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blender-archive/source/blender/blenloader/intern/writefile.c
Janne Karhu 3816554cbc General particle bug fixes + few small goodies
The goodies:
* Curves can be used as normal dynamic effectors too with 
  the new "curve" field shape.
* Group visualization has optional duplication counts for
  each object in the specified group.
* Object & group visualizations, which are done without
  taking the dupliobject's global position into account
  (unless the whole group is used). This is much nicer than
  the previous behavior, but I added a "Use Global Location"
  option for those who want to use it the old way.
* The active particle system's particles are now drawn a 
  with theme coloured outline instead of pure white.
* Added object aligned velocity factors (buttons categorized
  and re-organized too).

Bug fixes:
* Absorption didn't work as the ui toggle button was forgotten.
* Some other force field ui tweaks.
* Crash after adding children and changing trails count.
* Display types "cross" and "axis" crashed.
* Particles weren't drawn with correct coloring.
* Billboards didn't update properly in viewport to camera
  location changes.
* Particle rotation wasn't recreated correctly from point cache.
* Changing particles amount crashed sometimes.
* Some files with child hair crashed on loading.
* Compiler warning fixes.
* Adding boids crashed on frame 1;
2009-10-05 13:25:56 +00:00

2650 lines
68 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/*
FILEFORMAT: IFF-style structure (but not IFF compatible!)
start file:
BLENDER_V100 12 bytes (versie 1.00)
V = big endian, v = little endian
_ = 4 byte pointer, - = 8 byte pointer
datablocks: also see struct BHead
<bh.code> 4 chars
<bh.len> int, len data after BHead
<bh.old> void, old pointer
<bh.SDNAnr> int
<bh.nr> int, in case of array: amount of structs
data
...
...
Almost all data in Blender are structures. Each struct saved
gets a BHead header. With BHead the struct can be linked again
and compared with StructDNA .
WRITE
Preferred writing order: (not really a must, but why would you do it random?)
Any case: direct data is ALWAYS after the lib block
(Local file data)
- for each LibBlock
- write LibBlock
- write associated direct data
(External file data)
- per library
- write library block
- per LibBlock
- write the ID of LibBlock
- write FileGlobal (some global vars)
- write SDNA
- write USER if filename is ~/.B.blend
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <math.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "zlib.h"
#ifndef WIN32
#include <unistd.h>
#else
#include "winsock2.h"
#include <io.h>
#include <process.h> // for getpid
#include "BLI_winstuff.h"
#endif
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_actuator_types.h"
#include "DNA_boid_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_color_types.h"
#include "DNA_constraint_types.h"
#include "DNA_controller_types.h"
#include "DNA_curve_types.h"
#include "DNA_customdata_types.h"
#include "DNA_effect_types.h"
#include "DNA_genfile.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h" // XXX depreceated - animsys
#include "DNA_fileglobal_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/
#include "DNA_lamp_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_outliner_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sensor_types.h"
#include "DNA_smoke_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BKE_action.h"
#include "BKE_blender.h"
#include "BKE_cloth.h"
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_constraint.h"
#include "BKE_global.h" // for G
#include "BKE_library.h" // for set_listbasepointers
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_packedFile.h" // for packAll
#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_screen.h" // for waitcursor
#include "BKE_sequence.h"
#include "BKE_sound.h" /* ... and for samples */
#include "BKE_utildefines.h" // for defines
#include "BKE_modifier.h"
#include "BKE_idprop.h"
#include "BKE_fcurve.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "readfile.h"
#include <errno.h>
/* ********* my write, buffered writing with minimum size chunks ************ */
#define MYWRITE_BUFFER_SIZE 100000
#define MYWRITE_MAX_CHUNK 32768
typedef struct {
struct SDNA *sdna;
int file;
unsigned char *buf;
MemFile *compare, *current;
int tot, count, error, memsize;
} WriteData;
static WriteData *writedata_new(int file)
{
WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
/* XXX, see note about this in readfile.c, remove
* once we have an xp lock - zr
*/
if (wd == NULL) return NULL;
wd->sdna= DNA_sdna_from_data(DNAstr, DNAlen, 0);
wd->file= file;
wd->buf= MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf");
return wd;
}
static void writedata_do_write(WriteData *wd, void *mem, int memlen)
{
if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) return;
if (wd->error) return;
/* memory based save */
if(wd->current) {
add_memfilechunk(NULL, wd->current, mem, memlen);
}
else {
if (write(wd->file, mem, memlen) != memlen)
wd->error= 1;
}
}
static void writedata_free(WriteData *wd)
{
DNA_sdna_free(wd->sdna);
MEM_freeN(wd->buf);
MEM_freeN(wd);
}
/***/
int mywfile;
/**
* Low level WRITE(2) wrapper that buffers data
* @param adr Pointer to new chunk of data
* @param len Length of new chunk of data
* @warning Talks to other functions with global parameters
*/
#define MYWRITE_FLUSH NULL
static void mywrite( WriteData *wd, void *adr, int len)
{
if (wd->error) return;
/* flush helps compression for undo-save */
if(adr==MYWRITE_FLUSH) {
if(wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
return;
}
wd->tot+= len;
/* if we have a single big chunk, write existing data in
* buffer and write out big chunk in smaller pieces */
if(len>MYWRITE_MAX_CHUNK) {
if(wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
do {
int writelen= MIN2(len, MYWRITE_MAX_CHUNK);
writedata_do_write(wd, adr, writelen);
adr = (char*)adr + writelen;
len -= writelen;
} while(len > 0);
return;
}
/* if data would overflow buffer, write out the buffer */
if(len+wd->count>MYWRITE_BUFFER_SIZE-1) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
/* append data at end of buffer */
memcpy(&wd->buf[wd->count], adr, len);
wd->count+= len;
}
/**
* BeGiN initializer for mywrite
* @param file File descriptor
* @param write_flags Write parameters
* @warning Talks to other functions with global parameters
*/
static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current, int write_flags)
{
WriteData *wd= writedata_new(file);
if (wd == NULL) return NULL;
wd->compare= compare;
wd->current= current;
/* this inits comparing */
add_memfilechunk(compare, NULL, NULL, 0);
return wd;
}
/**
* END the mywrite wrapper
* @return 1 if write failed
* @return unknown global variable otherwise
* @warning Talks to other functions with global parameters
*/
static int endwrite(WriteData *wd)
{
int err;
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
err= wd->error;
writedata_free(wd);
return err;
}
/* ********** WRITE FILE ****************** */
static void writestruct(WriteData *wd, int filecode, char *structname, int nr, void *adr)
{
BHead bh;
short *sp;
if(adr==NULL || nr==0) return;
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= nr;
bh.SDNAnr= DNA_struct_find_nr(wd->sdna, structname);
if(bh.SDNAnr== -1) {
printf("error: can't find SDNA code <%s>\n", structname);
return;
}
sp= wd->sdna->structs[bh.SDNAnr];
bh.len= nr*wd->sdna->typelens[sp[0]];
if(bh.len==0) return;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, bh.len);
}
