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blender-archive/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
Sebastian Parborg f8359b5f52 Fix freestyle render pass not being created when there are no strokes
It could lead to missing images when outputing the pass to an image
sequence.
2021-02-02 16:45:23 +01:00

802 lines
25 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
*/
#include <iostream>
#include <map>
#include <set>
#include "../application/AppCanvas.h"
#include "../application/AppConfig.h"
#include "../application/AppView.h"
#include "../application/Controller.h"
#include "BlenderStrokeRenderer.h"
using namespace std;
using namespace Freestyle;
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_freestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_text_types.h"
#include "BKE_callbacks.h"
#include "BKE_context.h"
#include "BKE_freestyle.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_linestyle.h"
#include "BKE_scene.h"
#include "BKE_text.h"
#include "BLT_translation.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_math_color_blend.h"
#include "BPY_extern.h"
#include "DEG_depsgraph_query.h"
#include "pipeline.h"
#include "FRS_freestyle.h"
extern "C" {
#define DEFAULT_SPHERE_RADIUS 1.0f
#define DEFAULT_DKR_EPSILON 0.0f
struct FreestyleGlobals g_freestyle;
// Freestyle configuration
static bool freestyle_is_initialized = false;
static Config::Path *pathconfig = nullptr;
static Controller *controller = nullptr;
static AppView *view = nullptr;
// line set buffer for copy & paste
static FreestyleLineSet lineset_buffer;
static bool lineset_copied = false;
static void load_post_callback(struct Main * /*main*/,
struct PointerRNA ** /*pointers*/,
const int /*num_pointers*/,
void * /*arg*/)
{
lineset_copied = false;
}
static bCallbackFuncStore load_post_callback_funcstore = {
nullptr,
nullptr, /* next, prev */
load_post_callback, /* func */
nullptr, /* arg */
0 /* alloc */
};
//=======================================================
// Initialization
//=======================================================
void FRS_init()
{
if (freestyle_is_initialized) {
return;
}
pathconfig = new Config::Path;
controller = new Controller();
view = new AppView;
controller->setView(view);
controller->Clear();
g_freestyle.scene = nullptr;
lineset_copied = false;
BKE_callback_add(&load_post_callback_funcstore, BKE_CB_EVT_LOAD_POST);
freestyle_is_initialized = true;
}
void FRS_set_context(bContext *C)
{
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
}
controller->setContext(C);
}
void FRS_exit()
{
delete pathconfig;
delete controller;
delete view;
}
//=======================================================
// Rendering
//=======================================================
static void init_view(Render *re)
{
int width = re->winx;
int height = re->winy;
int xmin = re->disprect.xmin;
int ymin = re->disprect.ymin;
int xmax = re->disprect.xmax;
int ymax = re->disprect.ymax;
float thickness = 1.0f;
switch (re->r.line_thickness_mode) {
case R_LINE_THICKNESS_ABSOLUTE:
thickness = re->r.unit_line_thickness * (re->r.size / 100.0f);
break;
case R_LINE_THICKNESS_RELATIVE:
thickness = height / 480.0f;
break;
}
g_freestyle.viewport[0] = g_freestyle.viewport[1] = 0;
g_freestyle.viewport[2] = width;
g_freestyle.viewport[3] = height;
view->setWidth(width);
view->setHeight(height);
view->setBorder(xmin, ymin, xmax, ymax);
view->setThickness(thickness);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
cout << "Width : " << width << endl;
cout << "Height : " << height << endl;
if (re->r.mode & R_BORDER) {
cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")"
<< endl;
}
cout << "Unit line thickness : " << thickness << " pixel(s)" << endl;
}
}
static char *escape_quotes(char *name)
{
char *s = (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
char *p = s;
while (*name) {
if (*name == '\'') {
*(p++) = '\\';
}
*(p++) = *(name++);
}
*p = '\0';
return s;
}
static char *create_lineset_handler(char *layer_name, char *lineset_name)
{
const char *fmt = "__import__('parameter_editor').process('%s', '%s')\n";
char *s1 = escape_quotes(layer_name);
char *s2 = escape_quotes(lineset_name);
