This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
349 lines
8.5 KiB
C++
349 lines
8.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a Sweep Line
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*/
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#include <list>
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#include <vector>
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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/*! Class to define the intersection between two segments*/
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template<class Edge> class Intersection {
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public:
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template<class EdgeClass> Intersection(EdgeClass *eA, real ta, EdgeClass *eB, real tb)
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{
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EdgeA = eA;
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EdgeB = eB;
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tA = ta;
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tB = tb;
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userdata = 0;
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}
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Intersection(const Intersection &iBrother)
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{
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EdgeA = iBrother.EdgeA;
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EdgeB = iBrother.EdgeB;
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tA = iBrother.tA;
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tB = iBrother.tB;
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userdata = 0;
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}
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/*! returns the parameter giving the intersection, for the edge iEdge */
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real getParameter(Edge *iEdge)
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{
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if (iEdge == EdgeA) {
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return tA;
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}
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if (iEdge == EdgeB) {
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return tB;
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}
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return 0;
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}
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public:
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void *userdata; // FIXME
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Edge *EdgeA; // first segment
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Edge *EdgeB; // second segment
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real tA; // parameter defining the intersection point with respect to the segment EdgeA.
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real tB; // parameter defining the intersection point with respect to the segment EdgeB.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Intersection")
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#endif
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};
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#ifdef _MSC_VER
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# pragma warning(push)
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# pragma warning(disable : 4521) // disable warning C4521: multiple copy constructors specified
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#endif
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template<class T, class Point> class Segment {
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public:
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Segment()
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{
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}
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Segment(T &s, const Point &iA, const Point &iB)
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{
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_edge = s;
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if (iA < iB) {
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A = iA;
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B = iB;
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_order = true;
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}
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else {
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A = iB;
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B = iA;
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_order = false;
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}
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}
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Segment(Segment<T, Point> &iBrother)
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{
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_edge = iBrother.edge();
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A = iBrother.A;
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B = iBrother.B;
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_Intersections = iBrother._Intersections;
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_order = iBrother._order;
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}
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Segment(const Segment<T, Point> &iBrother)
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{
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_edge = iBrother._edge;
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A = iBrother.A;
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B = iBrother.B;
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_Intersections = iBrother._Intersections;
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_order = iBrother._order;
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}
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~Segment()
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{
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_Intersections.clear();
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}
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inline Point operator[](const unsigned short int &i) const
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{
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return (i % 2 == 0) ? A : B;
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}
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inline bool operator==(const Segment<T, Point> &iBrother)
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{
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if (_edge == iBrother._edge) {
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return true;
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}
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return false;
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}
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/* Adds an intersection for this segment */
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inline void AddIntersection(Intersection<Segment<T, Point>> *i)
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{
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_Intersections.push_back(i);
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}
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/*! Checks for a common vertex with another edge */
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inline bool CommonVertex(const Segment<T, Point> &S, Point &CP)
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{
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if ((A == S[0]) || (A == S[1])) {
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CP = A;
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return true;
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}
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if ((B == S[0]) || (B == S[1])) {
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CP = B;
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return true;
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}
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return false;
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}
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inline vector<Intersection<Segment<T, Point>> *> &intersections()
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{
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return _Intersections;
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}
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inline bool order()
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{
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return _order;
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}
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inline T &edge()
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{
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return _edge;
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}
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private:
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T _edge;
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Point A;
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Point B;
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std::vector<Intersection<Segment<T, Point>> *>
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_Intersections; // list of intersections parameters
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bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Segment")
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#endif
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};
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#ifdef _MSC_VER
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# pragma warning(pop)
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#endif
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/*! defines a binary function that can be overload by the user to specify at each condition the
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* intersection between 2 edges must be computed
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*/
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template<class T1, class T2> struct binary_rule {
