.0f, 0.0f, 1.0f);
DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
}
if (pchan->ikflag & BONE_IK_ZLIMIT) {
bone_instance_data_set_angle_minmax(&inst_data, 0.0f, zminmax[0], 0.0f, zminmax[1]);
copy_v4_fl4(color, 0.0f, 0.0f, 1.0f, 1.0f);
DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Draw Relationships
* \{ */
static void pchan_draw_ik_lines(ArmatureDrawContext *ctx,
bPoseChannel *pchan,
const bool only_temp,
const int constflag)
{
bConstraint *con;
bPoseChannel *parchan;
float *line_start = NULL, *line_end = NULL;
for (con = pchan->constraints.first; con; con = con->next) {
if (con->enforce == 0.0f) {
continue;
}
switch (con->type) {
case CONSTRAINT_TYPE_KINEMATIC: {
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
int segcount = 0;
/* if only_temp, only draw if it is a temporary ik-chain */
if (only_temp && !(data->flag & CONSTRAINT_IK_TEMP)) {
continue;
}
/* exclude tip from chain? */
parchan = ((data->flag & CONSTRAINT_IK_TIP) == 0) ? pchan->parent : pchan;
line_start = parchan->pose_tail;
/* Find the chain's root */
while (parchan->parent) {
segcount++;
if (segcount == data->rootbone || segcount > 255) {
break; /* 255 is weak */
}
parchan = parchan->parent;
}
if (parchan) {
line_end = parchan->pose_head;
if (constflag & PCHAN_HAS_TARGET) {
drw_shgroup_bone_ik_lines(ctx, line_start, line_end);
}
else {
drw_shgroup_bone_ik_no_target_lines(ctx, line_start, line_end);
}
}
break;
}
case CONSTRAINT_TYPE_SPLINEIK: {
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
int segcount = 0;
/* don't draw if only_temp, as Spline IK chains cannot be temporary */
if (only_temp) {
continue;
}
parchan = pchan;
line_start = parchan->pose_tail;
/* Find the chain's root */
while (parchan->parent) {
segcount++;
/* FIXME: revise the breaking conditions */
if (segcount == data->chainlen || segcount > 255) {
break; /* 255 is weak */
}
parchan = parchan->parent;
}
/* Only draw line in case our chain is more than one bone long! */
if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
line_end = parchan->pose_head;
drw_shgroup_bone_ik_spline_lines(ctx, line_start, line_end);
}
break;
}
}
}
}
static void draw_bone_relations(ArmatureDrawContext *ctx,
EditBone *ebone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag,
const short constflag)
{
if (ebone && ebone->parent) {
if (ctx->do_relations) {
/* Always draw for unconnected bones, regardless of selection,
* since riggers will want to know about the links between bones
*/
if ((boneflag & BONE_CONNECTED) == 0) {
drw_shgroup_bone_relationship_lines(ctx, ebone->head, ebone->parent->tail);
}
}
}
else if (pchan && pchan->parent) {
if (ctx->do_relations) {
/* Only draw if bone or its parent is selected - reduces viewport complexity with complex
* rigs */
if ((boneflag & BONE_SELECTED) ||
(pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) {
if ((boneflag & BONE_CONNECTED) == 0) {
drw_shgroup_bone_relationship_lines(ctx, pchan->pose_head, pchan->parent->pose_tail);
}
}
}
/* Draw a line to IK root bone if bone is selected. */
if (arm->flag & ARM_POSEMODE) {
if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) {
if (boneflag & BONE_SELECTED) {
pchan_draw_ik_lines(ctx, pchan, !ctx->do_relations, constflag);
}
}
}
}
}
static void draw_bone_name(ArmatureDrawContext *ctx,
EditBone *eBone,
bPoseChannel *pchan,
bArmature *arm,
const int boneflag)
{
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
float vec[3];
bool highlight = (pchan && (arm->flag & ARM_POSEMODE) && (boneflag & BONE_SELECTED)) ||
(eBone && (eBone->flag & BONE_SELECTED));
/* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(highlight ? TH_TEXT_HI : TH_TEXT, color);
float *head = pchan ? pchan->pose_head : eBone->head;
float *tail = pchan ? pchan->pose_tail : eBone->tail;
mid_v3_v3v3(vec, head, tail);
mul_m4_v3(ctx->ob->obmat, vec);
DRW_text_cache_add(dt,
vec,
(pchan) ? pchan->name : eBone->name,
(pchan) ? strlen(pchan->name) : strlen(eBone->name),
10,
0,
DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
color);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Draw Loops
* \{ */
