This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

61 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to represent a view layer in Blender.
*/
#include "Node.h"
#include "DNA_scene_types.h" /* for Scene and ViewLayer */
using namespace std;
namespace Freestyle {
class NodeViewLayer : public Node {
public:
inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
: Node(), _Scene(scene), _ViewLayer(view_layer)
{
}
virtual ~NodeViewLayer()
{
}
inline struct Scene &scene() const
{
return _Scene;
}
inline struct ViewLayer &sceneLayer() const
{
return _ViewLayer;
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
protected:
Scene &_Scene;
ViewLayer &_ViewLayer;
};
} /* namespace Freestyle */