static void writedata(WriteData *wd, int filecode, int len, void *adr) /* do not use for structs */
{
BHead bh;
if(adr==0) return;
if(len==0) return;
len+= 3;
len-= ( len % 4);
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= 1;
bh.SDNAnr= 0;
bh.len= len;
mywrite(wd, &bh, sizeof(BHead));
if(len) mywrite(wd, adr, len);
}
/* *************** writing some direct data structs used in more code parts **************** */
/*These functions are used by blender's .blend system for file saving/loading.*/
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd);
void IDP_WriteProperty(IDProperty *prop, void *wd);
static void write_animdata(WriteData *wd, AnimData *adt); // XXX code needs reshuffling, but not before NLA SoC is merged back into 2.5
static void IDP_WriteArray(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer);
if(prop->subtype == IDP_GROUP) {
IDProperty **array= prop->data.pointer;
int a;
for(a=0; a<prop->len; a++)
IDP_WriteProperty(array[a], wd);
}
}
}
static void IDP_WriteIDPArray(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
IDProperty *array = prop->data.pointer;
int a;
writestruct(wd, DATA, "IDProperty", prop->len, array);
for(a=0; a<prop->len; a++)
IDP_WriteProperty_OnlyData(&array[a], wd);
}
}
static void IDP_WriteString(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
writedata(wd, DATA, prop->len+1, prop->data.pointer);
}
static void IDP_WriteGroup(IDProperty *prop, void *wd)
{
IDProperty *loop;
for (loop=prop->data.group.first; loop; loop=loop->next) {
IDP_WriteProperty(loop, wd);
}
}
/* Functions to read/write ID Properties */
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd)
{
switch (prop->type) {
case IDP_GROUP:
IDP_WriteGroup(prop, wd);
break;
case IDP_STRING:
IDP_WriteString(prop, wd);
break;
case IDP_ARRAY:
IDP_WriteArray(prop, wd);
break;
case IDP_IDPARRAY:
IDP_WriteIDPArray(prop, wd);
break;
}
}
void IDP_WriteProperty(IDProperty *prop, void *wd)
{
writestruct(wd, DATA, "IDProperty", 1, prop);
IDP_WriteProperty_OnlyData(prop, wd);
}
static void write_curvemapping(WriteData *wd, CurveMapping *cumap)
{
int a;
writestruct(wd, DATA, "CurveMapping", 1, cumap);
for(a=0; a<CM_TOT; a++)
writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve);
}
/* this is only direct data, tree itself should have been written */
static void write_nodetree(WriteData *wd, bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
/* for link_list() speed, we write per list */
for(node= ntree->nodes.first; node; node= node->next)
writestruct(wd, DATA, "bNode", 1, node);
for(node= ntree->nodes.first; node; node= node->next) {
if(node->storage && node->type!=NODE_DYNAMIC) {
/* could be handlerized at some point, now only 1 exception still */
if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_COMPOSIT && (node->type==CMP_NODE_TIME || node->type==CMP_NODE_CURVE_VEC || node->type==CMP_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
write_curvemapping(wd, node->storage);
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
for(sock= node->inputs.first; sock; sock= sock->next)
writestruct(wd, DATA, "bNodeSocket", 1, sock);
for(sock= node->outputs.first; sock; sock= sock->next)
writestruct(wd, DATA, "bNodeSocket", 1, sock);
}
for(link= ntree->links.first; link; link= link->next)
writestruct(wd, DATA, "bNodeLink", 1, link);
}
static void current_screen_compat(Main *mainvar, bScreen **screen)
{
wmWindowManager *wm;
wmWindow *window;
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
wm= mainvar->wm.first;
window= (wm)? wm->windows.first: NULL;
*screen= (window)? window->screen: NULL;
}
static void write_renderinfo(WriteData *wd, Main *mainvar) /* for renderdeamon */
{
bScreen *curscreen;
Scene *sce;
int data[8];
/* XXX in future, handle multiple windows with multiple screnes? */
current_screen_compat(mainvar, &curscreen);
for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
if(sce->id.lib==NULL && ( sce==curscreen->scene || (sce->r.scemode & R_BG_RENDER)) ) {
data[0]= sce->r.sfra;
data[1]= sce->r.efra;
memset(data+2, 0, sizeof(int)*6);
strncpy((char *)(data+2), sce->id.name+2, 21);
writedata(wd, REND, 32, data);
}
}
}
static void write_userdef(WriteData *wd)
{
bTheme *btheme;
writestruct(wd, USER, "UserDef", 1, &U);
btheme= U.themes.first;
while(btheme) {
writestruct(wd, DATA, "bTheme", 1, btheme);
btheme= btheme->next;
}
}
static void write_boid_state(WriteData *wd, BoidState *state)
{
BoidRule *rule = state->rules.first;
//BoidCondition *cond = state->conditions.first;
writestruct(wd, DATA, "BoidState", 1, state);
for(; rule; rule=rule->next) {
switch(rule->type) {
case eBoidRuleType_Goal:
case eBoidRuleType_Avoid:
writestruct(wd, DATA, "BoidRuleGoalAvoid", 1, rule);
break;
case eBoidRuleType_AvoidCollision:
writestruct(wd, DATA, "BoidRuleAvoidCollision", 1, rule);
break;
case eBoidRuleType_FollowLeader:
writestruct(wd, DATA, "BoidRuleFollowLeader", 1, rule);
break;
case eBoidRuleType_AverageSpeed:
writestruct(wd, DATA, "BoidRuleAverageSpeed", 1, rule);
break;
case eBoidRuleType_Fight:
writestruct(wd, DATA, "BoidRuleFight", 1, rule);
break;
default:
writestruct(wd, DATA, "BoidRule", 1, rule);
break;
}
}
//for(; cond; cond=cond->next)
// writestruct(wd, DATA, "BoidCondition", 1, cond);
}
/* TODO: replace *cache with *cachelist once it's coded */
#define PTCACHE_WRITE_PSYS 0
#define PTCACHE_WRITE_CLOTH 1
static void write_pointcaches(WriteData *wd, ListBase *ptcaches)
{
PointCache *cache = ptcaches->first;
int i;
for(; cache; cache=cache->next) {
writestruct(wd, DATA, "PointCache", 1, cache);
if((cache->flag & PTCACHE_DISK_CACHE)==0) {
PTCacheMem *pm = cache->mem_cache.first;
for(; pm; pm=pm->next) {
writestruct(wd, DATA, "PTCacheMem", 1, pm);
if(pm->index_array)
writedata(wd, DATA, sizeof(int) * pm->totpoint, pm->index_array);
for(i=0; i<BPHYS_TOT_DATA; i++) {
if(pm->data[i] && pm->data_types & (1<<i))
writedata(wd, DATA, BKE_ptcache_data_size(i) * pm->totpoint, pm->data[i]);
}
}
}
}
}
static void write_particlesettings(WriteData *wd, ListBase *idbase)
{
ParticleSettings *part;
ParticleDupliWeight *dw;
part= idbase->first;
while(part) {
if(part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
if (part->id.properties) IDP_WriteProperty(part->id.properties, wd);
if (part->adt) write_animdata(wd, part->adt);
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
writestruct(wd, DATA, "PartDeflect", 1, part->pd2);
writestruct(wd, DATA, "EffectorWeights", 1, part->effector_weights);
dw = part->dupliweights.first;
for(; dw; dw=dw->next)
writestruct(wd, DATA, "ParticleDupliWeight", 1, dw);
if(part->boids && part->phystype == PART_PHYS_BOIDS) {
BoidState *state = part->boids->states.first;
writestruct(wd, DATA, "BoidSettings", 1, part->boids);
for(; state; state=state->next)
write_boid_state(wd, state);
}
}
part= part->id.next;
}
}
static void write_particlesystems(WriteData *wd, ListBase *particles)
{
ParticleSystem *psys= particles->first;
ParticleTarget *pt;
int a;
for(; psys; psys=psys->next) {
writestruct(wd, DATA, "ParticleSystem", 1, psys);
if(psys->particles) {
writestruct(wd, DATA, "ParticleData", psys->totpart ,psys->particles);
if(psys->particles->hair) {
ParticleData *pa = psys->particles;
for(a=0; a<psys->totpart; a++, pa++)
writestruct(wd, DATA, "HairKey", pa->totkey, pa->hair);
}
if(psys->particles->boid && psys->part->phystype == PART_PHYS_BOIDS)
writestruct(wd, DATA, "BoidParticle", psys->totpart, psys->particles->boid);
}
pt = psys->targets.first;
for(; pt; pt=pt->next)
writestruct(wd, DATA, "ParticleTarget", 1, pt);
if(psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild ,psys->child);
if(psys->clmd) {
writestruct(wd, DATA, "ClothModifierData", 1, psys->clmd);