static void draw_armature_edit(ArmatureDrawContext *ctx)
{
Object *ob = ctx->ob;
EditBone *eBone;
int index;
const bool is_select = DRW_state_is_select();
const bool show_text = DRW_state_show_text();
const Object *ob_orig = DEG_get_original_object(ob);
/* FIXME(campbell): We should be able to use the CoW object,
* however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
* for now we can draw from the original armature. See: T66773. */
// bArmature *arm = ob->data;
bArmature *arm = ob_orig->data;
edbo_compute_bbone_child(arm);
for (eBone = arm->edbo->first, index = ob_orig->runtime.select_id; eBone;
eBone = eBone->next, index += 0x10000) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
const int select_id = is_select ? index : (uint)-1;
const short constflag = 0;
/* catch exception for bone with hidden parent */
int boneflag = eBone->flag;
if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
boneflag &= ~BONE_CONNECTED;
}
/* set temporary flag for drawing bone as active, but only if selected */
if (eBone == arm->act_edbone) {
boneflag |= BONE_DRAW_ACTIVE;
}
boneflag &= ~BONE_DRAW_LOCKED_WEIGHT;
draw_bone_relations(ctx, eBone, NULL, arm, boneflag, constflag);
if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_envelope(ctx, eBone, NULL, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_line(ctx, eBone, NULL, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_bbone(eBone, NULL);
draw_bone_wire(ctx, eBone, NULL, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(eBone, NULL);
draw_bone_box(ctx, eBone, NULL, arm, boneflag, constflag, select_id);
}
else {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_octahedral(ctx, eBone, NULL, arm, boneflag, constflag, select_id);
}
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
draw_bone_name(ctx, eBone, NULL, arm, boneflag);
}
if (arm->flag & ARM_DRAWAXES) {
draw_axes(ctx, eBone, NULL, arm);
}
}
}
}
}
static void draw_armature_pose(ArmatureDrawContext *ctx)
{
Object *ob = ctx->ob;
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
bArmature *arm = ob->data;
bPoseChannel *pchan;
int index = -1;
const bool show_text = DRW_state_show_text();
bool draw_locked_weights = false;
/* We can't safely draw non-updated pose, might contain NULL bone pointers... */
if (ob->pose->flag & POSE_RECALC) {
return;
}
bool is_pose_select = false;
/* Object can be edited in the scene. */
if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) {
arm->flag |= ARM_POSEMODE;
}
is_pose_select =
/* If we're in pose-mode or object-mode with the ability to enter pose mode. */
(
/* Draw as if in pose mode (when selection is possible). */
(arm->flag & ARM_POSEMODE) ||
/* When we're in object mode, which may select bones. */
((ob->mode & OB_MODE_POSE) &&
(
/* Switch from object mode when object lock is disabled. */
((draw_ctx->object_mode == OB_MODE_OBJECT) &&
(scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
/* Allow selection when in weight-paint mode
* (selection code ensures this wont become active). */
((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) &&
(draw_ctx->object_pose != NULL))))) &&
DRW_state_is_select();
if (is_pose_select) {
const Object *ob_orig = DEG_get_original_object(ob);
index = ob_orig->runtime.select_id;
}
}
/* In weight paint mode retrieve the vertex group lock status. */
if ((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) && (draw_ctx->object_pose == ob) &&
(draw_ctx->obact != NULL)) {
draw_locked_weights = true;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->bone->flag &= ~BONE_DRAW_LOCKED_WEIGHT;
}
const Object *obact_orig = DEG_get_original_object(draw_ctx->obact);
LISTBASE_FOREACH (bDeformGroup *, dg, &obact_orig->defbase) {
if (dg->flag & DG_LOCK_WEIGHT) {
pchan = BKE_pose_channel_find_name(ob->pose, dg->name);
if (pchan) {
pchan->bone->flag |= BONE_DRAW_LOCKED_WEIGHT;
}
}
}
}
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next, index += 0x10000) {
Bone *bone = pchan->bone;
const bool bone_visible = (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0;
if (bone_visible) {
if (bone->layer & arm->layer) {
