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blender-archive/source/blender/editors/include/UI_interface.h
Hans Goudey ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00

2576 lines
98 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editorui
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h" /* size_t */
#include "RNA_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Struct Declarations */
struct ARegion;
struct AutoComplete;
struct FileSelectParams;
struct ID;
struct IDProperty;
struct ImBuf;
struct Image;
struct ImageUser;
struct ListBase;
struct MTex;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct ResultBLF;
struct ScrArea;
struct bContext;
struct bContextStore;
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bScreen;
struct rcti;
struct uiButSearch;
struct uiFontStyle;
struct uiList;
struct uiStyle;
struct uiWidgetColors;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmGizmo;
struct wmKeyConfig;
struct wmKeyMap;
struct wmKeyMapItem;
struct wmMsgBus;
struct wmOperator;
struct wmOperatorType;
struct wmWindow;
typedef struct uiBlock uiBlock;
typedef struct uiBut uiBut;
typedef struct uiLayout uiLayout;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
/* Defines */
/* char for splitting strings, aligning shortcuts in menus, users never see */
#define UI_SEP_CHAR '|'
#define UI_SEP_CHAR_S "|"
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
/**
* For #ARegion.overlap regions, pass events though if they don't overlap
* the regions contents (the usable part of the #View2D and buttons).
*
* The margin is needed so it's not possible to accidentally click in between buttons.
*/
#define UI_REGION_OVERLAP_MARGIN (U.widget_unit / 3)
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/** #uiBlock.emboss and #uiBut.emboss */
enum {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pulldown menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */
};
/* uiBlock->direction */
enum {
UI_DIR_UP = 1 << 0,
UI_DIR_DOWN = 1 << 1,
UI_DIR_LEFT = 1 << 2,
UI_DIR_RIGHT = 1 << 3,
UI_DIR_CENTER_X = 1 << 4,
UI_DIR_CENTER_Y = 1 << 5,
UI_DIR_ALL = UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT,
};
#if 0
/* uiBlock->autofill (not yet used) */
# define UI_BLOCK_COLLUMNS 1
# define UI_BLOCK_ROWS 2
#endif
/** #uiBlock.flag (controls) */
enum {
UI_BLOCK_LOOP = 1 << 0,
UI_BLOCK_IS_FLIP = 1 << 1,
UI_BLOCK_NO_FLIP = 1 << 2,
UI_BLOCK_NUMSELECT = 1 << 3,
/** Don't apply window clipping. */
UI_BLOCK_NO_WIN_CLIP = 1 << 4,
UI_BLOCK_CLIPBOTTOM = 1 << 5,
UI_BLOCK_CLIPTOP = 1 << 6,
UI_BLOCK_MOVEMOUSE_QUIT = 1 << 7,
UI_BLOCK_KEEP_OPEN = 1 << 8,
UI_BLOCK_POPUP = 1 << 9,
UI_BLOCK_OUT_1 = 1 << 10,
UI_BLOCK_SEARCH_MENU = 1 << 11,
UI_BLOCK_POPUP_MEMORY = 1 << 12,
/* Stop handling mouse events. */
UI_BLOCK_CLIP_EVENTS = 1 << 13,
/* block->flag bits 14-17 are identical to but->drawflag bits */
UI_BLOCK_POPUP_HOLD = 1 << 18,
UI_BLOCK_LIST_ITEM = 1 << 19,
UI_BLOCK_RADIAL = 1 << 20,
UI_BLOCK_POPOVER = 1 << 21,
UI_BLOCK_POPOVER_ONCE = 1 << 22,
/** Always show keymaps, even for non-menus. */
UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
};
/** #uiPopupBlockHandle.menuretval */
enum {
/** Cancel all menus cascading. */
UI_RETURN_CANCEL = 1 << 0,
/** Choice made. */
UI_RETURN_OK = 1 << 1,
/** Left the menu. */
UI_RETURN_OUT = 1 << 2,
/** Let the parent handle this event. */
UI_RETURN_OUT_PARENT = 1 << 3,
/** Update the button that opened. */
UI_RETURN_UPDATE = 1 << 4,
/** Popup is ok to be handled. */
UI_RETURN_POPUP_OK = 1 << 5,
};
/* but->flag - general state flags. */
enum {
/** Warning, the first 6 flags are internal. */
UI_BUT_ICON_SUBMENU = 1 << 6,
UI_BUT_ICON_PREVIEW = 1 << 7,
UI_BUT_NODE_LINK = 1 << 8,
UI_BUT_NODE_ACTIVE = 1 << 9,
UI_BUT_DRAG_LOCK = 1 << 10,
/** Grayed out and un-editable. */
UI_BUT_DISABLED = 1 << 11,
UI_BUT_ANIMATED = 1 << 13,
UI_BUT_ANIMATED_KEY = 1 << 14,
UI_BUT_DRIVEN = 1 << 15,
UI_BUT_REDALERT = 1 << 16,
/** Grayed out but still editable. */
UI_BUT_INACTIVE = 1 << 17,
UI_BUT_LAST_ACTIVE = 1 << 18,
UI_BUT_UNDO = 1 << 19,
UI_BUT_IMMEDIATE = 1 << 20,
UI_BUT_NO_UTF8 = 1 << 21,
/** For popups, pressing return activates this button, overriding the highlighted button.
* For non-popups this is just used as a display hint for the user to let them
* know the action which is activated when pressing return (file selector for eg). */
UI_BUT_ACTIVE_DEFAULT = 1 << 23,
/** This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_LIST_ITEM = 1 << 24,
/** edit this button as well as the active button (not just dragging) */
UI_BUT_DRAG_MULTI = 1 << 25,
/** Use for popups to start editing the button on initialization. */
UI_BUT_ACTIVATE_ON_INIT = 1 << 26,
/** #uiBut.str contains #UI_SEP_CHAR, used for key shortcuts */
UI_BUT_HAS_SEP_CHAR = 1 << 27,
/** Don't run updates while dragging (needed in rare cases). */
UI_BUT_UPDATE_DELAY = 1 << 28,
/** When widget is in textedit mode, update value on each char stroke */
UI_BUT_TEXTEDIT_UPDATE = 1 << 29,
/** Show 'x' icon to clear/unlink value of text or search button. */
UI_BUT_VALUE_CLEAR = 1 << 30,
/** RNA property of the button is overridden from linked reference data. */
UI_BUT_OVERRIDEN = 1u << 31u,
};
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
#define UI_SIDEBAR_PANEL_WIDTH 220
#define UI_NAVIGATION_REGION_WIDTH UI_COMPACT_PANEL_WIDTH
#define UI_NARROW_NAVIGATION_REGION_WIDTH 100
#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
#define UI_PANEL_BOX_STYLE_MARGIN (U.widget_unit * 0.2f)
/* but->drawflag - these flags should only affect how the button is drawn. */
/* Note: currently, these flags _are not passed_ to the widget's state() or draw() functions
* (except for the 'align' ones)!
