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blender-archive/source/blender/modifiers/intern/MOD_nodes.cc
Hans Goudey b9febb54a4 Geometry Nodes: Support modifier on curve objects
With this commit, curve objects support the geometry nodes modifier.

Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.

The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.

However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.

This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.

The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.

Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.

Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00

1108 lines
38 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include <iostream>
#include <string>
#include "MEM_guardedalloc.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_multi_value_map.hh"
#include "BLI_set.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_collection_types.h"
#include "DNA_defaults.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_attribute_math.hh"
#include "BKE_customdata.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_pointcloud.h"
#include "BKE_screen.h"
#include "BKE_simulation.h"
#include "BKE_workspace.h"
#include "BLO_read_write.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_nodes.h"
#include "MOD_nodes_evaluator.hh"
#include "MOD_ui_common.h"
#include "ED_spreadsheet.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry.h"
#include "NOD_geometry_nodes_eval_log.hh"
#include "FN_field.hh"
#include "FN_multi_function.hh"
using blender::ColorGeometry4f;
using blender::destruct_ptr;
using blender::float3;
using blender::FunctionRef;
using blender::IndexRange;
using blender::Map;
using blender::Set;
using blender::Span;
using blender::StringRef;
using blender::StringRefNull;
using blender::Vector;
using blender::fn::GMutablePointer;
using blender::fn::GPointer;
using blender::nodes::GeoNodeExecParams;
using blender::threading::EnumerableThreadSpecific;
using namespace blender::fn::multi_function_types;
using namespace blender::nodes::derived_node_tree_types;
static void initData(ModifierData *md)
{
NodesModifierData *nmd = (NodesModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(nmd, modifier));
MEMCPY_STRUCT_AFTER(nmd, DNA_struct_default_get(NodesModifierData), modifier);
}
static void addIdsUsedBySocket(const ListBase *sockets, Set<ID *> &ids)
{
LISTBASE_FOREACH (const bNodeSocket *, socket, sockets) {
if (socket->type == SOCK_OBJECT) {
Object *object = ((bNodeSocketValueObject *)socket->default_value)->value;
if (object != nullptr) {
ids.add(&object->id);
}
}
else if (socket->type == SOCK_COLLECTION) {
Collection *collection = ((bNodeSocketValueCollection *)socket->default_value)->value;
if (collection != nullptr) {
ids.add(&collection->id);
}
}
else if (socket->type == SOCK_MATERIAL) {
Material *material = ((bNodeSocketValueMaterial *)socket->default_value)->value;
if (material != nullptr) {
ids.add(&material->id);
}
}
else if (socket->type == SOCK_TEXTURE) {
Tex *texture = ((bNodeSocketValueTexture *)socket->default_value)->value;
if (texture != nullptr) {
ids.add(&texture->id);
}
}
}
}
static void find_used_ids_from_nodes(const bNodeTree &tree, Set<ID *> &ids)
{
Set<const bNodeTree *> handled_groups;
LISTBASE_FOREACH (const bNode *, node, &tree.nodes) {
addIdsUsedBySocket(&node->inputs, ids);
addIdsUsedBySocket(&node->outputs, ids);
if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
const bNodeTree *group = (bNodeTree *)node->id;
if (group != nullptr && handled_groups.add(group)) {
find_used_ids_from_nodes(*group, ids);
}
}
}
}
static void find_used_ids_from_settings(const NodesModifierSettings &settings, Set<ID *> &ids)
{
IDP_foreach_property(
settings.properties,
IDP_TYPE_FILTER_ID,
[](IDProperty *property, void *user_data) {
Set<ID *> *ids = (Set<ID *> *)user_data;