char *text = BLI_sprintfN(fmt, s1, s2);
MEM_freeN(s1);
MEM_freeN(s2);
return text;
}
struct edge_type_condition {
int edge_type, value;
};
// examines the conditions and returns true if the target edge type needs to be computed
static bool test_edge_type_conditions(struct edge_type_condition *conditions,
int num_edge_types,
bool logical_and,
int target,
bool distinct)
{
int target_condition = 0;
int num_non_target_positive_conditions = 0;
int num_non_target_negative_conditions = 0;
for (int i = 0; i < num_edge_types; i++) {
if (conditions[i].edge_type == target) {
target_condition = conditions[i].value;
}
else if (conditions[i].value > 0) {
++num_non_target_positive_conditions;
}
else if (conditions[i].value < 0) {
++num_non_target_negative_conditions;
}
}
if (distinct) {
// In this case, the 'target' edge type is assumed to appear on distinct edge
// of its own and never together with other edge types.
if (logical_and) {
if (num_non_target_positive_conditions > 0) {
return false;
}
if (target_condition > 0) {
return true;
}
if (target_condition < 0) {
return false;
}
if (num_non_target_negative_conditions > 0) {
return true;
}
}
else {
if (target_condition > 0) {
return true;
}
if (num_non_target_negative_conditions > 0) {
return true;
}
if (target_condition < 0) {
return false;
}
if (num_non_target_positive_conditions > 0) {
return false;
}
}
}
else {
// In this case, the 'target' edge type may appear together with other edge types.
if (target_condition > 0) {
return true;
}
if (target_condition < 0) {
return true;
}
if (logical_and) {
if (num_non_target_positive_conditions > 0) {
return false;
}
if (num_non_target_negative_conditions > 0) {
return true;
}
}
else {
if (num_non_target_negative_conditions > 0) {
return true;
}
if (num_non_target_positive_conditions > 0) {
return false;
}
}
}
return true;
}
static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
// load mesh
re->i.infostr = TIP_("Freestyle: Mesh loading");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = nullptr;
if (controller->LoadMesh(
re, view_layer, depsgraph)) { // returns if scene cannot be loaded or if empty
return;
}
if (re->test_break(re->tbh)) {
return;
}
// add style modules
FreestyleConfig *config = &view_layer->freestyle_config;
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "\n=== Rendering options ===" << endl;
}
int layer_count = 0;
switch (config->mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Modules :" << endl;
}
for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig *)config->modules.first;
module_conf;
module_conf = module_conf->next) {
if (module_conf->script && module_conf->is_displayed) {
const char *id_name = module_conf->script->id.name + 2;
if (G.debug & G_DEBUG_FREESTYLE) {
cout << " " << layer_count + 1 << ": " << id_name;
if (module_conf->script->filepath) {
cout << " (" << module_conf->script->filepath << ")";
}
cout << endl;
}
controller->InsertStyleModule(layer_count, id_name, module_conf->script);
controller->toggleLayer(layer_count, true);
layer_count++;
}
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << endl;
}
controller->setComputeRidgesAndValleysFlag(
(config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
controller->setComputeSuggestiveContoursFlag(
(config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
controller->setComputeMaterialBoundariesFlag(
(config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
int use_ridges_and_valleys = 0;
int use_suggestive_contours = 0;
int use_material_boundaries = 0;
struct edge_type_condition conditions[] = {
{FREESTYLE_FE_SILHOUETTE, 0},
{FREESTYLE_FE_BORDER, 0},
{FREESTYLE_FE_CREASE, 0},
{FREESTYLE_FE_RIDGE_VALLEY, 0},
{FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0},
{FREESTYLE_FE_MATERIAL_BOUNDARY, 0},
{FREESTYLE_FE_CONTOUR, 0},
{FREESTYLE_FE_EXTERNAL_CONTOUR, 0},
{FREESTYLE_FE_EDGE_MARK, 0},
};
int num_edge_types = ARRAY_SIZE(conditions);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Linesets:" << endl;
}
for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first; lineset;
lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << " " << layer_count + 1 << ": " << lineset->name << " - "