*/
enum {
/** Text and icon alignment (by default, they are centered). */
UI_BUT_TEXT_LEFT = 1 << 1,
UI_BUT_ICON_LEFT = 1 << 2,
UI_BUT_TEXT_RIGHT = 1 << 3,
/** Prevent the button to show any tooltip. */
UI_BUT_NO_TOOLTIP = 1 << 4,
/** Do not add the usual horizontal padding for text drawing. */
UI_BUT_NO_TEXT_PADDING = 1 << 5,
/* Button align flag, for drawing groups together.
* Used in 'uiBlock.flag', take care! */
UI_BUT_ALIGN_TOP = 1 << 14,
UI_BUT_ALIGN_LEFT = 1 << 15,
UI_BUT_ALIGN_RIGHT = 1 << 16,
UI_BUT_ALIGN_DOWN = 1 << 17,
UI_BUT_ALIGN = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN,
/* end bits shared with 'uiBlock.flag' */
/**
* Warning - HACK!
* Needed for buttons which are not TOP/LEFT aligned,
* but have some top/left corner stitched to some other TOP/LEFT-aligned button,
* because of 'corrective' hack in widget_roundbox_set()... */
UI_BUT_ALIGN_STITCH_TOP = 1 << 18,
UI_BUT_ALIGN_STITCH_LEFT = 1 << 19,
UI_BUT_ALIGN_ALL = UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT,
/** This but is "inside" a box item (currently used to change theme colors). */
UI_BUT_BOX_ITEM = 1 << 20,
/** Active left part of number button */
UI_BUT_ACTIVE_LEFT = 1 << 21,
/** Active right part of number button */
UI_BUT_ACTIVE_RIGHT = 1 << 22,
/* (also used by search buttons to enforce shortcut display for their items). */
/** Button has shortcut text. */
UI_BUT_HAS_SHORTCUT = 1 << 23,
/** Reverse order of consecutive off/on icons */
UI_BUT_ICON_REVERSE = 1 << 24,
/** Value is animated, but the current value differs from the animated one. */
UI_BUT_ANIMATED_CHANGED = 1 << 25,
/* Draw the checkbox buttons inverted. */
UI_BUT_CHECKBOX_INVERT = 1 << 26,
};
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC (U.dpi_fac)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
/**
* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: #uiBut.bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
*/
typedef enum {
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
/* UI_BUT_POIN_FUNCTION = 192, */ /*UNUSED*/
UI_BUT_POIN_BIT = 256, /* OR'd with a bit index*/
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
UI_BTYPE_BUT = 1 << 9,
UI_BTYPE_ROW = 2 << 9,
UI_BTYPE_TEXT = 3 << 9,
/** dropdown list */
UI_BTYPE_MENU = 4 << 9,
UI_BTYPE_BUT_MENU = 5 << 9,
/** number button */
UI_BTYPE_NUM = 6 << 9,
/** number slider */
UI_BTYPE_NUM_SLIDER = 7 << 9,
UI_BTYPE_TOGGLE = 8 << 9,
UI_BTYPE_TOGGLE_N = 9 << 9,
UI_BTYPE_ICON_TOGGLE = 10 << 9,
UI_BTYPE_ICON_TOGGLE_N = 11 << 9,
/** same as regular toggle, but no on/off state displayed */
UI_BTYPE_BUT_TOGGLE = 12 << 9,
/** similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX = 13 << 9,
UI_BTYPE_CHECKBOX_N = 14 << 9,
UI_BTYPE_COLOR = 15 << 9,
UI_BTYPE_TAB = 16 << 9,
UI_BTYPE_POPOVER = 17 << 9,
UI_BTYPE_SCROLL = 18 << 9,
UI_BTYPE_BLOCK = 19 << 9,
UI_BTYPE_LABEL = 20 << 9,
UI_BTYPE_KEY_EVENT = 24 << 9,
UI_BTYPE_HSVCUBE = 26 << 9,
/** menu (often used in headers), **_MENU /w different draw-type */
UI_BTYPE_PULLDOWN = 27 << 9,
UI_BTYPE_ROUNDBOX = 28 << 9,
UI_BTYPE_COLORBAND = 30 << 9,
/** sphere widget (used to input a unit-vector, aka normal) */
UI_BTYPE_UNITVEC = 31 << 9,
UI_BTYPE_CURVE = 32 << 9,
/** Profile editing widget */
UI_BTYPE_CURVEPROFILE = 33 << 9,
UI_BTYPE_LISTBOX = 36 << 9,
UI_BTYPE_LISTROW = 37 << 9,
UI_BTYPE_HSVCIRCLE = 38 << 9,
UI_BTYPE_TRACK_PREVIEW = 40 << 9,
/** Buttons with value >= #UI_BTYPE_SEARCH_MENU don't get undo pushes. */
UI_BTYPE_SEARCH_MENU = 41 << 9,
UI_BTYPE_EXTRA = 42 << 9,
UI_BTYPE_HOTKEY_EVENT = 46 << 9,
/** Non-interactive image, used for splash screen */
UI_BTYPE_IMAGE = 47 << 9,
UI_BTYPE_HISTOGRAM = 48 << 9,
UI_BTYPE_WAVEFORM = 49 << 9,
UI_BTYPE_VECTORSCOPE = 50 << 9,
UI_BTYPE_PROGRESS_BAR = 51 << 9,
UI_BTYPE_NODE_SOCKET = 53 << 9,
UI_BTYPE_SEPR = 54 << 9,
UI_BTYPE_SEPR_LINE = 55 << 9,
/** Dynamically fill available space. */
UI_BTYPE_SEPR_SPACER = 56 << 9,
/** Resize handle (resize uilist). */
UI_BTYPE_GRIP = 57 << 9,
UI_BTYPE_DECORATOR = 58 << 9,
} eButType;
#define BUTTYPE (63 << 9)
/** Gradient types, for color picker #UI_BTYPE_HSVCUBE etc. */
typedef enum eButGradientType {
UI_GRAD_SV = 0,
UI_GRAD_HV = 1,
UI_GRAD_HS = 2,
UI_GRAD_H = 3,
UI_GRAD_S = 4,
UI_GRAD_V = 5,
UI_GRAD_V_ALT = 9,
UI_GRAD_L_ALT = 10,
} eButGradientType;
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void UI_draw_anti_tria(
float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]);
void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float color[4]);
void UI_draw_roundbox_corner_set(int type);
void UI_draw_roundbox_aa(
bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
void UI_draw_roundbox_4fv(
bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4]);
void UI_draw_roundbox_3ub_alpha(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
const unsigned char col[3],
unsigned char alpha);
void UI_draw_roundbox_3fv_alpha(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
const float col[3],
float alpha);
void UI_draw_roundbox_shade_x(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
float shadetop,
float shadedown,
const float col[4]);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
void UI_draw_roundbox_shade_y(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
float shadeleft,
float shaderight,
const float col[4]);
#endif
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
void UI_draw_safe_areas(uint pos,
float x1,
float x2,
float y1,
float y2,
const float title_aspect[2],
const float action_aspect[2]);
/** State for scrolldrawing. */
enum {
UI_SCROLL_PRESSED = 1 << 0,
UI_SCROLL_ARROWS = 1 << 1,
UI_SCROLL_NO_OUTLINE = 1 << 2,
};
void UI_draw_widget_scroll(struct uiWidgetColors *wcol,
const struct rcti *rect,
const struct rcti *slider,
int state);
/* Shortening string helper. */
float UI_text_clip_middle_ex(const struct uiFontStyle *fstyle,
char *str,
float okwidth,
const float minwidth,
const size_t max_len,
const char rpart_sep);
/**
* Callbacks
*
* UI_block_func_handle_set/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* - #UI_but_func_complete_set is for tab completion.
