Some conversion helper functions were (most likely by accident) contained inside an ifdef for SSE2 support, so on e.g. ARM they would be undefined and therefore cause compilation to fail.
550 lines
16 KiB
C
550 lines
16 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: some of this file.
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*
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* ***** END GPL LICENSE BLOCK *****
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* */
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/** \file blender/blenlib/intern/math_base_inline.c
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* \ingroup bli
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*/
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#ifndef __MATH_BASE_INLINE_C__
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#define __MATH_BASE_INLINE_C__
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#include <float.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits.h>
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#ifdef __SSE2__
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# include <emmintrin.h>
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#endif
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#include "BLI_math_base.h"
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/* copied from BLI_utildefines.h */
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#ifdef __GNUC__
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# define UNLIKELY(x) __builtin_expect(!!(x), 0)
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#else
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# define UNLIKELY(x) (x)
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#endif
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/* powf is really slow for raising to integer powers. */
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MINLINE float pow2f(float x)
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{
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return x * x;
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}
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MINLINE float pow3f(float x)
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{
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return pow2f(x) * x;
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}
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MINLINE float pow4f(float x)
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{
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return pow2f(pow2f(x));
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}
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MINLINE float pow7f(float x)
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{
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return pow2f(pow3f(x)) * x;
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}
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MINLINE float sqrt3f(float f)
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{
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if (UNLIKELY(f == 0.0f)) return 0.0f;
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else if (UNLIKELY(f < 0.0f)) return -(float)(exp(log(-f) / 3.0));
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else return (float)(exp(log( f) / 3.0));
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}
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MINLINE double sqrt3d(double d)
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{
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if (UNLIKELY(d == 0.0)) return 0.0;
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else if (UNLIKELY(d < 0.0)) return -exp(log(-d) / 3.0);
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else return exp(log( d) / 3.0);
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}
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MINLINE float sqrtf_signed(float f)
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{
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return (f >= 0.0f) ? sqrtf(f) : -sqrtf(-f);
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}
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MINLINE float saacos(float fac)
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{
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if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
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else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
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else return acosf(fac);
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}
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MINLINE float saasin(float fac)
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{
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if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
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else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
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else return asinf(fac);
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}
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MINLINE float sasqrt(float fac)
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{
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if (UNLIKELY(fac <= 0.0f)) return 0.0f;
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else return sqrtf(fac);
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}
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MINLINE float saacosf(float fac)
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{
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if (UNLIKELY(fac <= -1.0f)) return (float)M_PI;
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else if (UNLIKELY(fac >= 1.0f)) return 0.0f;
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else return acosf(fac);
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}
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MINLINE float saasinf(float fac)
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{
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if (UNLIKELY(fac <= -1.0f)) return (float)-M_PI / 2.0f;
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else if (UNLIKELY(fac >= 1.0f)) return (float) M_PI / 2.0f;
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else return asinf(fac);
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}
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MINLINE float sasqrtf(float fac)
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{
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if (UNLIKELY(fac <= 0.0f)) return 0.0f;
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else return sqrtf(fac);
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}
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MINLINE float interpf(float target, float origin, float fac)
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{
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return (fac * target) + (1.0f - fac) * origin;
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}
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/* used for zoom values*/
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MINLINE float power_of_2(float val)
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{
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return (float)pow(2.0, ceil(log((double)val) / M_LN2));
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}
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MINLINE int is_power_of_2_i(int n)
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{
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return (n & (n - 1)) == 0;
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}
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MINLINE int power_of_2_max_i(int n)
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{
