These bits became obsolete with the new layer system, so we can simplify some code around them or avoid existing workarounds which were trying to keep things working for them. There are still work needed to be done for on_visible_change to avoid unnecessary updates, but that can also happen later.
1192 lines
34 KiB
C
1192 lines
34 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_opengl.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_jitter.h"
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#include "BLI_threads.h"
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#include "BLI_task.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_gpencil_types.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_gpencil.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_colormanagement.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_compositing.h"
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#include "GPU_framebuffer.h"
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#include "GPU_matrix.h"
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#include "render_intern.h"
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/* Define this to get timing information. */
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// #undef DEBUG_TIME
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#ifdef DEBUG_TIME
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# include "PIL_time.h"
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#endif
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// TODO(sergey): Find better approximation of the scheduled frames.
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// For really highres renders it might fail still.
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#define MAX_SCHEDULED_FRAMES 8
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typedef struct OGLRender {
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Main *bmain;
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Render *re;
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Scene *scene;
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SceneLayer *scene_layer;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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ScrArea *prevsa;
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ARegion *prevar;
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int views_len; /* multi-view views */
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bool is_sequencer;
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SpaceSeq *sseq;
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struct {
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ImBuf **ibufs_arr;
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} seq_data;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int ofs_samples;
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bool ofs_full_samples;
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GPUFX *fx;
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int sizex, sizey;
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int write_still;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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int totvideos;
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/* quick lookup */
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int view_id;
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/* wm vars for timer and progress cursor */
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wmWindowManager *wm;
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wmWindow *win;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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void **movie_ctx_arr;
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TaskScheduler *task_scheduler;
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TaskPool *task_pool;
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bool pool_ok;
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bool is_animation;
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SpinLock reports_lock;
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unsigned int num_scheduled_frames;
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ThreadMutex task_mutex;
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ThreadCondition task_condition;
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#ifdef DEBUG_TIME
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double time_start;
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#endif
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} OGLRender;
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static bool screen_opengl_is_multiview(OGLRender *oglrender)
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{
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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RenderData *rd = &oglrender->scene->r;
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if ((rd == NULL) || ((!oglrender->is_sequencer) && ((rv3d == NULL) || (v3d == NULL))))
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return false;
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return (rd->scemode & R_MULTIVIEW) && ((oglrender->is_sequencer) || (rv3d->persp == RV3D_CAMOB && v3d->camera));
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}
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static void screen_opengl_views_setup(OGLRender *oglrender)
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{
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RenderResult *rr;
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RenderView *rv;
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SceneRenderView *srv;
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bool is_multiview;
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Object *camera;
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View3D *v3d = oglrender->v3d;
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RenderData *rd = &oglrender->scene->r;
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rr = RE_AcquireResultWrite(oglrender->re);
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is_multiview = screen_opengl_is_multiview(oglrender);
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if (!is_multiview) {
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/* we only have one view when multiview is off */
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rv = rr->views.first;
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_addtail(&rr->views, rv);
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}
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while (rv->next) {
