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blender-archive/source/blender/editors/include/UI_interface.h
2019-04-10 08:40:49 +02:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editorui
*/
#ifndef __UI_INTERFACE_H__
#define __UI_INTERFACE_H__
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h" /* size_t */
#include "RNA_types.h"
/* Struct Declarations */
struct ARegion;
struct ARegionType;
struct AutoComplete;
struct ID;
struct IDProperty;
struct ImBuf;
struct Image;
struct ImageUser;
struct ListBase;
struct MTex;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct ScrArea;
struct bContext;
struct bContextStore;
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bScreen;
struct rcti;
struct uiFontStyle;
struct uiList;
struct uiStyle;
struct uiWidgetColors;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmEvent;
struct wmGizmo;
struct wmKeyConfig;
struct wmKeyMap;
struct wmKeyMapItem;
struct wmMsgBus;
struct wmOperator;
struct wmOperatorType;
struct wmWindow;
typedef struct uiBlock uiBlock;
typedef struct uiBut uiBut;
typedef struct uiLayout uiLayout;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* Defines */
/* char for splitting strings, aligning shortcuts in menus, users never see */
#define UI_SEP_CHAR '|'
#define UI_SEP_CHAR_S "|"
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/* uiBlock->dt and uiBut->dt */
enum {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pulldown menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */
};
/* uiBlock->direction */
enum {
UI_DIR_UP = 1 << 0,
UI_DIR_DOWN = 1 << 1,
UI_DIR_LEFT = 1 << 2,
UI_DIR_RIGHT = 1 << 3,
UI_DIR_CENTER_X = 1 << 4,
UI_DIR_CENTER_Y = 1 << 5,
UI_DIR_ALL = UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT,
};
#if 0
/* uiBlock->autofill (not yet used) */
#define UI_BLOCK_COLLUMNS 1
#define UI_BLOCK_ROWS 2
#endif
/** #uiBlock.flag (controls) */
enum {
UI_BLOCK_LOOP = 1 << 0,
UI_BLOCK_IS_FLIP = 1 << 1,
UI_BLOCK_NO_FLIP = 1 << 2,
UI_BLOCK_NUMSELECT = 1 << 3,
/** Don't apply window clipping. */
UI_BLOCK_NO_WIN_CLIP = 1 << 4,
UI_BLOCK_CLIPBOTTOM = 1 << 5,
UI_BLOCK_CLIPTOP = 1 << 6,
UI_BLOCK_MOVEMOUSE_QUIT = 1 << 7,
UI_BLOCK_KEEP_OPEN = 1 << 8,
UI_BLOCK_POPUP = 1 << 9,
UI_BLOCK_OUT_1 = 1 << 10,
UI_BLOCK_SEARCH_MENU = 1 << 11,
UI_BLOCK_POPUP_MEMORY = 1 << 12,
/* Stop handling mouse events. */
UI_BLOCK_CLIP_EVENTS = 1 << 13,
/* block->flag bits 14-17 are identical to but->drawflag bits */
UI_BLOCK_POPUP_HOLD = 1 << 18,
UI_BLOCK_LIST_ITEM = 1 << 19,
UI_BLOCK_RADIAL = 1 << 20,
UI_BLOCK_POPOVER = 1 << 21,
UI_BLOCK_POPOVER_ONCE = 1 << 22,
/** Always show keymaps, even for non-menus. */
UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
};
/** #uiPopupBlockHandle.menuretval */
enum {
/** Cancel all menus cascading. */
UI_RETURN_CANCEL = 1 << 0,
/** Choice made. */
UI_RETURN_OK = 1 << 1,
/** Left the menu. */
UI_RETURN_OUT = 1 << 2,
/** Let the parent handle this event. */
UI_RETURN_OUT_PARENT = 1 << 3,
/** Update the button that opened. */
UI_RETURN_UPDATE = 1 << 4,
/** Popup is ok to be handled. */
UI_RETURN_POPUP_OK = 1 << 5,
};
/* panel controls */
enum {
UI_PNL_SOLID = 1 << 1,
UI_PNL_CLOSE = 1 << 5,
UI_PNL_SCALE = 1 << 9,
};
/* but->flag - general state flags. */
enum {
/** Warning, the first 6 flags are internal. */
UI_BUT_ICON_SUBMENU = 1 << 6,
UI_BUT_ICON_PREVIEW = 1 << 7,
UI_BUT_NODE_LINK = 1 << 8,
UI_BUT_NODE_ACTIVE = 1 << 9,
UI_BUT_DRAG_LOCK = 1 << 10,
/** Grayed out and un-editable. */
UI_BUT_DISABLED = 1 << 11,
UI_BUT_ANIMATED = 1 << 13,
UI_BUT_ANIMATED_KEY = 1 << 14,
UI_BUT_DRIVEN = 1 << 15,
UI_BUT_REDALERT = 1 << 16,
/** Grayed out but still editable. */
UI_BUT_INACTIVE = 1 << 17,
UI_BUT_LAST_ACTIVE = 1 << 18,
UI_BUT_UNDO = 1 << 19,
UI_BUT_IMMEDIATE = 1 << 20,
UI_BUT_NO_UTF8 = 1 << 21,
/** For popups, pressing return activates this button, overriding the highlighted button.