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if (is_power_of_2_i(n))
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return n;
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do {
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n = n & (n - 1);
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} while (!is_power_of_2_i(n));
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return n * 2;
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}
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MINLINE int power_of_2_min_i(int n)
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{
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while (!is_power_of_2_i(n))
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n = n & (n - 1);
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return n;
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}
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MINLINE unsigned int power_of_2_max_u(unsigned int x)
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{
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x -= 1;
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x |= (x >> 1);
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x |= (x >> 2);
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x |= (x >> 4);
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x |= (x >> 8);
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x |= (x >> 16);
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return x + 1;
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}
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MINLINE unsigned power_of_2_min_u(unsigned x)
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{
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x |= (x >> 1);
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x |= (x >> 2);
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x |= (x >> 4);
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x |= (x >> 8);
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x |= (x >> 16);
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return x - (x >> 1);
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}
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/* rounding and clamping */
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#define _round_clamp_fl_impl(arg, ty, min, max) { \
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float r = floorf(arg + 0.5f); \
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if (UNLIKELY(r <= (float)min)) return (ty)min; \
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else if (UNLIKELY(r >= (float)max)) return (ty)max; \
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else return (ty)r; \
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}
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#define _round_clamp_db_impl(arg, ty, min, max) { \
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double r = floor(arg + 0.5); \
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if (UNLIKELY(r <= (double)min)) return (ty)min; \
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else if (UNLIKELY(r >= (double)max)) return (ty)max; \
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else return (ty)r; \
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}
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#define _round_fl_impl(arg, ty) { return (ty)floorf(arg + 0.5f); }
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#define _round_db_impl(arg, ty) { return (ty)floor(arg + 0.5); }
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MINLINE signed char round_fl_to_char(float a) { _round_fl_impl(a, signed char) }
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MINLINE unsigned char round_fl_to_uchar(float a) { _round_fl_impl(a, unsigned char) }
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MINLINE short round_fl_to_short(float a) { _round_fl_impl(a, short) }
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MINLINE unsigned short round_fl_to_ushort(float a) { _round_fl_impl(a, unsigned short) }
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MINLINE int round_fl_to_int(float a) { _round_fl_impl(a, int) }
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MINLINE unsigned int round_fl_to_uint(float a) { _round_fl_impl(a, unsigned int) }
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MINLINE signed char round_db_to_char(double a) { _round_db_impl(a, signed char) }
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MINLINE unsigned char round_db_to_uchar(double a) { _round_db_impl(a, unsigned char) }
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MINLINE short round_db_to_short(double a) { _round_db_impl(a, short) }
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MINLINE unsigned short round_db_to_ushort(double a) { _round_db_impl(a, unsigned short) }
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MINLINE int round_db_to_int(double a) { _round_db_impl(a, int) }
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MINLINE unsigned int round_db_to_uint(double a) { _round_db_impl(a, unsigned int) }
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#undef _round_fl_impl
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#undef _round_db_impl
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MINLINE signed char round_fl_to_char_clamp(float a) { _round_clamp_fl_impl(a, signed char, SCHAR_MIN, SCHAR_MAX) }
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MINLINE unsigned char round_fl_to_uchar_clamp(float a) { _round_clamp_fl_impl(a, unsigned char, 0, UCHAR_MAX) }
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MINLINE short round_fl_to_short_clamp(float a) { _round_clamp_fl_impl(a, short, SHRT_MIN, SHRT_MAX) }
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MINLINE unsigned short round_fl_to_ushort_clamp(float a) { _round_clamp_fl_impl(a, unsigned short, 0, USHRT_MAX) }
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MINLINE int round_fl_to_int_clamp(float a) { _round_clamp_fl_impl(a, int, INT_MIN, INT_MAX) }
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MINLINE unsigned int round_fl_to_uint_clamp(float a) { _round_clamp_fl_impl(a, unsigned int, 0, UINT_MAX) }
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MINLINE signed char round_db_to_char_clamp(double a) { _round_clamp_db_impl(a, signed char, SCHAR_MIN, SCHAR_MAX) }
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MINLINE unsigned char round_db_to_uchar_clamp(double a) { _round_clamp_db_impl(a, unsigned char, 0, UCHAR_MAX) }
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MINLINE short round_db_to_short_clamp(double a) { _round_clamp_db_impl(a, short, SHRT_MIN, SHRT_MAX) }
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MINLINE unsigned short round_db_to_ushort_clamp(double a) { _round_clamp_db_impl(a, unsigned short, 0, USHRT_MAX) }
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MINLINE int round_db_to_int_clamp(double a) { _round_clamp_db_impl(a, int, INT_MIN, INT_MAX) }
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MINLINE unsigned int round_db_to_uint_clamp(double a) { _round_clamp_db_impl(a, unsigned int, 0, UINT_MAX) }
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#undef _round_clamp_fl_impl
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#undef _round_clamp_db_impl
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/* integer division that rounds 0.5 up, particularly useful for color blending
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* with integers, to avoid gradual darkening when rounding down */
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MINLINE int divide_round_i(int a, int b)
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{
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return (2 * a + b) / (2 * b);
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}
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/**
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* Integer division that floors negative result.
