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blender-archive/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

68 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "GridDensityProvider.h"
namespace Freestyle {
class ArbitraryGridDensityProvider : public GridDensityProvider {
// Disallow copying and assignment
ArbitraryGridDensityProvider(const ArbitraryGridDensityProvider &other);
ArbitraryGridDensityProvider &operator=(const ArbitraryGridDensityProvider &other);
public:
ArbitraryGridDensityProvider(OccluderSource &source,
const real proscenium[4],
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source, unsigned numCells);
virtual ~ArbitraryGridDensityProvider();
protected:
unsigned numCells;
private:
void initialize(const real proscenium[4]);
};
class ArbitraryGridDensityProviderFactory : public GridDensityProviderFactory {
public:
ArbitraryGridDensityProviderFactory(unsigned numCells);
~ArbitraryGridDensityProviderFactory();
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const real proscenium[4]);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
protected:
unsigned numCells;
};
} /* namespace Freestyle */