1145 lines
34 KiB
C
1145 lines
34 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender
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*/
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/** \file
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* \ingroup edgpencil
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_sys_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLF_api.h"
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#include "BLT_translation.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil.h"
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#include "WM_api.h"
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#include "BIF_glutil.h"
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#include "GPU_immediate.h"
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#include "GPU_draw.h"
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#include "GPU_state.h"
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#include "ED_gpencil.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_space_api.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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/* ************************************************** */
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/* GREASE PENCIL DRAWING */
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/* ----- General Defines ------ */
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/* flags for sflag */
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typedef enum eDrawStrokeFlags {
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/** don't draw status info */
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GP_DRAWDATA_NOSTATUS = (1 << 0),
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/** only draw 3d-strokes */
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GP_DRAWDATA_ONLY3D = (1 << 1),
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/** only draw 'canvas' strokes */
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GP_DRAWDATA_ONLYV2D = (1 << 2),
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/** only draw 'image' strokes */
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GP_DRAWDATA_ONLYI2D = (1 << 3),
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/** special hack for drawing strokes in Image Editor (weird coordinates) */
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GP_DRAWDATA_IEDITHACK = (1 << 4),
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/** don't draw xray in 3D view (which is default) */
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GP_DRAWDATA_NO_XRAY = (1 << 5),
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/** no onionskins should be drawn (for animation playback) */
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GP_DRAWDATA_NO_ONIONS = (1 << 6),
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} eDrawStrokeFlags;
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/* ----- Tool Buffer Drawing ------ */
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/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
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static void gp_draw_stroke_buffer(
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const tGPspoint *points, int totpoints, short thickness,
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short dflag, short sflag, float ink[4])
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{
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int draw_points = 0;
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/* error checking */
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if ((points == NULL) || (totpoints <= 0))
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return;
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/* check if buffer can be drawn */
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if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
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return;
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if (sflag & GP_STROKE_ERASER) {
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/* don't draw stroke at all! */
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return;
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}
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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const tGPspoint *pt = points;
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if (totpoints == 1) {
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/* if drawing a single point, draw it larger */
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GPU_point_size((float)(thickness + 2) * points->pressure);
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immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
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immUniformColor3fvAlpha(ink, ink[3]);
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immBegin(GPU_PRIM_POINTS, 1);
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immVertex2fv(pos, &pt->x);
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}
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else {
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float oldpressure = points[0].pressure;
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/* draw stroke curve */
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GPU_line_width(max_ff(oldpressure * thickness, 1.0));
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor3fvAlpha(ink, ink[3]);
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immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
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for (int i = 0; i < totpoints; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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*/
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if (fabsf(pt->pressure - oldpressure) > 0.2f) {
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/* need to have 2 points to avoid immEnd assert error */
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if (draw_points < 2) {
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immVertex2fv(pos, &(pt - 1)->x);
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}
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immEnd();
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draw_points = 0;
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GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
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immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) {
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immVertex2fv(pos, &(pt - 1)->x);
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draw_points++;
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}
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oldpressure = pt->pressure; /* reset our threshold */
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}
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/* now the point we want */
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immVertex2fv(pos, &pt->x);
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draw_points++;
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}
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/* need to have 2 points to avoid immEnd assert error */
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if (draw_points < 2) {
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immVertex2fv(pos, &(pt - 1)->x);
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}
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}
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immEnd();
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immUnbindProgram();