writestruct(wd, DATA, "ClothSimSettings", 1, psys->clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, psys->clmd->coll_parms);
}
write_pointcaches(wd, &psys->ptcaches);
}
}
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
prop= lb->first;
while(prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if(prop->poin && prop->poin != &prop->data)
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
prop= prop->next;
}
}
static void write_sensors(WriteData *wd, ListBase *lb)
{
bSensor *sens;
sens= lb->first;
while(sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
switch(sens->type) {
case SENS_NEAR:
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
break;
case SENS_MOUSE:
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
break;
case SENS_TOUCH:
writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
break;
case SENS_KEYBOARD:
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
break;
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
case SENS_ARMATURE:
writestruct(wd, DATA, "bArmatureSensor", 1, sens->data);
break;
case SENS_ACTUATOR:
writestruct(wd, DATA, "bActuatorSensor", 1, sens->data);
break;
case SENS_DELAY:
writestruct(wd, DATA, "bDelaySensor", 1, sens->data);
break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
case SENS_RADAR:
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
break;
case SENS_RANDOM:
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
break;
case SENS_RAY:
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
break;
case SENS_MESSAGE:
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
break;
case SENS_JOYSTICK:
writestruct(wd, DATA, "bJoystickSensor", 1, sens->data);
break;
default:
; /* error: don't know how to write this file */
}
sens= sens->next;
}
}
static void write_controllers(WriteData *wd, ListBase *lb)
{
bController *cont;
cont= lb->first;
while(cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
switch(cont->type) {
case CONT_EXPRESSION:
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
break;
case CONT_PYTHON:
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
break;
default:
; /* error: don't know how to write this file */
}
cont= cont->next;
}
}
static void write_actuators(WriteData *wd, ListBase *lb)
{
bActuator *act;
act= lb->first;
while(act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch(act->type) {
case ACT_ACTION:
case ACT_SHAPEACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
break;
case ACT_OBJECT:
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
break;
case ACT_IPO:
writestruct(wd, DATA, "bIpoActuator", 1, act->data);
break;
case ACT_PROPERTY:
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
break;
case ACT_CAMERA:
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
break;
case ACT_CONSTRAINT:
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
break;
case ACT_EDIT_OBJECT:
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
break;
case ACT_SCENE:
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
break;
case ACT_GROUP:
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
break;
case ACT_RANDOM:
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
break;
case ACT_MESSAGE:
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
break;
case ACT_GAME:
writestruct(wd, DATA, "bGameActuator", 1, act->data);
break;
case ACT_VISIBILITY:
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
break;
case ACT_2DFILTER:
writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
break;
case ACT_PARENT:
writestruct(wd, DATA, "bParentActuator", 1, act->data);
break;
case ACT_STATE:
writestruct(wd, DATA, "bStateActuator", 1, act->data);
break;
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
default:
; /* error: don't know how to write this file */
}
act= act->next;
}
}
static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers)
{
FModifier *fcm;
/* Modifiers */
for (fcm= fmodifiers->first; fcm; fcm= fcm->next) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
/* Write the specific data */
if (fmi && fcm->data) {
/* firstly, just write the plain fmi->data struct */
writestruct(wd, DATA, fmi->structName, 1, fcm->data);
/* do any modifier specific stuff */
switch (fcm->type) {
case FMODIFIER_TYPE_GENERATOR:
{
FMod_Generator *data= (FMod_Generator *)fcm->data;
/* write coefficients array */
if (data->coefficients)
writedata(wd, DATA, sizeof(float)*(data->arraysize), data->coefficients);
}
break;
case FMODIFIER_TYPE_ENVELOPE:
{
FMod_Envelope *data= (FMod_Envelope *)fcm->data;
/* write envelope data */
if (data->data)
writedata(wd, DATA, sizeof(FCM_EnvelopeData)*(data->totvert), data->data);
}
break;
case FMODIFIER_TYPE_PYTHON:
{
FMod_Python *data = (FMod_Python *)fcm->data;
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
}
}
/* Write the modifier */
writestruct(wd, DATA, "FModifier", 1, fcm);
}
}
static void write_fcurves(WriteData *wd, ListBase *fcurves)
{
FCurve *fcu;
for (fcu=fcurves->first; fcu; fcu=fcu->next) {
/* F-Curve */
writestruct(wd, DATA, "FCurve", 1, fcu);
/* curve data */
if (fcu->bezt)
writestruct(wd, DATA, "BezTriple", fcu->totvert, fcu->bezt);
if (fcu->fpt)
writestruct(wd, DATA, "FPoint", fcu->totvert, fcu->fpt);
if (fcu->rna_path)
writedata(wd, DATA, strlen(fcu->rna_path)+1, fcu->rna_path);
/* driver data */
if (fcu->driver) {
ChannelDriver *driver= fcu->driver;
DriverTarget *dtar;
writestruct(wd, DATA, "ChannelDriver", 1, driver);
/* targets */
for (dtar= driver->targets.first; dtar; dtar= dtar->next) {
writestruct(wd, DATA, "DriverTarget", 1, dtar);
if (dtar->rna_path)
writedata(wd, DATA, strlen(dtar->rna_path)+1, dtar->rna_path);
}
}
/* write F-Modifiers */
write_fmodifiers(wd, &fcu->modifiers);
}
}
static void write_actions(WriteData *wd, ListBase *idbase)
{
bAction *act;
bActionGroup *grp;
TimeMarker *marker;
for(act=idbase->first; act; act= act->id.next) {
if (act->id.us>0 || wd->current) {
writestruct(wd, ID_AC, "bAction", 1, act);
if (act->id.properties) IDP_WriteProperty(act->id.properties, wd);
write_fcurves(wd, &act->curves);
for (grp=act->groups.first; grp; grp=grp->next) {
writestruct(wd, DATA, "bActionGroup", 1, grp);
}
for (marker=act->markers.first; marker; marker=marker->next) {
writestruct(wd, DATA, "TimeMarker", 1, marker);
}
}
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_keyingsets(WriteData *wd, ListBase *list)
{
KeyingSet *ks;
KS_Path *ksp;
for (ks= list->first; ks; ks= ks->next) {
/* KeyingSet */
writestruct(wd, DATA, "KeyingSet", 1, ks);
/* Paths */
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
/* Path */
writestruct(wd, DATA, "KS_Path", 1, ksp);
if (ksp->rna_path)
writedata(wd, DATA, strlen(ksp->rna_path)+1, ksp->rna_path);
}
}
}
static void write_nlastrips(WriteData *wd, ListBase *strips)
{
NlaStrip *strip;
for (strip= strips->first; strip; strip= strip->next) {
/* write the strip first */
writestruct(wd, DATA, "NlaStrip", 1, strip);
/* write the strip's F-Curves and modifiers */
write_fcurves(wd, &strip->fcurves);
write_fmodifiers(wd, &strip->modifiers);
/* write the strip's children */
write_nlastrips(wd, &strip->strips);
}
}
static void write_nladata(WriteData *wd, ListBase *nlabase)
{
NlaTrack *nlt;
/* write all the tracks */
for (nlt= nlabase->first; nlt; nlt= nlt->next) {
/* write the track first */
writestruct(wd, DATA, "NlaTrack", 1, nlt);
/* write the track's strips */
write_nlastrips(wd, &nlt->strips);
}
}
static void write_animdata(WriteData *wd, AnimData *adt)
{
AnimOverride *aor;
/* firstly, just write the AnimData block */
writestruct(wd, DATA, "AnimData", 1, adt);
/* write drivers */
write_fcurves(wd, &adt->drivers);
/* write overrides */
// FIXME: are these needed?
