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blender-archive/source/blender/render/intern/source/pipeline.c

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C

/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include "DNA_group_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
#include "radio.h"
#include "BSE_sequence.h" /* <----------------- bad!!! */
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
#include "renderdatabase.h"
#include "rendercore.h"
#include "envmap.h"
#include "initrender.h"
#include "shadbuf.h"
#include "zbuf.h"
#include "SDL_thread.h"
/* render flow
1) Initialize state
- state data, tables
- movie/image file init
- everything that doesn't change during animation
2) Initialize data
- camera, world, matrices
- make render verts, faces, halos, strands
- everything can change per frame/field
3) Render Processor
- multiple layers
- tiles, rect, baking
- layers/tiles optionally to disk or directly in Render Result
4) Composit Render Result
- also read external files etc
5) Image Files
- save file or append in movie
*/
/* ********* globals ******** */
/* here we store all renders */
static struct ListBase RenderList= {NULL, NULL};
/* hardcopy of current render, used while rendering for speed */
Render R;
/* ********* alloc and free ******** */
static SDL_mutex *malloc_lock= NULL;
void *RE_mallocN(int len, char *name)
{
void *mem;
if(malloc_lock) SDL_mutexP(malloc_lock);
mem= MEM_mallocN(len, name);
if(malloc_lock) SDL_mutexV(malloc_lock);
return mem;
}
void *RE_callocN(int len, char *name)
{
void *mem;
if(malloc_lock) SDL_mutexP(malloc_lock);
mem= MEM_callocN(len, name);
if(malloc_lock) SDL_mutexV(malloc_lock);
return mem;
}
void RE_freeN(void *poin)
{
if(malloc_lock) SDL_mutexP(malloc_lock);
MEM_freeN(poin);
if(malloc_lock) SDL_mutexV(malloc_lock);
}
/* ********************** */
/* default callbacks, set in each new render */
static void result_nothing(RenderResult *rr) {}
static void result_rcti_nothing(RenderResult *rr, rcti *rect) {}
static void stats_nothing(RenderStats *rs) {}
static void int_nothing(int val) {}
static int void_nothing(void) {return 0;}
static void print_error(const char *str) {printf("ERROR: %s\n", str);}
static void free_render_result(RenderResult *res)
{
if(res==NULL) return;
while(res->layers.first) {
RenderLayer *rl= res->layers.first;
if(rl->rectf) RE_freeN(rl->rectf);
if(rl->rectz) RE_freeN(rl->rectz);
BLI_remlink(&res->layers, rl);
RE_freeN(rl);
}
if(res->rect32)
MEM_freeN(res->rect32);
if(res->rectz)
MEM_freeN(res->rectz);
if(res->rectf)
MEM_freeN(res->rectf);
RE_freeN(res);
}
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* winrct is coordinate rect of entire image, partrct the part within */
static RenderResult *new_render_result(Render *re, rcti *partrct, int crop)
{
RenderResult *rr;
RenderLayer *rl;
SceneRenderLayer *srl;
int rectx, recty;
rectx= partrct->xmax - partrct->xmin;
recty= partrct->ymax - partrct->ymin;
if(rectx<=0 || recty<=0)
return NULL;
rr= RE_callocN(sizeof(RenderResult), "new render result");
rr->rectx= rectx;
rr->recty= recty;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop= crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
/* copy, so display callbacks can find out too */
rr->actlay= re->r.actlay;
/* check renderdata for amount of layers */
for(srl= re->r.layers.first; srl; srl= srl->next) {
rl= RE_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
strcpy(rl->name, srl->name);
rl->lay= srl->lay;
rl->layflag= srl->layflag;
rl->passflag= srl->passflag;
rl->rectf= RE_callocN(rectx*recty*sizeof(float)*4, "layer float rgba");
if(srl->passflag & SCE_PASS_Z)
rl->rectz= RE_callocN(rectx*recty*sizeof(float), "layer float Z");
}
/* previewrender and envmap don't do layers, so we make a default one */
if(rr->layers.first==NULL) {
rl= RE_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectf= RE_callocN(rectx*recty*sizeof(float)*4, "layer float rgba");