ID *id = IDP_Id(property);
if (id != nullptr) {
ids->add(id);
}
},
&ids);
}
/* We don't know exactly what attributes from the other object we will need. */
static const CustomData_MeshMasks dependency_data_mask{CD_MASK_PROP_ALL | CD_MASK_MDEFORMVERT,
CD_MASK_PROP_ALL,
CD_MASK_PROP_ALL,
CD_MASK_PROP_ALL,
CD_MASK_PROP_ALL};
static void add_collection_relation(const ModifierUpdateDepsgraphContext *ctx,
Collection &collection)
{
DEG_add_collection_geometry_relation(ctx->node, &collection, "Nodes Modifier");
DEG_add_collection_geometry_customdata_mask(ctx->node, &collection, &dependency_data_mask);
}
static void add_object_relation(const ModifierUpdateDepsgraphContext *ctx, Object &object)
{
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_TRANSFORM, "Nodes Modifier");
if (&(ID &)object != &ctx->object->id) {
if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
add_collection_relation(ctx, *object.instance_collection);
}
else if (DEG_object_has_geometry_component(&object)) {
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_GEOMETRY, "Nodes Modifier");
DEG_add_customdata_mask(ctx->node, &object, &dependency_data_mask);
}
}
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
DEG_add_modifier_to_transform_relation(ctx->node, "Nodes Modifier");
if (nmd->node_group != nullptr) {
DEG_add_node_tree_relation(ctx->node, nmd->node_group, "Nodes Modifier");
Set<ID *> used_ids;
find_used_ids_from_settings(nmd->settings, used_ids);
find_used_ids_from_nodes(*nmd->node_group, used_ids);
for (ID *id : used_ids) {
switch ((ID_Type)GS(id->name)) {
case ID_OB: {
Object *object = reinterpret_cast<Object *>(id);
add_object_relation(ctx, *object);
break;
}
case ID_GR: {
Collection *collection = reinterpret_cast<Collection *>(id);
add_collection_relation(ctx, *collection);
break;
}
case ID_TE: {
DEG_add_generic_id_relation(ctx->node, id, "Nodes Modifier");
}
default: {
/* Purposefully don't add relations for materials. While there are material sockets,
* the pointers are only passed around as handles rather than dereferenced. */
break;
}
}
}
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
walk(userData, ob, (ID **)&nmd->node_group, IDWALK_CB_USER);
struct ForeachSettingData {
IDWalkFunc walk;
void *userData;
Object *ob;
} settings = {walk, userData, ob};
IDP_foreach_property(
nmd->settings.properties,
IDP_TYPE_FILTER_ID,
[](IDProperty *id_prop, void *user_data) {
ForeachSettingData *settings = (ForeachSettingData *)user_data;
settings->walk(
settings->userData, settings->ob, (ID **)&id_prop->data.pointer, IDWALK_CB_USER);
},
&settings);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->node_group == nullptr) {
return true;
}
return false;
}
static bool logging_enabled(const ModifierEvalContext *ctx)
{
if (!DEG_is_active(ctx->depsgraph)) {
return false;
}
if ((ctx->flag & MOD_APPLY_ORCO) != 0) {
return false;
}
return true;
}
static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
{
switch (socket.type) {
case SOCK_FLOAT: {
bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.f = value->value;
IDProperty *property = IDP_New(IDP_FLOAT, &idprop, socket.identifier);
IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = (double)value->min;
ui_data->max = ui_data->soft_max = (double)value->max;
ui_data->default_value = value->value;
return property;
}
case SOCK_INT: {
bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value;
IDProperty *property = IDP_New(IDP_INT, &idprop, socket.identifier);
IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property);
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = value->min;
ui_data->max = ui_data->soft_max = value->max;
ui_data->default_value = value->value;
return property;
}
case SOCK_VECTOR: {
bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.array.len = 3;
idprop.array.type = IDP_FLOAT;