<< (lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
}
char *buffer = create_lineset_handler(view_layer->name, lineset->name);
controller->InsertStyleModule(layer_count, lineset->name, buffer);
controller->toggleLayer(layer_count, true);
MEM_freeN(buffer);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
++use_suggestive_contours;
++use_material_boundaries;
}
else {
// conditions for feature edge selection by edge types
for (int i = 0; i < num_edge_types; i++) {
if (!(lineset->edge_types & conditions[i].edge_type)) {
conditions[i].value = 0; // no condition specified
}
else if (!(lineset->exclude_edge_types & conditions[i].edge_type)) {
conditions[i].value = 1; // condition: X
}
else {
conditions[i].value = -1; // condition: NOT X
}
}
// logical operator for the selection conditions
bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
// negation operator
if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
// convert an Exclusive condition into an
// Inclusive equivalent using De Morgan's laws:
// - NOT (X OR Y) --> (NOT X) AND (NOT Y)
// - NOT (X AND Y) --> (NOT X) OR (NOT Y)
for (int i = 0; i < num_edge_types; i++) {
conditions[i].value *= -1;
}
logical_and = !logical_and;
}
if (test_edge_type_conditions(
conditions, num_edge_types, logical_and, FREESTYLE_FE_RIDGE_VALLEY, true)) {
++use_ridges_and_valleys;
}
if (test_edge_type_conditions(conditions,
num_edge_types,
logical_and,
FREESTYLE_FE_SUGGESTIVE_CONTOUR,
true)) {
++use_suggestive_contours;
}
if (test_edge_type_conditions(conditions,
num_edge_types,
logical_and,
FREESTYLE_FE_MATERIAL_BOUNDARY,
true)) {
++use_material_boundaries;
}
}
layer_count++;
}
}
controller->setComputeRidgesAndValleysFlag(use_ridges_and_valleys > 0);
controller->setComputeSuggestiveContoursFlag(use_suggestive_contours > 0);
controller->setComputeMaterialBoundariesFlag(use_material_boundaries > 0);
break;
}
// set parameters
if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) {
controller->setSphereRadius(config->sphere_radius);
controller->setSuggestiveContourKrDerivativeEpsilon(config->dkr_epsilon);
}
else {
controller->setSphereRadius(DEFAULT_SPHERE_RADIUS);
controller->setSuggestiveContourKrDerivativeEpsilon(DEFAULT_DKR_EPSILON);
}
controller->setFaceSmoothness((config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false);
controller->setCreaseAngle(RAD2DEGF(config->crease_angle));
controller->setVisibilityAlgo((config->flags & FREESTYLE_CULLING) ?
FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE :
FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Crease angle : " << controller->getCreaseAngle() << endl;
cout << "Sphere radius : " << controller->getSphereRadius() << endl;
cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled")
<< endl;
cout << "Ridges and valleys : "
<< (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contours : "
<< (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
cout << "Suggestive contour Kr derivative epsilon : "
<< controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
cout << "Material boundaries : "
<< (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
cout << endl;
}
// set diffuse and z depth passes
RenderLayer *rl = RE_GetRenderLayer(re->result, view_layer->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE_COLOR)) {
controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
diffuse = true;
}
if (STREQ(rpass->name, RE_PASSNAME_Z)) {
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
z = true;
}
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Passes :" << endl;
cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
cout << " Z = " << (z ? "enabled" : "disabled") << endl;
}
if (controller->hitViewMapCache()) {
return;
}
// compute view map
re->i.infostr = TIP_("Freestyle: View map creation");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = nullptr;
controller->ComputeViewMap();
}
void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
int x, y, rectx, recty;
if (freestyle_render == nullptr || freestyle_render->result == nullptr) {
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
// Create a blank render pass output.
