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blender-archive/source/blender/freestyle/intern/geometry/Geom.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

71 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup freestyle
* \brief Vectors and Matrices (useful type definitions)
*/
#include "VecMat.h"
#include "../system/Precision.h"
namespace Freestyle {
namespace Geometry {
typedef VecMat::Vec2<unsigned> Vec2u;
typedef VecMat::Vec2<int> Vec2i;
typedef VecMat::Vec2<float> Vec2f;
typedef VecMat::Vec2<double> Vec2d;
typedef VecMat::Vec2<real> Vec2r;
typedef VecMat::Vec3<unsigned> Vec3u;
typedef VecMat::Vec3<int> Vec3i;
typedef VecMat::Vec3<float> Vec3f;
typedef VecMat::Vec3<double> Vec3d;
typedef VecMat::Vec3<real> Vec3r;
typedef VecMat::HVec3<unsigned> HVec3u;
typedef VecMat::HVec3<int> HVec3i;
typedef VecMat::HVec3<float> HVec3f;
typedef VecMat::HVec3<double> HVec3d;
typedef VecMat::HVec3<real> HVec3r;
typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
typedef VecMat::SquareMatrix<int, 2> Matrix22i;
typedef VecMat::SquareMatrix<float, 2> Matrix22f;
typedef VecMat::SquareMatrix<double, 2> Matrix22d;
typedef VecMat::SquareMatrix<real, 2> Matrix22r;
typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
typedef VecMat::SquareMatrix<int, 3> Matrix33i;
typedef VecMat::SquareMatrix<float, 3> Matrix33f;
typedef VecMat::SquareMatrix<double, 3> Matrix33d;
typedef VecMat::SquareMatrix<real, 3> Matrix33r;
typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
typedef VecMat::SquareMatrix<int, 4> Matrix44i;
typedef VecMat::SquareMatrix<float, 4> Matrix44f;
typedef VecMat::SquareMatrix<double, 4> Matrix44d;
typedef VecMat::SquareMatrix<real, 4> Matrix44r;
} // end of namespace Geometry
} /* namespace Freestyle */