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RenderView *rv_del = rv->next;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf)
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MEM_freeN(rv_del->rectf);
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if (rv_del->rectz)
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MEM_freeN(rv_del->rectz);
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if (rv_del->rect32)
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MEM_freeN(rv_del->rect32);
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MEM_freeN(rv_del);
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}
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}
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else {
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if (!oglrender->is_sequencer)
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RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
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/* remove all the views that are not needed */
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rv = rr->views.last;
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while (rv) {
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srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
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if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
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rv = rv->prev;
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}
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else {
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RenderView *rv_del = rv;
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rv = rv_del->prev;
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BLI_remlink(&rr->views, rv_del);
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if (rv_del->rectf)
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MEM_freeN(rv_del->rectf);
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if (rv_del->rectz)
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MEM_freeN(rv_del->rectz);
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if (rv_del->rect32)
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MEM_freeN(rv_del->rect32);
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MEM_freeN(rv_del);
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}
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}
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/* create all the views that are needed */
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for (srv = rd->views.first; srv; srv = srv->next) {
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if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
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continue;
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rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
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if (rv == NULL) {
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rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
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BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
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BLI_addtail(&rr->views, rv);
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}
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}
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}
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BLI_lock_thread(LOCK_DRAW_IMAGE);
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if (!(is_multiview && BKE_scene_multiview_is_stereo3d(rd)))
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oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
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BLI_unlock_thread(LOCK_DRAW_IMAGE);
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/* will only work for non multiview correctly */
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if (v3d) {
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camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, "new opengl render view");
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BKE_render_result_stamp_info(oglrender->scene, camera, rr, false);
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}
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else {
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BKE_render_result_stamp_info(oglrender->scene, oglrender->scene->camera, rr, false);
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}
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RE_ReleaseResult(oglrender->re);
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}
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static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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{
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Scene *scene = oglrender->scene;
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SceneLayer *sl = oglrender->scene_layer;
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ARegion *ar = oglrender->ar;
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View3D *v3d = oglrender->v3d;
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RegionView3D *rv3d = oglrender->rv3d;
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Object *camera = NULL;
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int sizex = oglrender->sizex;
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int sizey = oglrender->sizey;
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const short view_context = (v3d != NULL);
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bool draw_bgpic = true;
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bool draw_sky = (scene->r.alphamode == R_ADDSKY);
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unsigned char *rect = NULL;
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const char *viewname = RE_GetActiveRenderView(oglrender->re);
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ImBuf *ibuf_result = NULL;
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if (oglrender->is_sequencer) {
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SpaceSeq *sseq = oglrender->sseq;
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struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;
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/* use pre-calculated ImBuf (avoids deadlock), see: */
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ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
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if (ibuf) {
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ImBuf *out = IMB_dupImBuf(ibuf);
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IMB_freeImBuf(ibuf);
