mapped values now have their influence negated instead. Also a few RNA changes for TextureSlot. Bumped subversion for the version patch.
		
			
				
	
	
		
			761 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			761 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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import bpy
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class TextureButtonsPanel(bpy.types.Panel):
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	__space_type__ = 'PROPERTIES'
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	__region_type__ = 'WINDOW'
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	__context__ = "texture"
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	def poll(self, context):
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		tex = context.texture
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		return (tex and (tex.type != 'NONE' or tex.use_nodes))
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class TEXTURE_PT_preview(TextureButtonsPanel):
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	__label__ = "Preview"
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		slot = context.texture_slot
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		ma = context.material
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		la = context.lamp
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		wo = context.world
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		br = context.brush
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		if ma:
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			layout.template_preview(tex, parent=ma, slot=slot)
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		elif la:
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			layout.template_preview(tex, parent=la, slot=slot)
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		elif wo:
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			layout.template_preview(tex, parent=wo, slot=slot)
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		elif br:
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			layout.template_preview(tex, parent=br, slot=slot)
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		else:
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			layout.template_preview(tex, slot=slot)
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class TEXTURE_PT_context_texture(TextureButtonsPanel):
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	__show_header__ = False
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	def poll(self, context):
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		return (context.material or context.world or context.lamp or context.brush or context.texture)
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		id = context.material
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		if not id: id =	context.lamp
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		if not id: id =	context.world
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		if not id: id =	context.brush
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		space = context.space_data
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		if id:
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			row = layout.row()
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			row.template_list(id, "textures", id, "active_texture_index", rows=2)
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		split = layout.split(percentage=0.65)
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		if id:
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			split.template_ID(id, "active_texture", new="texture.new")
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		elif tex:
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			split.template_ID(space, "pin_id")
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		if (not space.pin_id) and (
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			context.sculpt_object or
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			context.vertex_paint_object or
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			context.weight_paint_object or
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			context.texture_paint_object
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		):
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			split.itemR(space, "brush_texture", text="Brush", toggle=True)
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		if tex:
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			layout.itemR(tex, "use_nodes")
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			split = layout.split(percentage=0.2)
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			if tex.use_nodes:
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				slot = context.texture_slot
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				split.itemL(text="Output:")
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				split.itemR(slot, "output_node", text="")
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			else:
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				split.itemL(text="Type:")
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				split.itemR(tex, "type", text="")
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class TEXTURE_PT_colors(TextureButtonsPanel):
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	__label__ = "Colors"
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	__default_closed__ = True
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "use_color_ramp", text="Ramp")
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		if tex.use_color_ramp:
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			layout.template_color_ramp(tex, "color_ramp", expand=True)
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		split = layout.split()
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		split.itemR(tex, "rgb_factor", text="Multiply RGB")
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		col = split.column()
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		col.itemL(text="Adjust:")
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		col.itemR(tex, "brightness")
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		col.itemR(tex, "contrast")
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# Texture Slot Panels #
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class TextureSlotPanel(TextureButtonsPanel):
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	def poll(self, context):
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		return (
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			context.texture_slot and 
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			TextureButtonsPanel.poll(self, context)
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		)
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class TEXTURE_PT_mapping(TextureSlotPanel):
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	__label__ = "Mapping"
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	def draw(self, context):
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		layout = self.layout
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		ma = context.material
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		la = context.lamp
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		wo = context.world
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		br = context.brush
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		tex = context.texture_slot
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		textype = context.texture
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		if not br:
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			split = layout.split(percentage=0.3)
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			col = split.column()
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			col.itemL(text="Coordinates:")
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			col = split.column()
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			col.itemR(tex, "texture_coordinates", text="")
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			if tex.texture_coordinates == 'ORCO':
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				"""
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				ob = context.object
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				if ob and ob.type == 'MESH':
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					split = layout.split(percentage=0.3)
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					split.itemL(text="Mesh:")
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					split.itemR(ob.data, "texco_mesh", text="")