IDProperty *property = IDP_New(IDP_ARRAY, &idprop, socket.identifier);
copy_v3_v3((float *)IDP_Array(property), value->value);
IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
ui_data->base.rna_subtype = value->subtype;
ui_data->min = ui_data->soft_min = (double)value->min;
ui_data->max = ui_data->soft_max = (double)value->max;
ui_data->default_array = (double *)MEM_mallocN(sizeof(double[3]), "mod_prop_default");
ui_data->default_array_len = 3;
for (const int i : IndexRange(3)) {
ui_data->default_array[i] = double(value->value[i]);
}
return property;
}
case SOCK_RGBA: {
bNodeSocketValueRGBA *value = (bNodeSocketValueRGBA *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.array.len = 4;
idprop.array.type = IDP_FLOAT;
IDProperty *property = IDP_New(IDP_ARRAY, &idprop, socket.identifier);
copy_v4_v4((float *)IDP_Array(property), value->value);
IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property);
ui_data->base.rna_subtype = PROP_COLOR;
ui_data->default_array = (double *)MEM_mallocN(sizeof(double[4]), __func__);
ui_data->default_array_len = 4;
for (const int i : IndexRange(4)) {
ui_data->default_array[i] = double(value->value[i]);
}
return property;
}
case SOCK_BOOLEAN: {
bNodeSocketValueBoolean *value = (bNodeSocketValueBoolean *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value != 0;
IDProperty *property = IDP_New(IDP_INT, &idprop, socket.identifier);
IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property);
ui_data->min = ui_data->soft_min = 0;
ui_data->max = ui_data->soft_max = 1;
ui_data->default_value = value->value != 0;
return property;
}
case SOCK_STRING: {
bNodeSocketValueString *value = (bNodeSocketValueString *)socket.default_value;
IDProperty *property = IDP_NewString(
value->value, socket.identifier, BLI_strnlen(value->value, sizeof(value->value)) + 1);
IDPropertyUIDataString *ui_data = (IDPropertyUIDataString *)IDP_ui_data_ensure(property);
ui_data->default_value = BLI_strdup(value->value);
return property;
}
case SOCK_OBJECT: {
bNodeSocketValueObject *value = (bNodeSocketValueObject *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
case SOCK_COLLECTION: {
bNodeSocketValueCollection *value = (bNodeSocketValueCollection *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
case SOCK_TEXTURE: {
bNodeSocketValueTexture *value = (bNodeSocketValueTexture *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
case SOCK_MATERIAL: {
bNodeSocketValueMaterial *value = (bNodeSocketValueMaterial *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
}
return nullptr;
}
static bool id_property_type_matches_socket(const bNodeSocket &socket, const IDProperty &property)
{
switch (socket.type) {
case SOCK_FLOAT:
return ELEM(property.type, IDP_FLOAT, IDP_DOUBLE);
case SOCK_INT:
return property.type == IDP_INT;
case SOCK_VECTOR:
return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT && property.len == 3;
case SOCK_RGBA:
return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT && property.len == 4;
case SOCK_BOOLEAN:
return property.type == IDP_INT;
case SOCK_STRING:
return property.type == IDP_STRING;
case SOCK_OBJECT:
case SOCK_COLLECTION:
case SOCK_TEXTURE:
case SOCK_MATERIAL:
return property.type == IDP_ID;
}
BLI_assert_unreachable();
return false;
}
static void init_socket_cpp_value_from_property(const IDProperty &property,
const eNodeSocketDatatype socket_value_type,
void *r_value)
{
switch (socket_value_type) {
case SOCK_FLOAT: {
float value = 0.0f;
if (property.type == IDP_FLOAT) {
value = IDP_Float(&property);
}
else if (property.type == IDP_DOUBLE) {
value = (float)IDP_Double(&property);
}
new (r_value) blender::fn::Field<float>(blender::fn::make_constant_field(value));
break;
}
case SOCK_INT: {
int value = IDP_Int(&property);
new (r_value) blender::fn::Field<int>(blender::fn::make_constant_field(value));
break;
}
case SOCK_VECTOR: {
float3 value;