rl->rectz= RE_callocN(rectx*recty*sizeof(float), "layer float Z");
/* note, this has to be in sync with scene.c */
rl->lay= (1<<20) -1;
rl->layflag= 0x7FFF; /* solid ztra halo strand */
rl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
}
return rr;
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
float *rf, *rfp;
float *rz, *rzp;
int y, height, len, copylen;
for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
/* first combined and z pass */
if(rl->rectf && rlp->rectf) {
int ofs;
rzp= rlp->rectz;
rfp= rlp->rectf;
copylen=len= rrpart->rectx;
height= rrpart->recty;
if(rrpart->crop) { /* filters add pixel extra */
if(rzp) rzp+= rrpart->crop + rrpart->crop*len;
if(rfp) rfp+= 4*(rrpart->crop + rrpart->crop*len);
copylen= len-2*rrpart->crop;
height -= 2*rrpart->crop;
ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
rz= rl->rectz+ ofs;
rf= rl->rectf+ 4*ofs;
}
else {
ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
rz= rl->rectz+ ofs;
rf= rl->rectf+ 4*ofs;
}
for(y=0; y<height; y++) {
if(rzp) {
memcpy(rz, rzp, 4*copylen);
rz+= rr->rectx;
rzp+= len;
}
if(rfp) {
memcpy(rf, rfp, 16*copylen);
rf+= 4*rr->rectx;
rfp+= 4*len;
}
}
}
}
}
/* *************************************************** */
Render *RE_GetRender(const char *name)
{
Render *re;
/* search for existing renders */
for(re= RenderList.first; re; re= re->next) {
if(strncmp(re->name, name, RE_MAXNAME)==0) {
break;
}
}
return re;
}
/* if you want to know exactly what has been done */
RenderResult *RE_GetResult(Render *re)
{
if(re)
return re->result;
return NULL;
}
/* fill provided result struct with what's currently active or done */
void RE_GetResultImage(Render *re, RenderResult *rr)
{
memset(rr, sizeof(RenderResult), 0);
if(re && re->result) {
RenderLayer *rl;
rr->rectx= re->result->rectx;
rr->recty= re->result->recty;
rr->rectf= re->result->rectf;
rr->rectz= re->result->rectz;
rr->rect32= re->result->rect32;
/* active layer */
rl= BLI_findlink(&re->result->layers, re->r.actlay);
if(rl) {
if(rr->rectf==NULL)
rr->rectf= rl->rectf;
if(rr->rectz==NULL)
rr->rectz= rl->rectz;
}
}
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
/* caller is responsible for allocating rect in correct size! */
void RE_ResultGet32(Render *re, unsigned int *rect)
{
RenderResult rres;
RE_GetResultImage(re, &rres);
if(rres.rect32)
memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
else if(rres.rectf) {
float *fp= rres.rectf;
int tot= rres.rectx*rres.recty;
char *cp= (char *)rect;
for(;tot>0; tot--, cp+=4, fp+=4) {
cp[0] = FTOCHAR(fp[0]);
cp[1] = FTOCHAR(fp[1]);
cp[2] = FTOCHAR(fp[2]);
cp[3] = FTOCHAR(fp[3]);
}
}
else
/* else fill with black */
memset(rect, sizeof(int)*re->rectx*re->recty, 0);
}
RenderStats *RE_GetStats(Render *re)
{
return &re->i;
}
Render *RE_NewRender(const char *name)
{
Render *re;
/* only one render per name exists */
re= RE_GetRender(name);
if(re) {
BLI_remlink(&RenderList, re);
RE_FreeRender(re);
}
/* new render data struct */
re= RE_callocN(sizeof(Render), "new render");
BLI_addtail(&RenderList, re);
strncpy(re->name, name, RE_MAXNAME);
/* set default empty callbacks */
re->display_init= result_nothing;
re->display_clear= result_nothing;
re->display_draw= result_rcti_nothing;
re->timecursor= int_nothing;
re->test_break= void_nothing;
re->test_return= void_nothing;
re->error= print_error;
re->stats_draw= stats_nothing;
/* init some variables */
re->ycor= 1.0f;
return re;
}
/* only call this while you know it will remove the link too */
void RE_FreeRender(Render *re)
{
free_renderdata_tables(re);
free_sample_tables(re);
free_render_result(re->result);
BLI_remlink(&RenderList, re);
RE_freeN(re);
}
/* exit blender */
void RE_FreeAllRender(void)
{
while(RenderList.first) {
RE_FreeRender(RenderList.first);
}
}
/* ********* initialize state ******** */
/* what doesn't change during entire render sequence */
/* disprect is optional, if NULL it assumes full window render */