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				"""
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			elif tex.texture_coordinates == 'UV':
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				split = layout.split(percentage=0.3)
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				split.itemL(text="Layer:")
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				split.itemR(tex, "uv_layer", text="")
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			elif tex.texture_coordinates == 'OBJECT':
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				split = layout.split(percentage=0.3)
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				split.itemL(text="Object:")
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				split.itemR(tex, "object", text="")
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		if ma:
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			split = layout.split(percentage=0.3)
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			split.itemL(text="Projection:")
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			split.itemR(tex, "mapping", text="")
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			split = layout.split()
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			col = split.column()
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			if tex.texture_coordinates in ('ORCO', 'UV'):
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				col.itemR(tex, "from_dupli")
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			elif tex.texture_coordinates == 'OBJECT':
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				col.itemR(tex, "from_original")
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			else:
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				col.itemL()
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			col = split.column()
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			row = col.row()
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			row.itemR(tex, "x_mapping", text="")
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			row.itemR(tex, "y_mapping", text="")
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			row.itemR(tex, "z_mapping", text="")
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		if br:
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			layout.itemR(tex, "map_mode", expand=True)
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			row = layout.row()
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			row.active = tex.map_mode in ('FIXED', 'TILED')
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			row.itemR(tex, "angle")
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			row = layout.row()
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			row.active = tex.map_mode in ('TILED', '3D')
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			row.column().itemR(tex, "size")
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		else:
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			row = layout.row()
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			row.column().itemR(tex, "offset")
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			row.column().itemR(tex, "size")
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class TEXTURE_PT_influence(TextureSlotPanel):
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	__label__ = "Influence"
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	def draw(self, context):
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		layout = self.layout
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		ma = context.material
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		la = context.lamp
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		wo = context.world
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		br = context.brush
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		textype = context.texture
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		tex = context.texture_slot
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		def factor_but(layout, active, toggle, factor, name):
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			row = layout.row(align=True)
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			row.itemR(tex, toggle, text="")
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			sub = row.row()
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			sub.active = active
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			sub.itemR(tex, factor, text=name, slider=True)
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		if ma:
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			if ma.type in ['SURFACE', 'HALO', 'WIRE']:
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				split = layout.split()
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				col = split.column()
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				col.itemL(text="Diffuse:")
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				factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
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				factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
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				factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
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				factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
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				col.itemL(text="Specular:")
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				factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
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				factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
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				factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
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				col = split.column()
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				col.itemL(text="Shading:")
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				factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
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				factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
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				factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
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				factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
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				col.itemL(text="Geometry:")
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				factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
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				factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
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				factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
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				#sub = col.column()
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				#sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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				#sub.itemR(tex, "default_value", text="Amount", slider=True)
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			elif ma.type == 'VOLUME':
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				split = layout.split()
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				col = split.column()
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				factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
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				factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
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				factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
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				factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
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				col = split.column()
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				col.itemL(text=" ")
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				factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
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				factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
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				factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
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		elif la:
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			row = layout.row()
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			factor_but(row, tex.map_color, "map_color", "color_factor", "Color")
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			factor_but(row, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