copy_v3_v3(value, (const float *)IDP_Array(&property));
new (r_value) blender::fn::Field<float3>(blender::fn::make_constant_field(value));
break;
}
case SOCK_RGBA: {
blender::ColorGeometry4f value;
copy_v4_v4((float *)value, (const float *)IDP_Array(&property));
new (r_value) blender::fn::Field<ColorGeometry4f>(blender::fn::make_constant_field(value));
break;
}
case SOCK_BOOLEAN: {
bool value = IDP_Int(&property) != 0;
new (r_value) blender::fn::Field<bool>(blender::fn::make_constant_field(value));
break;
}
case SOCK_STRING: {
std::string value = IDP_String(&property);
new (r_value)
blender::fn::Field<std::string>(blender::fn::make_constant_field(std::move(value)));
break;
}
case SOCK_OBJECT: {
ID *id = IDP_Id(&property);
Object *object = (id && GS(id->name) == ID_OB) ? (Object *)id : nullptr;
*(Object **)r_value = object;
break;
}
case SOCK_COLLECTION: {
ID *id = IDP_Id(&property);
Collection *collection = (id && GS(id->name) == ID_GR) ? (Collection *)id : nullptr;
*(Collection **)r_value = collection;
break;
}
case SOCK_TEXTURE: {
ID *id = IDP_Id(&property);
Tex *texture = (id && GS(id->name) == ID_TE) ? (Tex *)id : nullptr;
*(Tex **)r_value = texture;
break;
}
case SOCK_MATERIAL: {
ID *id = IDP_Id(&property);
Material *material = (id && GS(id->name) == ID_MA) ? (Material *)id : nullptr;
*(Material **)r_value = material;
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
}
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd)
{
if (nmd->node_group == nullptr) {
return;
}
IDProperty *old_properties = nmd->settings.properties;
{
IDPropertyTemplate idprop = {0};
nmd->settings.properties = IDP_New(IDP_GROUP, &idprop, "Nodes Modifier Settings");
}
LISTBASE_FOREACH (bNodeSocket *, socket, &nmd->node_group->inputs) {
IDProperty *new_prop = id_property_create_from_socket(*socket);
if (new_prop == nullptr) {
/* Out of the set of supported input sockets, only
* geometry sockets aren't added to the modifier. */
BLI_assert(socket->type == SOCK_GEOMETRY);
continue;
}
new_prop->flag |= IDP_FLAG_OVERRIDABLE_LIBRARY;
if (socket->description[0] != '\0') {
IDPropertyUIData *ui_data = IDP_ui_data_ensure(new_prop);
ui_data->description = BLI_strdup(socket->description);
}
IDP_AddToGroup(nmd->settings.properties, new_prop);
if (old_properties != nullptr) {
IDProperty *old_prop = IDP_GetPropertyFromGroup(old_properties, socket->identifier);
if (old_prop != nullptr && id_property_type_matches_socket(*socket, *old_prop)) {
/* #IDP_CopyPropertyContent replaces the UI data as well, which we don't (we only
* want to replace the values). So release it temporarily and replace it after. */
IDPropertyUIData *ui_data = new_prop->ui_data;
new_prop->ui_data = nullptr;
IDP_CopyPropertyContent(new_prop, old_prop);
if (new_prop->ui_data != nullptr) {
IDP_ui_data_free(new_prop);
}
new_prop->ui_data = ui_data;
}
}
}
if (old_properties != nullptr) {
IDP_FreeProperty(old_properties);
}
DEG_id_tag_update(&object->id, ID_RECALC_GEOMETRY);
}
void MOD_nodes_init(Main *bmain, NodesModifierData *nmd)
{
bNodeTree *ntree = ntreeAddTree(bmain, "Geometry Nodes", ntreeType_Geometry->idname);
nmd->node_group = ntree;
ntreeAddSocketInterface(ntree, SOCK_IN, "NodeSocketGeometry", "Geometry");
ntreeAddSocketInterface(ntree, SOCK_OUT, "NodeSocketGeometry", "Geometry");
bNode *group_input_node = nodeAddStaticNode(nullptr, ntree, NODE_GROUP_INPUT);
bNode *group_output_node = nodeAddStaticNode(nullptr, ntree, NODE_GROUP_OUTPUT);
nodeSetSelected(group_input_node, false);
nodeSetSelected(group_output_node, false);
group_input_node->locx = -200 - group_input_node->width;
group_output_node->locx = 200;
group_output_node->flag |= NODE_DO_OUTPUT;
nodeAddLink(ntree,
group_output_node,
(bNodeSocket *)group_output_node->inputs.first,
group_input_node,
(bNodeSocket *)group_input_node->outputs.first);
ntreeUpdateTree(bmain, ntree);
}