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/* OpenGL render is considered to be preview and should be
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* as fast as possible. So currently we're making sure sequencer
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* result is always byte to simplify color management pipeline.
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*
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* TODO(sergey): In the case of output to float container (EXR)
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* it actually makes sense to keep float buffer instead.
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*/
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if (out->rect_float != NULL) {
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IMB_rect_from_float(out);
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imb_freerectfloatImBuf(out);
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}
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BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
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RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
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IMB_freeImBuf(out);
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}
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else if (gpd) {
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/* If there are no strips, Grease Pencil still needs a buffer to draw on */
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ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
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RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
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IMB_freeImBuf(out);
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}
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if (gpd) {
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int i;
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unsigned char *gp_rect;
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unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
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GPU_offscreen_bind(oglrender->ofs, true);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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wmOrtho2(0, sizex, 0, sizey);
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gpuTranslate2f(sizex / 2, sizey / 2);
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G.f |= G_RENDER_OGL;
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ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
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G.f &= ~G_RENDER_OGL;
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gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
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for (i = 0; i < sizex * sizey * 4; i += 4) {
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blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
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}
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GPU_offscreen_unbind(oglrender->ofs, true);
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MEM_freeN(gp_rect);
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}
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}
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view;
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const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
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if (view_context) {
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ibuf_view = ED_view3d_draw_offscreen_imbuf(
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scene, sl, v3d, ar, sizex, sizey,
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IB_rect, draw_bgpic,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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/* for stamp only */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
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}
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}
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else {
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ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
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scene, sl, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
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oglrender->fx, oglrender->ofs, err_out);
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camera = scene->camera;
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}
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if (ibuf_view) {
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ibuf_result = ibuf_view;
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rect = (unsigned char *)ibuf_view->rect;
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}
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else {
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fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
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}
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}
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if (ibuf_result != NULL) {
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if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
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BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
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}
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RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
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IMB_freeImBuf(ibuf_result);
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}
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}
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static void screen_opengl_render_write(OGLRender *oglrender)
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{
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Scene *scene = oglrender->scene;
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RenderResult *rr;
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bool ok;
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char name[FILE_MAX];
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rr = RE_AcquireResultRead(oglrender->re);
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BKE_image_path_from_imformat(
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name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
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&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);