* For non-popups this is just used as a display hint for the user to let them
* know the action which is activated when pressing return (file selector for eg). */
UI_BUT_ACTIVE_DEFAULT = 1 << 23,
/** This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_LIST_ITEM = 1 << 24,
/** edit this button as well as the active button (not just dragging) */
UI_BUT_DRAG_MULTI = 1 << 25,
/** Use for popups to start editing the button on initialization. */
UI_BUT_ACTIVATE_ON_INIT = 1 << 26,
/** #uiBut.str contains #UI_SEP_CHAR, used for key shortcuts */
UI_BUT_HAS_SEP_CHAR = 1 << 27,
/** Don't run updates while dragging (needed in rare cases). */
UI_BUT_UPDATE_DELAY = 1 << 28,
/** When widget is in textedit mode, update value on each char stroke */
UI_BUT_TEXTEDIT_UPDATE = 1 << 29,
/** Show 'x' icon to clear/unlink value of text or search button. */
UI_BUT_VALUE_CLEAR = 1 << 30,
/** RNA property of the button is overridden from linked reference data. */
UI_BUT_OVERRIDEN = 1u << 31u,
};
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
#define UI_NAVIGATION_REGION_WIDTH UI_COMPACT_PANEL_WIDTH
#define UI_NARROW_NAVIGATION_REGION_WIDTH 100
#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
/* but->drawflag - these flags should only affect how the button is drawn. */
/* Note: currently, these flags _are not passed_ to the widget's state() or draw() functions
* (except for the 'align' ones)!
*/
enum {
/** Text and icon alignment (by default, they are centered). */
UI_BUT_TEXT_LEFT = 1 << 1,
UI_BUT_ICON_LEFT = 1 << 2,
UI_BUT_TEXT_RIGHT = 1 << 3,
/** Prevent the button to show any tooltip. */
UI_BUT_NO_TOOLTIP = 1 << 4,
/* Button align flag, for drawing groups together.
* Used in 'uiBlock.flag', take care! */
UI_BUT_ALIGN_TOP = 1 << 14,
UI_BUT_ALIGN_LEFT = 1 << 15,
UI_BUT_ALIGN_RIGHT = 1 << 16,
UI_BUT_ALIGN_DOWN = 1 << 17,
UI_BUT_ALIGN = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN,
/* end bits shared with 'uiBlock.flag' */
/**
* Warning - HACK!
* Needed for buttons which are not TOP/LEFT aligned,
* but have some top/left corner stitched to some other TOP/LEFT-aligned button,
* because of 'corrective' hack in widget_roundbox_set()... */
UI_BUT_ALIGN_STITCH_TOP = 1 << 18,
UI_BUT_ALIGN_STITCH_LEFT = 1 << 19,
UI_BUT_ALIGN_ALL = UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT,
/** This but is "inside" a box item (currently used to change theme colors). */
UI_BUT_BOX_ITEM = 1 << 20,
/** Active left part of number button */
UI_BUT_ACTIVE_LEFT = 1 << 21,
/** Active right part of number button */
UI_BUT_ACTIVE_RIGHT = 1 << 22,
/* (also used by search buttons to enforce shortcut display for their items). */
/** Button has shortcut text. */
UI_BUT_HAS_SHORTCUT = 1 << 23,
/** Reverse order of consecutive off/on icons */
UI_BUT_ICON_REVERSE = 1 << 24,
/** Value is animated, but the current value differs from the animated one. */
UI_BUT_ANIMATED_CHANGED = 1 << 25,
};
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC (U.dpi_fac)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
/* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
* */
typedef enum {
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
/* UI_BUT_POIN_FUNCTION = 192, */ /*UNUSED*/
UI_BUT_POIN_BIT = 256 /* OR'd with a bit index*/
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
UI_BTYPE_BUT = 1 << 9,
UI_BTYPE_ROW = 2 << 9,
UI_BTYPE_TEXT = 3 << 9,
/** dropdown list */
UI_BTYPE_MENU = 4 << 9,
UI_BTYPE_BUT_MENU = 5 << 9,
/** number button */
UI_BTYPE_NUM = 6 << 9,
/** number slider */
UI_BTYPE_NUM_SLIDER = 7 << 9,
UI_BTYPE_TOGGLE = 8 << 9,
UI_BTYPE_TOGGLE_N = 9 << 9,
UI_BTYPE_ICON_TOGGLE = 10 << 9,
UI_BTYPE_ICON_TOGGLE_N = 11 << 9,
/** same as regular toggle, but no on/off state displayed */
UI_BTYPE_BUT_TOGGLE = 12 << 9,
/** similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX = 13 << 9,
UI_BTYPE_CHECKBOX_N = 14 << 9,
UI_BTYPE_COLOR = 15 << 9,
UI_BTYPE_TAB = 16 << 9,
UI_BTYPE_POPOVER = 17 << 9,
UI_BTYPE_SCROLL = 18 << 9,
UI_BTYPE_BLOCK = 19 << 9,
UI_BTYPE_LABEL = 20 << 9,
UI_BTYPE_KEY_EVENT = 24 << 9,
UI_BTYPE_HSVCUBE = 26 << 9,
/** menu (often used in headers), **_MENU /w different draw-type */