static void initialize_group_input(NodesModifierData &nmd,
const bNodeSocket &socket,
void *r_value)
{
if (nmd.settings.properties == nullptr) {
socket.typeinfo->get_geometry_nodes_cpp_value(socket, r_value);
return;
}
const IDProperty *property = IDP_GetPropertyFromGroup(nmd.settings.properties,
socket.identifier);
if (property == nullptr) {
socket.typeinfo->get_geometry_nodes_cpp_value(socket, r_value);
return;
}
if (!id_property_type_matches_socket(socket, *property)) {
socket.typeinfo->get_geometry_nodes_cpp_value(socket, r_value);
return;
}
init_socket_cpp_value_from_property(
*property, static_cast<eNodeSocketDatatype>(socket.type), r_value);
}
static Vector<SpaceSpreadsheet *> find_spreadsheet_editors(Main *bmain)
{
wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
if (wm == nullptr) {
return {};
}
Vector<SpaceSpreadsheet *> spreadsheets;
LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
SpaceLink *sl = (SpaceLink *)area->spacedata.first;
if (sl->spacetype == SPACE_SPREADSHEET) {
spreadsheets.append((SpaceSpreadsheet *)sl);
}
}
}
return spreadsheets;
}
static DSocket try_get_socket_to_preview_for_spreadsheet(SpaceSpreadsheet *sspreadsheet,
NodesModifierData *nmd,
const ModifierEvalContext *ctx,
const DerivedNodeTree &tree)
{
Vector<SpreadsheetContext *> context_path = sspreadsheet->context_path;
if (context_path.size() < 3) {
return {};
}
if (context_path[0]->type != SPREADSHEET_CONTEXT_OBJECT) {
return {};
}
if (context_path[1]->type != SPREADSHEET_CONTEXT_MODIFIER) {
return {};
}
SpreadsheetContextObject *object_context = (SpreadsheetContextObject *)context_path[0];
if (object_context->object != DEG_get_original_object(ctx->object)) {
return {};
}
SpreadsheetContextModifier *modifier_context = (SpreadsheetContextModifier *)context_path[1];
if (StringRef(modifier_context->modifier_name) != nmd->modifier.name) {
return {};
}
for (SpreadsheetContext *context : context_path.as_span().drop_front(2)) {
if (context->type != SPREADSHEET_CONTEXT_NODE) {
return {};
}
}
Span<SpreadsheetContextNode *> nested_group_contexts =
context_path.as_span().drop_front(2).drop_back(1).cast<SpreadsheetContextNode *>();
SpreadsheetContextNode *last_context = (SpreadsheetContextNode *)context_path.last();
const DTreeContext *context = &tree.root_context();
for (SpreadsheetContextNode *node_context : nested_group_contexts) {
const NodeTreeRef &tree_ref = context->tree();
const NodeRef *found_node = nullptr;
for (const NodeRef *node_ref : tree_ref.nodes()) {
if (node_ref->name() == node_context->node_name) {
found_node = node_ref;
break;
}
}
if (found_node == nullptr) {
return {};
}
context = context->child_context(*found_node);
if (context == nullptr) {
return {};
}
}
const NodeTreeRef &tree_ref = context->tree();
for (const NodeRef *node_ref : tree_ref.nodes_by_type("GeometryNodeViewer")) {
if (node_ref->name() == last_context->node_name) {
const DNode viewer_node{context, node_ref};
return viewer_node.input(0);
}
}
return {};
}
static void find_sockets_to_preview(NodesModifierData *nmd,
const ModifierEvalContext *ctx,
const DerivedNodeTree &tree,
Set<DSocket> &r_sockets_to_preview)
{
Main *bmain = DEG_get_bmain(ctx->depsgraph);
/* Based on every visible spreadsheet context path, get a list of sockets that need to have their
* intermediate geometries cached for display. */
Vector<SpaceSpreadsheet *> spreadsheets = find_spreadsheet_editors(bmain);
for (SpaceSpreadsheet *sspreadsheet : spreadsheets) {
const DSocket socket = try_get_socket_to_preview_for_spreadsheet(sspreadsheet, nmd, ctx, tree);
if (socket) {
r_sockets_to_preview.add(socket);
}
}
}
static void clear_runtime_data(NodesModifierData *nmd)
{
if (nmd->runtime_eval_log != nullptr) {
delete (geo_log::ModifierLog *)nmd->runtime_eval_log;
nmd->runtime_eval_log = nullptr;
}
}
/**
* Evaluate a node group to compute the output geometry.
* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
* often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
Span<const NodeRef *> group_input_nodes,
const InputSocketRef &socket_to_compute,
GeometrySet input_geometry_set,
NodesModifierData *nmd,
const ModifierEvalContext *ctx)
{
blender::ResourceScope scope;
blender::LinearAllocator<> &allocator = scope.linear_allocator();
blender::nodes::NodeMultiFunctions mf_by_node{tree, scope};
Map<DOutputSocket, GMutablePointer> group_inputs;
const DTreeContext *root_context = &tree.root_context();
for (const NodeRef *group_input_node : group_input_nodes) {
Span<const OutputSocketRef *> group_input_sockets = group_input_node->outputs().drop_back(1);
if (group_input_sockets.is_empty()) {
continue;
}
Span<const OutputSocketRef *> remaining_input_sockets = group_input_sockets;
/* If the group expects a geometry as first input, use the geometry that has been passed to
* modifier. */
const OutputSocketRef *first_input_socket = group_input_sockets[0];
if (first_input_socket->bsocket()->type == SOCK_GEOMETRY) {
GeometrySet *geometry_set_in =
allocator.construct<GeometrySet>(input_geometry_set).release();
group_inputs.add_new({root_context, first_input_socket}, geometry_set_in);
remaining_input_sockets = remaining_input_sockets.drop_front(1);
}
/* Initialize remaining group inputs. */
for (const OutputSocketRef *socket : remaining_input_sockets) {
const CPPType &cpp_type = *socket->typeinfo()->get_geometry_nodes_cpp_type();
void *value_in = allocator.allocate(cpp_type.size(), cpp_type.alignment());
initialize_group_input(*nmd, *socket->bsocket(), value_in);
group_inputs.add_new({root_context, socket}, {cpp_type, value_in});
}
}
/* Don't keep a reference to the input geometry components to avoid copies during evaluation. */
input_geometry_set.clear();
Vector<DInputSocket> group_outputs;
group_outputs.append({root_context, &socket_to_compute});
std::optional<geo_log::GeoLogger> geo_logger;
blender::modifiers::geometry_nodes::GeometryNodesEvaluationParams eval_params;
if (logging_enabled(ctx)) {
Set<DSocket> preview_sockets;
find_sockets_to_preview(nmd, ctx, tree, preview_sockets);
eval_params.force_compute_sockets.extend(preview_sockets.begin(), preview_sockets.end());
geo_logger.emplace(std::move(preview_sockets));
}
eval_params.input_values = group_inputs;
eval_params.output_sockets = group_outputs;
eval_params.mf_by_node = &mf_by_node;
eval_params.modifier_ = nmd;
eval_params.depsgraph = ctx->depsgraph;
eval_params.self_object = ctx->object;
eval_params.geo_logger = geo_logger.has_value() ? &*geo_logger : nullptr;
blender::modifiers::geometry_nodes::evaluate_geometry_nodes(eval_params);
if (geo_logger.has_value()) {
NodesModifierData *nmd_orig = (NodesModifierData *)BKE_modifier_get_original(&nmd->modifier);
clear_runtime_data(nmd_orig);
nmd_orig->runtime_eval_log = new geo_log::ModifierLog(*geo_logger);
}
BLI_assert(eval_params.r_output_values.size() == 1);
GMutablePointer result = eval_params.r_output_values[0];
return result.relocate_out<GeometrySet>();
}
/**
* \note This could be done in #initialize_group_input, though that would require adding the
* the object as a parameter, so it's likely better to this check as a separate step.
