Move low level logic to module code and versioning logic to versioning code.
Metas strip position was handled in diffrent way compared to other strips.
This was introduced in c8b0d25794 as bugfix for T28158.
I disagree with such design. Meta strips should be handled in same way as
any other strips.
I have tested this change and haven't found any problems.
No problems after checking T28158 as well.
There should be no functional changes on user level.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9972
715 lines
19 KiB
C
715 lines
19 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* - Blender Foundation, 2003-2009
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* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
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*/
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BKE_animsys.h"
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#include "BKE_fcurve.h"
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#include "BKE_idprop.h"
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#include "BKE_lib_id.h"
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#include "BKE_sound.h"
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#include "DEG_depsgraph.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "SEQ_effects.h"
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#include "SEQ_iterator.h"
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#include "SEQ_modifier.h"
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#include "SEQ_relations.h"
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#include "SEQ_select.h"
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#include "SEQ_sequencer.h"
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#include "SEQ_utils.h"
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#include "image_cache.h"
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#include "prefetch.h"
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#include "sequencer.h"
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#include "utils.h"
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static void seq_free_animdata(Scene *scene, Sequence *seq);
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/* -------------------------------------------------------------------- */
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/** \name Allocate / Free Functions
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* \{ */
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static Strip *seq_strip_alloc(int type)
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{
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Strip *strip = MEM_callocN(sizeof(Strip), "strip");
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if (ELEM(type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD) == 0) {
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strip->transform = MEM_callocN(sizeof(struct StripTransform), "StripTransform");
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strip->transform->scale_x = 1;
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strip->transform->scale_y = 1;
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strip->crop = MEM_callocN(sizeof(struct StripCrop), "StripCrop");
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}
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strip->us = 1;
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return strip;
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}
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static void seq_free_strip(Strip *strip)
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{
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strip->us--;
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if (strip->us > 0) {
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return;
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}
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if (strip->us < 0) {
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printf("error: negative users in strip\n");
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return;
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}
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if (strip->stripdata) {
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MEM_freeN(strip->stripdata);
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}
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if (strip->proxy) {
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if (strip->proxy->anim) {
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IMB_free_anim(strip->proxy->anim);
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}
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MEM_freeN(strip->proxy);
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}
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if (strip->crop) {
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MEM_freeN(strip->crop);
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}
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if (strip->transform) {
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MEM_freeN(strip->transform);
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}
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MEM_freeN(strip);
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}
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Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type)
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{
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Sequence *seq;
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seq = MEM_callocN(sizeof(Sequence), "addseq");
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BLI_addtail(lb, seq);
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*((short *)seq->name) = ID_SEQ;
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seq->name[2] = 0;
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seq->flag = SELECT;
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seq->start = timeline_frame;
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seq->machine = machine;
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seq->sat = 1.0;
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seq->mul = 1.0;
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seq->blend_opacity = 100.0;
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seq->volume = 1.0f;
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seq->pitch = 1.0f;
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seq->scene_sound = NULL;
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seq->type = type;
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seq->strip = seq_strip_alloc(type);
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seq->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Sequence Stereo Format");
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SEQ_relations_session_uuid_generate(seq);
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return seq;
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}
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/* only give option to skip cache locally (static func) */
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static void seq_sequence_free_ex(Scene *scene,
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Sequence *seq,
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const bool do_cache,
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const bool do_id_user,
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const bool do_clean_animdata)
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{
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if (seq->strip) {
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seq_free_strip(seq->strip);
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}
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SEQ_relations_sequence_free_anim(seq);
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if (seq->type & SEQ_TYPE_EFFECT) {
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struct SeqEffectHandle sh = SEQ_effect_handle_get(seq);
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sh.free(seq, do_id_user);
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}
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if (seq->sound && do_id_user) {
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id_us_min(((ID *)seq->sound));
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}
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if (seq->stereo3d_format) {
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MEM_freeN(seq->stereo3d_format);
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}
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/* clipboard has no scene and will never have a sound handle or be active
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* same goes to sequences copy for proxy rebuild job
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*/
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if (scene) {
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Editing *ed = scene->ed;
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if (ed->act_seq == seq) {
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ed->act_seq = NULL;
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}
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if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
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BKE_sound_remove_scene_sound(scene, seq->scene_sound);
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}
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/* XXX This must not be done in BKE code. */
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if (do_clean_animdata) {
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seq_free_animdata(scene, seq);
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}
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}
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if (seq->prop) {
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IDP_FreePropertyContent_ex(seq->prop, do_id_user);
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MEM_freeN(seq->prop);
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}
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/* free modifiers */
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SEQ_modifier_clear(seq);
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/* free cached data used by this strip,
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* also invalidate cache for all dependent sequences
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*
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* be _very_ careful here, invalidating cache loops over the scene sequences and
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* assumes the listbase is valid for all strips,
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* this may not be the case if lists are being freed.