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/* write images as individual images or stereo */
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BKE_render_result_stamp_info(scene, scene->camera, rr, false);
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ok = RE_WriteRenderViewsImage(oglrender->reports, rr, scene, false, name);
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RE_ReleaseResultImage(oglrender->re);
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if (ok) printf("OpenGL Render written to '%s'\n", name);
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else printf("OpenGL Render failed to write '%s'\n", name);
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}
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static void addAlphaOverFloat(float dest[4], const float source[4])
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{
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/* d = s + (1-alpha_s)d*/
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float mul;
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mul = 1.0f - source[3];
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dest[0] = (mul * dest[0]) + source[0];
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dest[1] = (mul * dest[1]) + source[1];
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dest[2] = (mul * dest[2]) + source[2];
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dest[3] = (mul * dest[3]) + source[3];
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}
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/* add renderlayer and renderpass for each grease pencil layer for using in composition */
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static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv)
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{
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bGPdata *gpd = oglrender->scene->gpd;
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Scene *scene = oglrender->scene;
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/* sanity checks */
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if (gpd == NULL) {
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return;
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}
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if (scene == NULL) {
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return;
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}
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if (BLI_listbase_is_empty(&gpd->layers)) {
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return;
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}
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if (oglrender->v3d != NULL && (oglrender->v3d->flag2 & V3D_SHOW_GPENCIL) == 0) {
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return;
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}
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/* save old alpha mode */
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short oldalphamode = scene->r.alphamode;
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/* set alpha transparent for gp */
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scene->r.alphamode = R_ALPHAPREMUL;
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/* saves layer status */
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short *oldsts = MEM_mallocN(BLI_listbase_count(&gpd->layers) * sizeof(short), "temp_gplayers_flag");
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int i = 0;
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for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
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oldsts[i] = gpl->flag;
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++i;
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}
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/* loop all layers to create separate render */
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for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
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/* dont draw layer if hidden */
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if (gpl->flag & GP_LAYER_HIDE)
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continue;
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/* hide all layer except current */
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for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
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if (gpl != gph) {
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gph->flag |= GP_LAYER_HIDE;
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}
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}
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/* render this gp layer */
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screen_opengl_render_doit(oglrender, rr);
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/* add RendePass composite */
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RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name);
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/* copy image data from rectf */
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|
// XXX: Needs conversion.
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unsigned char *src = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
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if (src != NULL) {
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float *dest = rp->rect;
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int x, y, rectx, recty;
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rectx = rr->rectx;
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recty = rr->recty;
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for (y = 0; y < recty; y++) {
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for (x = 0; x < rectx; x++) {
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|
unsigned char *pixSrc = src + 4 * (rectx * y + x);
|
|
if (pixSrc[3] > 0) {
|
|
float *pixDest = dest + 4 * (rectx * y + x);
|
|
float float_src[4];
|
|
srgb_to_linearrgb_uchar4(float_src, pixSrc);
|
|
addAlphaOverFloat(pixDest, float_src);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* back layer status */
|
|
i = 0;
|
|
for (bGPDlayer *gph = gpd->layers.first; gph; gph = gph->next) {
|
|
gph->flag = oldsts[i];
|
|
++i;
|
|
}
|
|
}
|
|
/* free memory */
|
|
MEM_freeN(oldsts);
|
|
|
|
/* back default alpha mode */
|
|
scene->r.alphamode = oldalphamode;
|
|
}
|
|
|
|
static void screen_opengl_render_apply(OGLRender *oglrender)
|
|
{
|
|
RenderResult *rr;
|
|
RenderView *rv;
|
|
int view_id;
|
|
ImBuf *ibuf;
|
|
void *lock;
|
|
|
|
if (oglrender->is_sequencer) {
|
|