UI_BTYPE_PULLDOWN = 27 << 9,
UI_BTYPE_ROUNDBOX = 28 << 9,
UI_BTYPE_COLORBAND = 30 << 9,
/** sphere widget (used to input a unit-vector, aka normal) */
UI_BTYPE_UNITVEC = 31 << 9,
UI_BTYPE_CURVE = 32 << 9,
UI_BTYPE_LISTBOX = 36 << 9,
UI_BTYPE_LISTROW = 37 << 9,
UI_BTYPE_HSVCIRCLE = 38 << 9,
UI_BTYPE_TRACK_PREVIEW = 40 << 9,
/** Buttons with value >= #UI_BTYPE_SEARCH_MENU don't get undo pushes. */
UI_BTYPE_SEARCH_MENU = 41 << 9,
UI_BTYPE_EXTRA = 42 << 9,
UI_BTYPE_HOTKEY_EVENT = 46 << 9,
/** Non-interactive image, used for splash screen */
UI_BTYPE_IMAGE = 47 << 9,
UI_BTYPE_HISTOGRAM = 48 << 9,
UI_BTYPE_WAVEFORM = 49 << 9,
UI_BTYPE_VECTORSCOPE = 50 << 9,
UI_BTYPE_PROGRESS_BAR = 51 << 9,
UI_BTYPE_NODE_SOCKET = 53 << 9,
UI_BTYPE_SEPR = 54 << 9,
UI_BTYPE_SEPR_LINE = 55 << 9,
/** Dynamically fill available space. */
UI_BTYPE_SEPR_SPACER = 56 << 9,
/** Resize handle (resize uilist). */
UI_BTYPE_GRIP = 57 << 9,
} eButType;
#define BUTTYPE (63 << 9)
/** Gradient types, for color picker #UI_BTYPE_HSVCUBE etc. */
enum {
UI_GRAD_SV = 0,
UI_GRAD_HV = 1,
UI_GRAD_HS = 2,
UI_GRAD_H = 3,
UI_GRAD_S = 4,
UI_GRAD_V = 5,
UI_GRAD_V_ALT = 9,
UI_GRAD_L_ALT = 10,
};
#define UI_PALETTE_COLOR 20
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void UI_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]);
void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float color[4]);
void UI_draw_roundbox_corner_set(int type);
void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4]);
void UI_draw_roundbox_3ubAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const unsigned char col[3], unsigned char alpha);
void UI_draw_roundbox_3fvAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[3], float alpha);
void UI_draw_roundbox_shade_x(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, const float col[4]);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
void UI_draw_roundbox_shade_y(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]);
#endif
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
void UI_draw_safe_areas(uint pos, float x1, float x2, float y1, float y2,
const float title_aspect[2], const float action_aspect[2]);
/** State for scrolldrawing. */
enum {
UI_SCROLL_PRESSED = 1 << 0,
UI_SCROLL_ARROWS = 1 << 1,
UI_SCROLL_NO_OUTLINE = 1 << 2,
};
void UI_draw_widget_scroll(struct uiWidgetColors *wcol, const struct rcti *rect, const struct rcti *slider, int state);
/* Shortening string helper. */
float UI_text_clip_middle_ex(
const struct uiFontStyle *fstyle, char *str, float okwidth, const float minwidth,
const size_t max_len, const char rpart_sep);
/**
* Callbacks
*
* UI_block_func_handle_set/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* - #UI_but_func_complete_set is for tab completion.
*
* - #uiButSearchFunc is for name buttons, showing a popup with matches
*
* - #UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* - #UI_but_funcN_set will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButHandleHoldFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef int (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef struct ARegion *(*uiButSearchCreateFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
/* Must return allocated string. */
typedef char *(*uiButToolTipFunc)(struct bContext *C, void *argN, const char *tip);
typedef int (*uiButPushedStateFunc)(struct bContext *C, void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/**
* Used for cycling menu values without opening the menu (Ctrl-Wheel).
* \param direction: forward or backwards [1 / -1].
* \param arg1: uiBut.poin (as with #uiMenuCreateFunc).
* \return true when the button was changed.
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
/* interface_query.c */
bool UI_but_has_tooltip_label(const uiBut *but);
bool UI_but_is_tool(const uiBut *but);
#define UI_but_is_decorator(but) \
((but)->func == ui_but_anim_decorate_cb)
bool UI_block_is_empty(const uiBlock *block);
/* interface_region_menu_popup.c */
/**
* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* UI_popup_menu_begin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call.