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* \note This works like Python's int division.
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*/
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MINLINE int divide_floor_i(int a, int b)
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{
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int d = a / b;
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int r = a % b; /* Optimizes into a single division. */
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return r ? d - ((a < 0) ^ (b < 0)) : d;
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}
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/**
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* modulo that handles negative numbers, works the same as Python's.
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*/
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MINLINE int mod_i(int i, int n)
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{
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return (i % n + n) % n;
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}
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MINLINE float min_ff(float a, float b)
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{
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return (a < b) ? a : b;
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}
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MINLINE float max_ff(float a, float b)
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{
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return (a > b) ? a : b;
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}
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MINLINE int min_ii(int a, int b)
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{
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return (a < b) ? a : b;
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}
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MINLINE int max_ii(int a, int b)
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{
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return (b < a) ? a : b;
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}
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MINLINE float min_fff(float a, float b, float c)
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{
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return min_ff(min_ff(a, b), c);
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}
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MINLINE float max_fff(float a, float b, float c)
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{
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return max_ff(max_ff(a, b), c);
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}
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MINLINE int min_iii(int a, int b, int c)
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{
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return min_ii(min_ii(a, b), c);
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}
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MINLINE int max_iii(int a, int b, int c)
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{
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return max_ii(max_ii(a, b), c);
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}
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MINLINE float min_ffff(float a, float b, float c, float d)
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{
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return min_ff(min_fff(a, b, c), d);
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}
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MINLINE float max_ffff(float a, float b, float c, float d)
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{
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return max_ff(max_fff(a, b, c), d);
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}
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MINLINE int min_iiii(int a, int b, int c, int d)
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{
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return min_ii(min_iii(a, b, c), d);
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}
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MINLINE int max_iiii(int a, int b, int c, int d)
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{
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return max_ii(max_iii(a, b, c), d);
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}
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MINLINE size_t min_zz(size_t a, size_t b)
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{
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return (a < b) ? a : b;
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}
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MINLINE size_t max_zz(size_t a, size_t b)
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{
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return (b < a) ? a : b;
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}
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MINLINE int clamp_i(int value, int min, int max)
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{
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return min_ii(max_ii(value, min), max);
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}
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MINLINE float clamp_f(float value, float min, float max)
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{
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if (value > max) {
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return max;
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}
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else if (value < min) {
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return min;
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}
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return value;
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}
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MINLINE size_t clamp_z(size_t value, size_t min, size_t max)
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{
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return min_zz(max_zz(value, min), max);
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}
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/**
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* Almost-equal for IEEE floats, using absolute difference method.
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*
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* \param max_diff the maximum absolute difference.
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*/
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MINLINE int compare_ff(float a, float b, const float max_diff)
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{
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return fabsf(a - b) <= max_diff;
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}
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/**
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* Almost-equal for IEEE floats, using their integer representation (mixing ULP and absolute difference methods).
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*
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* \param max_diff is the maximum absolute difference (allows to take care of the near-zero area,
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* where relative difference methods cannot really work).
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* \param max_ulps is the 'maximum number of floats + 1' allowed between \a a and \a b to consider them equal.