const bool draw_dofs = !is_pose_select && ctx->show_relations &&
(arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) &&
((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
(pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT));
const int select_id = is_pose_select ? index : (uint)-1;
const short constflag = pchan->constflag;
pchan_draw_data_init(pchan);
if (!ctx->const_color) {
set_pchan_colorset(ctx, ob, pchan);
}
int boneflag = bone->flag;
/* catch exception for bone with hidden parent */
boneflag = bone->flag;
if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
boneflag &= ~BONE_CONNECTED;
}
/* set temporary flag for drawing bone as active, but only if selected */
if (bone == arm->act_bone) {
boneflag |= BONE_DRAW_ACTIVE;
}
if (!draw_locked_weights) {
boneflag &= ~BONE_DRAW_LOCKED_WEIGHT;
}
draw_bone_relations(ctx, NULL, pchan, arm, boneflag, constflag);
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
draw_bone_update_disp_matrix_custom(pchan);
draw_bone_custom_shape(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_envelope(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_line(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_bbone(NULL, pchan);
draw_bone_wire(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_bbone(NULL, pchan);
draw_bone_box(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
else {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_octahedral(ctx, NULL, pchan, arm, boneflag, constflag, select_id);
}
if (draw_dofs) {
draw_bone_degrees_of_freedom(ctx, pchan);
}
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
draw_bone_name(ctx, NULL, pchan, arm, boneflag);
}
if (arm->flag & ARM_DRAWAXES) {
draw_axes(ctx, NULL, pchan, arm);
}
}
}
}
arm->flag &= ~ARM_POSEMODE;
}
static void armature_context_setup(ArmatureDrawContext *ctx,
OVERLAY_PrivateData *pd,
Object *ob,
const bool do_envelope_dist,
const bool is_edit_mode,
const bool is_pose_mode,
const float *const_color)
{
const bool is_object_mode = !do_envelope_dist;
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0 ||
(pd->armature.do_pose_xray && is_pose_mode);
const bool draw_as_wire = (ob->dt < OB_SOLID);
const bool is_filled = (!pd->armature.transparent && !draw_as_wire) || !is_object_mode;
const bool is_transparent = pd->armature.transparent || (draw_as_wire && !is_object_mode);
bArmature *arm = ob->data;
OVERLAY_ArmatureCallBuffers *cb = &pd->armature_call_buffers[is_xray];
static const float select_const_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
switch (arm->drawtype) {
case ARM_ENVELOPE:
ctx->envelope_outline = cb->envelope_outline;
ctx->envelope_solid = (is_filled) ?
(is_transparent ? cb->envelope_transp : cb->envelope_solid) :
NULL;
ctx->envelope_distance = (do_envelope_dist) ? cb->envelope_distance : NULL;
break;
case ARM_LINE:
ctx->stick = cb->stick;
break;
case ARM_WIRE:
ctx->wire = cb->wire;
break;
case ARM_B_BONE:
ctx->outline = cb->box_outline;
ctx->solid = (is_filled) ? (is_transparent ? cb->box_transp : cb->box_solid) : NULL;
break;
case ARM_OCTA:
ctx->outline = cb->octa_outline;
ctx->solid = (is_filled) ? (is_transparent ? cb->octa_transp : cb->octa_solid) : NULL;
break;
}
ctx->ob = ob;
ctx->extras = &pd->extra_call_buffers[is_xray];
ctx->dof_lines = cb->dof_lines;
ctx->dof_sphere = cb->dof_sphere;
ctx->point_solid = (is_filled) ? (is_transparent ? cb->point_transp : cb->point_solid) : NULL;
ctx->point_outline = cb->point_outline;
ctx->custom_solid = (is_filled) ? (is_transparent ? cb->custom_transp : cb->custom_solid) : NULL;
ctx->custom_outline = cb->custom_outline;
ctx->custom_wire = cb->custom_wire;
ctx->custom_shapes_ghash = is_transparent ? cb->custom_shapes_transp_ghash :
cb->custom_shapes_ghash;
ctx->show_relations = pd->armature.show_relations;
ctx->do_relations = !DRW_state_is_select() && pd->armature.show_relations &&
(is_edit_mode | is_pose_mode);
ctx->const_color = DRW_state_is_select() ? select_const_color : const_color;
ctx->const_wire = ((((ob->base_flag & BASE_SELECTED) && (pd->v3d_flag & V3D_SELECT_OUTLINE)) ||
(arm->drawtype == ARM_WIRE)) ?
