This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Vectors and Matrices (useful type definitions)
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*/
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#include "VecMat.h"
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#include "../system/Precision.h"
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namespace Freestyle {
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namespace Geometry {
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typedef VecMat::Vec2<unsigned> Vec2u;
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typedef VecMat::Vec2<int> Vec2i;
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typedef VecMat::Vec2<float> Vec2f;
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typedef VecMat::Vec2<double> Vec2d;
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typedef VecMat::Vec2<real> Vec2r;
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typedef VecMat::Vec3<unsigned> Vec3u;
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typedef VecMat::Vec3<int> Vec3i;
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typedef VecMat::Vec3<float> Vec3f;
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typedef VecMat::Vec3<double> Vec3d;
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typedef VecMat::Vec3<real> Vec3r;
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typedef VecMat::HVec3<unsigned> HVec3u;
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typedef VecMat::HVec3<int> HVec3i;
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typedef VecMat::HVec3<float> HVec3f;
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typedef VecMat::HVec3<double> HVec3d;
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typedef VecMat::HVec3<real> HVec3r;
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typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
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typedef VecMat::SquareMatrix<int, 2> Matrix22i;
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typedef VecMat::SquareMatrix<float, 2> Matrix22f;
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typedef VecMat::SquareMatrix<double, 2> Matrix22d;
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typedef VecMat::SquareMatrix<real, 2> Matrix22r;
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typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
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typedef VecMat::SquareMatrix<int, 3> Matrix33i;
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typedef VecMat::SquareMatrix<float, 3> Matrix33f;
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typedef VecMat::SquareMatrix<double, 3> Matrix33d;
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typedef VecMat::SquareMatrix<real, 3> Matrix33r;
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typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
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typedef VecMat::SquareMatrix<int, 4> Matrix44i;
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typedef VecMat::SquareMatrix<float, 4> Matrix44f;
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typedef VecMat::SquareMatrix<double, 4> Matrix44d;
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typedef VecMat::SquareMatrix<real, 4> Matrix44r;
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} // end of namespace Geometry
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} /* namespace Freestyle */
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