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blender-archive/source/blender/freestyle/intern/scene_graph/OrientedLineRep.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

64 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to display an oriented line representation.
*/
#include "LineRep.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
class OrientedLineRep : public LineRep {
public:
OrientedLineRep() : LineRep()
{
}
/*! Builds a single line from 2 vertices
* v1
* first vertex
* v2
* second vertex
*/
inline OrientedLineRep(const Vec3r &v1, const Vec3r &v2) : LineRep(v1, v2)
{
}
/*! Builds a line rep from a vertex chain */
inline OrientedLineRep(const vector<Vec3r> &vertices) : LineRep(vertices)
{
}
/*! Builds a line rep from a vertex chain */
inline OrientedLineRep(const list<Vec3r> &vertices) : LineRep(vertices)
{
}
virtual ~OrientedLineRep()
{
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
};
} /* namespace Freestyle */