void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect)
{
re->ok= TRUE; /* maybe flag */
re->i.starttime= PIL_check_seconds_timer();
re->r= *rd; /* hardcopy */
re->winx= winx;
re->winy= winy;
if(disprect) {
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
}
else {
re->disprect.xmin= re->disprect.xmax= 0;
re->disprect.xmax= winx;
re->disprect.ymax= winy;
re->rectx= winx;
re->recty= winy;
}
if(re->rectx < 2 || re->recty < 2) {
re->error("Image too small");
re->ok= 0;
}
else {
/* check state variables, osa? */
if(re->r.mode & (R_OSA|R_MBLUR)) {
re->osa= re->r.osa;
if(re->osa>16) re->osa= 16;
}
else re->osa= 0;
/* always call, checks for gamma, gamma tables and jitter too */
make_sample_tables(re);
/* initialize render result */
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0);
}
}
void RE_SetDispRect (struct Render *re, rcti *disprect)
{
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
/* initialize render result */
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0);
}
void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
i_window(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
re->r.mode |= R_ORTHO;
i_ortho(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetView(Render *re, float mat[][4])
{
/* re->ok flag? */
Mat4CpyMat4(re->viewmat, mat);
Mat4Invert(re->viewinv, re->viewmat);
}
/* image and movie output has to move to either imbuf or kernel */
void RE_display_init_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_init= f;
}
void RE_display_clear_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_clear= f;
}
void RE_display_draw_cb(Render *re, void (*f)(RenderResult *rr, rcti *rect))
{
re->display_draw= f;
}
void RE_stats_draw_cb(Render *re, void (*f)(RenderStats *rs))
{
re->stats_draw= f;
}
void RE_timecursor_cb(Render *re, void (*f)(int))
{
re->timecursor= f;
}
void RE_test_break_cb(Render *re, int (*f)(void))
{
re->test_break= f;
}
void RE_test_return_cb(Render *re, int (*f)(void))
{
re->test_return= f;
}
void RE_error_cb(Render *re, void (*f)(const char *str))
{
re->error= f;
}
/* ********* add object data (later) ******** */
/* object is considered fully prepared on correct time etc */
/* includes lights */
void RE_AddObject(Render *re, Object *ob)
{
}
/* ********** basic thread control API ************ */
#define RE_MAX_THREAD 4
typedef struct ThreadSlot {
RenderPart *part;
int avail;
} ThreadSlot;
static ThreadSlot threadslots[RE_MAX_THREAD];
static void init_threadslots(int tot)
{
int a;
if(tot>RE_MAX_THREAD) tot= RE_MAX_THREAD;
else if(tot<1) tot= 1;
for(a=0; a< RE_MAX_THREAD; a++) {
threadslots[a].part= NULL;
if(a<tot)
threadslots[a].avail= 1;
else
threadslots[a].avail= 0;
}
}
static int available_threadslots(void)
{
int a, counter=0;
for(a=0; a< RE_MAX_THREAD; a++)
if(threadslots[a].avail)
counter++;
return counter;
}
static void insert_threadslot(RenderPart *pa)
{
int a;
for(a=0; a< RE_MAX_THREAD; a++) {
if(threadslots[a].avail) {
threadslots[a].avail= 0;
threadslots[a].part= pa;
pa->thread= a;
break;
}
}
}
static void remove_threadslot(RenderPart *pa)
{
int a;
for(a=0; a< RE_MAX_THREAD; a++) {
if(threadslots[a].part==pa) {
threadslots[a].avail= 1;
threadslots[a].part= NULL;
}
}
}
/* ********** basic thread control API ************ */
static int do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
/* need to return nicely all parts on esc */
if(R.test_break()==0) {
pa->result= new_render_result(&R, &pa->disprect, pa->crop);
if(R.osa)
zbufshadeDA_tile(pa);
else
zbufshade_tile(pa);
if(!R.test_break())
merge_render_result(R.result, pa->result);
}
pa->ready= 1;
remove_threadslot(pa);
return 0;
}
/* returns with render result filled, not threaded */
static void render_tile_processor(Render *re)
{
RenderPart *pa;
if(re->test_break())
return;
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->i.starttime= PIL_check_seconds_timer();
if(re->result==NULL)
return;
initparts(re);