RE_create_render_pass(
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
}
return;
}
rl = render_get_active_layer(freestyle_render, freestyle_render->result);
if (!rl) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No source render layer to composite" << endl;
}
return;
}
src = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, freestyle_render->viewname);
if (!src) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No source result image to composite" << endl;
}
return;
}
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "src: " << rl->rectx << " x " << rl->recty << endl;
}
#endif
rl = RE_GetRenderLayer(re->result, view_layer->name);
if (!rl) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No destination render layer to composite to" << endl;
}
return;
}
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
RE_create_render_pass(
re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_FREESTYLE, re->viewname);
}
else {
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
}
if (!dest) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No destination result image to composite to" << endl;
}
return;
}
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
}
#endif
rectx = re->rectx;
recty = re->recty;
for (y = 0; y < recty; y++) {
for (x = 0; x < rectx; x++) {
pixSrc = src + 4 * (rectx * y + x);
if (pixSrc[3] > 0.0) {
pixDest = dest + 4 * (rectx * y + x);
blend_color_mix_float(pixDest, pixDest, pixSrc);
}
}
}
}
static int displayed_layer_count(ViewLayer *view_layer)
{
int count = 0;
switch (view_layer->freestyle_config.mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
for (FreestyleModuleConfig *module =
(FreestyleModuleConfig *)view_layer->freestyle_config.modules.first;
module;
module = module->next) {
if (module->script && module->is_displayed) {
count++;
}
}
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
for (FreestyleLineSet *lineset =
(FreestyleLineSet *)view_layer->freestyle_config.linesets.first;
lineset;
lineset = lineset->next) {
if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
count++;
}
}
break;
}
return count;
}
int FRS_is_freestyle_enabled(ViewLayer *view_layer)
{
return ((view_layer->flag & VIEW_LAYER_RENDER) && (view_layer->flag & VIEW_LAYER_FREESTYLE) &&
displayed_layer_count(view_layer) > 0);
}
void FRS_init_stroke_renderer(Render *re)
{
if (G.debug & G_DEBUG_FREESTYLE) {
cout << endl;
cout << "#===============================================================" << endl;
cout << "# Freestyle" << endl;
cout << "#===============================================================" << endl;
}
init_view(re);
controller->ResetRenderCount();
}
void FRS_begin_stroke_rendering(Render *UNUSED(re))
{
}
void FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer)
{
RenderMonitor monitor(re);
controller->setRenderMonitor(&monitor);
controller->setViewMapCache(
(view_layer->freestyle_config.flags & FREESTYLE_VIEW_MAP_CACHE) ? true : false);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << endl;
cout << "----------------------------------------------------------" << endl;
cout << "| " << (re->scene->id.name + 2) << "|" << view_layer->name << endl;
cout << "----------------------------------------------------------" << endl;
}
/* Create depsgraph and evaluate scene. */
ViewLayer *scene_view_layer = (ViewLayer *)BLI_findstring(
&re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name));
Depsgraph *depsgraph = DEG_graph_new(re->main, re->scene, scene_view_layer, DAG_EVAL_RENDER);
BKE_scene_graph_update_for_newframe(depsgraph);
/* Init camera
* Objects are transformed into camera coordinate system, therefore the camera position
* is zero and the modelview matrix is the identity matrix. */
Object *ob_camera_orig = RE_GetCamera(re);
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, ob_camera_orig);