*
* - #uiButSearchFunc is for name buttons, showing a popup with matches
*
* - #UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* - #UI_but_funcN_set will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButHandleHoldFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef int (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
/* Search types. */
typedef struct ARegion *(*uiButSearchCreateFn)(struct bContext *C,
struct ARegion *butregion,
struct uiButSearch *search_but);
typedef void (*uiButSearchUpdateFn)(const struct bContext *C,
void *arg,
const char *str,
uiSearchItems *items);
typedef void (*uiButSearchArgFreeFn)(void *arg);
typedef bool (*uiButSearchContextMenuFn)(struct bContext *C,
void *arg,
void *active,
const struct wmEvent *event);
typedef struct ARegion *(*uiButSearchTooltipFn)(struct bContext *C,
struct ARegion *region,
void *arg,
void *active);
/* Must return allocated string. */
typedef char *(*uiButToolTipFunc)(struct bContext *C, void *argN, const char *tip);
typedef int (*uiButPushedStateFunc)(struct bContext *C, void *arg);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/**
* Used for cycling menu values without opening the menu (Ctrl-Wheel).
* \param direction: forward or backwards [1 / -1].
* \param arg1: uiBut.poin (as with #uiMenuCreateFunc).
* \return true when the button was changed.
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
/* interface_query.c */
bool UI_but_has_tooltip_label(const uiBut *but);
bool UI_but_is_tool(const uiBut *but);
bool UI_but_is_utf8(const uiBut *but);
#define UI_but_is_decorator(but) ((but)->type == UI_BTYPE_DECORATOR)
bool UI_block_is_empty_ex(const uiBlock *block, const bool skip_title);
bool UI_block_is_empty(const uiBlock *block);
bool UI_block_can_add_separator(const uiBlock *block);
/* interface_region_menu_popup.c */
/**
* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* UI_popup_menu_begin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call.
*/
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *UI_popup_menu_begin(struct bContext *C, const char *title, int icon) ATTR_NONNULL();
uiPopupMenu *UI_popup_menu_begin_ex(struct bContext *C,
const char *title,
const char *block_name,
int icon) ATTR_NONNULL();
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *head);
bool UI_popup_menu_end_or_cancel(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *head);
void UI_popup_menu_reports(struct bContext *C, struct ReportList *reports) ATTR_NONNULL();
int UI_popup_menu_invoke(struct bContext *C, const char *idname, struct ReportList *reports)
ATTR_NONNULL(1, 2);
void UI_popup_menu_retval_set(const uiBlock *block, const int retval, const bool enable);
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but);
/* interface_region_popover.c */
typedef struct uiPopover uiPopover;
int UI_popover_panel_invoke(struct bContext *C,
const char *idname,
bool keep_open,
struct ReportList *reports);
uiPopover *UI_popover_begin(struct bContext *C, int menu_width, bool from_active_button)
ATTR_NONNULL(1);
void UI_popover_end(struct bContext *C, struct uiPopover *head, struct wmKeyMap *keymap);
struct uiLayout *UI_popover_layout(uiPopover *head);
void UI_popover_once_clear(uiPopover *pup);
/* interface_region_menu_pie.c */
/* Pie menus */
typedef struct uiPieMenu uiPieMenu;
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C,
const char *title,
const char *opname,
const char *propname,
const struct wmEvent *event);
int UI_pie_menu_invoke_from_rna_enum(struct bContext *C,
const char *title,
const char *path,
const struct wmEvent *event);
struct uiPieMenu *UI_pie_menu_begin(struct bContext *C,
const char *title,
int icon,
const struct wmEvent *event) ATTR_NONNULL();
void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie);
struct uiLayout *UI_pie_menu_layout(struct uiPieMenu *pie);
/* interface_region_menu_popup.c */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock *(*uiBlockCreateFunc)(struct bContext *C, struct ARegion *region, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void UI_popup_block_invoke(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
void (*arg_free)(void *arg));
void UI_popup_block_invoke_ex(struct bContext *C,
uiBlockCreateFunc func,
void *arg,
void (*arg_free)(void *arg),
bool can_refresh);
void UI_popup_block_ex(struct bContext *C,
uiBlockCreateFunc func,
uiBlockHandleFunc popup_func,
uiBlockCancelFunc cancel_func,
void *arg,
struct wmOperator *op);
#if 0 /* UNUSED */
void uiPupBlockOperator(struct bContext *C,
uiBlockCreateFunc func,
struct wmOperator *op,
int opcontext);
#endif
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);
bool UI_popup_block_name_exists(const struct bScreen *screen, const char *name);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *UI_block_begin(const struct bContext *C,
struct ARegion *region,
const char *name,
char emboss);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block);
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_blocklist_update_window_matrix(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_draw(const struct bContext *C, const struct ListBase *lb);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
enum {
UI_BLOCK_THEME_STYLE_REGULAR = 0,
UI_BLOCK_THEME_STYLE_POPUP = 1,
};
void UI_block_theme_style_set(uiBlock *block, char theme_style);
char UI_block_emboss_get(uiBlock *block);
void UI_block_emboss_set(uiBlock *block, char emboss);
void UI_block_free(const struct bContext *C, uiBlock *block);
void UI_blocklist_free(const struct bContext *C, struct ListBase *lb);
void UI_blocklist_free_inactive(const struct bContext *C, struct ListBase *lb);
void UI_screen_free_active_but(const struct bContext *C, struct bScreen *screen);
void UI_block_region_set(uiBlock *block, struct ARegion *region);
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
void UI_block_lock_clear(uiBlock *block);
/* automatic aligning, horiz or verical */
void UI_block_align_begin(uiBlock *block);
void UI_block_align_end(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER,
UI_BLOCK_BOUNDS_PIE_CENTER,
} eBlockBoundsCalc;
void UI_block_bounds_set_normal(struct uiBlock *block, int addval);
void UI_block_bounds_set_text(uiBlock *block, int addval);
void UI_block_bounds_set_popup(uiBlock *block, int addval, const int bounds_offset[2]);
void UI_block_bounds_set_menu(uiBlock *block, int addval, const int bounds_offset[2]);