*/
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *UI_popup_menu_begin(
struct bContext *C, const char *title, int icon) ATTR_NONNULL();
uiPopupMenu *UI_popup_menu_begin_ex(
struct bContext *C, const char *title, const char *block_name,
int icon) ATTR_NONNULL();
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *head);
bool UI_popup_menu_end_or_cancel(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *head);
void UI_popup_menu_reports(struct bContext *C, struct ReportList *reports) ATTR_NONNULL();
int UI_popup_menu_invoke(struct bContext *C, const char *idname, struct ReportList *reports) ATTR_NONNULL(1, 2);
void UI_popup_menu_retval_set(const uiBlock *block, const int retval, const bool enable);
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but);
/* interface_region_popover.c */
typedef struct uiPopover uiPopover;
int UI_popover_panel_invoke(
struct bContext *C, const char *idname,
bool keep_open, struct ReportList *reports);
uiPopover *UI_popover_begin(struct bContext *C, int menu_width) ATTR_NONNULL(1);
void UI_popover_end(struct bContext *C, struct uiPopover *head, struct wmKeyMap *keymap);
struct uiLayout *UI_popover_layout(uiPopover *head);
void UI_popover_once_clear(uiPopover *pup);
/* interface_region_menu_pie.c */
/* Pie menus */
typedef struct uiPieMenu uiPieMenu;
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_operator_enum(
struct bContext *C, const char *title, const char *opname,
const char *propname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_rna_enum(
struct bContext *C, const char *title,
const char *path, const struct wmEvent *event);
struct uiPieMenu *UI_pie_menu_begin(
struct bContext *C, const char *title, int icon,
const struct wmEvent *event) ATTR_NONNULL();
void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie);
struct uiLayout *UI_pie_menu_layout(struct uiPieMenu *pie);
/* interface_region_menu_popup.c */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock * (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void UI_popup_block_invoke(struct bContext *C, uiBlockCreateFunc func, void *arg);
void UI_popup_block_invoke_ex(struct bContext *C, uiBlockCreateFunc func, void *arg, const char *opname, int opcontext);
void UI_popup_block_ex(struct bContext *C, uiBlockCreateFunc func, uiBlockHandleFunc popup_func, uiBlockCancelFunc cancel_func, void *arg, struct wmOperator *op);
#if 0 /* UNUSED */
void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext);
#endif
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);
bool UI_popup_block_name_exists(struct bContext *C, const char *name);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *UI_block_begin(const struct bContext *C, struct ARegion *region, const char *name, short dt);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block);
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_blocklist_update_window_matrix(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_draw(const struct bContext *C, const struct ListBase *lb);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
enum {
UI_BLOCK_THEME_STYLE_REGULAR = 0,
UI_BLOCK_THEME_STYLE_POPUP = 1,
};
void UI_block_theme_style_set(uiBlock *block, char theme_style);
void UI_block_emboss_set(uiBlock *block, char dt);
void UI_block_free(const struct bContext *C, uiBlock *block);
void UI_blocklist_free(const struct bContext *C, struct ListBase *lb);
void UI_blocklist_free_inactive(const struct bContext *C, struct ListBase *lb);
void UI_screen_free_active_but(const struct bContext *C, struct bScreen *screen);
void UI_block_region_set(uiBlock *block, struct ARegion *region);
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
void UI_block_lock_clear(uiBlock *block);
/* automatic aligning, horiz or verical */
void UI_block_align_begin(uiBlock *block);
void UI_block_align_end(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER,
UI_BLOCK_BOUNDS_PIE_CENTER,
} eBlockBoundsCalc;
void UI_block_bounds_set_normal(struct uiBlock *block, int addval);
void UI_block_bounds_set_text(uiBlock *block, int addval);
void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]);
void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]);
void UI_block_bounds_set_centered(uiBlock *block, int addval);
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
int UI_blocklist_min_y_get(struct ListBase *lb);
void UI_block_direction_set(uiBlock *block, char direction);
void UI_block_order_flip(uiBlock *block);
void UI_block_flag_enable(uiBlock *block, int flag);
void UI_block_flag_disable(uiBlock *block, int flag);
void UI_block_translate(uiBlock *block, int x, int y);
int UI_but_return_value_get(uiBut *but);
void UI_but_drag_set_id(uiBut *but, struct ID *id);
void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free);
void UI_but_drag_set_name(uiBut *but, const char *name);
void UI_but_drag_set_value(uiBut *but);
void UI_but_drag_set_image(
uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale, const bool use_free);
bool UI_but_active_drop_name(struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
void UI_but_flag_enable(uiBut *but, int flag);
void UI_but_flag_disable(uiBut *but, int flag);
bool UI_but_flag_is_set(uiBut *but, int flag);
void UI_but_drawflag_enable(uiBut *but, int flag);
void UI_but_drawflag_disable(uiBut *but, int flag);
void UI_but_type_set_menu_from_pulldown(uiBut *but);
/* special button case, only draw it when used actively, for outliner etc */
bool UI_but_active_only(const struct bContext *C, struct ARegion *ar, uiBlock *block, uiBut *but);
bool UI_block_active_only_flagged_buttons(const struct bContext *C, struct ARegion *ar, struct uiBlock *block);
void UI_but_execute(const struct bContext *C, uiBut *but);
bool UI_but_online_manual_id(
const uiBut *but,
char *r_str, size_t maxlength)
ATTR_WARN_UNUSED_RESULT;
bool UI_but_online_manual_id_from_active(
const struct bContext *C,
char *r_str, size_t maxlength)
ATTR_WARN_UNUSED_RESULT;
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(
uiBlock *block,
int type, int retval, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR_prop(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconBut(
uiBlock *block,
int type, int retval, int icon,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBut(
uiBlock *block,
int type, int retval, int icon, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *UI_but_operator_ptr_get(uiBut *but);
void UI_but_unit_type_set(uiBut *but, const int unit_type);
int UI_but_unit_type_get(const uiBut *but);
enum {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP,
BUT_GET_PROP_KEYMAP,
};
typedef struct uiStringInfo {
int type;
char *strinfo;
} uiStringInfo;
/* Note: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void UI_but_string_info_get(struct bContext *C, uiBut *but, ...) ATTR_SENTINEL(0);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/**
* Special Buttons
*
* Buttons with a more specific purpose:
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined.