for (aor= adt->overrides.first; aor; aor= aor->next) {
/* overrides consist of base data + rna_path */
writestruct(wd, DATA, "AnimOverride", 1, aor);
writedata(wd, DATA, strlen(aor->rna_path)+1, aor->rna_path);
}
// TODO write the remaps (if they are needed)
/* write NLA data */
write_nladata(wd, &adt->nla_tracks);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con=conlist->first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
/* Write the specific data */
if (cti && con->data) {
/* firstly, just write the plain con->data struct */
writestruct(wd, DATA, cti->structName, 1, con->data);
/* do any constraint specific stuff */
switch (con->type) {
case CONSTRAINT_TYPE_PYTHON:
{
bPythonConstraint *data = (bPythonConstraint *)con->data;
bConstraintTarget *ct;
/* write targets */
for (ct= data->targets.first; ct; ct= ct->next)
writestruct(wd, DATA, "bConstraintTarget", 1, ct);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
}
}
/* Write the constraint */
writestruct(wd, DATA, "bConstraint", 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
bActionGroup *grp;
/* Write each channel */
if (!pose)
return;
/* Write channels */
for (chan=pose->chanbase.first; chan; chan=chan->next) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
if (chan->prop)
IDP_WriteProperty(chan->prop, wd);
write_constraints(wd, &chan->constraints);
/* prevent crashes with autosave, when a bone duplicated in editmode has not yet been assigned to its posechannel */
if (chan->bone)
chan->selectflag= chan->bone->flag & (BONE_SELECTED|BONE_ACTIVE); /* gets restored on read, for library armatures */
writestruct(wd, DATA, "bPoseChannel", 1, chan);
}
/* Write groups */
for (grp=pose->agroups.first; grp; grp=grp->next)
writestruct(wd, DATA, "bActionGroup", 1, grp);
/* write IK param */
if (pose->ikparam) {
char *structname = (char *)get_ikparam_name(pose);
if (structname)
writestruct(wd, DATA, structname, 1, pose->ikparam);
}
/* Write this pose */
writestruct(wd, DATA, "bPose", 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
bDeformGroup *defgroup;
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
static void write_modifiers(WriteData *wd, ListBase *modbase)
{
ModifierData *md;
if (modbase == NULL) return;
for (md=modbase->first; md; md= md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti == NULL) return;
writestruct(wd, DATA, mti->structName, 1, md);
if (md->type==eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData*) md;
writedata(wd, DATA, sizeof(int)*hmd->totindex, hmd->indexar);
}
else if(md->type==eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData*) md;
writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
writestruct(wd, DATA, "EffectorWeights", 1, clmd->sim_parms->effector_weights);
write_pointcaches(wd, &clmd->ptcaches);
}
else if(md->type==eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData*) md;
if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
writestruct(wd, DATA, "SmokeDomainSettings", 1, smd->domain);
else if(smd->type & MOD_SMOKE_TYPE_FLOW)
writestruct(wd, DATA, "SmokeFlowSettings", 1, smd->flow);
else if(smd->type & MOD_SMOKE_TYPE_COLL)
writestruct(wd, DATA, "SmokeCollSettings", 1, smd->coll);
if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
{
write_pointcaches(wd, &(smd->domain->ptcaches[0]));
write_pointcaches(wd, &(smd->domain->ptcaches[1]));
}
}
else if(md->type==eModifierType_Fluidsim) {
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss);
}
else if (md->type==eModifierType_Collision) {
/*
CollisionModifierData *collmd = (CollisionModifierData*) md;
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x);
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew);
writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces);
*/
}
else if (md->type==eModifierType_MeshDeform) {
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
int size = mmd->dyngridsize;
writedata(wd, DATA, sizeof(float)*mmd->totvert*mmd->totcagevert,
mmd->bindweights);
writedata(wd, DATA, sizeof(float)*3*mmd->totcagevert,
mmd->bindcos);
writestruct(wd, DATA, "MDefCell", size*size*size, mmd->dyngrid);
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->dyninfluences);
writedata(wd, DATA, sizeof(int)*mmd->totvert, mmd->dynverts);
}
else if (md->type==eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData*) md;
if(mmd->undo_verts)
writestruct(wd, DATA, "MVert", mmd->undo_verts_tot, mmd->undo_verts);
}
}
}
static void write_objects(WriteData *wd, ListBase *idbase)
{
Object *ob;
ob= idbase->first;
while(ob) {
if(ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
/*Write ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
if (ob->id.properties) IDP_WriteProperty(ob->id.properties, wd);
if (ob->adt) write_animdata(wd, ob->adt);
/* direct data */
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
writedata(wd, DATA, sizeof(char)*ob->totcol, ob->matbits);
/* write_effects(wd, &ob->effect); */ /* not used anymore */
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);
write_controllers(wd, &ob->controllers);
write_actuators(wd, &ob->actuators);
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if(ob->soft) {
write_pointcaches(wd, &ob->soft->ptcaches);
writestruct(wd, DATA, "EffectorWeights", 1, ob->soft->effector_weights);
}
writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft);
write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);
}
ob= ob->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_vfonts(WriteData *wd, ListBase *idbase)
{
VFont *vf;
PackedFile * pf;
vf= idbase->first;
while(vf) {
if(vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
if (vf->id.properties) IDP_WriteProperty(vf->id.properties, wd);
/* direct data */
if (vf->packedfile) {
pf = vf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
vf= vf->id.next;
}
}
static void write_keys(WriteData *wd, ListBase *idbase)
{
Key *key;
KeyBlock *kb;
key= idbase->first;
while(key) {
if(key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
if (key->id.properties) IDP_WriteProperty(key->id.properties, wd);
if (key->adt) write_animdata(wd, key->adt);
/* direct data */
kb= key->block.first;
while(kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
}
}
key= key->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_cameras(WriteData *wd, ListBase *idbase)
{
Camera *cam;
cam= idbase->first;
while(cam) {
if(cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
if (cam->id.properties) IDP_WriteProperty(cam->id.properties, wd);
if (cam->adt) write_animdata(wd, cam->adt);
}
cam= cam->id.next;
}
}
static void write_mballs(WriteData *wd, ListBase *idbase)
{
MetaBall *mb;
MetaElem *ml;
mb= idbase->first;
while(mb) {
if(mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
if (mb->id.properties) IDP_WriteProperty(mb->id.properties, wd);
/* direct data */
writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
if (mb->adt) write_animdata(wd, mb->adt);
ml= mb->elems.first;
while(ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
}
mb= mb->id.next;