Scene *scene = oglrender->scene;
|
|
|
|
SeqRenderData context;
|
|
SpaceSeq *sseq = oglrender->sseq;
|
|
int chanshown = sseq ? sseq->chanshown : 0;
|
|
|
|
BKE_sequencer_new_render_data(
|
|
oglrender->bmain->eval_ctx, oglrender->bmain, scene,
|
|
oglrender->sizex, oglrender->sizey, 100.0f,
|
|
&context);
|
|
|
|
for (view_id = 0; view_id < oglrender->views_len; view_id++) {
|
|
context.view_id = view_id;
|
|
context.gpu_offscreen = oglrender->ofs;
|
|
context.gpu_fx = oglrender->fx;
|
|
context.gpu_full_samples = oglrender->ofs_full_samples;
|
|
|
|
oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
|
|
}
|
|
}
|
|
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
for (rv = rr->views.first, view_id = 0; rv; rv = rv->next, view_id++) {
|
|
BLI_assert(view_id < oglrender->views_len);
|
|
RE_SetActiveRenderView(oglrender->re, rv->name);
|
|
oglrender->view_id = view_id;
|
|
/* add grease pencil passes. For sequencer, the render does not include renderpasses
|
|
* TODO: The sequencer render of grease pencil should be rethought */
|
|
if (!oglrender->is_sequencer) {
|
|
add_gpencil_renderpass(oglrender, rr, rv);
|
|
}
|
|
/* render composite */
|
|
screen_opengl_render_doit(oglrender, rr);
|
|
}
|
|
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
|
|
if (ibuf) {
|
|
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
|
|
}
|
|
BKE_image_release_ibuf(oglrender->ima, ibuf, lock);
|
|
|
|
if (oglrender->write_still) {
|
|
screen_opengl_render_write(oglrender);
|
|
}
|
|
}
|
|
|
|
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
|
|
{
|
|
/* new render clears all callbacks */
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
ScrArea *prevsa = CTX_wm_area(C);
|
|
ARegion *prevar = CTX_wm_region(C);
|
|
GPUOffScreen *ofs;
|
|
OGLRender *oglrender;
|
|
int sizex, sizey;
|
|
const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
|
|
const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE);
|
|
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
|
|
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
|
|
char err_out[256] = "unknown";
|
|
|
|
if (G.background) {
|
|
BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
|
|
return false;
|
|
}
|
|
|
|
/* only one render job at a time */
|
|
if (WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER))
|
|
return false;
|
|
|
|
if (is_sequencer) {
|
|
is_view_context = false;
|
|
}
|
|
else {
|
|
/* ensure we have a 3d view */
|
|
if (!ED_view3d_context_activate(C)) {
|
|
RNA_boolean_set(op->ptr, "view_context", false);
|
|
is_view_context = false;
|
|
}
|
|
|
|
if (!is_view_context && scene->camera == NULL) {
|
|
BKE_report(op->reports, RPT_ERROR, "Scene has no camera");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
|
|
return false;
|
|
}
|
|
|
|
/* stop all running jobs, except screen one. currently previews frustrate Render */
|
|
WM_jobs_kill_all_except(wm, CTX_wm_screen(C));
|
|
|
|
/* create offscreen buffer */
|
|
sizex = (scene->r.size * scene->r.xsch) / 100;
|
|
sizey = (scene->r.size * scene->r.ysch) / 100;
|
|
|
|
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
|
|
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
|
|
|
|
if (!ofs) {
|
|
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
|
|
return false;
|
|
}
|
|
|
|
/* allocate opengl render */
|
|
oglrender = MEM_callocN(sizeof(OGLRender), "OGLRender");
|
|
op->customdata = oglrender;
|
|
|
|
oglrender->ofs = ofs;
|
|
oglrender->ofs_samples = samples;
|
|
oglrender->ofs_full_samples = full_samples;
|
|
oglrender->sizex = sizex;
|
|
oglrender->sizey = sizey;
|
|
oglrender->bmain = CTX_data_main(C);
|
|
oglrender->scene = scene;
|
|
oglrender->scene_layer = CTX_data_scene_layer(C);
|
|
oglrender->cfrao = scene->r.cfra;
|
|
|
|
oglrender->write_still = is_write_still && !is_animation;
|
|
oglrender->is_animation = is_animation;
|
|
|
|
oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);
|
|
|
|
oglrender->is_sequencer = is_sequencer;
|
|
if (is_sequencer) {
|
|
oglrender->sseq = CTX_wm_space_seq(C);
|
|
ImBuf **ibufs_arr = MEM_callocN(sizeof(*ibufs_arr) * oglrender->views_len, __func__);
|
|
oglrender->seq_data.ibufs_arr = ibufs_arr;
|
|
}
|
|
|
|
oglrender->prevsa = prevsa;
|
|
oglrender->prevar = prevar;
|
|
|
|
if (is_view_context) {
|
|
ED_view3d_context_user_region(C, &oglrender->v3d, &oglrender->ar); /* so quad view renders camera */
|
|
oglrender->rv3d = oglrender->ar->regiondata;
|
|
|
|
/* MUST be cleared on exit */
|
|
oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);
|
|
|
|
/* apply immediately in case we're rendering from a script,
|
|
* running notifiers again will overwrite */
|
|
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
|
|
|
|
if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) {
|
|
oglrender->fx = GPU_fx_compositor_create();
|
|
}
|
|
}
|
|
|
|
/* create render */
|
|
oglrender->re = RE_NewRender(scene->id.name);
|
|
|
|
/* create image and image user */
|
|
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(oglrender->scene, oglrender->ima, true);
|
|
|
|
oglrender->iuser.scene = scene;
|
|
oglrender->iuser.ok = 1;
|
|
|
|
/* create render result */
|
|
RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
|
|
|
|
/* create render views */
|
|
screen_opengl_views_setup(oglrender);
|
|
|
|
/* wm vars */
|
|
oglrender->wm = wm;
|
|
oglrender->win = win;
|
|
|
|
oglrender->totvideos = 0;
|
|
oglrender->mh = NULL;
|
|
oglrender->movie_ctx_arr = NULL;
|
|
|
|
if (is_animation) {
|
|
TaskScheduler *task_scheduler = BLI_task_scheduler_get();
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
task_scheduler = BLI_task_scheduler_create(1);
|
|
oglrender->task_scheduler = task_scheduler;
|
|
oglrender->task_pool = BLI_task_pool_create_background(task_scheduler,
|
|
oglrender);
|
|
}
|
|
else {
|
|
oglrender->task_scheduler = NULL;
|
|
oglrender->task_pool = BLI_task_pool_create(task_scheduler,
|
|
oglrender);
|
|
}
|
|
oglrender->pool_ok = true;
|
|
BLI_spin_init(&oglrender->reports_lock);
|
|
}
|
|
else {
|
|
oglrender->task_scheduler = NULL;
|
|
oglrender->task_pool = NULL;
|
|
}
|
|
oglrender->num_scheduled_frames = 0;
|
|
BLI_mutex_init(&oglrender->task_mutex);
|
|
BLI_condition_init(&oglrender->task_condition);
|
|
|
|
#ifdef DEBUG_TIME
|
|
oglrender->time_start = PIL_check_seconds_timer();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = oglrender->scene;
|
|
int i;
|
|
|
|
if (oglrender->is_animation) {
|
|
/* Trickery part for movie output:
|
|
*
|
|
* We MUST write frames in an exact order, so we only let background
|
|
* thread to work on that, and main thread is simply waits for that
|
|
* thread to do all the dirty work.
|
|
*
|
|
* After this loop is done work_and_wait() will have nothing to do,
|
|
* so we don't run into wrong order of frames written to the stream.