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*
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* \see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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*/
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MINLINE int compare_ff_relative(float a, float b, const float max_diff, const int max_ulps)
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{
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union {float f; int i;} ua, ub;
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BLI_assert(sizeof(float) == sizeof(int));
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BLI_assert(max_ulps < (1 << 22));
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if (fabsf(a - b) <= max_diff) {
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return 1;
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}
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ua.f = a;
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ub.f = b;
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/* Important to compare sign from integers, since (-0.0f < 0) is false
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* (though this shall not be an issue in common cases)... */
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return ((ua.i < 0) != (ub.i < 0)) ? 0 : (abs(ua.i - ub.i) <= max_ulps) ? 1 : 0;
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}
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MINLINE float signf(float f)
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{
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return (f < 0.f) ? -1.f : 1.f;
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}
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MINLINE int signum_i_ex(float a, float eps)
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{
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if (a > eps) return 1;
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if (a < -eps) return -1;
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else return 0;
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}
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MINLINE int signum_i(float a)
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{
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if (a > 0.0f) return 1;
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if (a < 0.0f) return -1;
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else return 0;
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}
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/** Returns number of (base ten) *significant* digits of integer part of given float
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* (negative in case of decimal-only floats, 0.01 returns -1 e.g.). */
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MINLINE int integer_digits_f(const float f)
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{
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return (f == 0.0f) ? 0 : (int)floor(log10(fabs(f))) + 1;
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}
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/** Returns number of (base ten) *significant* digits of integer part of given double
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* (negative in case of decimal-only floats, 0.01 returns -1 e.g.). */
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MINLINE int integer_digits_d(const double d)
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{
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return (d == 0.0) ? 0 : (int)floor(log10(fabs(d))) + 1;
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}
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MINLINE int integer_digits_i(const int i)
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{
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return (int)log10((double)i) + 1;
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}
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/* Internal helpers for SSE2 implementation.
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*
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* NOTE: Are to be called ONLY from inside `#ifdef __SSE2__` !!!
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*/
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#ifdef __SSE2__
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/* Calculate initial guess for arg^exp based on float representation
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* This method gives a constant bias, which can be easily compensated by
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* multiplicating with bias_coeff.
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* Gives better results for exponents near 1 (e. g. 4/5).
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* exp = exponent, encoded as uint32_t
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* e2coeff = 2^(127/exponent - 127) * bias_coeff^(1/exponent), encoded as
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* uint32_t
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*
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* We hope that exp and e2coeff gets properly inlined
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*/
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MALWAYS_INLINE __m128 _bli_math_fastpow(const int exp,
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const int e2coeff,
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const __m128 arg)
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{
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__m128 ret;
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ret = _mm_mul_ps(arg, _mm_castsi128_ps(_mm_set1_epi32(e2coeff)));
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ret = _mm_cvtepi32_ps(_mm_castps_si128(ret));
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ret = _mm_mul_ps(ret, _mm_castsi128_ps(_mm_set1_epi32(exp)));
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ret = _mm_castsi128_ps(_mm_cvtps_epi32(ret));
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return ret;
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}
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/* Improve x ^ 1.0f/5.0f solution with Newton-Raphson method */
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MALWAYS_INLINE __m128 _bli_math_improve_5throot_solution(
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const __m128 old_result,
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const __m128 x)
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{
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__m128 approx2 = _mm_mul_ps(old_result, old_result);
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__m128 approx4 = _mm_mul_ps(approx2, approx2);
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__m128 t = _mm_div_ps(x, approx4);
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__m128 summ = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(4.0f), old_result), t); /* fma */
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return _mm_mul_ps(summ, _mm_set1_ps(1.0f / 5.0f));
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}
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/* Calculate powf(x, 2.4). Working domain: 1e-10 < x < 1e+10 */
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MALWAYS_INLINE __m128 _bli_math_fastpow24(const __m128 arg)
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{
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/* max, avg and |avg| errors were calculated in gcc without FMA instructions
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* The final precision should be better than powf in glibc */
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/* Calculate x^4/5, coefficient 0.994 was constructed manually to minimize
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* avg error.
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|
*/
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|
/* 0x3F4CCCCD = 4/5 */
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/* 0x4F55A7FB = 2^(127/(4/5) - 127) * 0.994^(1/(4/5)) */
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|
/* error max = 0.17, avg = 0.0018, |avg| = 0.05 */
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__m128 x = _bli_math_fastpow(0x3F4CCCCD, 0x4F55A7FB, arg);
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__m128 arg2 = _mm_mul_ps(arg, arg);
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__m128 arg4 = _mm_mul_ps(arg2, arg2);
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/* error max = 0.018 avg = 0.0031 |avg| = 0.0031 */
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x = _bli_math_improve_5throot_solution(x, arg4);
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|
/* error max = 0.00021 avg = 1.6e-05 |avg| = 1.6e-05 */
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x = _bli_math_improve_5throot_solution(x, arg4);
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|
/* error max = 6.1e-07 avg = 5.2e-08 |avg| = 1.1e-07 */
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x = _bli_math_improve_5throot_solution(x, arg4);
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return _mm_mul_ps(x, _mm_mul_ps(x, x));
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}
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|
|
|
/* Calculate powf(x, 1.0f / 2.4) */
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|
MALWAYS_INLINE __m128 _bli_math_fastpow512(const __m128 arg)
|
|
{
|
|
/* 5/12 is too small, so compute the 4th root of 20/12 instead.