}
}
static int amount_of_chars(char *str)
{
// Since the data is saved as UTF-8 to the cu->str
// The cu->len is not same as the strlen(cu->str)
return strlen(str);
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
Nurb *nu;
cu= idbase->first;
while(cu) {
if(cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
/* direct data */
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if (cu->id.properties) IDP_WriteProperty(cu->id.properties, wd);
if (cu->adt) write_animdata(wd, cu->adt);
if(cu->vfont) {
writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str);
writestruct(wd, DATA, "CharInfo", cu->len, cu->strinfo);
writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb);
}
else {
/* is also the order of reading */
nu= cu->nurb.first;
while(nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
while(nu) {
if(nu->type == CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
}
nu= nu->next;
}
}
}
cu= cu->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
if (dvlist) {
int i;
/* Write the dvert list */
writestruct(wd, DATA, "MDeformVert", count, dvlist);
/* Write deformation data for each dvert */
for (i=0; i<count; i++) {
if (dvlist[i].dw)
writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
}
}
}
static void write_mdisps(WriteData *wd, int count, MDisps *mdlist)
{
if(mdlist) {
int i;
writestruct(wd, DATA, "MDisps", count, mdlist);
for(i = 0; i < count; ++i) {
if(mdlist[i].disps)
writedata(wd, DATA, sizeof(float)*3*mdlist[i].totdisp, mdlist[i].disps);
}
}
}
static void write_customdata(WriteData *wd, int count, CustomData *data, int partial_type, int partial_count)
{
int i;
writestruct(wd, DATA, "CustomDataLayer", data->maxlayer, data->layers);
for (i=0; i<data->totlayer; i++) {
CustomDataLayer *layer= &data->layers[i];
char *structname;
int structnum, datasize;
if (layer->type == CD_MDEFORMVERT) {
/* layer types that allocate own memory need special handling */
write_dverts(wd, count, layer->data);
}
else if (layer->type == CD_MDISPS) {
write_mdisps(wd, count, layer->data);
}
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
/* when using partial visibility, the MEdge and MFace layers
are smaller than the original, so their type and count is
passed to make this work */
if (layer->type != partial_type) datasize= structnum*count;
else datasize= structnum*partial_count;
writestruct(wd, DATA, structname, datasize, layer->data);
}
else
printf("error: this CustomDataLayer must not be written to file\n");
}
}
}
static void write_meshs(WriteData *wd, ListBase *idbase)
{
Mesh *mesh;
mesh= idbase->first;
while(mesh) {
if(mesh->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_ME, "Mesh", 1, mesh);
/* direct data */
if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
if(mesh->pv) {
write_customdata(wd, mesh->pv->totvert, &mesh->vdata, -1, 0);
write_customdata(wd, mesh->pv->totedge, &mesh->edata,
CD_MEDGE, mesh->totedge);
write_customdata(wd, mesh->pv->totface, &mesh->fdata,
CD_MFACE, mesh->totface);
}
else {
write_customdata(wd, mesh->totvert, &mesh->vdata, -1, 0);
write_customdata(wd, mesh->totedge, &mesh->edata, -1, 0);
write_customdata(wd, mesh->totface, &mesh->fdata, -1, 0);
}
/* PMV data */
if(mesh->pv) {
writestruct(wd, DATA, "PartialVisibility", 1, mesh->pv);
writedata(wd, DATA, sizeof(unsigned int)*mesh->pv->totvert, mesh->pv->vert_map);
writedata(wd, DATA, sizeof(int)*mesh->pv->totedge, mesh->pv->edge_map);
writestruct(wd, DATA, "MFace", mesh->pv->totface, mesh->pv->old_faces);
writestruct(wd, DATA, "MEdge", mesh->pv->totedge, mesh->pv->old_edges);
}
}
mesh= mesh->id.next;
}
}
static void write_lattices(WriteData *wd, ListBase *idbase)
{
Lattice *lt;
lt= idbase->first;
while(lt) {
if(lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
if (lt->id.properties) IDP_WriteProperty(lt->id.properties, wd);
/* direct data */
writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
write_dverts(wd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert);
}
lt= lt->id.next;
}
}
static void write_previews(WriteData *wd, PreviewImage *prv)
{
if (prv) {
short w = prv->w[1];
short h = prv->h[1];
unsigned int *rect = prv->rect[1];
/* don't write out large previews if not requested */
if (!(U.flag & USER_SAVE_PREVIEWS) ) {
prv->w[1] = 0;
prv->h[1] = 0;
prv->rect[1] = NULL;
}
writestruct(wd, DATA, "PreviewImage", 1, prv);
if (prv->rect[0]) writedata(wd, DATA, prv->w[0]*prv->h[0]*sizeof(unsigned int), prv->rect[0]);
if (prv->rect[1]) writedata(wd, DATA, prv->w[1]*prv->h[1]*sizeof(unsigned int), prv->rect[1]);
/* restore preview, we still want to keep it in memory even if not saved to file */
if (!(U.flag & USER_SAVE_PREVIEWS) ) {
prv->w[1] = w;
prv->h[1] = h;
prv->rect[1] = rect;
}
}
}
static void write_images(WriteData *wd, ListBase *idbase)
{
Image *ima;
PackedFile * pf;
ima= idbase->first;
while(ima) {
if(ima->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
if (ima->id.properties) IDP_WriteProperty(ima->id.properties, wd);
if (ima->packedfile) {
pf = ima->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
write_previews(wd, ima->preview);
/* exception: render text only saved in undo files (wd->current) */
if (ima->render_text && wd->current)
writedata(wd, DATA, IMA_RW_MAXTEXT, ima->render_text);
}
ima= ima->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_textures(WriteData *wd, ListBase *idbase)
{
Tex *tex;
tex= idbase->first;
while(tex) {
if(tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
if (tex->id.properties) IDP_WriteProperty(tex->id.properties, wd);
if (tex->adt) write_animdata(wd, tex->adt);
/* direct data */
if(tex->type == TEX_PLUGIN && tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->type == TEX_ENVMAP && tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
if(tex->type == TEX_POINTDENSITY && tex->pd) {
writestruct(wd, DATA, "PointDensity", 1, tex->pd);
if(tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba);
}
if(tex->type == TEX_VOXELDATA && tex->vd) writestruct(wd, DATA, "VoxelData", 1, tex->vd);
/* nodetree is integral part of texture, no libdata */
if(tex->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree);
write_nodetree(wd, tex->nodetree);
}
write_previews(wd, tex->preview);
}
tex= tex->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
int a;
ma= idbase->first;
while(ma) {
if(ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
/*Write ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
/*manually set head group property to IDP_GROUP, just in case it hadn't been
set yet :) */
if (ma->id.properties) IDP_WriteProperty(ma->id.properties, wd);
if (ma->adt) write_animdata(wd, ma->adt);
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
}
if(ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col);
if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
/* nodetree is integral part of material, no libdata */
if(ma->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, ma->nodetree);
write_nodetree(wd, ma->nodetree);
}
write_previews(wd, ma->preview);
}
ma= ma->id.next;
}
}