|
|
*/
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
while (oglrender->num_scheduled_frames > 0) {
|
|
BLI_condition_wait(&oglrender->task_condition,
|
|
&oglrender->task_mutex);
|
|
}
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
}
|
|
BLI_task_pool_work_and_wait(oglrender->task_pool);
|
|
BLI_task_pool_free(oglrender->task_pool);
|
|
/* Depending on various things we might or might not use global scheduler. */
|
|
if (oglrender->task_scheduler != NULL) {
|
|
BLI_task_scheduler_free(oglrender->task_scheduler);
|
|
}
|
|
BLI_spin_end(&oglrender->reports_lock);
|
|
}
|
|
BLI_mutex_end(&oglrender->task_mutex);
|
|
BLI_condition_end(&oglrender->task_condition);
|
|
|
|
#ifdef DEBUG_TIME
|
|
printf("Total render time: %f\n", PIL_check_seconds_timer() - oglrender->time_start);
|
|
#endif
|
|
|
|
if (oglrender->mh) {
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
oglrender->mh->end_movie(oglrender->movie_ctx_arr[i]);
|
|
oglrender->mh->context_free(oglrender->movie_ctx_arr[i]);
|
|
}
|
|
}
|
|
|
|
if (oglrender->movie_ctx_arr) {
|
|
MEM_freeN(oglrender->movie_ctx_arr);
|
|
}
|
|
}
|
|
|
|
if (oglrender->timer) { /* exec will not have a timer */
|
|
scene->r.cfra = oglrender->cfrao;
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
|
|
|
|
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
|
|
}
|
|
|
|
WM_cursor_modal_restore(oglrender->win);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (oglrender->fx)
|
|
GPU_fx_compositor_destroy(oglrender->fx);
|
|
|
|
GPU_offscreen_free(oglrender->ofs);
|
|
|
|
if (oglrender->is_sequencer) {
|
|
MEM_freeN(oglrender->seq_data.ibufs_arr);
|
|
}
|
|
|
|
oglrender->scene->customdata_mask_modal = 0;
|
|
|
|
CTX_wm_area_set(C, oglrender->prevsa);
|
|
CTX_wm_region_set(C, oglrender->prevar);
|
|
|
|
MEM_freeN(oglrender);
|
|
}
|
|
|
|
static void screen_opengl_render_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
screen_opengl_render_end(C, op->customdata);
|
|
}
|
|
|
|
/* share between invoke and exec */
|
|
static bool screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
|
|
{
|
|
/* initialize animation */
|
|
OGLRender *oglrender;
|
|
Scene *scene;
|
|
|
|
oglrender = op->customdata;
|
|
scene = oglrender->scene;
|
|
oglrender->totvideos = BKE_scene_multiview_num_videos_get(&scene->r);
|
|
|
|
oglrender->reports = op->reports;
|
|
|
|
if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
size_t width, height;
|
|
int i;
|
|
|
|
BKE_scene_multiview_videos_dimensions_get(&scene->r, oglrender->sizex, oglrender->sizey, &width, &height);
|
|
oglrender->mh = BKE_movie_handle_get(scene->r.im_format.imtype);
|
|
|
|
if (oglrender->mh == NULL) {
|
|
BKE_report(oglrender->reports, RPT_ERROR, "Movie format unsupported");
|
|
screen_opengl_render_end(C, oglrender);
|
|
return false;
|
|
}
|
|
|
|
oglrender->movie_ctx_arr = MEM_mallocN(sizeof(void *) * oglrender->totvideos, "Movies");
|
|
|
|
for (i = 0; i < oglrender->totvideos; i++) {
|
|
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
|
|
|
|
oglrender->movie_ctx_arr[i] = oglrender->mh->context_create();
|
|
if (!oglrender->mh->start_movie(oglrender->movie_ctx_arr[i], scene, &scene->r, oglrender->sizex,
|
|
oglrender->sizey, oglrender->reports, PRVRANGEON != 0, suffix))
|
|
{
|
|
screen_opengl_render_end(C, oglrender);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
oglrender->cfrao = scene->r.cfra;
|
|
oglrender->nfra = PSFRA;
|
|
scene->r.cfra = PSFRA;
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef struct WriteTaskData {
|
|
RenderResult *rr;
|
|
int cfra;
|
|
} WriteTaskData;
|
|
|
|
static void write_result_func(TaskPool * __restrict pool,
|
|
void *task_data_v,
|
|
int UNUSED(thread_id))
|
|
{
|
|
OGLRender *oglrender = (OGLRender *) BLI_task_pool_userdata(pool);
|
|
WriteTaskData *task_data = (WriteTaskData *) task_data_v;
|
|
Scene *scene = oglrender->scene;
|
|
RenderResult *rr = task_data->rr;
|
|
const bool is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
const int cfra = task_data->cfra;
|
|
bool ok;
|
|
/* Don't attempt to write if we've got an error. */
|
|
if (!oglrender->pool_ok) {
|
|
RE_FreeRenderResult(rr);
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames--;
|
|
BLI_condition_notify_all(&oglrender->task_condition);
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
return;
|
|
}
|
|
/* Construct local thread0safe copy of reports structure which we can
|
|
* safely pass to the underlying functions.