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		elif wo:
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			split = layout.split()
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			col = split.column()
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			factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
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			factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
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			col = split.column()
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			factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
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			factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
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		layout.itemS()
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		split = layout.split()
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		col = split.column()
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		col.itemR(tex, "blend_type", text="Blend")
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		col.itemR(tex, "rgb_to_intensity")
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		sub = col.column()
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		sub.active = tex.rgb_to_intensity
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		sub.itemR(tex, "color", text="")
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		col = split.column()
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		col.itemR(tex, "negate", text="Negative")
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		col.itemR(tex, "stencil")
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		if ma or wo:
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			col.itemR(tex, "default_value", text="DVar", slider=True)
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# Texture Type Panels #
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class TextureTypePanel(TextureButtonsPanel):
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	def poll(self, context):
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		tex = context.texture
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		return (tex and tex.type == self.tex_type and not tex.use_nodes)
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class TEXTURE_PT_clouds(TextureTypePanel):
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	__label__ = "Clouds"
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	tex_type = 'CLOUDS'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "stype", expand=True)
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		layout.itemL(text="Noise:")
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		layout.itemR(tex, "noise_type", text="Type", expand=True)
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		layout.itemR(tex, "noise_basis", text="Basis")
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		flow = layout.column_flow()
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		flow.itemR(tex, "noise_size", text="Size")
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		flow.itemR(tex, "noise_depth", text="Depth")
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		flow.itemR(tex, "nabla", text="Nabla")
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class TEXTURE_PT_wood(TextureTypePanel):
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	__label__ = "Wood"
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	tex_type = 'WOOD'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "noisebasis2", expand=True)
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		layout.itemR(tex, "stype", expand=True)
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		col = layout.column()
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		col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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		col.itemL(text="Noise:")
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		col.row().itemR(tex, "noise_type", text="Type", expand=True)
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		col.itemR(tex, "noise_basis", text="Basis")
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		flow = layout.column_flow()
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		flow.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
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		flow.itemR(tex, "noise_size", text="Size")
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		flow.itemR(tex, "turbulence")
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		flow.itemR(tex, "nabla")
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class TEXTURE_PT_marble(TextureTypePanel):
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	__label__ = "Marble"
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	tex_type = 'MARBLE'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "stype", expand=True)
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		layout.itemR(tex, "noisebasis2", expand=True)
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		layout.itemL(text="Noise:")
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		layout.itemR(tex, "noise_type", text="Type", expand=True)
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		layout.itemR(tex, "noise_basis", text="Basis")
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		flow = layout.column_flow()	
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		flow.itemR(tex, "noise_size", text="Size")
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		flow.itemR(tex, "noise_depth", text="Depth")
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		flow.itemR(tex, "turbulence")
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		flow.itemR(tex, "nabla")
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class TEXTURE_PT_magic(TextureTypePanel):
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	__label__ = "Magic"
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	tex_type = 'MAGIC'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		row = layout.row()
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		row.itemR(tex, "noise_depth", text="Depth")
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		row.itemR(tex, "turbulence")
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class TEXTURE_PT_blend(TextureTypePanel):
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	__label__ = "Blend"
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	tex_type = 'BLEND'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "progression")
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		sub = layout.row()
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		sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
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		sub.itemR(tex, "flip_axis", expand=True)
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class TEXTURE_PT_stucci(TextureTypePanel):
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	__label__ = "Stucci"
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	tex_type = 'STUCCI'
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	def draw(self, context):
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		layout = self.layout
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		tex = context.texture
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		layout.itemR(tex, "stype", expand=True)
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		layout.itemL(text="Noise:")
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		layout.itemR(tex, "noise_type", text="Type", expand=True)
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		layout.itemR(tex, "noise_basis", text="Basis")
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		row = layout.row()
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		row.itemR(tex, "noise_size", text="Size")
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		row.itemR(tex, "turbulence")
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class TEXTURE_PT_image(TextureTypePanel):
 | 
						|
	__label__ = "Image"
 | 
						|
	tex_type = 'IMAGE'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
 | 
						|
		tex = context.texture
 | 
						|
 | 
						|
		layout.template_image(tex, "image", tex.image_user)
 | 
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 | 
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class TEXTURE_PT_image_sampling(TextureTypePanel):
 | 
						|
	__label__ = "Image Sampling"
 | 
						|
	__default_closed__ = True
 | 
						|
	tex_type = 'IMAGE'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		slot = context.texture_slot
 | 
						|
		