*/
static void check_property_socket_sync(const Object *ob, ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
int i = 0;
LISTBASE_FOREACH_INDEX (const bNodeSocket *, socket, &nmd->node_group->inputs, i) {
/* The first socket is the special geometry socket for the modifier object. */
if (i == 0 && socket->type == SOCK_GEOMETRY) {
continue;
}
IDProperty *property = IDP_GetPropertyFromGroup(nmd->settings.properties, socket->identifier);
if (property == nullptr) {
if (socket->type == SOCK_GEOMETRY) {
BKE_modifier_set_error(ob, md, "Node group can only have one geometry input");
}
else {
BKE_modifier_set_error(ob, md, "Missing property for input socket \"%s\"", socket->name);
}
continue;
}
if (!id_property_type_matches_socket(*socket, *property)) {
BKE_modifier_set_error(
ob, md, "Property type does not match input socket \"(%s)\"", socket->name);
continue;
}
}
bool has_geometry_output = false;
LISTBASE_FOREACH (const bNodeSocket *, socket, &nmd->node_group->outputs) {
if (socket->type == SOCK_GEOMETRY) {
has_geometry_output = true;
}
}
if (!has_geometry_output) {
BKE_modifier_set_error(ob, md, "Node group must have a geometry output");
}
}
static void modifyGeometry(ModifierData *md,
const ModifierEvalContext *ctx,
GeometrySet &geometry_set)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->node_group == nullptr) {
return;
}
check_property_socket_sync(ctx->object, md);
NodeTreeRefMap tree_refs;
DerivedNodeTree tree{*nmd->node_group, tree_refs};
if (tree.has_link_cycles()) {
BKE_modifier_set_error(ctx->object, md, "Node group has cycles");
return;
}
const NodeTreeRef &root_tree_ref = tree.root_context().tree();
Span<const NodeRef *> input_nodes = root_tree_ref.nodes_by_type("NodeGroupInput");
Span<const NodeRef *> output_nodes = root_tree_ref.nodes_by_type("NodeGroupOutput");
if (output_nodes.size() != 1) {
return;
}
Span<const InputSocketRef *> group_outputs = output_nodes[0]->inputs().drop_back(1);
if (group_outputs.size() == 0) {
return;
}
const InputSocketRef *group_output = group_outputs[0];
if (group_output->idname() != "NodeSocketGeometry") {
return;
}
geometry_set = compute_geometry(
tree, input_nodes, *group_outputs[0], std::move(geometry_set), nmd, ctx);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
GeometrySet geometry_set = GeometrySet::create_with_mesh(mesh, GeometryOwnershipType::Editable);
modifyGeometry(md, ctx, geometry_set);
if (ctx->flag & MOD_APPLY_TO_BASE_MESH) {
/* In this case it makes sense to realize instances, otherwise in some cases there might be no
* results when applying the modifier. */
geometry_set = blender::bke::geometry_set_realize_mesh_for_modifier(geometry_set);
}
Mesh *new_mesh = geometry_set.get_component_for_write<MeshComponent>().release();
if (new_mesh == nullptr) {
return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
return new_mesh;
}
static void modifyGeometrySet(ModifierData *md,
const ModifierEvalContext *ctx,
GeometrySet *geometry_set)
{
modifyGeometry(md, ctx, *geometry_set);
}
/* Drawing the properties manually with #uiItemR instead of #uiDefAutoButsRNA allows using
* the node socket identifier for the property names, since they are unique, but also having
* the correct label displayed in the UI. */
static void draw_property_for_socket(uiLayout *layout,
PointerRNA *bmain_ptr,
PointerRNA *md_ptr,
const IDProperty *modifier_props,
const bNodeSocket &socket)
{
/* The property should be created in #MOD_nodes_update_interface with the correct type. */
IDProperty *property = IDP_GetPropertyFromGroup(modifier_props, socket.identifier);
/* IDProperties can be removed with python, so there could be a situation where
* there isn't a property for a socket or it doesn't have the correct type. */
if (property == nullptr || !id_property_type_matches_socket(socket, *property)) {
return;
}
char socket_id_esc[sizeof(socket.identifier) * 2];
BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
char rna_path[sizeof(socket_id_esc) + 4];
BLI_snprintf(rna_path, ARRAY_SIZE(rna_path), "[\"%s\"]", socket_id_esc);
/* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
* information about what type of ID to select for editing the values. This is because
* pointer IDProperties contain no information about their type. */
