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blender-archive/source
Andre Susano Pinto ba3ec58d01 *Added memset's to make sure counters start on zero
*Disabled ray counter (can be enabled on render/extern/include/RE_raytrace.h by commenting out the define)
*marked bvh_node_merge() as static inline (hopping it now compiles on gcc and mingw)
2009-10-06 10:52:14 +00:00
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2009-09-29 05:22:44 +00:00
2009-09-28 03:19:52 +00:00