1.5f :
((!is_filled || is_transparent) ? 1.0f : 0.0f));
}
void OVERLAY_edit_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
ArmatureDrawContext arm_ctx;
armature_context_setup(&arm_ctx, pd, ob, true, true, false, NULL);
draw_armature_edit(&arm_ctx);
}
void OVERLAY_pose_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
ArmatureDrawContext arm_ctx;
armature_context_setup(&arm_ctx, pd, ob, true, false, true, NULL);
draw_armature_pose(&arm_ctx);
}
void OVERLAY_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_PrivateData *pd = vedata->stl->pd;
ArmatureDrawContext arm_ctx;
float *color;
if (ob->dt == OB_BOUNDBOX) {
return;
}
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
armature_context_setup(&arm_ctx, pd, ob, false, false, false, color);
draw_armature_pose(&arm_ctx);
}
static bool POSE_is_driven_by_active_armature(Object *ob)
{
Object *ob_arm = BKE_modifiers_is_deformed_by_armature(ob);
if (ob_arm) {
const DRWContextState *draw_ctx = DRW_context_state_get();
bool is_active = OVERLAY_armature_is_pose_mode(ob_arm, draw_ctx);
if (!is_active && ob_arm->proxy_from) {
is_active = OVERLAY_armature_is_pose_mode(ob_arm->proxy_from, draw_ctx);
}
return is_active;
}
Object *ob_mesh_deform = BKE_modifiers_is_deformed_by_meshdeform(ob);
if (ob_mesh_deform) {
/* Recursive. */
return POSE_is_driven_by_active_armature(ob_mesh_deform);
}
return false;
}
void OVERLAY_pose_cache_populate(OVERLAY_Data *vedata, Object *ob)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
if (POSE_is_driven_by_active_armature(ob)) {
DRW_shgroup_call(pd->armature_bone_select_act_grp, geom, ob);
}
else {
DRW_shgroup_call(pd->armature_bone_select_grp, geom, ob);
}
}
}
void OVERLAY_armature_cache_finish(OVERLAY_Data *vedata)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
for (int i = 0; i < 2; i++) {
if (pd->armature_call_buffers[i].custom_shapes_ghash) {
/* TODO(fclem): Do not free it for each frame but reuse it. Avoiding alloc cost. */
BLI_ghash_free(pd->armature_call_buffers[i].custom_shapes_ghash, NULL, NULL);
BLI_ghash_free(pd->armature_call_buffers[i].custom_shapes_transp_ghash, NULL, NULL);
}
}
}
void OVERLAY_armature_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
DRW_draw_pass(psl->armature_transp_ps[0]);
DRW_draw_pass(psl->armature_ps[0]);
}
void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
if (psl->armature_bone_select_ps == NULL || DRW_state_is_select()) {
DRW_draw_pass(psl->armature_transp_ps[1]);
DRW_draw_pass(psl->armature_ps[1]);
}
}
void OVERLAY_pose_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_FramebufferList *fbl = vedata->fbl;
if (psl->armature_bone_select_ps != NULL) {
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_default_fb);
}
DRW_draw_pass(psl->armature_bone_select_ps);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
GPU_framebuffer_clear_depth(fbl->overlay_line_in_front_fb, 1.0f);
}
DRW_draw_pass(psl->armature_transp_ps[1]);
DRW_draw_pass(psl->armature_ps[1]);
}
}