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binary_rule()
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{
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}
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template<class T3, class T4> binary_rule(const binary_rule<T3, T4> &brother)
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{
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}
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virtual ~binary_rule()
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{
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}
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virtual bool operator()(T1 &, T2 &)
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{
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return true;
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}
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};
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template<class T, class Point> class SweepLine {
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public:
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SweepLine()
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{
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}
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~SweepLine()
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{
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for (typename vector<Intersection<Segment<T, Point>> *>::iterator i = _Intersections.begin(),
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iend = _Intersections.end();
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i != iend;
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i++) {
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delete (*i);
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}
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}
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inline void process(Point &p,
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vector<Segment<T, Point> *> &segments,
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#if 0
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule =
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binary_rule<Segment<T, Point>, Segment<T, Point>>(),
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#else
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
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#endif
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real epsilon = M_EPSILON)
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{
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// first we remove the segments that need to be removed and then we add the segments to add
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vector<Segment<T, Point> *> toadd;
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typename vector<Segment<T, Point> *>::iterator s, send;
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for (s = segments.begin(), send = segments.end(); s != send; s++) {
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if (p == (*(*s))[0]) {
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toadd.push_back((*s));
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}
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else {
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remove((*s));
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}
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}
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for (s = toadd.begin(), send = toadd.end(); s != send; s++) {
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add((*s), binrule, epsilon);
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}
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}
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inline void add(Segment<T, Point> *S,
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#if 0
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule =
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binary_rule<Segment<T, Point>, Segment<T, Point>>(),
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#else
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binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
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#endif
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real epsilon)
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{
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real t, u;
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Point CP;
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Vec2r v0, v1, v2, v3;
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if (true == S->order()) {
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v0[0] = ((*S)[0])[0];
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v0[1] = ((*S)[0])[1];
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v1[0] = ((*S)[1])[0];
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v1[1] = ((*S)[1])[1];
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}
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else {
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v1[0] = ((*S)[0])[0];
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v1[1] = ((*S)[0])[1];
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v0[0] = ((*S)[1])[0];
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v0[1] = ((*S)[1])[1];
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}
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for (typename std::list<Segment<T, Point> *>::iterator s = _set.begin(), send = _set.end();
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s != send;
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s++) {
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Segment<T, Point> *currentS = (*s);
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if (true != binrule(*S, *currentS)) {
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continue;
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}
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if (true == currentS->order()) {
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v2[0] = ((*currentS)[0])[0];
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v2[1] = ((*currentS)[0])[1];
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v3[0] = ((*currentS)[1])[0];
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v3[1] = ((*currentS)[1])[1];
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}
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else {
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v3[0] = ((*currentS)[0])[0];
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v3[1] = ((*currentS)[0])[1];
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v2[0] = ((*currentS)[1])[0];
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v2[1] = ((*currentS)[1])[1];
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}
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if (S->CommonVertex(*currentS, CP)) {
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continue; // the two edges have a common vertex->no need to check
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}
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if (GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) ==
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GeomUtils::DO_INTERSECT) {
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// create the intersection
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Intersection<Segment<T, Point>> *inter = new Intersection<Segment<T, Point>>(
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S, t, currentS, u);
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// add it to the intersections list
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_Intersections.push_back(inter);
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// add this intersection to the first edge intersections list
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S->AddIntersection(inter);
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// add this intersection to the second edge intersections list
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currentS->AddIntersection(inter);
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}
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}
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// add the added segment to the list of active segments
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_set.push_back(S);
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}
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inline void remove(Segment<T, Point> *s)
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{
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if (s->intersections().size() > 0) {
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_IntersectedEdges.push_back(s);
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}
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_set.remove(s);
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}
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vector<Segment<T, Point> *> &intersectedEdges()
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{
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return _IntersectedEdges;
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}
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vector<Intersection<Segment<T, Point>> *> &intersections()
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{
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return _Intersections;
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}
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private:
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std::list<Segment<T, Point> *>
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_set; // set of active edges for a given position of the sweep line
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std::vector<Segment<T, Point> *> _IntersectedEdges; // the list of intersected edges
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std::vector<Intersection<Segment<T, Point>> *> _Intersections; // the list of all intersections.
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SweepLine")
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#endif
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};
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} /* namespace Freestyle */
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