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* this is optional SEQ_relations_invalidate_cache
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*/
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if (do_cache) {
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if (scene) {
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SEQ_relations_invalidate_cache_raw(scene, seq);
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}
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}
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MEM_freeN(seq);
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}
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void SEQ_sequence_free(Scene *scene, Sequence *seq, const bool do_clean_animdata)
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{
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seq_sequence_free_ex(scene, seq, true, true, do_clean_animdata);
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}
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/* cache must be freed before calling this function
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* since it leaves the seqbase in an invalid state */
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void seq_free_sequence_recurse(Scene *scene, Sequence *seq, const bool do_id_user)
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{
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Sequence *iseq, *iseq_next;
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for (iseq = seq->seqbase.first; iseq; iseq = iseq_next) {
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iseq_next = iseq->next;
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seq_free_sequence_recurse(scene, iseq, do_id_user);
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}
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seq_sequence_free_ex(scene, seq, false, do_id_user, true);
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}
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Editing *SEQ_editing_get(Scene *scene, bool alloc)
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{
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if (alloc) {
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SEQ_editing_ensure(scene);
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}
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return scene->ed;
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}
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Editing *SEQ_editing_ensure(Scene *scene)
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{
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if (scene->ed == NULL) {
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Editing *ed;
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ed = scene->ed = MEM_callocN(sizeof(Editing), "addseq");
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ed->seqbasep = &ed->seqbase;
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ed->cache = NULL;
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ed->cache_flag = SEQ_CACHE_STORE_FINAL_OUT;
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ed->cache_flag |= SEQ_CACHE_STORE_RAW;
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}
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return scene->ed;
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}
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void SEQ_editing_free(Scene *scene, const bool do_id_user)
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{
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Editing *ed = scene->ed;
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Sequence *seq;
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if (ed == NULL) {
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return;
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}
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seq_prefetch_free(scene);
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seq_cache_destruct(scene);
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SEQ_ALL_BEGIN (ed, seq) {
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/* handle cache freeing above */
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seq_sequence_free_ex(scene, seq, false, do_id_user, false);
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}
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SEQ_ALL_END;
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BLI_freelistN(&ed->metastack);
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MEM_freeN(ed);
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scene->ed = NULL;
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}
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static void seq_new_fix_links_recursive(Sequence *seq)
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{
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SequenceModifierData *smd;
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if (seq->type & SEQ_TYPE_EFFECT) {
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if (seq->seq1 && seq->seq1->tmp) {
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seq->seq1 = seq->seq1->tmp;
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}
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if (seq->seq2 && seq->seq2->tmp) {
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seq->seq2 = seq->seq2->tmp;
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}
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if (seq->seq3 && seq->seq3->tmp) {
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seq->seq3 = seq->seq3->tmp;
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}
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}
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else if (seq->type == SEQ_TYPE_META) {
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Sequence *seqn;
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for (seqn = seq->seqbase.first; seqn; seqn = seqn->next) {
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seq_new_fix_links_recursive(seqn);
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}
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}
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for (smd = seq->modifiers.first; smd; smd = smd->next) {
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if (smd->mask_sequence && smd->mask_sequence->tmp) {
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smd->mask_sequence = smd->mask_sequence->tmp;
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}
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}
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}
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SequencerToolSettings *SEQ_tool_settings_init(void)
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{
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SequencerToolSettings *tool_settings = MEM_callocN(sizeof(SequencerToolSettings),
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"Sequencer tool settings");
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tool_settings->fit_method = SEQ_SCALE_TO_FIT;
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return tool_settings;
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}
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void SEQ_tool_settings_free(SequencerToolSettings *tool_settings)
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{
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MEM_freeN(tool_settings);
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}
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(Scene *scene)
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{
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const SequencerToolSettings *tool_settings = scene->toolsettings->sequencer_tool_settings;
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return tool_settings->fit_method;
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}
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void SEQ_tool_settings_fit_method_set(Scene *scene, eSeqImageFitMethod fit_method)
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{
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SequencerToolSettings *tool_settings = scene->toolsettings->sequencer_tool_settings;
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tool_settings->fit_method = fit_method;
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}
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/**
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* Get seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \return pointer to active seqbase. returns NULL if ed is NULL
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*/
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ListBase *SEQ_active_seqbase_get(const Editing *ed)
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{
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if (ed == NULL) {
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return NULL;
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}
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return ed->seqbasep;
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}
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/**
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* Set seqbase that is being viewed currently. This can be main seqbase or meta strip seqbase
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*
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* \param ed: sequence editor data
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* \param seqbase: ListBase with strips
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*/