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}
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/* --------- 2D Stroke Drawing Helpers --------- */
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/* change in parameter list */
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static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
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{
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if (sflag & GP_STROKE_2DSPACE) {
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r_co[0] = pt[0];
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r_co[1] = pt[1];
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x = (float)((pt[0] * winx) + offsx);
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const float y = (float)((pt[1] * winy) + offsy);
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r_co[0] = x;
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r_co[1] = y;
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}
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else {
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const float x = (float)(pt[0] / 100 * winx) + offsx;
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const float y = (float)(pt[1] / 100 * winy) + offsy;
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r_co[0] = x;
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r_co[1] = y;
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}
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}
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/* ----- Existing Strokes Drawing (3D and Point) ------ */
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/* draw a given stroke - just a single dot (only one point) */
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static void gp_draw_stroke_point(
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const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
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int offsx, int offsy, int winx, int winy, const float ink[4])
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{
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const bGPDspoint *pt = points;
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/* get final position using parent matrix */
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float fpt[3];
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copy_v3_v3(fpt, &pt->x);
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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if (sflag & GP_STROKE_3DSPACE) {
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immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
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}
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else {
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immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
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/* get 2D coordinates of point */
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float co[3] = { 0.0f };
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gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
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copy_v3_v3(fpt, co);
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}
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/* set color */
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immUniformColor3fvAlpha(ink, ink[3]);
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/* set point thickness (since there's only one of these) */
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immUniform1f("size", (float)(thickness + 2) * pt->pressure);
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immBegin(GPU_PRIM_POINTS, 1);
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immVertex3fv(pos, fpt);
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immEnd();
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immUnbindProgram();
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}
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/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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static void gp_draw_stroke_3d(
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const bGPDspoint *points, int totpoints, short thickness,
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short UNUSED(sflag), const float ink[4], bool cyclic)
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{
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float curpressure = points[0].pressure;
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float cyclic_fpt[3];
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int draw_points = 0;
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/* if cyclic needs one vertex more */
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int cyclic_add = 0;
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if (cyclic) {
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cyclic_add++;
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}
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor3fvAlpha(ink, ink[3]);
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/* draw stroke curve */
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GPU_line_width(max_ff(curpressure * thickness, 1.0f));
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immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
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const bGPDspoint *pt = points;
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for (int i = 0; i < totpoints; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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* Note: we want more visible levels of pressures when thickness is bigger.
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*/
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if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
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/* if the pressure changes before get at least 2 vertices,
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* need to repeat last point to avoid assert in immEnd() */
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if (draw_points < 2) {
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const bGPDspoint *pt2 = pt - 1;
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immVertex3fv(pos, &pt2->x);
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}
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immEnd();
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draw_points = 0;
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curpressure = pt->pressure;
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GPU_line_width(max_ff(curpressure * thickness, 1.0f));
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immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) {
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const bGPDspoint *pt2 = pt - 1;
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immVertex3fv(pos, &pt2->x);
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draw_points++;
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}
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}
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/* now the point we want */
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immVertex3fv(pos, &pt->x);
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draw_points++;
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if (cyclic && i == 0) {
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/* save first point to use in cyclic */