*/
enum {
UI_ID_RENAME = 1 << 0,
UI_ID_BROWSE = 1 << 1,
UI_ID_ADD_NEW = 1 << 2,
UI_ID_ALONE = 1 << 4,
UI_ID_OPEN = 1 << 3,
UI_ID_DELETE = 1 << 5,
UI_ID_LOCAL = 1 << 6,
UI_ID_AUTO_NAME = 1 << 7,
UI_ID_FAKE_USER = 1 << 8,
UI_ID_PIN = 1 << 9,
UI_ID_PREVIEWS = 1 << 10,
UI_ID_OVERRIDE = 1 << 11,
UI_ID_FULL = UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE | UI_ID_DELETE | UI_ID_LOCAL,
};
/**
* Ways to limit what is displayed in ID-search popup.
* \note We may want to add LOCAL, LIBRARY ... as needed.
*/
enum {
UI_TEMPLATE_ID_FILTER_ALL = 0,
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
};
int UI_icon_from_id(struct ID *id);
int UI_icon_from_report_type(int type);
int UI_icon_from_event_type(short event_type, short event_value);
int UI_icon_from_keymap_item(const struct wmKeyMapItem *kmi, int r_icon_mod[4]);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *spoin, const char *tip);
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *keypoin, short *modkeypoin, const char *tip);
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip);
uiBut *uiDefSearchButO_ptr(
uiBlock *block, struct wmOperatorType *ot, struct IDProperty *properties,
void *arg, int retval, int icon, int maxlen, int x, int y,
short width, short height, float a1, float a2, const char *tip);
/* For uiDefAutoButsRNA */
typedef enum {
/* Keep current layout for aligning label with property button. */
UI_BUT_LABEL_ALIGN_NONE,
/* Align label and property button vertically. */
UI_BUT_LABEL_ALIGN_COLUMN,
/* Split layout into a column for the label and one for property button. */
UI_BUT_LABEL_ALIGN_SPLIT_COLUMN,
} eButLabelAlign;
/* Return info for uiDefAutoButsRNA */
typedef enum {
/* Returns when no buttons were added */
UI_PROP_BUTS_NONE_ADDED = 1 << 0,
/* Returned when any property failed the custom check callback (check_prop) */
UI_PROP_BUTS_ANY_FAILED_CHECK = 1 << 1,
} eAutoPropButsReturn;
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2);
eAutoPropButsReturn uiDefAutoButsRNA(
uiLayout *layout, struct PointerRNA *ptr,
bool (*check_prop)(struct PointerRNA *ptr, struct PropertyRNA *prop, void *user_data), void *user_data,
struct PropertyRNA *prop_activate_init,
eButLabelAlign label_align, const bool compact);
/* use inside searchfunc to add items */
bool UI_search_item_add(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */
void UI_but_func_search_set(
uiBut *but, uiButSearchCreateFunc cfunc, uiButSearchFunc sfunc,
void *arg, bool free_arg, uiButHandleFunc bfunc, void *active);
/* height in pixels, it's using hardcoded values still */
int UI_searchbox_size_y(void);
int UI_searchbox_size_x(void);
/* check if a string is in an existing search box */
int UI_search_items_find_index(uiSearchItems *items, const char *name);
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg);
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
void UI_but_func_drawextra_set(
uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1, void *arg2);
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN);
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
bool UI_textbutton_activate_rna(
const struct bContext *C, struct ARegion *ar,
const void *rna_poin_data, const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, void *arg);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
#define AUTOCOMPLETE_NO_MATCH 0
#define AUTOCOMPLETE_FULL_MATCH 1
#define AUTOCOMPLETE_PARTIAL_MATCH 2
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void UI_panels_begin(const struct bContext *C, struct ARegion *ar);
void UI_panels_end(const struct bContext *C, struct ARegion *ar, int *r_x, int *r_y);
void UI_panels_draw(const struct bContext *C, struct ARegion *ar);
struct Panel *UI_panel_find_by_type(struct ListBase *lb, struct PanelType *pt);
struct Panel *UI_panel_begin(
struct ScrArea *sa, struct ARegion *ar, struct ListBase *lb,
uiBlock *block, struct PanelType *pt, struct Panel *pa,
bool *r_open);
void UI_panel_end(uiBlock *block, int width, int height);
void UI_panels_scale(struct ARegion *ar, float new_width);
void UI_panel_label_offset(struct uiBlock *block, int *r_x, int *r_y);
int UI_panel_size_y(const struct Panel *pa);
bool UI_panel_category_is_visible(struct ARegion *ar);
void UI_panel_category_add(struct ARegion *ar, const char *name);
struct PanelCategoryDyn *UI_panel_category_find(struct ARegion *ar, const char *idname);
struct PanelCategoryStack *UI_panel_category_active_find(struct ARegion *ar, const char *idname);
const char *UI_panel_category_active_get(struct ARegion *ar, bool set_fallback);
void UI_panel_category_active_set(struct ARegion *ar, const char *idname);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(struct ARegion *ar, const int x, const int y);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over(struct ARegion *ar, const struct wmEvent *event);
void UI_panel_category_clear_all(struct ARegion *ar);
void UI_panel_category_draw_all(struct ARegion *ar, const char *category_id_active);
struct PanelType *UI_paneltype_find(int space_id, int region_id, const char *idname);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_region_handlers_add(struct ListBase *handlers);