static void write_worlds(WriteData *wd, ListBase *idbase)
{
World *wrld;
int a;
wrld= idbase->first;
while(wrld) {
if(wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
if (wrld->id.properties) IDP_WriteProperty(wrld->id.properties, wd);
if (wrld->adt) write_animdata(wd, wrld->adt);
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
}
write_previews(wd, wrld->preview);
}
wrld= wrld->id.next;
}
}
static void write_lamps(WriteData *wd, ListBase *idbase)
{
Lamp *la;
int a;
la= idbase->first;
while(la) {
if(la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
if (la->id.properties) IDP_WriteProperty(la->id.properties, wd);
if (la->adt) write_animdata(wd, la->adt);
/* direct data */
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
}
if(la->curfalloff)
write_curvemapping(wd, la->curfalloff);
write_previews(wd, la->preview);
}
la= la->id.next;
}
}
static void write_paint(WriteData *wd, Paint *p)
{
if(p && p->brushes)
writedata(wd, DATA, p->brush_count * sizeof(Brush*), p->brushes);
}
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
Base *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
Strip *strip;
TimeMarker *marker;
TransformOrientation *ts;
SceneRenderLayer *srl;
ToolSettings *tos;
sce= scebase->first;
while(sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd);
if (sce->adt) write_animdata(wd, sce->adt);
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
base= sce->base.first;
while(base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
tos = sce->toolsettings;
writestruct(wd, DATA, "ToolSettings", 1, tos);
if(tos->vpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->vpaint);
write_paint(wd, &tos->vpaint->paint);
}
if(tos->wpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->wpaint);
write_paint(wd, &tos->wpaint->paint);
}
if(tos->sculpt) {
writestruct(wd, DATA, "Sculpt", 1, tos->sculpt);
write_paint(wd, &tos->sculpt->paint);
}
write_paint(wd, &tos->imapaint.paint);
ed= sce->ed;
if(ed) {
writestruct(wd, DATA, "Editing", 1, ed);
/* reset write flags too */
SEQ_BEGIN(ed, seq) {
if(seq->strip) seq->strip->done= 0;
writestruct(wd, DATA, "Sequence", 1, seq);
}
SEQ_END
SEQ_BEGIN(ed, seq) {
if(seq->strip && seq->strip->done==0) {
/* write strip with 'done' at 0 because readfile */
if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin);
if(seq->effectdata) {
switch(seq->type){
case SEQ_COLOR:
writestruct(wd, DATA, "SolidColorVars", 1, seq->effectdata);
break;
case SEQ_SPEED:
writestruct(wd, DATA, "SpeedControlVars", 1, seq->effectdata);
break;
case SEQ_WIPE:
writestruct(wd, DATA, "WipeVars", 1, seq->effectdata);
break;
case SEQ_GLOW:
writestruct(wd, DATA, "GlowVars", 1, seq->effectdata);
break;
case SEQ_TRANSFORM:
writestruct(wd, DATA, "TransformVars", 1, seq->effectdata);
break;
}
}
strip= seq->strip;
writestruct(wd, DATA, "Strip", 1, strip);
if(seq->flag & SEQ_USE_CROP && strip->crop) {
writestruct(wd, DATA, "StripCrop", 1, strip->crop);
}
if(seq->flag & SEQ_USE_TRANSFORM && strip->transform) {
writestruct(wd, DATA, "StripTransform", 1, strip->transform);
}
if(seq->flag & SEQ_USE_PROXY && strip->proxy) {
writestruct(wd, DATA, "StripProxy", 1, strip->proxy);
}
if(seq->flag & SEQ_USE_COLOR_BALANCE && strip->color_balance) {
writestruct(wd, DATA, "StripColorBalance", 1, strip->color_balance);
}
if(seq->type==SEQ_IMAGE)
writestruct(wd, DATA, "StripElem", MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata);
else if(seq->type==SEQ_MOVIE || seq->type==SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND)
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
strip->done= 1;
}
}
SEQ_END
/* new; meta stack too, even when its nasty restore code */
for(ms= ed->metastack.first; ms; ms= ms->next) {
writestruct(wd, DATA, "MetaStack", 1, ms);
}
}
if (sce->r.avicodecdata) {
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
if (sce->r.qtcodecdata) {
writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata);
if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms);
}
if (sce->r.ffcodecdata.properties) {
IDP_WriteProperty(sce->r.ffcodecdata.properties, wd);
}
/* writing dynamic list of TimeMarkers to the blend file */
for(marker= sce->markers.first; marker; marker= marker->next)
writestruct(wd, DATA, "TimeMarker", 1, marker);
/* writing dynamic list of TransformOrientations to the blend file */
for(ts = sce->transform_spaces.first; ts; ts = ts->next)
writestruct(wd, DATA, "TransformOrientation", 1, ts);
for(srl= sce->r.layers.first; srl; srl= srl->next)
writestruct(wd, DATA, "SceneRenderLayer", 1, srl);
if(sce->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, sce->nodetree);
write_nodetree(wd, sce->nodetree);
}
sce= sce->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_gpencils(WriteData *wd, ListBase *lb)
{
bGPdata *gpd;
bGPDlayer *gpl;
bGPDframe *gpf;
bGPDstroke *gps;
for (gpd= lb->first; gpd; gpd= gpd->id.next) {
/* write gpd data block to file */
writestruct(wd, ID_GD, "bGPdata", 1, gpd);
/* write grease-pencil layers to file */
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
writestruct(wd, DATA, "bGPDlayer", 1, gpl);
/* write this layer's frames to file */
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
writestruct(wd, DATA, "bGPDframe", 1, gpf);
/* write strokes */
for (gps= gpf->strokes.first; gps; gps= gps->next) {
writestruct(wd, DATA, "bGPDstroke", 1, gps);
writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
}
}
}
}
}
static void write_windowmanagers(WriteData *wd, ListBase *lb)
{
wmWindowManager *wm;
wmWindow *win;
for(wm= lb->first; wm; wm= wm->id.next) {
writestruct(wd, ID_WM, "wmWindowManager", 1, wm);
for(win= wm->windows.first; win; win= win->next)
writestruct(wd, DATA, "wmWindow", 1, win);
}
}
static void write_region(WriteData *wd, ARegion *ar, int spacetype)
{
writestruct(wd, DATA, "ARegion", 1, ar);
if(ar->regiondata) {
switch(spacetype) {
case SPACE_VIEW3D:
if(ar->regiontype==RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
writestruct(wd, DATA, "RegionView3D", 1, rv3d);
if(rv3d->localvd)
writestruct(wd, DATA, "RegionView3D", 1, rv3d->localvd);
if(rv3d->clipbb)
writestruct(wd, DATA, "BoundBox", 1, rv3d->clipbb);
}
else
printf("regiondata write missing!\n");
break;
default:
printf("regiondata write missing!\n");
}
}
}
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
ScrArea *sa;
ScrVert *sv;
ScrEdge *se;
sc= scrbase->first;
while(sc) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
writestruct(wd, ID_SCRN, "Screen", 1, sc);
if (sc->id.properties)
IDP_WriteProperty(sc->id.properties, wd);
/* direct data */
for(sv= sc->vertbase.first; sv; sv= sv->next)
writestruct(wd, DATA, "ScrVert", 1, sv);
for(se= sc->edgebase.first; se; se= se->next)
writestruct(wd, DATA, "ScrEdge", 1, se);
for(sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
Panel *pa;
ARegion *ar;
writestruct(wd, DATA, "ScrArea", 1, sa);
for(ar= sa->regionbase.first; ar; ar= ar->next) {
write_region(wd, ar, sa->spacetype);
for(pa= ar->panels.first; pa; pa= pa->next)
writestruct(wd, DATA, "Panel", 1, pa);