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copy_v3_v3(cyclic_fpt, &pt->x);
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}
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}
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if (cyclic) {
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/* draw line to first point to complete the cycle */
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immVertex3fv(pos, cyclic_fpt);
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draw_points++;
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}
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/* if less of two points, need to repeat last point to avoid assert in immEnd() */
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if (draw_points < 2) {
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const bGPDspoint *pt2 = pt - 1;
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immVertex3fv(pos, &pt2->x);
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}
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immEnd();
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immUnbindProgram();
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}
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/* ----- Fancy 2D-Stroke Drawing ------ */
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/* draw a given stroke in 2d */
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static void gp_draw_stroke_2d(
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const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
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int offsx, int offsy, int winx, int winy, const float ink[4])
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{
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/* otherwise thickness is twice that of the 3D view */
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float thickness = (float)thickness_s * 0.5f;
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/* strokes in Image Editor need a scale factor, since units there are not pixels! */
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float scalefac = 1.0f;
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if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
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scalefac = 0.001f;
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}
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/* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
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* edges rotated to minimize shrinking artifacts, and rounded endcaps
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*/
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{
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const bGPDspoint *pt1, *pt2;
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float s0[2], s1[2]; /* segment 'center' points */
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float pm[2]; /* normal from previous segment. */
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int i;
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GPUVertFormat *format = immVertexFormat();
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uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor3fvAlpha(ink, ink[3]);
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immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
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/* get x and y coordinates from first point */
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gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
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for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
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float t0[2], t1[2]; /* tessellated coordinates */
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float m1[2], m2[2]; /* gradient and normal */
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float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
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float pthick; /* thickness at segment point */
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/* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
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gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
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/* calculate gradient and normal - 'angle'=(ny/nx) */
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m1[1] = s1[1] - s0[1];
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m1[0] = s1[0] - s0[0];
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normalize_v2(m1);
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m2[1] = -m1[0];
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m2[0] = m1[1];
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/* always use pressure from first point here */
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pthick = (pt1->pressure * thickness * scalefac);
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/* if the first segment, start of segment is segment's normal */
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if (i == 0) {
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/* draw start cap first
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0] = m2[0] * pthick * 0.5f;
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mt[1] = m2[1] * pthick * 0.5f;
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sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
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sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
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t0[0] = sc[0] - mt[0];
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t0[1] = sc[1] - mt[1];
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t1[0] = sc[0] + mt[0];
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t1[1] = sc[1] + mt[1];
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/* First two points of cap. */
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immVertex2fv(pos, t0);
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immVertex2fv(pos, t1);
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/* calculate points for start of segment */
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mt[0] = m2[0] * pthick;
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mt[1] = m2[1] * pthick;
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t0[0] = s0[0] - mt[0];
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t0[1] = s0[1] - mt[1];
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t1[0] = s0[0] + mt[0];
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t1[1] = s0[1] + mt[1];
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/* Last two points of start cap (and first two points of first segment). */
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immVertex2fv(pos, t0);
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immVertex2fv(pos, t1);
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}
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/* if not the first segment, use bisector of angle between segments */
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else {
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float mb[2]; /* bisector normal */
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float athick, dfac; /* actual thickness, difference between thicknesses */
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/* calculate gradient of bisector (as average of normals) */
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mb[0] = (pm[0] + m2[0]) / 2;
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mb[1] = (pm[1] + m2[1]) / 2;