switch (socket.type) {
case SOCK_OBJECT: {
uiItemPointerR(
layout, md_ptr, rna_path, bmain_ptr, "objects", socket.name, ICON_OBJECT_DATA);
break;
}
case SOCK_COLLECTION: {
uiItemPointerR(layout,
md_ptr,
rna_path,
bmain_ptr,
"collections",
socket.name,
ICON_OUTLINER_COLLECTION);
break;
}
case SOCK_MATERIAL: {
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "materials", socket.name, ICON_MATERIAL);
break;
}
case SOCK_TEXTURE: {
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "textures", socket.name, ICON_TEXTURE);
break;
}
default:
uiItemR(layout, md_ptr, rna_path, 0, socket.name, ICON_NONE);
}
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
Main *bmain = CTX_data_main(C);
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
NodesModifierData *nmd = static_cast<NodesModifierData *>(ptr->data);
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, true);
uiTemplateID(layout,
C,
ptr,
"node_group",
"node.new_geometry_node_group_assign",
nullptr,
nullptr,
0,
false,
nullptr);
if (nmd->node_group != nullptr && nmd->settings.properties != nullptr) {
PointerRNA bmain_ptr;
RNA_main_pointer_create(bmain, &bmain_ptr);
LISTBASE_FOREACH (bNodeSocket *, socket, &nmd->node_group->inputs) {
draw_property_for_socket(layout, &bmain_ptr, ptr, nmd->settings.properties, *socket);
}
}
/* Draw node warnings. */
if (nmd->runtime_eval_log != nullptr) {
const geo_log::ModifierLog &log = *static_cast<geo_log::ModifierLog *>(nmd->runtime_eval_log);
log.foreach_node_log([layout](const geo_log::NodeLog &node_log) {
for (const geo_log::NodeWarning &warning : node_log.warnings()) {
if (warning.type != geo_log::NodeWarningType::Info) {
uiItemL(layout, warning.message.c_str(), ICON_ERROR);
}
}
});
}
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Nodes, panel_draw);
}
static void blendWrite(BlendWriter *writer, const ModifierData *md)
{
const NodesModifierData *nmd = reinterpret_cast<const NodesModifierData *>(md);
if (nmd->settings.properties != nullptr) {
/* Note that the property settings are based on the socket type info
* and don't necessarily need to be written, but we can't just free them. */
IDP_BlendWrite(writer, nmd->settings.properties);
}
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
BLO_read_data_address(reader, &nmd->settings.properties);
IDP_BlendDataRead(reader, &nmd->settings.properties);
nmd->runtime_eval_log = nullptr;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const NodesModifierData *nmd = reinterpret_cast<const NodesModifierData *>(md);
NodesModifierData *tnmd = reinterpret_cast<NodesModifierData *>(target);
BKE_modifier_copydata_generic(md, target, flag);
tnmd->runtime_eval_log = nullptr;
if (nmd->settings.properties != nullptr) {
tnmd->settings.properties = IDP_CopyProperty_ex(nmd->settings.properties, flag);
}
}
static void freeData(ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->settings.properties != nullptr) {
IDP_FreeProperty_ex(nmd->settings.properties, false);
nmd->settings.properties = nullptr;
}
clear_runtime_data(nmd);
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *r_cddata_masks)
{
/* We don't know what the node tree will need. If there are vertex groups, it is likely that the
* node tree wants to access them. */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
r_cddata_masks->vmask |= CD_MASK_PROP_ALL;
}
ModifierTypeInfo modifierType_Nodes = {
/* name */ "GeometryNodes",
/* structName */ "NodesModifierData",
/* structSize */ sizeof(NodesModifierData),
/* srna */ &RNA_NodesModifier,
/* type */ eModifierTypeType_Constructive,
/* flags */
static_cast<ModifierTypeFlag>(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode |
eModifierTypeFlag_SupportsMapping),
/* icon */ ICON_NODETREE,
/* copyData */ copyData,
/* deformVerts */ nullptr,
/* deformMatrices */ nullptr,
/* deformVertsEM */ nullptr,
/* deformMatricesEM */ nullptr,
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ modifyGeometrySet,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ nullptr,
/* dependsOnNormals */ nullptr,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ nullptr,
/* panelRegister */ panelRegister,
/* blendWrite */ blendWrite,
/* blendRead */ blendRead,
};