void UI_popup_handlers_add(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup, const char flag);
void UI_popup_handlers_remove(struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(struct Main *bmain);
void UI_reinit_font(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
enum {
UI_LAYOUT_HORIZONTAL = 0,
UI_LAYOUT_VERTICAL = 1,
};
enum {
UI_LAYOUT_PANEL = 0,
UI_LAYOUT_HEADER = 1,
UI_LAYOUT_MENU = 2,
UI_LAYOUT_TOOLBAR = 3,
UI_LAYOUT_PIEMENU = 4,
UI_LAYOUT_VERT_BAR = 5,
};
#define UI_UNIT_X ((void)0, U.widget_unit)
#define UI_UNIT_Y ((void)0, U.widget_unit)
enum {
UI_LAYOUT_ALIGN_EXPAND = 0,
UI_LAYOUT_ALIGN_LEFT = 1,
UI_LAYOUT_ALIGN_CENTER = 2,
UI_LAYOUT_ALIGN_RIGHT = 3,
};
enum {
UI_ITEM_O_RETURN_PROPS = 1 << 0,
UI_ITEM_R_EXPAND = 1 << 1,
UI_ITEM_R_SLIDER = 1 << 2,
UI_ITEM_R_TOGGLE = 1 << 3,
UI_ITEM_R_ICON_ONLY = 1 << 4,
UI_ITEM_R_EVENT = 1 << 5,
UI_ITEM_R_FULL_EVENT = 1 << 6,
UI_ITEM_R_NO_BG = 1 << 7,
UI_ITEM_R_IMMEDIATE = 1 << 8,
UI_ITEM_O_DEPRESS = 1 << 9,
UI_ITEM_R_COMPACT = 1 << 10,
};
#define UI_HEADER_OFFSET ((void)0, 0.4f * UI_UNIT_X)
/* uiLayoutOperatorButs flags */
enum {
UI_TEMPLATE_OP_PROPS_SHOW_TITLE = 1 << 0,
UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = 1 << 1,
UI_TEMPLATE_OP_PROPS_COMPACT = 1 << 2,
UI_TEMPLATE_OP_PROPS_HIDE_ADVANCED = 1 << 3,
};
/* used for transp checkers */
#define UI_ALPHA_CHECKER_DARK 100
#define UI_ALPHA_CHECKER_LIGHT 160
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = 1 << 0,
UI_CNR_TOP_RIGHT = 1 << 1,
UI_CNR_BOTTOM_RIGHT = 1 << 2,
UI_CNR_BOTTOM_LEFT = 1 << 3,
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT),
};
uiLayout *UI_block_layout(uiBlock *block, int dir, int type, int x, int y, int size, int em, int padding, struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y);
void UI_region_message_subscribe(struct ARegion *ar, struct wmMsgBus *mbus);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
struct MenuType *UI_but_menutype_get(uiBut *but);
struct PanelType *UI_but_paneltype_get(uiBut *but);
void UI_menutype_draw(struct bContext *C, struct MenuType *mt, struct uiLayout *layout);
void UI_paneltype_draw(struct bContext *C, struct PanelType *pt, struct uiLayout *layout);
/* Only for convenience. */
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default);
void uiLayoutSetActivateInit(uiLayout *layout, bool active);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
void uiLayoutSetUnitsX(uiLayout *layout, float unit);
void uiLayoutSetUnitsY(uiLayout *layout, float unit);
void uiLayoutSetEmboss(uiLayout *layout, char emboss);
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
int uiLayoutGetLocalDir(const uiLayout *layout);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetActiveDefault(uiLayout *layout);
bool uiLayoutGetActivateInit(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
float uiLayoutGetUnitsX(uiLayout *layout);
float uiLayoutGetUnitsY(uiLayout *layout);
int uiLayoutGetEmboss(uiLayout *layout);
bool uiLayoutGetPropSep(uiLayout *layout);
bool uiLayoutGetPropDecorate(uiLayout *layout);
/* layout specifiers */
uiLayout *uiLayoutRow(uiLayout *layout, bool align);
uiLayout *uiLayoutColumn(uiLayout *layout, bool align);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutGridFlow(
uiLayout *layout, bool row_major, int columns_len, bool even_columns, bool even_rows, bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(
uiLayout *layout, struct uiList *ui_list, struct PointerRNA *ptr, struct PropertyRNA *prop,
struct PointerRNA *actptr, struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
uiLayout *uiLayoutRadial(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C);
void uiTemplateID(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop,
int filter, const bool live_icon);
void uiTemplateIDBrowse(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int filter);
void uiTemplateIDPreview(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int rows, int cols,
int filter, const bool hide_buttons);
void uiTemplateIDTabs(
uiLayout *layout, struct bContext *C,
PointerRNA *ptr, const char *propname,
const char *newop, const char *menu,
int filter);
void uiTemplateAnyID(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
const char *proptypename, const char *text);
void uiTemplateSearch(
uiLayout *layout, struct bContext *C,
struct PointerRNA *ptr, const char *propname,
struct PointerRNA *searchptr, const char *searchpropname,
const char *newop, const char *unlinkop);
void uiTemplateSearchPreview(
uiLayout *layout, struct bContext *C,
struct PointerRNA *ptr, const char *propname,
struct PointerRNA *searchptr, const char *searchpropname,
const char *newop, const char *unlinkop,
const int rows, const int cols);
void uiTemplatePathBuilder(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
struct PointerRNA *root_ptr, const char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
uiLayout *uiTemplateGpencilModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateGpencilColorPreview(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
int rows, int cols, float scale, int filter);