}
sl= sa->spacedata.first;
while(sl) {
for(ar= sl->regionbase.first; ar; ar= ar->next)
write_region(wd, ar, sl->spacetype);
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *) sl;
writestruct(wd, DATA, "View3D", 1, v3d);
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
}
else if(sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)sl;
ListBase tmpGhosts = sipo->ghostCurves;
/* temporarily disable ghost curves when saving */
sipo->ghostCurves.first= sipo->ghostCurves.last= NULL;
writestruct(wd, DATA, "SpaceIpo", 1, sl);
if(sipo->ads) writestruct(wd, DATA, "bDopeSheet", 1, sipo->ads);
/* reenable ghost curves */
sipo->ghostCurves= tmpGhosts;
}
else if(sl->spacetype==SPACE_BUTS) {
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if(sl->spacetype==SPACE_FILE) {
writestruct(wd, DATA, "SpaceFile", 1, sl);
}
else if(sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
}
else if(sl->spacetype==SPACE_OUTLINER) {
SpaceOops *so= (SpaceOops *)sl;
writestruct(wd, DATA, "SpaceOops", 1, so);
/* outliner */
if(so->treestore) {
writestruct(wd, DATA, "TreeStore", 1, so->treestore);
if(so->treestore->data)
writestruct(wd, DATA, "TreeStoreElem", so->treestore->usedelem, so->treestore->data);
}
}
else if(sl->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sl;
writestruct(wd, DATA, "SpaceImage", 1, sl);
if(sima->cumap)
write_curvemapping(wd, sima->cumap);
}
else if(sl->spacetype==SPACE_IMASEL) {
writestruct(wd, DATA, "SpaceImaSel", 1, sl);
}
else if(sl->spacetype==SPACE_TEXT) {
writestruct(wd, DATA, "SpaceText", 1, sl);
}
else if(sl->spacetype==SPACE_SCRIPT) {
SpaceScript *sc = (SpaceScript*)sl;
sc->but_refs = NULL;
writestruct(wd, DATA, "SpaceScript", 1, sl);
}
else if(sl->spacetype==SPACE_ACTION) {
writestruct(wd, DATA, "SpaceAction", 1, sl);
}
else if(sl->spacetype==SPACE_SOUND) {
writestruct(wd, DATA, "SpaceSound", 1, sl);
}
else if(sl->spacetype==SPACE_NLA){
SpaceNla *snla= (SpaceNla *)sl;
writestruct(wd, DATA, "SpaceNla", 1, snla);
if(snla->ads) writestruct(wd, DATA, "bDopeSheet", 1, snla->ads);
}
else if(sl->spacetype==SPACE_TIME){
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
else if(sl->spacetype==SPACE_NODE){
writestruct(wd, DATA, "SpaceNode", 1, sl);
}
else if(sl->spacetype==SPACE_LOGIC){
writestruct(wd, DATA, "SpaceLogic", 1, sl);
}
else if(sl->spacetype==SPACE_CONSOLE) {
writestruct(wd, DATA, "SpaceConsole", 1, sl);
}
else if(sl->spacetype==SPACE_USERPREF) {
writestruct(wd, DATA, "SpaceUserPref", 1, sl);
}
sl= sl->next;
}
}
sc= sc->id.next;
}
}
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[30];
ID *id;
int a, tot, foundone;
for(; main; main= main->next) {
a=tot= set_listbasepointers(main, lbarray);
/* test: is lib being used */
foundone= 0;
while(tot--) {
for(id= lbarray[tot]->first; id; id= id->next) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
foundone= 1;
break;
}
}
if(foundone) break;
}
if(foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
while(a--) {
for(id= lbarray[a]->first; id; id= id->next) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
}
}
}
}
}
}
static void write_bone(WriteData *wd, Bone* bone)
{
Bone* cbone;
// PATCH for upward compatibility after 2.37+ armature recode
bone->size[0]= bone->size[1]= bone->size[2]= 1.0f;
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
// Write Children
cbone= bone->childbase.first;
while(cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
}
static void write_armatures(WriteData *wd, ListBase *idbase)
{
bArmature *arm;
Bone *bone;
arm=idbase->first;
while (arm) {
if (arm->id.us>0 || wd->current) {
writestruct(wd, ID_AR, "bArmature", 1, arm);
if (arm->id.properties) IDP_WriteProperty(arm->id.properties, wd);
if (arm->adt) write_animdata(wd, arm->adt);
/* Direct data */
bone= arm->bonebase.first;
while(bone) {
write_bone(wd, bone);
bone=bone->next;
}
}
arm=arm->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
TextLine *tmp;
TextMarker *mrk;
text= idbase->first;
while(text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
writestruct(wd, ID_TXT, "Text", 1, text);
if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
if (text->id.properties) IDP_WriteProperty(text->id.properties, wd);
if(!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
tmp= text->lines.first;
while (tmp) {
writestruct(wd, DATA, "TextLine", 1, tmp);
tmp= tmp->next;
}
tmp= text->lines.first;
while (tmp) {
writedata(wd, DATA, tmp->len+1, tmp->line);
tmp= tmp->next;
}
/* write markers */
mrk= text->markers.first;
while (mrk) {
writestruct(wd, DATA, "TextMarker", 1, mrk);
mrk= mrk->next;
}
}
text= text->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
PackedFile * pf;
sound= idbase->first;
while(sound) {
if(sound->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
if (sound->id.properties) IDP_WriteProperty(sound->id.properties, wd);
if (sound->packedfile) {
pf = sound->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
sound= sound->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_groups(WriteData *wd, ListBase *idbase)
{
Group *group;
GroupObject *go;
for(group= idbase->first; group; group= group->id.next) {
if(group->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_GR, "Group", 1, group);
if (group->id.properties) IDP_WriteProperty(group->id.properties, wd);
go= group->gobject.first;
while(go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
}
}
}
static void write_nodetrees(WriteData *wd, ListBase *idbase)
{
bNodeTree *ntree;
for(ntree=idbase->first; ntree; ntree= ntree->id.next) {
if (ntree->id.us>0 || wd->current) {
writestruct(wd, ID_NT, "bNodeTree", 1, ntree);
write_nodetree(wd, ntree);
if (ntree->id.properties) IDP_WriteProperty(ntree->id.properties, wd);
if (ntree->adt) write_animdata(wd, ntree->adt);
}
}
}
static void write_brushes(WriteData *wd, ListBase *idbase)
{
Brush *brush;
int a;
for(brush=idbase->first; brush; brush= brush->id.next) {
if(brush->id.us>0 || wd->current) {
writestruct(wd, ID_BR, "Brush", 1, brush);
if (brush->id.properties) IDP_WriteProperty(brush->id.properties, wd);
for(a=0; a<MAX_MTEX; a++)
if(brush->mtex[a])
writestruct(wd, DATA, "MTex", 1, brush->mtex[a]);
if(brush->curve)
write_curvemapping(wd, brush->curve);
}
}
}
static void write_scripts(WriteData *wd, ListBase *idbase)
{
Script *script;
for(script=idbase->first; script; script= script->id.next) {
if(script->id.us>0 || wd->current) {
writestruct(wd, ID_SCRIPT, "Script", 1, script);
if (script->id.properties) IDP_WriteProperty(script->id.properties, wd);
}
}
}
/* context is usually defined by WM, two cases where no WM is available:
* - for forward compatibility, curscreen has to be saved
* - for undofile, curscene needs to be saved */
static void write_global(WriteData *wd, Main *mainvar)
{
FileGlobal fg;
bScreen *screen;
char subvstr[8];
current_screen_compat(mainvar, &screen);
/* XXX still remap G */
fg.curscreen= screen;
fg.curscene= screen->scene;
fg.displaymode= G.displaymode;
fg.winpos= G.winpos;
fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns...