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normalize_v2(mb);
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/* calculate gradient to apply
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* - as basis, use just pthick * bisector gradient
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* - if cross-section not as thick as it should be, add extra padding to fix it
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*/
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mt[0] = mb[0] * pthick;
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mt[1] = mb[1] * pthick;
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athick = len_v2(mt);
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dfac = pthick - (athick * 2);
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if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
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mt[0] += (mb[0] * dfac);
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mt[1] += (mb[1] * dfac);
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}
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/* calculate points for start of segment */
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t0[0] = s0[0] - mt[0];
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t0[1] = s0[1] - mt[1];
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t1[0] = s0[0] + mt[0];
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t1[1] = s0[1] + mt[1];
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/* Last two points of previous segment, and first two points of current segment. */
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immVertex2fv(pos, t0);
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immVertex2fv(pos, t1);
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}
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/* if last segment, also draw end of segment (defined as segment's normal) */
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if (i == totpoints - 2) {
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/* for once, we use second point's pressure (otherwise it won't be drawn) */
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pthick = (pt2->pressure * thickness * scalefac);
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/* calculate points for end of segment */
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mt[0] = m2[0] * pthick;
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mt[1] = m2[1] * pthick;
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t0[0] = s1[0] - mt[0];
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t0[1] = s1[1] - mt[1];
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t1[0] = s1[0] + mt[0];
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t1[1] = s1[1] + mt[1];
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/* Last two points of last segment (and first two points of end cap). */
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immVertex2fv(pos, t0);
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immVertex2fv(pos, t1);
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/* draw end cap as last step
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0] = m2[0] * pthick * 0.5f;
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mt[1] = m2[1] * pthick * 0.5f;
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sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
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sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
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t0[0] = sc[0] - mt[0];
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t0[1] = sc[1] - mt[1];
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t1[0] = sc[0] + mt[0];
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t1[1] = sc[1] + mt[1];
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|
|
/* Last two points of end cap. */
|
|
immVertex2fv(pos, t0);
|
|
immVertex2fv(pos, t1);
|
|
}
|
|
|
|
/* store computed point2 coordinates as point1 ones of next segment. */
|
|
copy_v2_v2(s0, s1);
|
|
/* store stroke's 'natural' normal for next stroke to use */
|
|
copy_v2_v2(pm, m2);
|
|
}
|
|
|
|
immEnd();
|
|
immUnbindProgram();
|
|
}
|
|
}
|
|
|
|
/* ----- Strokes Drawing ------ */
|
|
|
|
/* Helper for doing all the checks on whether a stroke can be drawn */
|
|
static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
|
|
{
|
|
/* skip stroke if it isn't in the right display space for this drawing context */
|
|
/* 1) 3D Strokes */
|
|
if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
|
|
return false;
|
|
|
|
/* 2) Screen Space 2D Strokes */
|
|
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
|
|
return false;
|
|
|
|
/* 3) Image Space (2D) */
|
|
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
|
|
return false;
|
|
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
|
|
return false;
|
|
|
|
/* skip stroke if it doesn't have any valid data */
|
|
if ((gps->points == NULL) || (gps->totpoints < 1))
|
|
return false;
|
|
|
|
/* stroke can be drawn */
|
|
return true;
|
|
}
|
|
|
|
/* draw a set of strokes */
|
|
static void gp_draw_strokes(
|
|
bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
|
|
int dflag, short lthick, const float color[4])
|
|
{
|
|
GPU_enable_program_point_size();
|
|
|
|
for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
|
|
/* check if stroke can be drawn */
|
|
if (gp_can_draw_stroke(gps, dflag) == false) {
|
|
continue;
|
|
}
|
|
|
|
/* check which stroke-drawer to use */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
|
|
int mask_orig = 0;
|
|
|
|
if (no_xray) {
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
glDepthMask(0);
|
|
GPU_depth_test(true);
|
|
|
|
/* first arg is normally rv3d->dist, but this isn't
|
|
* available here and seems to work quite well without */
|
|
bglPolygonOffset(1.0f, 1.0f);
|
|
}
|
|
|
|
/* 3D Lines - OpenGL primitives-based */
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
|
|
}
|
|
else {
|
|
gp_draw_stroke_3d(
|
|
gps->points, gps->totpoints, lthick, gps->flag,
|
|
color, gps->flag & GP_STROKE_CYCLIC);
|
|
}
|
|
|
|
if (no_xray) {
|
|
glDepthMask(mask_orig);
|
|
GPU_depth_test(false);
|
|
|
|
bglPolygonOffset(0.0, 0.0);
|
|
}
|
|
}
|
|
else {
|
|
/* 2D Strokes... */
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
|
|
}
|
|
else {
|
|
gp_draw_stroke_2d(
|
|
gps->points, gps->totpoints, lthick, dflag, gps->flag,
|
|
offsx, offsy, winx, winy, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
GPU_disable_program_point_size();
|
|
}
|
|
|
|
/* Draw selected verts for strokes being edited */
|
|
static void gp_draw_strokes_edit(
|
|
bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf,
|
|
int offsx, int offsy, int winx, int winy,
|
|
short dflag, short UNUSED(lflag), float alpha)
|
|
{
|
|
/* if alpha 0 do not draw */
|
|
if (alpha == 0.0f)
|
|
return;
|
|
|
|
const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
|
|
int mask_orig = 0;
|
|
|
|
/* set up depth masks... */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
if (no_xray) {
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
glDepthMask(0);
|
|
GPU_depth_test(true);
|
|
|
|
/* first arg is normally rv3d->dist, but this isn't
|
|
* available here and seems to work quite well without */
|
|
bglPolygonOffset(1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
GPU_enable_program_point_size();
|
|
|
|
/* draw stroke verts */
|
|
for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
|
|
/* check if stroke can be drawn */
|
|
if (gp_can_draw_stroke(gps, dflag) == false)
|
|
continue;
|
|
|
|
/* Optimisation: only draw points for selected strokes
|
|
* We assume that selected points can only occur in
|
|
* strokes that are selected too.