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		"""
 | 
						|
		col = split.column()   		
 | 
						|
		col.itemR(tex, "flip_axis")
 | 
						|
		col.itemR(tex, "normal_map")
 | 
						|
		if slot:
 | 
						|
			row = col.row()
 | 
						|
			row.active = tex.normal_map
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			row.itemR(slot, "normal_map_space", text="")
 | 
						|
		"""
 | 
						|
 | 
						|
		col = split.column()
 | 
						|
		col.itemL(text="Alpha:")
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		col.itemR(tex, "use_alpha", text="Use")
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		col.itemR(tex, "calculate_alpha", text="Calculate")
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		col.itemR(tex, "invert_alpha", text="Invert")
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 | 
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		col.itemL(text="Flip:")
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		col.itemR(tex, "flip_axis", text="X/Y Axis")
 | 
						|
 | 
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		col = split.column() 
 | 
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		col.itemL(text="Filter:")
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		col.itemR(tex, "filter", text="")
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						|
		col.itemR(tex, "mipmap")
 | 
						|
		
 | 
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		row = col.row()
 | 
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		row.active = tex.mipmap
 | 
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		row.itemR(tex, "mipmap_gauss", text="Gauss")
 | 
						|
		
 | 
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		col.itemR(tex, "interpolation")
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		if tex.mipmap and tex.filter != 'DEFAULT':
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						|
			if tex.filter == 'FELINE':
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				col.itemR(tex, "filter_probes", text="Probes")
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			else:
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				col.itemR(tex, "filter_eccentricity", text="Eccentricity")
 | 
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 | 
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class TEXTURE_PT_image_mapping(TextureTypePanel):
 | 
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	__label__ = "Image Mapping"
 | 
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	__default_closed__ = True
 | 
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	tex_type = 'IMAGE'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
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		layout = self.layout
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						|
		
 | 
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		tex = context.texture
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						|
		
 | 
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		layout.itemR(tex, "extension")
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						|
		
 | 
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		split = layout.split()
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						|
		
 | 
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		if tex.extension == 'REPEAT': 
 | 
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			col = split.column(align=True)
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			col.itemL(text="Repeat:")
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			col.itemR(tex, "repeat_x", text="X")
 | 
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			col.itemR(tex, "repeat_y", text="Y")
 | 
						|
			
 | 
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			col = split.column(align=True)
 | 
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			col.itemL(text="Mirror:")
 | 
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			col.itemR(tex, "mirror_x", text="X")
 | 
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			col.itemR(tex, "mirror_y", text="Y")
 | 
						|
		elif tex.extension == 'CHECKER': 
 | 
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			col = split.column(align=True)
 | 
						|
			row = col.row()
 | 
						|
			row.itemR(tex, "checker_even", text="Even")
 | 
						|
			row.itemR(tex, "checker_odd", text="Odd")
 | 
						|
 | 
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			split.itemR(tex, "checker_distance", text="Distance")
 | 
						|
 | 
						|
		layout.itemS()
 | 
						|
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		col = split.column(align=True)
 | 
						|
		#col.itemR(tex, "crop_rectangle")
 | 
						|
		col.itemL(text="Crop Minimum:")
 | 
						|
		col.itemR(tex, "crop_min_x", text="X")
 | 
						|
		col.itemR(tex, "crop_min_y", text="Y")
 | 
						|
		
 | 
						|
		col = split.column(align=True)
 | 
						|
		col.itemL(text="Crop Maximum:")
 | 
						|
		col.itemR(tex, "crop_max_x", text="X")
 | 
						|
		col.itemR(tex, "crop_max_y", text="Y")
 | 
						|
	
 | 
						|
class TEXTURE_PT_plugin(TextureTypePanel):
 | 
						|
	__label__ = "Plugin"
 | 
						|
	tex_type = 'PLUGIN'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		
 | 
						|
		layout.itemL(text="Nothing yet")
 | 
						|
		
 | 
						|
class TEXTURE_PT_envmap(TextureTypePanel):
 | 
						|
	__label__ = "Environment Map"
 | 
						|
	tex_type = 'ENVIRONMENT_MAP'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		
 | 
						|
		layout.itemL(text="Nothing yet")
 | 
						|
		
 | 
						|
class TEXTURE_PT_musgrave(TextureTypePanel):
 | 
						|
	__label__ = "Musgrave"
 | 
						|
	tex_type = 'MUSGRAVE'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		
 | 
						|
		layout.itemR(tex, "musgrave_type")	
 | 
						|
		
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		col = split.column()
 | 
						|
		col.itemR(tex, "highest_dimension", text="Dimension")
 | 
						|
		col.itemR(tex, "lacunarity")
 | 
						|
		col.itemR(tex, "octaves")
 | 
						|
		
 | 
						|
		col = split.column() 
 | 
						|
		if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
 | 
						|
			col.itemR(tex, "offset")
 | 
						|
		if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
 | 
						|
			col.itemR(tex, "gain")
 | 
						|
			col.itemR(tex, "noise_intensity", text="Intensity")
 | 
						|
		