fg.globalf= G.f;
sprintf(subvstr, "%4d", BLENDER_SUBVERSION);
memcpy(fg.subvstr, subvstr, 4);
fg.subversion= BLENDER_SUBVERSION;
fg.minversion= BLENDER_MINVERSION;
fg.minsubversion= BLENDER_MINSUBVERSION;
fg.pads= 0; /* prevent mem checkers from complaining */
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
/* if MemFile * there's filesave to memory */
static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFile *current,
int write_user_block, int write_flags)
{
BHead bhead;
ListBase mainlist;
char buf[16];
WriteData *wd;
blo_split_main(&mainlist, mainvar);
wd= bgnwrite(handle, compare, current, write_flags);
sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (ENDIAN_ORDER==B_ENDIAN)?'V':'v', BLENDER_VERSION);
mywrite(wd, buf, 12);
write_renderinfo(wd, mainvar);
write_global(wd, mainvar);
/* no UI save in undo */
if(current==NULL) {
write_windowmanagers(wd, &mainvar->wm);
write_screens (wd, &mainvar->screen);
}
write_scenes (wd, &mainvar->scene);
write_curves (wd, &mainvar->curve);
write_mballs (wd, &mainvar->mball);
write_images (wd, &mainvar->image);
write_cameras (wd, &mainvar->camera);
write_lamps (wd, &mainvar->lamp);
write_lattices (wd, &mainvar->latt);
write_vfonts (wd, &mainvar->vfont);
write_keys (wd, &mainvar->key);
write_worlds (wd, &mainvar->world);
write_texts (wd, &mainvar->text);
write_sounds (wd, &mainvar->sound);
write_groups (wd, &mainvar->group);
write_armatures(wd, &mainvar->armature);
write_actions (wd, &mainvar->action);
write_objects (wd, &mainvar->object);
write_materials(wd, &mainvar->mat);
write_textures (wd, &mainvar->tex);
write_meshs (wd, &mainvar->mesh);
write_particlesettings(wd, &mainvar->particle);
write_nodetrees(wd, &mainvar->nodetree);
write_brushes (wd, &mainvar->brush);
write_scripts (wd, &mainvar->script);
write_gpencils (wd, &mainvar->gpencil);
if(current==NULL)
write_libraries(wd, mainvar->next); /* no library save in undo */
if (write_user_block) {
write_userdef(wd);
}
/* dna as last, because (to be implemented) test for which structs are written */
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
/* end of file */
memset(&bhead, 0, sizeof(BHead));
bhead.code= ENDB;
mywrite(wd, &bhead, sizeof(BHead));
blo_join_main(&mainlist);
return endwrite(wd);
}
/* return: success (1) */
int BLO_write_file(Main *mainvar, char *dir, int write_flags, ReportList *reports)
{
char userfilename[FILE_MAXDIR+FILE_MAXFILE];
char tempname[FILE_MAXDIR+FILE_MAXFILE];
int file, err, write_user_block;
sprintf(tempname, "%s@", dir);
file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
BKE_report(reports, RPT_ERROR, "Unable to open file for writing.");
return 0;
}
BLI_make_file_string(G.sce, userfilename, BLI_gethome(), ".B25.blend");
write_user_block= BLI_streq(dir, userfilename);
err= write_file_handle(mainvar, file, NULL,NULL, write_user_block, write_flags);
close(file);
if(!err) {
if(write_flags & G_FILE_COMPRESS)
{
// compressed files have the same ending as regular files... only from 2.4!!!
int ret = BLI_gzip(tempname, dir);
if(-1==ret) {
BKE_report(reports, RPT_ERROR, "Failed opening .gz file.");
return 0;
}
if(-2==ret) {
BKE_report(reports, RPT_ERROR, "Failed opening .blend file for compression.");
return 0;
}
}
else
if(BLI_rename(tempname, dir) != 0) {
BKE_report(reports, RPT_ERROR, "Can't change old file. File saved with @");
return 0;
}
} else {
BKE_report(reports, RPT_ERROR, strerror(errno));
remove(tempname);
return 0;
}
return 1;
}
/* return: success (1) */
int BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags, ReportList *reports)
{
int err;
err= write_file_handle(mainvar, 0, compare, current, 0, write_flags);
if(err==0) return 1;
return 0;
}
/* Runtime writing */
#ifdef WIN32
#define PATHSEPERATOR "\\"
#else
#define PATHSEPERATOR "/"
#endif
static char *get_runtime_path(char *exename) {
char *installpath= get_install_dir();
if (!installpath) {
return NULL;
} else {
char *path= MEM_mallocN(strlen(installpath)+strlen(PATHSEPERATOR)+strlen(exename)+1, "runtimepath");
if (path == NULL) {
MEM_freeN(installpath);
return NULL;
}
strcpy(path, installpath);
strcat(path, PATHSEPERATOR);
strcat(path, exename);
MEM_freeN(installpath);
return path;
}
}
#ifdef __APPLE__
static int recursive_copy_runtime(char *outname, char *exename, ReportList *reports)
{
char *runtime = get_runtime_path(exename);
char command[2 * (FILE_MAXDIR+FILE_MAXFILE) + 32];
int progfd = -1, error= 0;
if (!runtime) {
BKE_report(reports, RPT_ERROR, "Unable to find runtime");
error= 1;
goto cleanup;
}
//printf("runtimepath %s\n", runtime);
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
BKE_report(reports, RPT_ERROR, "Unable to find runtime");
error= 1;
goto cleanup;
}
sprintf(command, "/bin/cp -R \"%s\" \"%s\"", runtime, outname);
//printf("command %s\n", command);
if (system(command) == -1) {
BKE_report(reports, RPT_ERROR, "Couldn't copy runtime");
error= 1;
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
return !error;
}
int BLO_write_runtime(Main *mainvar, char *file, char *exename, ReportList *reports)
{
char gamename[FILE_MAXDIR+FILE_MAXFILE];
int outfd = -1, error= 0;
// remove existing file / bundle
//printf("Delete file %s\n", file);
BLI_delete(file, 0, TRUE);
if (!recursive_copy_runtime(file, exename, reports)) {
error= 1;
goto cleanup;
}
strcpy(gamename, file);
strcat(gamename, "/Contents/Resources/game.blend");
//printf("gamename %s\n", gamename);
outfd= open(gamename, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
if (outfd != -1) {
write_file_handle(mainvar, outfd, NULL,NULL, 0, G.fileflags);
if (write(outfd, " ", 1) != 1) {
BKE_report(reports, RPT_ERROR, "Unable to write to output file.");
error= 1;
goto cleanup;
}
} else {
BKE_report(reports, RPT_ERROR, "Unable to open blenderfile.");
error= 1;
}
cleanup:
if (outfd!=-1)
close(outfd);
BKE_reports_prepend(reports, "Unable to make runtime: ");
return !error;
}
#else /* !__APPLE__ */
static int handle_append_runtime(int handle, char *exename, ReportList *reports)
{
char *runtime= get_runtime_path(exename);
unsigned char buf[1024];
int count, progfd= -1, error= 0;
if (!BLI_exists(runtime)) {
BKE_report(reports, RPT_ERROR, "Unable to find runtime.");
error= 1;
goto cleanup;
}
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
BKE_report(reports, RPT_ERROR, "Unable to find runtime.@");
error= 1;
goto cleanup;
}
while ((count= read(progfd, buf, sizeof(buf)))>0) {
if (write(handle, buf, count)!=count) {
BKE_report(reports, RPT_ERROR, "Unable to write to output file.");
error= 1;
goto cleanup;
}
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
return !error;
}
static int handle_write_msb_int(int handle, int i)
{
unsigned char buf[4];
buf[0]= (i>>24)&0xFF;
buf[1]= (i>>16)&0xFF;
buf[2]= (i>>8)&0xFF;
buf[3]= (i>>0)&0xFF;
return (write(handle, buf, 4)==4);
}
int BLO_write_runtime(Main *mainvar, char *file, char *exename, ReportList *reports)
{
int outfd= open(file, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
int datastart, error= 0;
if (!outfd) {
BKE_report(reports, RPT_ERROR, "Unable to open output file.");
error= 1;
goto cleanup;
}
if (!handle_append_runtime(outfd, exename, reports)) {
error= 1;
goto cleanup;
}
datastart= lseek(outfd, 0, SEEK_CUR);
write_file_handle(mainvar, outfd, NULL,NULL, 0, G.fileflags);
if (!handle_write_msb_int(outfd, datastart) || (write(outfd, "BRUNTIME", 8)!=8)) {
BKE_report(reports, RPT_ERROR, "Unable to write to output file.");
error= 1;
goto cleanup;
}
cleanup:
if (outfd!=-1)
close(outfd);
BKE_reports_prepend(reports, "Unable to make runtime: ");
return !error;
}
#endif /* !__APPLE__ */