In order to give import/export script authors the ability to add properties to inidividual faces, vertices and edges in the same manner as they are able to do with ID structures three new custom data types have been added to blender for floats, integers and strings. Things to note: -Since property Layers are custom data, they are added to all verts, edges or faces at once. -Only one property layer for each unique property name may exist. In other words, you cannot have a float layer as well as an integer layer both with the same name. -No user interface for this exists at the moment. The following methods and attributes have been added to the Blender.Mesh Python module and it's object types: ->MVert/Edge/FaceSeq: addPropertyLayer(name, type) removePropertyLayer(name) renamePropertyLayer(original name, new name) properties(readonly list.) ->MVert/Edge/Face getProperty(name) setProperty(name, value) ->Mesh module PropertyTypes (readonly dictionary)
184 lines
4.7 KiB
C++
184 lines
4.7 KiB
C++
/**
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* blenlib/BLI_editVert.h mar 2001 Nzc
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*
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* Some editing types needed in the lib (unfortunately) for
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* scanfill.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BLI_EDITVERT_H
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#define BLI_EDITVERT_H
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#include "DNA_customdata_types.h"
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#include "DNA_mesh_types.h"
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struct DerivedMesh;
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struct RetopoPaintData;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditVert
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{
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struct EditVert *next, *prev;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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float *fp;
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void *p;
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long l;
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} tmp;
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float no[3]; /*vertex normal */
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float co[3]; /*vertex location */
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short xs, ys; /* used to store a screenspace 2d projection of the verts */
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/* f stores selection eg. if (eve->f & SELECT) {...
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h for hidden. if (!eve->h) {...
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f1 and f2 can be used for temp data, clear them first*/
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unsigned char f, h, f1, f2;
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short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
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int hash;
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int keyindex; /* original index #, for restoring key information */
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/*#ifdef WITH_VERSE*/
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void *vvert;
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/*#endif*/
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void *data; /* custom vertex data */
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} EditVert;
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struct EditEdge;
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typedef struct HashEdge {
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struct EditEdge *eed;
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struct HashEdge *next;
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} HashEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditEdge
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{
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struct EditEdge *next, *prev;
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struct EditVert *v1, *v2;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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short f1, f2; /* short, f1 is (ab)used in subdiv */
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unsigned char f, h, dir, seam, sharp;
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float crease;
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short fast; /* only 0 or 1, for editmesh_fastmalloc */
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short fgoni; /* index for fgon, for search */
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HashEdge hash;
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void *data; /*custom edge data*/
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} EditEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditFace
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{
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struct EditFace *next, *prev;
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struct EditVert *v1, *v2, *v3, *v4;
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struct EditEdge *e1, *e2, *e3, *e4;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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float n[3], cent[3];
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unsigned char mat_nr, flag;
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unsigned char f, f1, h;
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unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
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unsigned char fgonf; /* flag for fgon options */
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/*#ifdef WITH_VERSE*/
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void *vface;
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/*#endif*/
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void *data; /* custom face data */
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} EditFace;
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/*selection types*/
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#define EDITVERT 0
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#define EDITEDGE 1
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#define EDITFACE 2
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typedef struct EditSelection
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{
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struct EditSelection *next, *prev;
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short type;
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void *data;
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} EditSelection;
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typedef struct EditMesh
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{
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ListBase verts, edges, faces;
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ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/
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HashEdge *hashedgetab;
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/* this is for the editmesh_fastmalloc */
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EditVert *allverts, *curvert;
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EditEdge *alledges, *curedge;
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EditFace *allfaces, *curface;
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/* DerivedMesh caches... note that derived cage can be equivalent
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* to derived final, care should be taken on release.
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*/
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struct DerivedMesh *derivedCage, *derivedFinal;
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/* the custom data layer mask that was last used to calculate
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* derivedCage and derivedFinal
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*/
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int lastDataMask;
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struct RetopoPaintData *retopo_paint_data;
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CustomData vdata, edata, fdata;
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#ifdef WITH_VERSE
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void *vnode;
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#endif
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} EditMesh;
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#endif
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