|
|
*/
|
|
if ((gps->flag & GP_STROKE_SELECT) == 0)
|
|
continue;
|
|
|
|
/* Get size of verts:
|
|
* - The selected state needs to be larger than the unselected state so that
|
|
* they stand out more.
|
|
* - We use the theme setting for size of the unselected verts
|
|
*/
|
|
float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
|
|
float vsize;
|
|
if ((int)bsize > 8) {
|
|
vsize = 10.0f;
|
|
bsize = 8.0f;
|
|
}
|
|
else {
|
|
vsize = bsize + 2;
|
|
}
|
|
|
|
float selectColor[4];
|
|
UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
|
|
selectColor[3] = alpha;
|
|
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos; /* specified later */
|
|
uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
|
|
|
|
if (gps->flag & GP_STROKE_3DSPACE) {
|
|
pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
|
|
}
|
|
else {
|
|
pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
|
|
}
|
|
|
|
immBegin(GPU_PRIM_POINTS, gps->totpoints);
|
|
|
|
/* Draw start and end point differently if enabled stroke direction hint */
|
|
bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
|
|
|
|
/* Draw all the stroke points (selected or not) */
|
|
bGPDspoint *pt = gps->points;
|
|
for (int i = 0; i < gps->totpoints; i++, pt++) {
|
|
/* size and color first */
|
|
if (show_direction_hint && i == 0) {
|
|
/* start point in green bigger */
|
|
immAttr3f(color, 0.0f, 1.0f, 0.0f);
|
|
immAttr1f(size, vsize + 4);
|
|
}
|
|
else if (show_direction_hint && (i == gps->totpoints - 1)) {
|
|
/* end point in red smaller */
|
|
immAttr3f(color, 1.0f, 0.0f, 0.0f);
|
|
immAttr1f(size, vsize + 1);
|
|
}
|
|
else if (pt->flag & GP_SPOINT_SELECT) {
|
|
immAttr3fv(color, selectColor);
|
|
immAttr1f(size, vsize);
|
|
}
|
|
else {
|
|
immAttr3fv(color, gpl->color);
|
|
immAttr1f(size, bsize);
|
|
}
|
|
|
|
/* then position */
|
|
if (gps->flag & GP_STROKE_3DSPACE) {
|
|
immVertex3fv(pos, &pt->x);
|
|
}
|
|
else {
|
|
float co[2];
|
|
gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co);
|
|
immVertex2fv(pos, co);
|
|
}
|
|
}
|
|
|
|
immEnd();
|
|
immUnbindProgram();
|
|
}
|
|
|
|
GPU_disable_program_point_size();
|
|
|
|
/* clear depth mask */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
if (no_xray) {
|
|
glDepthMask(mask_orig);
|
|
GPU_depth_test(false);
|
|
|
|
bglPolygonOffset(0.0, 0.0);
|
|
#if 0
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(0, 0);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ----- General Drawing ------ */
|
|
/* draw onion-skinning for a layer */
|
|
static void gp_draw_onionskins(
|
|
bGPdata *gpd, bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
|
|
int UNUSED(cfra), int dflag)
|
|
{
|
|
const float alpha = 1.0f;
|
|
float color[4];
|
|
|
|
/* 1) Draw Previous Frames First */
|
|
copy_v3_v3(color, gpl->gcolor_prev);
|
|
|
|
if (gpl->gstep > 0) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* draw previous frames first */
|
|
for (gf = gpf->prev; gf; gf = gf->prev) {
|
|
/* check if frame is drawable */
|
|
if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
|
|
color[3] = alpha * fac * 0.66f;
|
|
gp_draw_strokes(
|
|
gpd, gpl, gf, offsx, offsy, winx, winy, dflag,
|
|
gpl->thickness, color);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else if (gpl->gstep == 0) {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->prev) {
|
|
color[3] = (alpha / 7);
|
|