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void SEQ_seqbase_active_set(Editing *ed, ListBase *seqbase)
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{
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ed->seqbasep = seqbase;
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}
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/**
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* Create and initialize MetaStack, append it to ed->metastack ListBase
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*
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* \param ed: sequence editor data
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* \param seq_meta: meta strip
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* \return pointer to created meta stack
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*/
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MetaStack *SEQ_meta_stack_alloc(Editing *ed, Sequence *seq_meta)
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{
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MetaStack *ms = MEM_mallocN(sizeof(MetaStack), "metastack");
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BLI_addtail(&ed->metastack, ms);
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ms->parseq = seq_meta;
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ms->oldbasep = ed->seqbasep;
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copy_v2_v2_int(ms->disp_range, &ms->parseq->startdisp);
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return ms;
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}
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/**
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* Free MetaStack and remoove it from ed->metastack ListBase
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*
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* \param ed: sequence editor data
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* \param ms: meta stack
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*/
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void SEQ_meta_stack_free(Editing *ed, MetaStack *ms)
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{
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BLI_remlink(&ed->metastack, ms);
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MEM_freeN(ms);
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}
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/**
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* Get MetaStack that coresponds to current level that is being viewed
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*
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* \param ed: sequence editor data
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* \return pointer to meta stack
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*/
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MetaStack *SEQ_meta_stack_active_get(const Editing *ed)
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{
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return ed->metastack.last;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Duplicate Functions
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* \{ */
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static Sequence *seq_dupli(const Scene *scene_src,
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Scene *scene_dst,
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ListBase *new_seq_list,
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Sequence *seq,
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int dupe_flag,
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const int flag)
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{
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Sequence *seqn = MEM_dupallocN(seq);
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if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
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SEQ_relations_session_uuid_generate(seqn);
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}
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seq->tmp = seqn;
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seqn->strip = MEM_dupallocN(seq->strip);
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seqn->stereo3d_format = MEM_dupallocN(seq->stereo3d_format);
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/* XXX: add F-Curve duplication stuff? */
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if (seq->strip->crop) {
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seqn->strip->crop = MEM_dupallocN(seq->strip->crop);
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}
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if (seq->strip->transform) {
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seqn->strip->transform = MEM_dupallocN(seq->strip->transform);
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}
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if (seq->strip->proxy) {
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seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy);
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seqn->strip->proxy->anim = NULL;
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}
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if (seq->prop) {
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seqn->prop = IDP_CopyProperty_ex(seq->prop, flag);
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}
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if (seqn->modifiers.first) {
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BLI_listbase_clear(&seqn->modifiers);
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SEQ_modifier_list_copy(seqn, seq);
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}
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if (seq->type == SEQ_TYPE_META) {
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seqn->strip->stripdata = NULL;
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BLI_listbase_clear(&seqn->seqbase);
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/* WATCH OUT!!! - This metastrip is not recursively duplicated here - do this after!!! */
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/* - seq_dupli_recursive(&seq->seqbase, &seqn->seqbase);*/
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}
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else if (seq->type == SEQ_TYPE_SCENE) {
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seqn->strip->stripdata = NULL;
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if (seq->scene_sound) {
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seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene_dst, seqn);
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}
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}
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else if (seq->type == SEQ_TYPE_MOVIECLIP) {
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/* avoid assert */
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}
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else if (seq->type == SEQ_TYPE_MASK) {
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/* avoid assert */
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}
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else if (seq->type == SEQ_TYPE_MOVIE) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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BLI_listbase_clear(&seqn->anims);
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}
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else if (seq->type == SEQ_TYPE_SOUND_RAM) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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seqn->scene_sound = NULL;
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if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
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id_us_plus((ID *)seqn->sound);
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}
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}
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else if (seq->type == SEQ_TYPE_IMAGE) {
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seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
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}
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else if (seq->type & SEQ_TYPE_EFFECT) {
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struct SeqEffectHandle sh;
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sh = SEQ_effect_handle_get(seq);
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if (sh.copy) {
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sh.copy(seqn, seq, flag);
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}
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seqn->strip->stripdata = NULL;
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}
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else {
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/* sequence type not handled in duplicate! Expect a crash now... */
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BLI_assert(0);
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}
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/* When using SEQ_DUPE_UNIQUE_NAME, it is mandatory to add new sequences in relevant container
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* (scene or meta's one), *before* checking for unique names. Otherwise the meta's list is empty
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* and hence we miss all seqs in that meta that have already been duplicated (see T55668).