void UI_block_bounds_set_centered(uiBlock *block, int addval);
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
int UI_blocklist_min_y_get(struct ListBase *lb);
void UI_block_direction_set(uiBlock *block, char direction);
void UI_block_order_flip(uiBlock *block);
void UI_block_flag_enable(uiBlock *block, int flag);
void UI_block_flag_disable(uiBlock *block, int flag);
void UI_block_translate(uiBlock *block, int x, int y);
int UI_but_return_value_get(uiBut *but);
void UI_but_drag_set_id(uiBut *but, struct ID *id);
void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free);
void UI_but_drag_set_name(uiBut *but, const char *name);
void UI_but_drag_set_value(uiBut *but);
void UI_but_drag_set_image(
uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale, const bool use_free);
bool UI_but_active_drop_name(struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
void UI_but_flag_enable(uiBut *but, int flag);
void UI_but_flag_disable(uiBut *but, int flag);
bool UI_but_flag_is_set(uiBut *but, int flag);
void UI_but_drawflag_enable(uiBut *but, int flag);
void UI_but_drawflag_disable(uiBut *but, int flag);
void UI_but_type_set_menu_from_pulldown(uiBut *but);
/* special button case, only draw it when used actively, for outliner etc */
bool UI_but_active_only_ex(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but,
const bool remove_on_failure);
bool UI_but_active_only(const struct bContext *C,
struct ARegion *region,
uiBlock *block,
uiBut *but);
bool UI_block_active_only_flagged_buttons(const struct bContext *C,
struct ARegion *region,
struct uiBlock *block);
void UI_but_execute(const struct bContext *C, struct ARegion *region, uiBut *but);
bool UI_but_online_manual_id(const uiBut *but,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_online_manual_id_from_active(const struct bContext *C,
char *r_str,
size_t maxlength) ATTR_WARN_UNUSED_RESULT;
bool UI_but_is_userdef(const uiBut *but);
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(uiBlock *block,
int type,
int retval,
const char *str,
int x1,
int y1,
short x2,
short y2,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButF(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitF(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButI(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitI(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButS(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitS(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButC(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButBitC(uiBlock *block,
int type,
int bit,
int retval,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButR_prop(uiBlock *block,
int type,
int retval,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefButO(uiBlock *block,
int type,
const char *opname,
int opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
int opcontext,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconBut(uiBlock *block,
int type,
int retval,
int icon,
int x1,
int y1,
short x2,
short y2,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButF(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitF(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButI(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButS(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButC(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block,
int type,
int bit,
int retval,
int icon,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block,
int type,
int retval,
int icon,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconButO(uiBlock *block,
int type,
const char *opname,
int opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
int opcontext,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefButImage(
uiBlock *block, void *imbuf, int x, int y, short width, short height, const uchar color[4]);
uiBut *uiDefButAlert(uiBlock *block, int icon, int x, int y, short width, short height);
uiBut *uiDefIconTextBut(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x1,
int y1,
short x2,
short y2,
void *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block,
int type,
int bit,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
float *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block,
int type,
int bit,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
int *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButS(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block,
int type,
int bit,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
short *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButC(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block,
int type,
int bit,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
char *poin,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
const char *propname,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block,
int type,
int retval,
int icon,
const char *str,
int x,
int y,
short width,
short height,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
float min,
float max,
float a1,
float a2,
const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block,
int type,
const char *opname,
int opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block,
int type,
struct wmOperatorType *ot,
int opcontext,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *UI_but_operator_ptr_get(uiBut *but);
void UI_but_unit_type_set(uiBut *but, const int unit_type);
int UI_but_unit_type_get(const uiBut *but);
enum {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP,
BUT_GET_PROP_KEYMAP,
};
typedef struct uiStringInfo {
int type;
char *strinfo;
} uiStringInfo;
/* Note: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void UI_but_string_info_get(struct bContext *C, uiBut *but, ...) ATTR_SENTINEL(0);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/**
* Special Buttons
*
* Buttons with a more specific purpose:
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined.
*/
enum {
UI_ID_RENAME = 1 << 0,
UI_ID_BROWSE = 1 << 1,
UI_ID_ADD_NEW = 1 << 2,
UI_ID_ALONE = 1 << 4,
UI_ID_OPEN = 1 << 3,
UI_ID_DELETE = 1 << 5,
UI_ID_LOCAL = 1 << 6,
UI_ID_AUTO_NAME = 1 << 7,
UI_ID_FAKE_USER = 1 << 8,
UI_ID_PIN = 1 << 9,
UI_ID_PREVIEWS = 1 << 10,
UI_ID_OVERRIDE = 1 << 11,
UI_ID_FULL = UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE |
UI_ID_DELETE | UI_ID_LOCAL,
};
/**
* Ways to limit what is displayed in ID-search popup.