 | 
						|
		layout.itemL(text="Noise:")
 | 
						|
		
 | 
						|
		layout.itemR(tex, "noise_basis", text="Basis")
 | 
						|
		
 | 
						|
		row = layout.row()
 | 
						|
		row.itemR(tex, "noise_size", text="Size")
 | 
						|
		row.itemR(tex, "nabla")
 | 
						|
 | 
						|
class TEXTURE_PT_voronoi(TextureTypePanel):
 | 
						|
	__label__ = "Voronoi"
 | 
						|
	tex_type = 'VORONOI'
 | 
						|
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		col = split.column()   
 | 
						|
		col.itemL(text="Distance Metric:")
 | 
						|
		col.itemR(tex, "distance_metric", text="")
 | 
						|
		sub = col.column()
 | 
						|
		sub.active = tex.distance_metric == 'MINKOVSKY'
 | 
						|
		sub.itemR(tex, "minkovsky_exponent", text="Exponent")
 | 
						|
		col.itemL(text="Coloring:")
 | 
						|
		col.itemR(tex, "coloring", text="")
 | 
						|
		col.itemR(tex, "noise_intensity", text="Intensity")
 | 
						|
		
 | 
						|
		col = split.column(align=True) 
 | 
						|
		col.itemL(text="Feature Weights:")
 | 
						|
		col.itemR(tex, "weight_1", text="1", slider=True)
 | 
						|
		col.itemR(tex, "weight_2", text="2", slider=True)
 | 
						|
		col.itemR(tex, "weight_3", text="3", slider=True)
 | 
						|
		col.itemR(tex, "weight_4", text="4", slider=True)
 | 
						|
		
 | 
						|
		layout.itemL(text="Noise:")
 | 
						|
		
 | 
						|
		row = layout.row()
 | 
						|
		row.itemR(tex, "noise_size", text="Size")
 | 
						|
		row.itemR(tex, "nabla")
 | 
						|
			
 | 
						|
class TEXTURE_PT_distortednoise(TextureTypePanel):
 | 
						|
	__label__ = "Distorted Noise"
 | 
						|
	tex_type = 'DISTORTED_NOISE'
 | 
						|
	
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
 | 
						|
		layout.itemR(tex, "noise_distortion")
 | 
						|
		layout.itemR(tex, "noise_basis", text="Basis")
 | 
						|
		
 | 
						|
		flow = layout.column_flow()
 | 
						|
		flow.itemR(tex, "distortion", text="Distortion")
 | 
						|
		flow.itemR(tex, "noise_size", text="Size")
 | 
						|
		flow.itemR(tex, "nabla")	
 | 
						|
		
 | 
						|
class TEXTURE_PT_voxeldata(TextureButtonsPanel):
 | 
						|
	__label__ = "Voxel Data"
 | 
						|
 | 
						|
	def poll(self, context):
 | 
						|
		tex = context.texture
 | 
						|
		return (tex and tex.type == 'VOXEL_DATA')
 | 
						|
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		vd = tex.voxeldata
 | 
						|
 | 
						|
		layout.itemR(vd, "file_format")
 | 
						|
		if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
 | 
						|
			layout.itemR(vd, "source_path")
 | 
						|
		if vd.file_format == 'RAW_8BIT':
 | 
						|
			layout.itemR(vd, "resolution")
 | 
						|
		elif vd.file_format == 'SMOKE':
 | 
						|
			layout.itemR(vd, "domain_object")
 | 
						|
		
 | 
						|
		layout.itemR(vd, "still")
 | 
						|
		row = layout.row()
 | 
						|
		row.active = vd.still
 | 
						|
		row.itemR(vd, "still_frame_number")
 | 
						|
		
 | 
						|
		layout.itemR(vd, "interpolation")
 | 
						|
		layout.itemR(vd, "extension")
 | 
						|
		layout.itemR(vd, "intensity")
 | 
						|
		
 | 
						|
class TEXTURE_PT_pointdensity(TextureButtonsPanel):
 | 
						|
	__label__ = "Point Density"
 | 
						|
 | 
						|
	def poll(self, context):
 | 
						|
		tex = context.texture
 | 
						|
		return (tex and tex.type == 'POINT_DENSITY')
 | 
						|
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		pd = tex.pointdensity
 | 
						|
		
 | 
						|
		layout.itemR(pd, "point_source", expand=True)
 | 
						|
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		col = split.column()
 | 
						|
		if pd.point_source == 'PARTICLE_SYSTEM':
 | 
						|
			col.itemL(text="Object:")
 | 
						|
			col.itemR(pd, "object", text="")
 | 
						|
			