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* Note that unique name check itself could be done at a later step in calling code, once all
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* seqs have bee duplicated (that was first, simpler solution), but then handling of animation
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* data will be broken (see T60194). */
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if (new_seq_list != NULL) {
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BLI_addtail(new_seq_list, seqn);
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}
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if (scene_src == scene_dst) {
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if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) {
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SEQ_sequence_base_unique_name_recursive(&scene_dst->ed->seqbase, seqn);
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}
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if (dupe_flag & SEQ_DUPE_ANIM) {
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SEQ_dupe_animdata(scene_dst, seq->name + 2, seqn->name + 2);
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}
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}
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return seqn;
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}
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static Sequence *sequence_dupli_recursive_do(const Scene *scene_src,
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Scene *scene_dst,
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ListBase *new_seq_list,
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Sequence *seq,
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const int dupe_flag)
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{
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Sequence *seqn;
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|
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seq->tmp = NULL;
|
|
seqn = seq_dupli(scene_src, scene_dst, new_seq_list, seq, dupe_flag, 0);
|
|
if (seq->type == SEQ_TYPE_META) {
|
|
Sequence *s;
|
|
for (s = seq->seqbase.first; s; s = s->next) {
|
|
sequence_dupli_recursive_do(scene_src, scene_dst, &seqn->seqbase, s, dupe_flag);
|
|
}
|
|
}
|
|
|
|
return seqn;
|
|
}
|
|
|
|
Sequence *SEQ_sequence_dupli_recursive(
|
|
const Scene *scene_src, Scene *scene_dst, ListBase *new_seq_list, Sequence *seq, int dupe_flag)
|
|
{
|
|
Sequence *seqn = sequence_dupli_recursive_do(scene_src, scene_dst, new_seq_list, seq, dupe_flag);
|
|
|
|
/* This does not need to be in recursive call itself, since it is already recursive... */
|
|
seq_new_fix_links_recursive(seqn);
|
|
|
|
return seqn;
|
|
}
|
|
|
|
void SEQ_sequence_base_dupli_recursive(const Scene *scene_src,
|
|
Scene *scene_dst,
|
|
ListBase *nseqbase,
|
|
const ListBase *seqbase,
|
|
int dupe_flag,
|
|
const int flag)
|
|
{
|
|
Sequence *seq;
|
|
Sequence *seqn = NULL;
|
|
Sequence *last_seq = SEQ_select_active_get((Scene *)scene_src);
|
|
/* always include meta's strips */
|
|
int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL | SEQ_DUPE_IS_RECURSIVE_CALL;
|
|
|
|
for (seq = seqbase->first; seq; seq = seq->next) {
|
|
seq->tmp = NULL;
|
|
if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
|
|
seqn = seq_dupli(scene_src, scene_dst, nseqbase, seq, dupe_flag, flag);
|
|
if (seqn) { /*should never fail */
|
|
if (dupe_flag & SEQ_DUPE_CONTEXT) {
|
|
seq->flag &= ~SEQ_ALLSEL;
|
|
seqn->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL + SEQ_LOCK);
|
|
}
|
|
|
|
if (seq->type == SEQ_TYPE_META) {
|
|
SEQ_sequence_base_dupli_recursive(
|
|
scene_src, scene_dst, &seqn->seqbase, &seq->seqbase, dupe_flag_recursive, flag);
|
|
}
|
|
|
|
if (dupe_flag & SEQ_DUPE_CONTEXT) {