gp_draw_strokes(
|
|
gpd, gpl, gpf->prev, offsx, offsy, winx, winy, dflag,
|
|
gpl->thickness, color);
|
|
}
|
|
}
|
|
else {
|
|
/* don't draw - disabled */
|
|
}
|
|
|
|
|
|
/* 2) Now draw next frames */
|
|
copy_v3_v3(color, gpl->gcolor_next);
|
|
|
|
if (gpl->gstep_next > 0) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* now draw next frames */
|
|
for (gf = gpf->next; gf; gf = gf->next) {
|
|
/* check if frame is drawable */
|
|
if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1));
|
|
color[3] = alpha * fac * 0.66f;
|
|
gp_draw_strokes(
|
|
gpd, gpl, gf, offsx, offsy, winx, winy, dflag,
|
|
gpl->thickness, color);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else if (gpl->gstep_next == 0) {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->next) {
|
|
color[3] = (alpha / 4);
|
|
gp_draw_strokes(
|
|
gpd, gpl, gpf->next, offsx, offsy, winx, winy, dflag,
|
|
gpl->thickness, color);
|
|
}
|
|
}
|
|
else {
|
|
/* don't draw - disabled */
|
|
}
|
|
|
|
}
|
|
|
|
/* loop over gpencil data layers, drawing them */
|
|
static void gp_draw_data_layers(
|
|
bGPdata *gpd, int offsx, int offsy, int winx, int winy,
|
|
int cfra, int dflag, float alpha)
|
|
{
|
|
float ink[4];
|
|
|
|
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
/* verify never thickness is less than 1 */
|
|
CLAMP_MIN(gpl->thickness, 1.0f);
|
|
short lthick = gpl->thickness;
|
|
|
|
/* apply layer opacity */
|
|
copy_v3_v3(ink, gpl->color);
|
|
ink[3] = gpl->opacity;
|
|
|
|
/* don't draw layer if hidden */
|
|
if (gpl->flag & GP_LAYER_HIDE)
|
|
continue;
|
|
|
|
/* get frame to draw */
|
|
bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV);
|
|
if (gpf == NULL)
|
|
continue;
|
|
|
|
/* set basic stroke thickness */
|
|
GPU_line_width(lthick);
|
|
|
|
/* Add layer drawing settings to the set of "draw flags"
|
|
* NOTE: If the setting doesn't apply, it *must* be cleared,
|
|
* as dflag's carry over from the previous layer
|
|
*/
|
|
|
|
/* xray... */
|
|
SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY);
|
|
|
|
/* Draw 'onionskins' (frame left + right) */
|
|
if (gpl->onion_flag & GP_LAYER_ONIONSKIN) {
|
|
gp_draw_onionskins(gpd, gpl, gpf, offsx, offsy, winx, winy, cfra, dflag);
|
|
}
|
|
|
|
/* draw the strokes already in active frame */
|
|
gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, lthick, ink);
|
|
|
|
/* Draw verts of selected strokes
|
|
* - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
|
|
* - locked layers can't be edited, so there's no point showing these verts
|
|
* as they will have no bearings on what gets edited
|
|
* - only show when in editmode, since operators shouldn't work otherwise
|
|
* (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
|
|
*/
|
|
/* XXX: perhaps we don't want to show these when users are drawing... */
|
|
if ((G.f & G_FLAG_RENDER_VIEWPORT) == 0 &&
|
|
(gpl->flag & GP_LAYER_LOCKED) == 0 &&
|
|
(gpd->flag & GP_DATA_STROKE_EDITMODE))
|
|
{
|
|
gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha);
|
|
}
|
|
|
|
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
|
|
* that is being edited. (Stroke buffer is currently stored in gp-data)
|
|
*/
|
|
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
|
|
(gpf->flag & GP_FRAME_PAINT))
|
|
{
|
|
/* Buffer stroke needs to be drawn with a different linestyle
|
|
* to help differentiate them from normal strokes.
