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blender-archive/release/scripts/op/object.py
Campbell Barton bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00

155 lines
4.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.props import *
class SelectPattern(bpy.types.Operator):
'''Select object matching a naming pattern.'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
bl_register = True
bl_undo = True
pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*")
case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False)
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True)
def execute(self, context):
import fnmatch
if self.properties.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
obj = context.object
if obj and obj.mode == 'POSE':
items = obj.data.bones
elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT':
items = obj.data.edit_bones
else:
items = context.visible_objects
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
item.selected = True
elif not self.properties.extend:
item.selected = False
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
# return wm.invoke_props_popup(self, event)
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
def draw(self, context):
layout = self.layout
props = self.properties
layout.prop(props, "pattern")
row = layout.row()
row.prop(props, "case_sensitive")
row.prop(props, "extend")
class SubdivisionSet(bpy.types.Operator):
'''Sets a Subdivision Surface Level (1-5)'''
bl_idname = "object.subdivision_set"
bl_label = "Subdivision Set"
bl_register = True
bl_undo = True
level = IntProperty(name="Level",
default=1, min=-100, max=100, soft_min=-6, soft_max=6)
relative = BoolProperty(name="Relative", description="Apply the subsurf level as an offset relative to the current level", default=False)
def poll(self, context):
obs = context.selected_editable_objects
return (obs is not None)
def execute(self, context):
level = self.properties.level
relative = self.properties.relative
if relative and level == 0:
return ('CANCELLED',) # nothing to do
def set_object_subd(obj):
for mod in obj.modifiers:
if mod.type == 'MULTIRES':
if level <= mod.total_levels:
if obj.mode == 'SCULPT':
if relative:
mod.sculpt_levels += level
else:
if mod.sculpt_levels != level:
mod.sculpt_levels = level
elif obj.mode == 'OBJECT':
if relative:
mod.levels += level
else:
if mod.levels != level:
mod.levels = level
return
elif mod.type == 'SUBSURF':
if relative:
mod.levels += level
else:
if mod.levels != level:
mod.levels = level
return
# adda new modifier
mod = obj.modifiers.new("Subsurf", 'SUBSURF')
mod.levels = level
for obj in context.selected_editable_objects:
set_object_subd(obj)
return ('FINISHED',)
class Retopo(bpy.types.Operator):
'''TODO - doc'''
bl_idname = "object.retopology"
bl_label = "Retopology from Grease Pencil"
bl_register = True
bl_undo = True
def execute(self, context):
import retopo
retopo.main()
return ('FINISHED',)
bpy.ops.add(SelectPattern)
bpy.ops.add(SubdivisionSet)
bpy.ops.add(Retopo)