 | 
						|
			sub = col.column()
 | 
						|
			sub.enabled = pd.object
 | 
						|
			if pd.object:
 | 
						|
				sub.itemL(text="System:")
 | 
						|
				sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
 | 
						|
			sub.itemL(text="Cache:")
 | 
						|
			sub.itemR(pd, "particle_cache", text="")
 | 
						|
		else:
 | 
						|
			col.itemL(text="Object:")
 | 
						|
			col.itemR(pd, "object", text="")
 | 
						|
			col.itemL(text="Cache:")
 | 
						|
			col.itemR(pd, "vertices_cache", text="")
 | 
						|
		
 | 
						|
		col.itemS()
 | 
						|
		
 | 
						|
		col.itemL(text="Color Source:")	
 | 
						|
		col.itemR(pd, "color_source", text="")
 | 
						|
		if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
 | 
						|
			col.itemR(pd, "speed_scale")
 | 
						|
		if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
 | 
						|
			layout.template_color_ramp(pd, "color_ramp", expand=True)
 | 
						|
 | 
						|
		col = split.column()
 | 
						|
		col.itemL()
 | 
						|
		col.itemR(pd, "radius")
 | 
						|
		col.itemL(text="Falloff:")
 | 
						|
		col.itemR(pd, "falloff", text="")
 | 
						|
		if pd.falloff == 'SOFT':
 | 
						|
			col.itemR(pd, "falloff_softness")
 | 
						|
 | 
						|
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
 | 
						|
	__label__ = "Turbulence"
 | 
						|
	
 | 
						|
	def poll(self, context):
 | 
						|
		tex = context.texture
 | 
						|
		return (tex and tex.type == 'POINT_DENSITY')
 | 
						|
		
 | 
						|
	def draw_header(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		pd = tex.pointdensity
 | 
						|
		
 | 
						|
		layout.itemR(pd, "turbulence", text="")
 | 
						|
		
 | 
						|
	def draw(self, context):
 | 
						|
		layout = self.layout
 | 
						|
		
 | 
						|
		tex = context.texture
 | 
						|
		pd = tex.pointdensity
 | 
						|
		layout.active = pd.turbulence
 | 
						|
 | 
						|
		split = layout.split()
 | 
						|
		
 | 
						|
		col = split.column()
 | 
						|
		col.itemL(text="Influence:")
 | 
						|
		col.itemR(pd, "turbulence_influence", text="")
 | 
						|
		col.itemL(text="Noise Basis:")
 | 
						|
		col.itemR(pd, "noise_basis", text="")
 | 
						|
		
 | 
						|
		col = split.column()
 | 
						|
		col.itemL()		
 | 
						|
		col.itemR(pd, "turbulence_size")
 | 
						|
		col.itemR(pd, "turbulence_depth")
 | 
						|
		col.itemR(pd, "turbulence_strength")
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_context_texture)
 | 
						|
bpy.types.register(TEXTURE_PT_preview)
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels
 | 
						|
bpy.types.register(TEXTURE_PT_wood)
 | 
						|
bpy.types.register(TEXTURE_PT_marble)
 | 
						|
bpy.types.register(TEXTURE_PT_magic)
 | 
						|
bpy.types.register(TEXTURE_PT_blend)
 | 
						|
bpy.types.register(TEXTURE_PT_stucci)
 | 
						|
bpy.types.register(TEXTURE_PT_image)
 | 
						|
bpy.types.register(TEXTURE_PT_image_sampling)
 | 
						|
bpy.types.register(TEXTURE_PT_image_mapping)
 | 
						|
bpy.types.register(TEXTURE_PT_plugin)
 | 
						|
bpy.types.register(TEXTURE_PT_envmap)
 | 
						|
bpy.types.register(TEXTURE_PT_musgrave)
 | 
						|
bpy.types.register(TEXTURE_PT_voronoi)
 | 
						|
bpy.types.register(TEXTURE_PT_distortednoise)
 | 
						|
bpy.types.register(TEXTURE_PT_voxeldata)
 | 
						|
bpy.types.register(TEXTURE_PT_pointdensity)
 | 
						|
bpy.types.register(TEXTURE_PT_pointdensity_turbulence)
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_colors)
 | 
						|
bpy.types.register(TEXTURE_PT_mapping)
 | 
						|
bpy.types.register(TEXTURE_PT_influence)
 |