|
|
*/
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, oglrender->reports->flag & ~RPT_PRINT);
|
|
/* Do actual save logic here, depending on the file format.
|
|
*
|
|
* NOTE: We have to construct temporary scene with proper scene->r.cfra.
|
|
* This is because underlying calls do not use r.cfra but use scene
|
|
* for that.
|
|
*/
|
|
Scene tmp_scene = *scene;
|
|
tmp_scene.r.cfra = cfra;
|
|
if (is_movie) {
|
|
ok = RE_WriteRenderViewsMovie(&reports,
|
|
rr,
|
|
&tmp_scene,
|
|
&tmp_scene.r,
|
|
oglrender->mh,
|
|
oglrender->movie_ctx_arr,
|
|
oglrender->totvideos,
|
|
PRVRANGEON != 0);
|
|
}
|
|
else {
|
|
/* TODO(sergey): We can in theory save some CPU ticks here because we
|
|
* calculate file name again here.
|
|
*/
|
|
char name[FILE_MAX];
|
|
BKE_image_path_from_imformat(name,
|
|
scene->r.pic,
|
|
oglrender->bmain->name,
|
|
cfra,
|
|
&scene->r.im_format,
|
|
(scene->r.scemode & R_EXTENSION) != 0,
|
|
true,
|
|
NULL);
|
|
|
|
BKE_render_result_stamp_info(&tmp_scene, tmp_scene.camera, rr, false);
|
|
ok = RE_WriteRenderViewsImage(NULL, rr, &tmp_scene, true, name);
|
|
if (!ok) {
|
|
BKE_reportf(&reports,
|
|
RPT_ERROR,
|
|
"Write error: cannot save %s",
|
|
name);
|
|
}
|
|
}
|
|
if (reports.list.first != NULL) {
|
|
BLI_spin_lock(&oglrender->reports_lock);
|
|
for (Report *report = reports.list.first;
|
|
report != NULL;
|
|
report = report->next)
|
|
{
|
|
BKE_report(oglrender->reports,
|
|
report->type,
|
|
report->message);
|
|
}
|
|
BLI_spin_unlock(&oglrender->reports_lock);
|
|
}
|
|
if (!ok) {
|
|
oglrender->pool_ok = false;
|
|
}
|
|
RE_FreeRenderResult(rr);
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames--;
|
|
BLI_condition_notify_all(&oglrender->task_condition);
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
}
|
|
|
|
static bool schedule_write_result(OGLRender *oglrender, RenderResult *rr)
|
|
{
|
|
if (!oglrender->pool_ok) {
|
|
RE_FreeRenderResult(rr);
|
|
return false;
|
|
}
|
|
Scene *scene = oglrender->scene;
|
|
WriteTaskData *task_data = MEM_mallocN(sizeof(WriteTaskData), "write task data");
|
|
task_data->rr = rr;
|
|
task_data->cfra = scene->r.cfra;
|
|
BLI_mutex_lock(&oglrender->task_mutex);
|
|
oglrender->num_scheduled_frames++;
|
|
if (oglrender->num_scheduled_frames > MAX_SCHEDULED_FRAMES) {
|
|
BLI_condition_wait(&oglrender->task_condition,
|
|
&oglrender->task_mutex);
|
|
}
|
|
BLI_mutex_unlock(&oglrender->task_mutex);
|
|
BLI_task_pool_push(oglrender->task_pool,
|
|
write_result_func,
|
|
task_data,
|
|
true,
|
|
TASK_PRIORITY_LOW);
|
|
return true;
|
|
}
|
|
|
|
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
OGLRender *oglrender = op->customdata;
|
|
Scene *scene = oglrender->scene;
|
|
char name[FILE_MAX];
|
|
bool ok = false;
|
|
const bool view_context = (oglrender->v3d != NULL);
|
|
bool is_movie;
|
|
RenderResult *rr;
|
|
|
|
/* go to next frame */
|
|
if (CFRA < oglrender->nfra)
|
|
CFRA++;
|
|
while (CFRA < oglrender->nfra) {
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
|
|
CFRA++;
|
|
}
|
|
|
|
is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
|
|
|
|
if (!is_movie) {
|
|
BKE_image_path_from_imformat(
|
|
name, scene->r.pic, oglrender->bmain->name, scene->r.cfra,
|
|
&scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
|
|
|
|
if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
|
|
BLI_spin_lock(&oglrender->reports_lock);
|
|
BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
|
|
BLI_spin_unlock(&oglrender->reports_lock);
|
|
ok = true;
|
|
goto finally;
|
|
}
|
|
}
|
|
|
|
WM_cursor_time(oglrender->win, scene->r.cfra);
|
|
|
|
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
|
|
|
|
if (view_context) {
|
|