|
|
if (seq == last_seq) {
|
|
SEQ_select_active_set(scene_dst, seqn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fix modifier links recursively from the top level only, when all sequences have been
|
|
* copied. */
|
|
if (dupe_flag & SEQ_DUPE_IS_RECURSIVE_CALL) {
|
|
return;
|
|
}
|
|
|
|
/* fix modifier linking */
|
|
for (seq = nseqbase->first; seq; seq = seq->next) {
|
|
seq_new_fix_links_recursive(seq);
|
|
}
|
|
}
|
|
/* r_prefix + [" + escaped_name + "] + \0 */
|
|
#define SEQ_RNAPATH_MAXSTR ((30 + 2 + (SEQ_NAME_MAXSTR * 2) + 2) + 1)
|
|
|
|
static size_t sequencer_rna_path_prefix(char str[SEQ_RNAPATH_MAXSTR], const char *name)
|
|
{
|
|
char name_esc[SEQ_NAME_MAXSTR * 2];
|
|
|
|
BLI_str_escape(name_esc, name, sizeof(name_esc));
|
|
return BLI_snprintf_rlen(
|
|
str, SEQ_RNAPATH_MAXSTR, "sequence_editor.sequences_all[\"%s\"]", name_esc);
|
|
}
|
|
|
|
/* XXX - hackish function needed for transforming strips! TODO - have some better solution */
|
|
void SEQ_offset_animdata(Scene *scene, Sequence *seq, int ofs)
|
|
{
|
|
char str[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_len;
|
|
FCurve *fcu;
|
|
|
|
if (scene->adt == NULL || ofs == 0 || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
|
|
|
|
for (fcu = scene->adt->action->curves.first; fcu; fcu = fcu->next) {
|
|
if (STREQLEN(fcu->rna_path, str, str_len)) {
|
|
unsigned int i;
|
|
if (fcu->bezt) {
|
|
for (i = 0; i < fcu->totvert; i++) {
|
|
BezTriple *bezt = &fcu->bezt[i];
|
|
bezt->vec[0][0] += ofs;
|
|
bezt->vec[1][0] += ofs;
|
|
bezt->vec[2][0] += ofs;
|
|
}
|
|
}
|
|
if (fcu->fpt) {
|
|
for (i = 0; i < fcu->totvert; i++) {
|
|
FPoint *fpt = &fcu->fpt[i];
|
|
fpt->vec[0] += ofs;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DEG_id_tag_update(&scene->adt->action->id, ID_RECALC_ANIMATION);
|
|
}
|
|
|
|
void SEQ_dupe_animdata(Scene *scene, const char *name_src, const char *name_dst)
|
|
{
|
|
char str_from[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_from_len;
|
|
FCurve *fcu;
|
|
FCurve *fcu_last;
|
|
FCurve *fcu_cpy;
|
|
ListBase lb = {NULL, NULL};
|
|
|
|
if (scene->adt == NULL || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_from_len = sequencer_rna_path_prefix(str_from, name_src);
|
|
|
|
fcu_last = scene->adt->action->curves.last;
|
|
|
|
for (fcu = scene->adt->action->curves.first; fcu && fcu->prev != fcu_last; fcu = fcu->next) {
|
|
if (STREQLEN(fcu->rna_path, str_from, str_from_len)) {
|
|
fcu_cpy = BKE_fcurve_copy(fcu);
|
|
BLI_addtail(&lb, fcu_cpy);
|
|
}
|
|
}
|
|
|
|
/* notice validate is 0, keep this because the seq may not be added to the scene yet */
|
|
BKE_animdata_fix_paths_rename(
|
|
&scene->id, scene->adt, NULL, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0);
|
|
|
|
/* add the original fcurves back */
|
|
BLI_movelisttolist(&scene->adt->action->curves, &lb);
|
|
}
|
|
|
|
/* XXX - hackish function needed to remove all fcurves belonging to a sequencer strip */
|
|
static void seq_free_animdata(Scene *scene, Sequence *seq)
|
|
{
|
|
char str[SEQ_RNAPATH_MAXSTR];
|
|
size_t str_len;
|
|
FCurve *fcu;
|
|
|
|
if (scene->adt == NULL || scene->adt->action == NULL) {
|
|
return;
|
|
}
|
|
|
|
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
|
|
|
|
fcu = scene->adt->action->curves.first;
|
|
|
|
while (fcu) {
|
|
if (STREQLEN(fcu->rna_path, str, str_len)) {
|
|
FCurve *next_fcu = fcu->next;
|
|
|
|
BLI_remlink(&scene->adt->action->curves, fcu);
|
|
BKE_fcurve_free(fcu);
|
|
|
|
fcu = next_fcu;
|
|
}
|
|
else {
|
|
fcu = fcu->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef SEQ_RNAPATH_MAXSTR
|
|
|
|
SequencerToolSettings *SEQ_tool_settings_copy(SequencerToolSettings *tool_settings)
|
|
{
|
|
SequencerToolSettings *tool_settings_copy = MEM_dupallocN(tool_settings);
|
|
return tool_settings_copy;
|
|
}
|
|
|
|
/** \} */
|