* \note We may want to add LOCAL, LIBRARY ... as needed.
*/
enum {
UI_TEMPLATE_ID_FILTER_ALL = 0,
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
};
int UI_icon_from_id(struct ID *id);
int UI_icon_from_report_type(int type);
int UI_icon_from_event_type(short event_type, short event_value);
int UI_icon_from_keymap_item(const struct wmKeyMapItem *kmi, int r_icon_mod[4]);
uiBut *uiDefPulldownBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block,
uiMenuCreateFunc func,
void *arg,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *func_arg1,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefBlockButN(uiBlock *block,
uiBlockCreateFunc func,
void *argN,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int retval,
int icon,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block,
uiBlockCreateFunc func,
void *arg,
int icon,
const char *str,
int x,
int y,
short width,
short height,
const char *tip);
uiBut *uiDefKeyevtButS(uiBlock *block,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *spoin,
const char *tip);
uiBut *uiDefHotKeyevtButS(uiBlock *block,
int retval,
const char *str,
int x,
int y,
short width,
short height,
short *keypoin,
const short *modkeypoin,
const char *tip);
uiBut *uiDefSearchBut(uiBlock *block,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
uiBut *uiDefSearchButO_ptr(uiBlock *block,
struct wmOperatorType *ot,
struct IDProperty *properties,
void *arg,
int retval,
int icon,
int maxlen,
int x,
int y,
short width,
short height,
float a1,
float a2,
const char *tip);
/* For uiDefAutoButsRNA */
typedef enum {
/* Keep current layout for aligning label with property button. */
UI_BUT_LABEL_ALIGN_NONE,
/* Align label and property button vertically. */
UI_BUT_LABEL_ALIGN_COLUMN,
/* Split layout into a column for the label and one for property button. */
UI_BUT_LABEL_ALIGN_SPLIT_COLUMN,
} eButLabelAlign;
/* Return info for uiDefAutoButsRNA */
typedef enum {
/* Returns when no buttons were added */
UI_PROP_BUTS_NONE_ADDED = 1 << 0,
/* Returned when any property failed the custom check callback (check_prop) */
UI_PROP_BUTS_ANY_FAILED_CHECK = 1 << 1,
} eAutoPropButsReturn;
uiBut *uiDefAutoButR(uiBlock *block,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
const char *name,
int icon,
int x1,
int y1,
int x2,
int y2);
eAutoPropButsReturn uiDefAutoButsRNA(uiLayout *layout,
struct PointerRNA *ptr,
bool (*check_prop)(struct PointerRNA *ptr,
struct PropertyRNA *prop,
void *user_data),
void *user_data,
struct PropertyRNA *prop_activate_init,
eButLabelAlign label_align,
const bool compact);
/* use inside searchfunc to add items */
bool UI_search_item_add(uiSearchItems *items,
const char *name,
void *poin,
int iconid,
int state,
uint8_t name_prefix_offset);
void UI_but_func_search_set(uiBut *but,
uiButSearchCreateFn search_create_fn,
uiButSearchUpdateFn search_update_fn,
void *arg,
uiButSearchArgFreeFn search_arg_free_fn,
uiButHandleFunc search_exec_fn,
void *active);
void UI_but_func_search_set_context_menu(uiBut *but, uiButSearchContextMenuFn context_menu_fn);
void UI_but_func_search_set_tooltip(uiBut *but, uiButSearchTooltipFn tooltip_fn);
void UI_but_func_search_set_sep_string(uiBut *but, const char *search_sep_string);
/* height in pixels, it's using hardcoded values still */
int UI_searchbox_size_y(void);
int UI_searchbox_size_x(void);
/* check if a string is in an existing search box */
int UI_search_items_find_index(uiSearchItems *items, const char *name);
void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]);
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg);
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
void UI_but_func_drawextra_set(
uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1,
void *arg2);
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN);
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
bool UI_textbutton_activate_rna(const struct bContext *C,
struct ARegion *region,
const void *rna_poin_data,
const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, void *arg);
PointerRNA *UI_but_extra_operator_icon_add(uiBut *but,
const char *opname,
short opcontext,
int icon);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
#define AUTOCOMPLETE_NO_MATCH 0
#define AUTOCOMPLETE_FULL_MATCH 1
#define AUTOCOMPLETE_PARTIAL_MATCH 2
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void UI_panels_begin(const struct bContext *C, struct ARegion *region);
void UI_panels_end(const struct bContext *C, struct ARegion *region, int *r_x, int *r_y);
void UI_panels_draw(const struct bContext *C, struct ARegion *region);
struct Panel *UI_panel_find_by_type(struct ListBase *lb, struct PanelType *pt);
struct Panel *UI_panel_begin(struct ARegion *region,
struct ListBase *lb,
uiBlock *block,
struct PanelType *pt,
struct Panel *panel,
bool *r_open);
void UI_panel_end(const struct ARegion *region, uiBlock *block, int width, int height, bool open);
void UI_panels_scale(struct ARegion *region, float new_width);
void UI_panel_label_offset(struct uiBlock *block, int *r_x, int *r_y);
int UI_panel_size_y(const struct Panel *panel);
bool UI_panel_is_dragging(const struct Panel *panel);
bool UI_panel_category_is_visible(const struct ARegion *region);
void UI_panel_category_add(struct ARegion *region, const char *name);
struct PanelCategoryDyn *UI_panel_category_find(struct ARegion *region, const char *idname);
struct PanelCategoryStack *UI_panel_category_active_find(struct ARegion *region,
const char *idname);
const char *UI_panel_category_active_get(struct ARegion *region, bool set_fallback);
void UI_panel_category_active_set(struct ARegion *region, const char *idname);
void UI_panel_category_active_set_default(struct ARegion *region, const char *idname);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(struct ARegion *region,
const int x,
const int y);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over(struct ARegion *region,
const struct wmEvent *event);
void UI_panel_category_clear_all(struct ARegion *region);
void UI_panel_category_draw_all(struct ARegion *region, const char *category_id_active);
struct PanelType *UI_paneltype_find(int space_id, int region_id, const char *idname);
/* Panel custom data. */
struct PointerRNA *UI_panel_custom_data_get(const struct Panel *panel);
struct PointerRNA *UI_region_panel_custom_data_under_cursor(const struct bContext *C,
const struct wmEvent *event);
void UI_panel_custom_data_set(struct Panel *panel, struct PointerRNA *custom_data);
/* Polyinstantiated panels for representing a list of data. */
struct Panel *UI_panel_add_instanced(struct ARegion *region,