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
|
|
/* since BKE_scene_update_for_newframe() is used rather
|
|
* then ED_update_for_newframe() the camera needs to be set */
|
|
if (BKE_scene_camera_switch_update(scene)) {
|
|
oglrender->v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BKE_scene_camera_switch_update(scene);
|
|
}
|
|
|
|
/* render into offscreen buffer */
|
|
screen_opengl_render_apply(oglrender);
|
|
|
|
/* save to disk */
|
|
rr = RE_AcquireResultRead(oglrender->re);
|
|
RenderResult *new_rr = RE_DuplicateRenderResult(rr);
|
|
RE_ReleaseResult(oglrender->re);
|
|
|
|
ok = schedule_write_result(oglrender, new_rr);
|
|
|
|
finally: /* Step the frame and bail early if needed */
|
|
|
|
/* go to next frame */
|
|
oglrender->nfra += scene->r.frame_step;
|
|
|
|
/* stop at the end or on error */
|
|
if (CFRA >= PEFRA || !ok) {
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender = op->customdata;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
bool ret;
|
|
|
|
switch (event->type) {
|
|
case ESCKEY:
|
|
/* cancel */
|
|
oglrender->pool_ok = false; /* Flag pool for cancel. */
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
case TIMER:
|
|
/* render frame? */
|
|
if (oglrender->timer == event->customdata)
|
|
break;
|
|
/* fall-through */
|
|
default:
|
|
/* nothing to do */
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* run first because screen_opengl_render_anim_step can free oglrender */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
if (anim == 0) {
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
|
|
/* stop at the end or on error */
|
|
if (ret == false) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
OGLRender *oglrender;
|
|
const bool anim = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (anim) {
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
oglrender = op->customdata;
|
|
render_view_open(C, event->x, event->y, op->reports);
|
|
|
|
/* view may be changed above (R_OUTPUT_WINDOW) */
|
|
oglrender->win = CTX_wm_window(C);
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
oglrender->timer = WM_event_add_timer(oglrender->wm, oglrender->win, TIMER, 0.01f);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* executes blocking render */
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
|
|
|
|
if (!screen_opengl_render_init(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (!is_animation) { /* same as invoke */
|
|
/* render image */
|
|
screen_opengl_render_apply(op->customdata);
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
bool ret = true;
|
|
|
|
if (!screen_opengl_render_anim_initialize(C, op))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
while (ret) {
|
|
ret = screen_opengl_render_anim_step(C, op);
|
|
}
|
|
}
|
|
|
|
/* no redraw needed, we leave state as we entered it */
|
|
// ED_update_for_newframe(C, 1);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "OpenGL Render";
|
|
ot->description = "OpenGL render active viewport";
|
|
ot->idname = "RENDER_OT_opengl";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = screen_opengl_render_invoke;
|
|
ot->exec = screen_opengl_render_exec; /* blocking */
|
|
ot->modal = screen_opengl_render_modal;
|
|
ot->cancel = screen_opengl_render_cancel;
|
|
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "sequencer", 0, "Sequencer", "Render using the sequencer's OpenGL display");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(ot->srna, "view_context", 1, "View Context", "Use the current 3D view for rendering, else use scene settings");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
}
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
// extern void *sequencer_view3d_cb;
|