|
|
*
|
|
* It should also be noted that sbuffer contains temporary point types
|
|
* i.e. tGPspoints NOT bGPDspoints
|
|
*/
|
|
gp_draw_stroke_buffer(
|
|
gpd->runtime.sbuffer,
|
|
gpd->runtime.sbuffer_size, lthick,
|
|
dflag, gpd->runtime.sbuffer_sflag, ink);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw a short status message in the top-right corner */
|
|
static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar)
|
|
{
|
|
rcti rect;
|
|
|
|
/* Cannot draw any status text when drawing OpenGL Renders */
|
|
if (G.f & G_FLAG_RENDER_VIEWPORT)
|
|
return;
|
|
|
|
/* Get bounds of region - Necessary to avoid problems with region overlap */
|
|
ED_region_visible_rect(ar, &rect);
|
|
|
|
/* for now, this should only be used to indicate when we are in stroke editmode */
|
|
if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
|
|
const char *printable = IFACE_("GPencil Stroke Editing");
|
|
float printable_size[2];
|
|
|
|
int font_id = BLF_default();
|
|
|
|
BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
|
|
|
|
int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
|
|
int yco = (rect.ymax - U.widget_unit);
|
|
|
|
/* text label */
|
|
UI_FontThemeColor(font_id, TH_TEXT_HI);
|
|
#ifdef WITH_INTERNATIONAL
|
|
BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
|
|
#else
|
|
BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
|
|
#endif
|
|
|
|
/* grease pencil icon... */
|
|
// XXX: is this too intrusive?
|
|
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
GPU_blend(true);
|
|
|
|
xco -= U.widget_unit;
|
|
yco -= (int)printable_size[1] / 2;
|
|
|
|
UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
|
|
|
|
GPU_blend(false);
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil datablock */
|
|
static void gp_draw_data(
|
|
bGPdata *gpd, int offsx, int offsy, int winx, int winy,
|
|
int cfra, int dflag, float alpha)
|
|
{
|
|
/* turn on smooth lines (i.e. anti-aliasing) */
|
|
GPU_line_smooth(true);
|
|
|
|
/* turn on alpha-blending */
|
|
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
|
|
GPU_blend(true);
|
|
|
|
/* draw! */
|
|
gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
|
|
|
|
/* turn off alpha blending, then smooth lines */
|
|
GPU_blend(false); // alpha blending
|
|
GPU_line_smooth(false); // smooth lines
|
|
}
|
|
|
|
/* if we have strokes for scenes (3d view)/clips (movie clip editor)
|
|
* and objects/tracks, multiple data blocks have to be drawn */
|
|
static void gp_draw_data_all(
|
|
Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
|
|
int cfra, int dflag, const char spacetype)
|
|
{
|
|
bGPdata *gpd_source = NULL;
|
|
float alpha = 1.0f;
|
|
|
|
if (scene) {
|
|
if (spacetype == SPACE_VIEW3D) {
|
|
gpd_source = (scene->gpd ? scene->gpd : NULL);
|
|
}
|
|
else if (spacetype == SPACE_CLIP && scene->clip) {
|
|
/* currently drawing only gpencil data from either clip or track,
|
|
* but not both - XXX fix logic behind */
|
|
gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
|
|
}
|
|
|
|
if (gpd_source) {
|
|
gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha);
|
|
}
|
|
}
|
|
|
|
/* scene/clip data has already been drawn, only object/track data is drawn here
|
|
* if gpd_source == gpd, we don't have any object/track data and we can skip */
|
|
if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
|
|
gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
|
|
}
|
|
}
|
|
|
|
/* ----- Grease Pencil Sketches Drawing API ------ */
|
|
|
|
/* ............................