uiLayout *uiTemplateShaderFx(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateOperatorRedoProperties(uiLayout *layout, const struct bContext *C);
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(
uiLayout *layout, struct bContext *C, struct ID *id, bool show_buttons, struct ID *parent,
struct MTex *slot, const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool expand);
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
void uiTemplateIconView(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool show_labels,
float icon_scale, float icon_scale_popup);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, int type,
bool levels, bool brush, bool neg_slope, bool tone);
void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool value_slider, bool lock, bool lock_luminosity, bool cubic);
void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool color);
void uiTemplateCryptoPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateLayers(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_layer);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, bool compact, bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imaptr);
void uiTemplateImageFormatViews(uiLayout *layout, PointerRNA *imfptr, PointerRNA *ptr);
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateImageInfo(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void UI_but_func_operator_search(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
eAutoPropButsReturn uiTemplateOperatorPropertyButs(
const struct bContext *C, uiLayout *layout, struct wmOperator *op,
const eButLabelAlign label_align, const short flag);
void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateInputStatus(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
struct ColorBand *UI_block_get_colorband_from_template_menu(struct uiBlock *block);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
void uiTemplateList(
uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id,
struct PointerRNA *dataptr, const char *propname, struct PointerRNA *active_dataptr,
const char *active_propname, const char *item_dyntip_propname,
int rows, int maxrows, int layout_type, int columns, bool sort_reverse, bool sort_lock);
void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
void uiTemplateTextureShow(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, bool compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *userptr, PointerRNA *trackptr, bool compact);
void uiTemplateMovieclipInformation(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
int uiTemplateRecentFiles(struct uiLayout *layout, int rows);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon, const char *propname, int value);
void uiItemEnumO(uiLayout *layout, const char *opname, const char *name, int icon, const char *propname, int value);
void uiItemEnumO_value(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemIntO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemFloatO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, float value);
void uiItemStringO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
void uiItemFullO_ptr(
uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
PointerRNA *r_opptr);
void uiItemFullO(
uiLayout *layout, const char *idname, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
PointerRNA *r_opptr);
void uiItemFullOMenuHold_ptr(
uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
const char *menu_id, /* extra menu arg. */
PointerRNA *r_opptr);
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon);
void uiItemFullR(
uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag,
const char *name, int icon);
void uiItemFullR_with_popover(
uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag,
const char *name, int icon,
const char *panel_type);
void uiItemFullR_with_menu(
uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag,
const char *name, int icon,
const char *menu_type);
void uiItemEnumR_prop(uiLayout *layout, const char *name, int icon, struct PointerRNA *ptr, PropertyRNA *prop, int value);
void uiItemEnumR(uiLayout *layout, const char *name, int icon, struct PointerRNA *ptr, const char *propname, int value);
void uiItemEnumR_string_prop(uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *value, const char *name, int icon);
void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *value, const char *name, int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR_prop(uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, struct PointerRNA *searchptr, PropertyRNA *searchprop, const char *name, int icon);
void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *searchptr, const char *searchpropname, const char *name, int icon);
void uiItemsFullEnumO(
uiLayout *layout, const char *opname, const char *propname,
struct IDProperty *properties, int context, int flag);
void uiItemsFullEnumO_items(
uiLayout *layout, struct wmOperatorType *ot, PointerRNA ptr, PropertyRNA *prop,
struct IDProperty *properties, int context, int flag,
const EnumPropertyItem *item_array, int totitem);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
/* label icon for dragging */
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon);
/* menu */