struct ListBase *panels,
char *panel_idname,
struct PointerRNA *custom_data);
void UI_panels_free_instanced(const struct bContext *C, struct ARegion *region);
#define INSTANCED_PANEL_UNIQUE_STR_LEN 4
void UI_list_panel_unique_str(struct Panel *panel, char *r_name);
void UI_panel_set_expand_from_list_data(const struct bContext *C, struct Panel *panel);
typedef void (*uiListPanelIDFromDataFunc)(void *data_link, char *r_idname);
bool UI_panel_list_matches_data(struct ARegion *region,
struct ListBase *data,
uiListPanelIDFromDataFunc panel_idname_func);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_region_handlers_add(struct ListBase *handlers);
void UI_popup_handlers_add(struct bContext *C,
struct ListBase *handlers,
uiPopupBlockHandle *popup,
const char flag);
void UI_popup_handlers_remove(struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(struct Main *bmain);
void UI_reinit_font(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
enum {
UI_LAYOUT_HORIZONTAL = 0,
UI_LAYOUT_VERTICAL = 1,
};
enum {
UI_LAYOUT_PANEL = 0,
UI_LAYOUT_HEADER = 1,
UI_LAYOUT_MENU = 2,
UI_LAYOUT_TOOLBAR = 3,
UI_LAYOUT_PIEMENU = 4,
UI_LAYOUT_VERT_BAR = 5,
};
#define UI_UNIT_X ((void)0, U.widget_unit)
#define UI_UNIT_Y ((void)0, U.widget_unit)
enum {
UI_LAYOUT_ALIGN_EXPAND = 0,
UI_LAYOUT_ALIGN_LEFT = 1,
UI_LAYOUT_ALIGN_CENTER = 2,
UI_LAYOUT_ALIGN_RIGHT = 3,
};
enum {
/* UI_ITEM_O_RETURN_PROPS = 1 << 0, */ /* UNUSED */
UI_ITEM_R_EXPAND = 1 << 1,
UI_ITEM_R_SLIDER = 1 << 2,
/**
* Use for booleans, causes the button to draw with an outline (emboss),
* instead of text with a checkbox.
* This is implied when toggle buttons have an icon
* unless #UI_ITEM_R_ICON_NEVER flag is set.
*/
UI_ITEM_R_TOGGLE = 1 << 3,
/**
* Don't attempt to use an icon when the icon is set to #ICON_NONE.
*
* Use for boolean's, causes the buttons to always show as a checkbox
* even when there is an icon (which would normally show the button as a toggle).
*/
UI_ITEM_R_ICON_NEVER = 1 << 4,
UI_ITEM_R_ICON_ONLY = 1 << 5,
UI_ITEM_R_EVENT = 1 << 6,
UI_ITEM_R_FULL_EVENT = 1 << 7,
UI_ITEM_R_NO_BG = 1 << 8,
UI_ITEM_R_IMMEDIATE = 1 << 9,
UI_ITEM_O_DEPRESS = 1 << 10,
UI_ITEM_R_COMPACT = 1 << 11,
UI_ITEM_R_CHECKBOX_INVERT = 1 << 12,
/** Don't add a real decorator item, just blank space. */
UI_ITEM_R_FORCE_BLANK_DECORATE = 1 << 13,
/* Even create the property split layout if there's no name to show there. */
UI_ITEM_R_SPLIT_EMPTY_NAME = 1 << 14,
};
#define UI_HEADER_OFFSET ((void)0, 0.4f * UI_UNIT_X)
/* uiLayoutOperatorButs flags */
enum {
UI_TEMPLATE_OP_PROPS_SHOW_TITLE = 1 << 0,
UI_TEMPLATE_OP_PROPS_SHOW_EMPTY = 1 << 1,
UI_TEMPLATE_OP_PROPS_COMPACT = 1 << 2,
UI_TEMPLATE_OP_PROPS_HIDE_ADVANCED = 1 << 3,
/* Disable property split for the default layout (custom ui callbacks still have full control
* over the layout and can enable it). */
UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
};
/* used for transp checkers */
#define UI_ALPHA_CHECKER_DARK 100
#define UI_ALPHA_CHECKER_LIGHT 160
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = 1 << 0,
UI_CNR_TOP_RIGHT = 1 << 1,
UI_CNR_BOTTOM_RIGHT = 1 << 2,
UI_CNR_BOTTOM_LEFT = 1 << 3,
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT),
};
uiLayout *UI_block_layout(uiBlock *block,
int dir,
int type,
int x,
int y,
int size,
int em,
int padding,
const struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y);
void UI_region_message_subscribe(struct ARegion *region, struct wmMsgBus *mbus);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
struct wmOperatorType *UI_but_operatortype_get_from_enum_menu(struct uiBut *but,
PropertyRNA **r_prop);
struct MenuType *UI_but_menutype_get(uiBut *but);
struct PanelType *UI_but_paneltype_get(uiBut *but);
void UI_menutype_draw(struct bContext *C, struct MenuType *mt, struct uiLayout *layout);
void UI_paneltype_draw(struct bContext *C, struct PanelType *pt, struct uiLayout *layout);
/* Only for convenience. */
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetActiveDefault(uiLayout *layout, bool active_default);
void uiLayoutSetActivateInit(uiLayout *layout, bool active);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetFixedSize(uiLayout *layout, bool fixed_size);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
void uiLayoutSetUnitsX(uiLayout *layout, float unit);
void uiLayoutSetUnitsY(uiLayout *layout, float unit);
void uiLayoutSetEmboss(uiLayout *layout, char emboss);
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
int uiLayoutGetLocalDir(const uiLayout *layout);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetActiveDefault(uiLayout *layout);
bool uiLayoutGetActivateInit(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetFixedSize(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
float uiLayoutGetUnitsX(uiLayout *layout);
float uiLayoutGetUnitsY(uiLayout *layout);
int uiLayoutGetEmboss(uiLayout *layout);
bool uiLayoutGetPropSep(uiLayout *layout);
bool uiLayoutGetPropDecorate(uiLayout *layout);
/* layout specifiers */
uiLayout *uiLayoutRow(uiLayout *layout, bool align);
uiLayout *uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumn(uiLayout *layout, bool align);
uiLayout *uiLayoutColumnWithHeading(uiLayout *layout, bool align, const char *heading);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutGridFlow(uiLayout *layout,
bool row_major,
int columns_len,
bool even_columns,
bool even_rows,
bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(uiLayout *layout,
struct uiList *ui_list,
struct PointerRNA *actptr,
struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
uiLayout *uiLayoutRadial(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C);
void uiTemplateID(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
const bool live_icon,
const char *text);
void uiTemplateIDBrowse(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int filter,
const char *text);
void uiTemplateIDPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
const char *newop,
const char *openop,
const char *unlinkop,
int rows,
int cols,
int filter,
const bool hide_buttons);
void uiTemplateIDTabs(uiLayout *layout,
struct bContext *C,
PointerRNA *ptr,
const char *propname,
const char *newop,
const char *menu,
int filter);
void uiTemplateAnyID(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *proptypename,
const char *text);
void uiTemplateSearch(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop);
void uiTemplateSearchPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *newop,
const char *unlinkop,
const int rows,
const int cols);
void uiTemplatePathBuilder(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *root_ptr,
