In this commit, I've experimented with the way in which F-Curve names (seen in DopeSheet/Graph Editor) are put together. Now, F-Curve names are assembled in the form: <array-index> <property-name> (<struct-name>) i.e. "X Location (Bone)", "Y Location (Object)" "Specularity (VeryLongMaterialName)", etc. The goal of this experiment was to hopefully make it quicker to do a left-margin scan and identify the defining differences between closely related F-Curves. - This has the benefit of no (potential) need for horizontal scrolling back and forth to see and compare the end portions of names, and also to avoid the important parts of the name getting pushed out of the standard viewable area by some owner-struct long names. - The downside is the loss of the clear hierarchial layout closely related to the RNA-paths used internally, that was provided by the old method. Also, this method also looks rather awkward on first glance, but if it improves efficiency of use, why not :)
220 lines
6.9 KiB
C
220 lines
6.9 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2005. Full recode
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* Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* This file contains code for presenting F-Curves and other animation data
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* in the UI (especially for use in the Animation Editors).
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*
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* -- Joshua Leung, Dec 2008
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*/
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_anim_types.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_animsys.h"
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#include "BKE_key.h"
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#include "BKE_utildefines.h"
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#include "UI_resources.h"
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#include "ED_anim_api.h"
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#include "RNA_access.h"
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#include "RNA_types.h"
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/* ----------------------- Getter functions ----------------------- */
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/* gets the appropriate icon for the given blocktype */
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// XXX some of these will be depreceated?
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int geticon_anim_blocktype(short blocktype)
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{
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switch (blocktype) {
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case ID_OB:
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return ICON_OBJECT;
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case ID_PO:
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return ICON_POSE_HLT;
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case ID_KE:
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return ICON_SHAPEKEY;
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case ID_MA:
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return ICON_MATERIAL;
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case ID_WO:
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return ICON_WORLD;
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case ID_CU:
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return ICON_CURVE;
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case ID_CA:
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return ICON_CAMERA;
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case ID_LA:
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return ICON_LAMP;
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case ID_TE:
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return ICON_TEXTURE;
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case ID_CO:
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return ICON_CONSTRAINT;
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case ID_FLUIDSIM:
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return ICON_WORLD; // uggh
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default:
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return 0; // what about blank icon?
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}
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}
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/* Write into "name" buffer, the name of the property (retrieved using RNA from the curve's settings)
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* WARNING: name buffer we're writing to cannot exceed 128 chars (check action_draw.c for details)
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*/
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// TODO: have an extra var to indicate if prop was valid?
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void getname_anim_fcurve(char *name, ID *id, FCurve *fcu)
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{
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/* sanity checks */
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if (name == NULL)
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return;
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else if ELEM3(NULL, id, fcu, fcu->rna_path) {
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if (fcu == NULL)
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sprintf(name, "<invalid>");
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else if (fcu->rna_path == NULL)
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sprintf(name, "<no path>");
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else /* id == NULL */
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BLI_snprintf(name, 128, "%s[%d]", fcu->rna_path, fcu->array_index);
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}
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else {
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PointerRNA id_ptr, ptr;
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PropertyRNA *prop;
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/* get RNA pointer, and resolve the path */
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RNA_id_pointer_create(id, &id_ptr);
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/* try to resolve the path */
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if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) {
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char *structname=NULL, *propname=NULL, *arrayname=NULL, arrayindbuf[16];
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PropertyRNA *nameprop;
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/* For now, name will consist of 3 parts: struct-name, property name, array index
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* There are several options possible:
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* 1) <struct-name>.<property-name>.<array-index>
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* i.e. Bone1.Location.X, or Object.Location.X
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* 2) <array-index> <property-name> (<struct name>)
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* i.e. X Location (Bone1), or X Location (Object)
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*
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* Currently, option 2 is in use, to try and make it easier to quickly identify F-Curves (it does have
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* problems with looking rather odd though). Option 1 is better in terms of revealing a consistent sense of
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* hierarchy though, which isn't so clear with option 2.
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*/
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/* for structname, we use a custom name if one is available */
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// xxx we might want an icon from types?
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// xxx it is hard to differentiate between object and bone channels then, if ob + bone motion occur together...
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nameprop= RNA_struct_name_property(&ptr);
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if (nameprop) {
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/* this gets a string which will need to be freed */
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structname= RNA_property_string_get_alloc(&ptr, nameprop, NULL, 0);
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}
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else
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structname= (char *)RNA_struct_ui_name(&ptr);
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/* Property Name is straightforward */
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propname= (char *)RNA_property_ui_name(&ptr, prop);
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/* Array Index - only if applicable */
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if (RNA_property_array_length(&ptr, prop)) {
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// XXX the format of these is not final... we don't know how this will go yet
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// format 1 style
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//static char *vectoritem[4]= {".X", ".Y", ".Z", ".W"};
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//static char *quatitem[4]= {".W", ".X", ".Y", ".Z"};
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//static char *coloritem[4]= {".R", ".G", ".B", ".A"};
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// format 2 style
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static char *vectoritem[4]= {"X ", "Y ", "Z ", "W "};
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static char *quatitem[4]= {"W ", "X ", "Y ", "Z "};
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static char *coloritem[4]= {"R ", "G ", "B ", "A "};
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int tot= RNA_property_array_length(&ptr, prop);
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int propsubtype= RNA_property_subtype(&ptr, prop);
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/* get string to use for array index */
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if ((tot == 4) && (propsubtype == PROP_ROTATION))
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arrayname= quatitem[fcu->array_index];
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else if ( (tot <= 4) && ((propsubtype == PROP_VECTOR) || (propsubtype == PROP_ROTATION)) )
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arrayname= vectoritem[fcu->array_index];
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else if ((tot <= 4) && (propsubtype == PROP_COLOR))
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arrayname= coloritem[fcu->array_index];
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else {
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/* we need to write the index to a temp buffer (in py syntax), as it is a number... */
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sprintf(arrayindbuf, "[%d]", fcu->array_index);
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arrayname= &arrayindbuf[0];
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}
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}
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else {
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/* no array index */
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arrayname= "";
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}
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/* putting this all together into the buffer */
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// XXX we need to check for invalid names...
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//BLI_snprintf(name, 128, "%s.%s%s", structname, propname, arrayname); // format 1
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BLI_snprintf(name, 128, "%s%s (%s)", arrayname, propname, structname); // format 2
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/* free temp name if nameprop is set */
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if (nameprop)
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MEM_freeN(structname);
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}
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else {
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/* invalid path */
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BLI_snprintf(name, 128, "\"%s[%d]\"", fcu->rna_path, fcu->array_index);
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}
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}
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}
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/* ------------------------------- Color Codes for F-Curve Channels ---------------------------- */
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/* used for FCURVE_COLOR_AUTO_RAINBOW */
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// XXX this still doesn't work too great when there are more than 32 curves (which happens most of the time)
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void ipo_rainbow (int cur, int tot, float *out)
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{
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float dfac, fac, sat;
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dfac= (float)(1.0/( (float)tot+1.0));
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/* this calculation makes 2 or 4 different cycles of rainbow colors */
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if(cur< tot/2) fac= (float)(cur*2.0f*dfac);
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else fac= (float)((cur-tot/2)*2.0f*dfac +dfac);
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if(tot > 32) fac= fac*1.95f;
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if(fac>1.0f) fac-= 1.0f;
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if(fac>0.5f && fac<0.8f) sat= 0.5f;
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else sat= 0.6f;
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//return hsv_to_cpack(fac, sat, 1.0f);
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hsv_to_rgb(fac, sat, 1.0f, out, out+1, out+2);
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}
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