void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon);
/* menu contents */
void uiItemMContents(uiLayout *layout, const char *menuname);
/* value */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval);
/* separator */
void uiItemS(uiLayout *layout);
void uiItemS_ex(uiLayout *layout, float factor);
/* Special separator. */
void uiItemSpacer(uiLayout *layout);
void uiItemPopoverPanel_ptr(
uiLayout *layout, struct bContext *C,
struct PanelType *pt,
const char *name, int icon);
void uiItemPopoverPanel(
uiLayout *layout, struct bContext *C,
const char *panelname,
const char *name, int icon);
void uiItemPopoverPanelFromGroup(
uiLayout *layout, struct bContext *C,
int space_id, int region_id,
const char *context, const char *category);
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN);
void uiItemMenuEnumO_ptr(uiLayout *layout, struct bContext *C, struct wmOperatorType *ot, const char *propname, const char *name, int icon);
void uiItemMenuEnumO(uiLayout *layout, struct bContext *C, const char *opname, const char *propname, const char *name, int icon);
void uiItemMenuEnumR_prop(uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *name, int icon);
void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
void uiItemTabsEnumR_prop(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, PropertyRNA *prop, bool icon_only);
/* UI Operators */
typedef struct uiDragColorHandle {
float color[3];
bool gamma_corrected;
} uiDragColorHandle;
void ED_operatortypes_ui(void);
void ED_keymap_ui(struct wmKeyConfig *keyconf);
void UI_drop_color_copy(struct wmDrag *drag, struct wmDropBox *drop);
bool UI_drop_color_poll(struct bContext *C, struct wmDrag *drag, const struct wmEvent *event, const char **tooltip);
bool UI_context_copy_to_selected_list(
struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop,
struct ListBase *r_lb, bool *r_use_path_from_id, char **r_path);
/* Helpers for Operators */
uiBut *UI_context_active_but_get(const struct bContext *C);
uiBut *UI_context_active_but_prop_get(
const struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop, int *r_index);
void UI_context_active_but_prop_handle(struct bContext *C);
struct wmOperator *UI_context_active_operator_get(const struct bContext *C);
void UI_context_update_anim_flag(const struct bContext *C);
void UI_context_active_but_prop_get_filebrowser(
const struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop, bool *r_is_undo);
void UI_context_active_but_prop_get_templateID(
struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop);
struct ID *UI_context_active_but_get_tab_ID(struct bContext *C);
uiBut *UI_region_active_but_get(struct ARegion *ar);
/* uiFontStyle.align */
typedef enum eFontStyle_Align {
UI_STYLE_TEXT_LEFT = 0,
UI_STYLE_TEXT_CENTER = 1,
UI_STYLE_TEXT_RIGHT = 2,
} eFontStyle_Align;
struct uiFontStyleDraw_Params {
eFontStyle_Align align;
uint word_wrap : 1;
};
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
void UI_fontstyle_draw_ex(
const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
const uchar col[4], const struct uiFontStyleDraw_Params *fs_params,
size_t len, float *r_xofs, float *r_yofs);
void UI_fontstyle_draw(
const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
const uchar col[4], const struct uiFontStyleDraw_Params *fs_params);
void UI_fontstyle_draw_rotated(
const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
const uchar col[4]);
void UI_fontstyle_draw_simple(
const struct uiFontStyle *fs, float x, float y, const char *str,
const uchar col[4]);
void UI_fontstyle_draw_simple_backdrop(
const struct uiFontStyle *fs, float x, float y, const char *str,
const float col_fg[4], const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
struct uiStyle *UI_style_get(void); /* use for fonts etc */
struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
uiButStore *UI_butstore_create(uiBlock *block);
void UI_butstore_clear(uiBlock *block);
void UI_butstore_update(uiBlock *block);
void UI_butstore_free(uiBlock *block, uiButStore *bs);
bool UI_butstore_is_valid(uiButStore *bs);
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/* ui_interface_region_tooltip.c */
struct ARegion *UI_tooltip_create_from_button(struct bContext *C, struct ARegion *butregion, uiBut *but, bool is_label);
struct ARegion *UI_tooltip_create_from_gizmo(struct bContext *C, struct wmGizmo *gz);
void UI_tooltip_free(struct bContext *C, struct bScreen *sc, struct ARegion *ar);
/* How long before a tool-tip shows. */
#define UI_TOOLTIP_DELAY 0.5
#define UI_TOOLTIP_DELAY_LABEL 0.2
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
/* Typical UI text */
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
int UI_calc_float_precision(int prec, double value);
/* widget batched drawing */
void UI_widgetbase_draw_cache_begin(void);
void UI_widgetbase_draw_cache_flush(void);
void UI_widgetbase_draw_cache_end(void);
/* Use for resetting the theme. */
void UI_theme_init_default(void);
void UI_style_init_default(void);
/* Special drawing for toolbar, mainly workarounds for inflexible icon sizing. */
#define USE_UI_TOOLBAR_HACK
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
#endif /* __UI_INTERFACE_H__ */