const char *text);
void uiTemplateModifiers(uiLayout *layout, struct bContext *C);
void uiTemplateGpencilModifiers(uiLayout *layout, struct bContext *C);
void uiTemplateShaderFx(uiLayout *layout, struct bContext *C);
void uiTemplateConstraints(uiLayout *layout, struct bContext *C, bool use_bone_constraints);
uiLayout *uiTemplateGpencilModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateGpencilColorPreview(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
int rows,
int cols,
float scale,
int filter);
void uiTemplateOperatorRedoProperties(uiLayout *layout, const struct bContext *C);
void uiTemplateConstraintHeader(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout,
struct bContext *C,
struct ID *id,
bool show_buttons,
struct ID *parent,
struct MTex *slot,
const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool expand);
void uiTemplateIcon(uiLayout *layout, int icon_value, float icon_scale);
void uiTemplateIconView(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool show_labels,
float icon_scale,
float icon_scale_popup);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int type,
bool levels,
bool brush,
bool neg_slope,
bool tone);
void uiTemplateCurveProfile(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateColorPicker(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
bool value_slider,
bool lock,
bool lock_luminosity,
bool cubic);
void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool color);
void uiTemplateCryptoPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateLayers(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
PointerRNA *used_ptr,
const char *used_propname,
int active_layer);
void uiTemplateImage(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr,
bool compact,
bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imaptr);
void uiTemplateImageFormatViews(uiLayout *layout, PointerRNA *imfptr, PointerRNA *ptr);
void uiTemplateImageLayers(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateImageInfo(uiLayout *layout,
struct bContext *C,
struct Image *ima,
struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void UI_but_func_operator_search(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
void UI_but_func_menu_search(uiBut *but);
void uiTemplateMenuSearch(uiLayout *layout);
void uiTemplateOperatorPropertyButs(const struct bContext *C,
uiLayout *layout,
struct wmOperator *op,
eButLabelAlign label_align,
short flag);
void uiTemplateHeader3D_mode(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateInputStatus(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
const char *text,
const struct wmKeyMapItem *kmi,
bool text_fallback);
void uiTemplateComponentMenu(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
void uiTemplateCacheFile(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
void uiTemplateList(uiLayout *layout,
struct bContext *C,
const char *listtype_name,
const char *list_id,
struct PointerRNA *dataptr,
const char *propname,
struct PointerRNA *active_dataptr,
const char *active_propname,
const char *item_dyntip_propname,
int rows,
int maxrows,
int layout_type,
int columns,
bool sort_reverse,
bool sort_lock);
void uiTemplateNodeLink(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout,
struct bContext *C,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
void uiTemplateTextureShow(uiLayout *layout,
const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname,
bool compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
PointerRNA *userptr,
PointerRNA *trackptr,
bool compact);
void uiTemplateMovieclipInformation(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout,
struct PointerRNA *ptr,
const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
const char *propname);
int uiTemplateRecentFiles(struct uiLayout *layout, int rows);
void uiTemplateFileSelectPath(uiLayout *layout,
struct bContext *C,
struct FileSelectParams *params);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
const char *propname,
int value);
void uiItemEnumO(uiLayout *layout,
const char *opname,
const char *name,
int icon,
const char *propname,
int value);
void uiItemEnumO_value(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemEnumO_string(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemIntO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
int value);
void uiItemFloatO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
float value);
void uiItemStringO(uiLayout *layout,
const char *name,
int icon,
const char *opname,
const char *propname,
const char *value);
void uiItemFullO_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
int context,
int flag,
PointerRNA *r_opptr);
void uiItemFullO(uiLayout *layout,
const char *idname,
const char *name,
int icon,
struct IDProperty *properties,
int context,
int flag,
PointerRNA *r_opptr);
void uiItemFullOMenuHold_ptr(uiLayout *layout,
struct wmOperatorType *ot,
const char *name,
int icon,
struct IDProperty *properties,
int context,
int flag,
const char *menu_id, /* extra menu arg. */
PointerRNA *r_opptr);
void uiItemR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
int flag,
const char *name,
int icon);
void uiItemFullR(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon);
void uiItemFullR_with_popover(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *panel_type);
void uiItemFullR_with_menu(uiLayout *layout,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index,
int value,
int flag,
const char *name,
int icon,
const char *menu_type);
void uiItemEnumR_prop(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
PropertyRNA *prop,
int value);
void uiItemEnumR(uiLayout *layout,
const char *name,
int icon,
struct PointerRNA *ptr,
const char *propname,
int value);
void uiItemEnumR_string_prop(uiLayout *layout,
struct PointerRNA *ptr,
PropertyRNA *prop,
const char *value,
const char *name,
int icon);
void uiItemEnumR_string(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
const char *value,
const char *name,
int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR_prop(uiLayout *layout,
struct PointerRNA *ptr,
PropertyRNA *prop,
struct PointerRNA *searchptr,
PropertyRNA *searchprop,
const char *name,
int icon);
void uiItemPointerR(uiLayout *layout,
struct PointerRNA *ptr,
const char *propname,
struct PointerRNA *searchptr,
const char *searchpropname,
const char *name,
int icon);
void uiItemsFullEnumO(uiLayout *layout,
const char *opname,
const char *propname,
struct IDProperty *properties,
int context,
int flag);
void uiItemsFullEnumO_items(uiLayout *layout,
struct wmOperatorType *ot,