zero_v3(g_freestyle.viewpoint);
unit_m4(g_freestyle.mv);
RE_GetCameraWindow(re, ob_camera_eval, g_freestyle.proj);
// prepare Freestyle:
// - load mesh
// - add style modules
// - set parameters
// - compute view map
prepare(re, view_layer, depsgraph);
if (re->test_break(re->tbh)) {
controller->CloseFile();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Break" << endl;
}
}
else {
// render and composite Freestyle result
if (controller->_ViewMap) {
// render strokes
re->i.infostr = TIP_("Freestyle: Stroke rendering");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = nullptr;
g_freestyle.scene = DEG_get_evaluated_scene(depsgraph);
int strokeCount = controller->DrawStrokes();
Render *freestyle_render = nullptr;
if (strokeCount > 0) {
freestyle_render = controller->RenderStrokes(re, true);
}
controller->CloseFile();
g_freestyle.scene = nullptr;
// composite result
FRS_composite_result(re, view_layer, freestyle_render);
if (freestyle_render) {
RE_FreeRender(freestyle_render);
}
}
}
DEG_graph_free(depsgraph);
}
void FRS_end_stroke_rendering(Render * /*re*/)
{
// clear canvas
controller->Clear();
}
void FRS_free_view_map_cache(void)
{
// free cache
controller->DeleteViewMap(true);
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
printf("View map cache freed\n");
}
#endif
}
//=======================================================
// Freestyle Panel Configuration
//=======================================================
void FRS_copy_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
if (lineset) {
lineset_buffer.linestyle = lineset->linestyle;
lineset_buffer.flags = lineset->flags;
lineset_buffer.selection = lineset->selection;
lineset_buffer.qi = lineset->qi;
lineset_buffer.qi_start = lineset->qi_start;
lineset_buffer.qi_end = lineset->qi_end;
lineset_buffer.edge_types = lineset->edge_types;
lineset_buffer.exclude_edge_types = lineset->exclude_edge_types;
lineset_buffer.group = lineset->group;
strcpy(lineset_buffer.name, lineset->name);
lineset_copied = true;
}
}
void FRS_paste_active_lineset(FreestyleConfig *config)
{
if (!lineset_copied) {
return;
}
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
if (lineset) {
if (lineset->linestyle) {
id_us_min(&lineset->linestyle->id);
}
lineset->linestyle = lineset_buffer.linestyle;
if (lineset->linestyle) {
id_us_plus(&lineset->linestyle->id);
}
lineset->flags = lineset_buffer.flags;
lineset->selection = lineset_buffer.selection;
lineset->qi = lineset_buffer.qi;
lineset->qi_start = lineset_buffer.qi_start;
lineset->qi_end = lineset_buffer.qi_end;
lineset->edge_types = lineset_buffer.edge_types;
lineset->exclude_edge_types = lineset_buffer.exclude_edge_types;
if (lineset->group) {
id_us_min(&lineset->group->id);
lineset->group = nullptr;
}
if (lineset_buffer.group) {
lineset->group = lineset_buffer.group;
id_us_plus(&lineset->group->id);
}
strcpy(lineset->name, lineset_buffer.name);
BKE_freestyle_lineset_unique_name(config, lineset);
lineset->flags |= FREESTYLE_LINESET_CURRENT;
}
}
void FRS_delete_active_lineset(FreestyleConfig *config)
{
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
if (lineset) {
BKE_freestyle_lineset_delete(config, lineset);
}
}
/**
* Reinsert the active lineset at an offset \a direction from current position.
* \return if position of active lineset has changed.
*/
bool FRS_move_active_lineset(FreestyleConfig *config, int direction)
{
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
return (lineset != nullptr) && BLI_listbase_link_move(&config->linesets, lineset, direction);
}
// Testing
Material *FRS_create_stroke_material(Main *bmain, struct FreestyleLineStyle *linestyle)
{
bNodeTree *nt = (linestyle->use_nodes) ? linestyle->nodetree : nullptr;
Material *ma = BlenderStrokeRenderer::GetStrokeShader(bmain, nt, true);
ma->id.us = 0;
return ma;
}
} // extern "C"