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|
* 20/12 = 5/3 = 1 + 2/3 = 2 - 1/3. 2/3 is a suitable argument for fastpow.
|
|
* weighting coefficient: a^-1/2 = 2 a; a = 2^-2/3
|
|
*/
|
|
__m128 xf = _bli_math_fastpow(0x3f2aaaab, 0x5eb504f3, arg);
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|
__m128 xover = _mm_mul_ps(arg, xf);
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|
__m128 xfm1 = _mm_rsqrt_ps(xf);
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|
__m128 x2 = _mm_mul_ps(arg, arg);
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|
__m128 xunder = _mm_mul_ps(x2, xfm1);
|
|
/* sqrt2 * over + 2 * sqrt2 * under */
|
|
__m128 xavg = _mm_mul_ps(_mm_set1_ps(1.0f / (3.0f * 0.629960524947437f) * 0.999852f),
|
|
_mm_add_ps(xover, xunder));
|
|
xavg = _mm_mul_ps(xavg, _mm_rsqrt_ps(xavg));
|
|
xavg = _mm_mul_ps(xavg, _mm_rsqrt_ps(xavg));
|
|
return xavg;
|
|
}
|
|
|
|
MALWAYS_INLINE __m128 _bli_math_blend_sse(const __m128 mask,
|
|
const __m128 a,
|
|
const __m128 b)
|
|
{
|
|
return _mm_or_ps(_mm_and_ps(mask, a), _mm_andnot_ps(mask, b));
|
|
}
|
|
|
|
#endif /* __SSE2__ */
|
|
|
|
/* Low level conversion functions */
|
|
MINLINE unsigned char unit_float_to_uchar_clamp(float val)
|
|
{
|
|
return (unsigned char)(((val <= 0.0f) ? 0 : ((val > (1.0f - 0.5f / 255.0f)) ? 255 : ((255.0f * val) + 0.5f))));
|
|
}
|
|
#define unit_float_to_uchar_clamp(val) ((CHECK_TYPE_INLINE(val, float)), unit_float_to_uchar_clamp(val))
|
|
|
|
MINLINE unsigned short unit_float_to_ushort_clamp(float val)
|
|
{
|
|
return (unsigned short)((val >= 1.0f - 0.5f / 65535) ? 65535 : (val <= 0.0f) ? 0 : (val * 65535.0f + 0.5f));
|
|
}
|
|
#define unit_float_to_ushort_clamp(val) ((CHECK_TYPE_INLINE(val, float)), unit_float_to_ushort_clamp(val))
|
|
|
|
MINLINE unsigned char unit_ushort_to_uchar(unsigned short val)
|
|
{
|
|
return (unsigned char)(((val) >= 65535 - 128) ? 255 : ((val) + 128) >> 8);
|
|
}
|
|
#define unit_ushort_to_uchar(val) ((CHECK_TYPE_INLINE(val, unsigned short)), unit_ushort_to_uchar(val))
|
|
|
|
#define unit_float_to_uchar_clamp_v3(v1, v2) { \
|
|
(v1)[0] = unit_float_to_uchar_clamp((v2[0])); \
|
|
(v1)[1] = unit_float_to_uchar_clamp((v2[1])); \
|
|
(v1)[2] = unit_float_to_uchar_clamp((v2[2])); \
|
|
} ((void)0)
|
|
#define unit_float_to_uchar_clamp_v4(v1, v2) { \
|
|
(v1)[0] = unit_float_to_uchar_clamp((v2[0])); \
|
|
(v1)[1] = unit_float_to_uchar_clamp((v2[1])); \
|
|
(v1)[2] = unit_float_to_uchar_clamp((v2[2])); \
|
|
(v1)[3] = unit_float_to_uchar_clamp((v2[3])); \
|
|
} ((void)0)
|
|
|
|
#endif /* __MATH_BASE_INLINE_C__ */
|