|
|
* XXX
|
|
* We need to review the calls below, since they may be/are not that suitable for
|
|
* the new ways that we intend to be drawing data...
|
|
* ............................ */
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
|
|
void ED_annotation_draw_2dimage(const bContext *C)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
int offsx, offsy, sizex, sizey;
|
|
int dflag = GP_DRAWDATA_NOSTATUS;
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* calculate rect */
|
|
switch (sa->spacetype) {
|
|
case SPACE_IMAGE: /* image */
|
|
case SPACE_CLIP: /* clip */
|
|
{
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
|
|
|
|
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
|
|
break;
|
|
}
|
|
case SPACE_SEQ: /* sequence */
|
|
{
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
|
|
* and everything moved to standard View2d
|
|
*/
|
|
dflag |= GP_DRAWDATA_ONLYV2D;
|
|
break;
|
|
}
|
|
default: /* for spacetype not yet handled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
dflag |= GP_DRAWDATA_ONLYI2D;
|
|
break;
|
|
}
|
|
|
|
if (ED_screen_animation_playing(wm)) {
|
|
/* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
|
|
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */
|
|
dflag |= GP_DRAWDATA_NO_ONIONS;
|
|
}
|
|
|
|
/* draw it! */
|
|
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes,
|
|
* second time with onlyv2d=false for screen-aligned strokes */
|
|
void ED_annotation_draw_view2d(const bContext *C, bool onlyv2d)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
int dflag = 0;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
if (sa == NULL) return;
|
|
bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* special hack for Image Editor */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
|
|
dflag |= GP_DRAWDATA_IEDITHACK;
|
|
|
|
/* draw it! */
|
|
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
|
|
if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
|
|
|
|
gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
|
|
|
|
/* draw status text (if in screen/pixel-space) */
|
|
if (!onlyv2d) {
|
|
gp_draw_status_text(gpd, ar);
|
|
}
|
|
}
|
|
|
|
|
|
/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
|
|
* second time with only3d=false for screen-aligned strokes */
|
|
void ED_annotation_draw_view3d(
|
|
Scene *scene, struct Depsgraph *depsgraph,
|
|
View3D *v3d, ARegion *ar,
|
|
bool only3d)
|
|
{
|
|
int dflag = 0;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
int offsx, offsy, winx, winy;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
/* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
|
|
bGPdata *gpd = scene->gpd;
|
|
if (gpd == NULL) return;
|
|
|
|
/* when rendering to the offscreen buffer we don't want to
|
|
* deal with the camera border, otherwise map the coords to the camera border. */
|
|
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) {
|
|
rctf rectf;
|
|
ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
|
|
|
|
offsx = round_fl_to_int(rectf.xmin);
|
|
offsy = round_fl_to_int(rectf.ymin);
|
|
winx = round_fl_to_int(rectf.xmax - rectf.xmin);
|
|
winy = round_fl_to_int(rectf.ymax - rectf.ymin);
|
|
}
|
|
else {
|
|
offsx = 0;
|
|
offsy = 0;
|
|
winx = ar->winx;
|
|
winy = ar->winy;
|
|
}
|
|
|
|
/* set flags */
|
|
if (only3d) {
|
|
/* 3D strokes/3D space:
|
|
* - only 3D space points
|
|
* - don't status text either (as it's the wrong space)
|
|
*/
|
|
dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
|
|
}
|
|
|
|
if (v3d->flag2 & V3D_HIDE_OVERLAYS) {
|
|
/* don't draw status text when "only render" flag is set */
|
|
dflag |= GP_DRAWDATA_NOSTATUS;
|
|
}
|
|
|
|
/* draw it! */
|
|
gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
|
|
}
|
|
|
|
void ED_annotation_draw_ex(
|
|
Scene *scene, bGPdata *gpd,
|
|
int winx, int winy, const int cfra, const char spacetype)
|
|
{
|
|
int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
|
|
|
|
gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
|
|
}
|
|
|
|
/* ************************************************** */
|