PointerRNA ptr,
PropertyRNA *prop,
struct IDProperty *properties,
int context,
int flag,
const EnumPropertyItem *item_array,
int totitem);
typedef struct uiPropertySplitWrapper {
uiLayout *label_column;
uiLayout *property_row;
uiLayout *decorate_column;
} uiPropertySplitWrapper;
uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
void uiItemL_ex(
uiLayout *layout, const char *name, int icon, const bool highlight, const bool redalert);
uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int icon);
/* label icon for dragging */
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon);
/* menu */
void uiItemM_ptr(uiLayout *layout, struct MenuType *mt, const char *name, int icon);
void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon);
/* menu contents */
void uiItemMContents(uiLayout *layout, const char *menuname);
/* Decorators */
void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index);
void uiItemDecoratorR(uiLayout *layout, PointerRNA *ptr, const char *propname, int index);
/* value */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval);
/* separator */
void uiItemS(uiLayout *layout);
void uiItemS_ex(uiLayout *layout, float factor);
/* Special separator. */
void uiItemSpacer(uiLayout *layout);
void uiItemPopoverPanel_ptr(
uiLayout *layout, struct bContext *C, struct PanelType *pt, const char *name, int icon);
void uiItemPopoverPanel(
uiLayout *layout, struct bContext *C, const char *panelname, const char *name, int icon);
void uiItemPopoverPanelFromGroup(uiLayout *layout,
struct bContext *C,
int space_id,
int region_id,
const char *context,
const char *category);
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
void uiItemMenuFN(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *argN);
void uiItemMenuEnumO_ptr(uiLayout *layout,
struct bContext *C,
struct wmOperatorType *ot,
const char *propname,
const char *name,
int icon);
void uiItemMenuEnumO(uiLayout *layout,
struct bContext *C,
const char *opname,
const char *propname,
const char *name,
int icon);
void uiItemMenuEnumR_prop(
uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *name, int icon);
void uiItemMenuEnumR(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
void uiItemTabsEnumR_prop(uiLayout *layout,
struct bContext *C,
struct PointerRNA *ptr,
PropertyRNA *prop,
bool icon_only);
/* Only for testing, inspecting layouts. */
const char *UI_layout_introspect(uiLayout *layout);
/* UI Operators */
typedef struct uiDragColorHandle {
float color[3];
bool gamma_corrected;
} uiDragColorHandle;
void ED_operatortypes_ui(void);
void ED_keymap_ui(struct wmKeyConfig *keyconf);
void UI_drop_color_copy(struct wmDrag *drag, struct wmDropBox *drop);
bool UI_drop_color_poll(struct bContext *C,
struct wmDrag *drag,
const struct wmEvent *event,
const char **r_tooltip);
bool UI_context_copy_to_selected_list(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
struct ListBase *r_lb,
bool *r_use_path_from_id,
char **r_path);
/* Helpers for Operators */
uiBut *UI_context_active_but_get(const struct bContext *C);
uiBut *UI_context_active_but_get_respect_menu(const struct bContext *C);
uiBut *UI_context_active_but_prop_get(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
int *r_index);
void UI_context_active_but_prop_handle(struct bContext *C);
void UI_context_active_but_clear(struct bContext *C, struct wmWindow *win, struct ARegion *region);
struct wmOperator *UI_context_active_operator_get(const struct bContext *C);
void UI_context_update_anim_flag(const struct bContext *C);
void UI_context_active_but_prop_get_filebrowser(const struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop,
bool *r_is_undo,
bool *r_is_userdef);
void UI_context_active_but_prop_get_templateID(struct bContext *C,
struct PointerRNA *r_ptr,
struct PropertyRNA **r_prop);
struct ID *UI_context_active_but_get_tab_ID(struct bContext *C);
uiBut *UI_region_active_but_get(struct ARegion *region);
uiBut *UI_region_but_find_rect_over(const struct ARegion *region, const struct rcti *isect);
uiBlock *UI_region_block_find_mouse_over(const struct ARegion *region,
const int xy[2],
bool only_clip);
/* uiFontStyle.align */
typedef enum eFontStyle_Align {
UI_STYLE_TEXT_LEFT = 0,
UI_STYLE_TEXT_CENTER = 1,
UI_STYLE_TEXT_RIGHT = 2,
} eFontStyle_Align;
struct uiFontStyleDraw_Params {
eFontStyle_Align align;
uint word_wrap : 1;
};
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
void UI_fontstyle_draw_ex(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params,
size_t len,
int *r_xofs,
int *r_yofs,
struct ResultBLF *r_info);
void UI_fontstyle_draw(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params);
void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs,
const struct rcti *rect,
const char *str,
const uchar col[4]);
void UI_fontstyle_draw_simple(
const struct uiFontStyle *fs, float x, float y, const char *str, const uchar col[4]);
void UI_fontstyle_draw_simple_backdrop(const struct uiFontStyle *fs,
float x,
float y,
const char *str,
const float col_fg[4],
const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
const struct uiStyle *UI_style_get(void); /* use for fonts etc */
const struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
uiButStore *UI_butstore_create(uiBlock *block);
void UI_butstore_clear(uiBlock *block);
void UI_butstore_update(uiBlock *block);
void UI_butstore_free(uiBlock *block, uiButStore *bs);
bool UI_butstore_is_valid(uiButStore *bs);
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/* ui_interface_region_tooltip.c */
struct ARegion *UI_tooltip_create_from_button(struct bContext *C,
struct ARegion *butregion,
uiBut *but,
bool is_label);
struct ARegion *UI_tooltip_create_from_gizmo(struct bContext *C, struct wmGizmo *gz);
void UI_tooltip_free(struct bContext *C, struct bScreen *screen, struct ARegion *region);
/* How long before a tool-tip shows. */
#define UI_TOOLTIP_DELAY 0.5
#define UI_TOOLTIP_DELAY_LABEL 0.2
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
/* Typical UI text */
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
int UI_calc_float_precision(int prec, double value);
/* widget batched drawing */
void UI_widgetbase_draw_cache_begin(void);
void UI_widgetbase_draw_cache_flush(void);
void UI_widgetbase_draw_cache_end(void);
/* Use for resetting the theme. */
void UI_theme_init_default(void);
void UI_style_init_default(void);
void UI_interface_tag_script_reload(void);
/* Special drawing for toolbar, mainly workarounds for inflexible icon sizing. */
#define USE_UI_TOOLBAR_HACK
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
#ifdef __cplusplus
}
#endif