/* assuming no new data gets added to dbase... */
R= *re;
for(pa= re->parts.first; pa; pa= pa->next) {
do_part_thread(pa);
if(pa->result) {
if(!re->test_break()) {
re->display_draw(pa->result, NULL);
re->i.partsdone++;
}
free_render_result(pa->result);
pa->result= NULL;
}
if(re->test_break())
break;
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
freeparts(re);
}
static RenderPart *find_nicest_part(Render *re)
{
RenderPart *pa, *best= NULL;
int centx=re->winx/2, centy=re->winy/2, tot=1;
int mindist, distx, disty;
/* find center of rendered parts, image center counts for 1 too */
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
tot++;
}
}
centx/=tot;
centy/=tot;
/* closest of the non-rendering parts */
mindist= re->winx*re->winy;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0 && pa->nr==0) {
distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
distx= (int)sqrt(distx*distx + disty*disty);
if(distx<mindist) {
best= pa;
mindist= distx;
}
}
}
return best;
}
static void threaded_tile_processor(Render *re)
{
RenderPart *pa;
int maxthreads=2, rendering=1, counter= 1;
if(re->result==NULL)
return;
if(re->test_break())
return;
initparts(re);
init_threadslots(maxthreads);
/* assuming no new data gets added to dbase... */
R= *re;
malloc_lock = SDL_CreateMutex();
while(rendering) {
/* I noted that test_break() in a thread doesn't make ghost send ESC */
if(available_threadslots() && !re->test_break()) {
pa= find_nicest_part(re);
if(pa) {
insert_threadslot(pa);
pa->nr= counter++; /* only for stats */
SDL_CreateThread(do_part_thread, pa);
}
}
else
PIL_sleep_ms(50);
/* check for ready ones to display, and if we need to continue */
rendering= 0;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
if(pa->result) {
re->display_draw(pa->result, NULL);
free_render_result(pa->result);
pa->result= NULL;
re->i.partsdone++;
}
}
else rendering= 1;
}
/* on break, wait for all slots to get freed */
if(re->test_break() && available_threadslots()==maxthreads)
rendering= 0;
}
if(malloc_lock) SDL_DestroyMutex(malloc_lock); malloc_lock= NULL;
freeparts(re);
}
void RE_TileProcessor(Render *re)
{
if(re->r.mode & R_THREADS)
threaded_tile_processor(re);
else
render_tile_processor(re);
}
/* ************ This part uses API, for rendering Blender scenes ********** */
void render_one_frame(Render *re)
{
// re->cfra= cfra; /* <- unused! */
/* make render verts/faces/halos/lamps */
RE_Database_FromScene(re, re->scene, 1);
RE_TileProcessor(re);
/* free all render verts etc */
RE_Database_Free(re);
}
/* accumulates osa frames */
static void do_render_blurred(Render *re, float frame)
{
}
/* interleaves 2 frames */
static void do_render_fields(Render *re)
{
}
static void do_render_final(Render *re, Scene *scene)
{
/* we set start time here, for main Blender loops */
re->i.starttime= PIL_check_seconds_timer();
if(re->r.scemode & R_DOSEQ) {
re->result->rect32= MEM_callocN(sizeof(int)*re->rectx*re->recty, "rectot");
if(!re->test_break())
do_render_seq(re->result);
}
else {
/* first check if theres nodetree with render result */
int do_render= ntreeCompositNeedsRender(scene->nodetree);
/* but.. do we use nodes? */
if(scene->use_nodes==NULL) do_render= 1;
re->scene= scene;
if(do_render) {
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_FIELDS)
do_render_fields(re);
else if(re->r.mode & R_MBLUR)
do_render_blurred(re, re->scene->r.cfra);
else
render_one_frame(re);
}
if(re->r.scemode & R_DOCOMP)
ntreeCompositExecTree(scene->nodetree, &re->r, 0);
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->display_draw(re->result, NULL);
}
static int is_rendering_allowed(Render *re)
{
/* forbidden combinations */
if(re->r.mode & R_PANORAMA) {
if(re->r.mode & R_BORDER) {
re->error("No border supported for Panorama");
return 0;
}
if(re->r.yparts>1) {
re->error("No Y-Parts supported for Panorama");
return 0;
}
if(re->r.mode & R_ORTHO) {
re->error("No Ortho render possible for Panorama");
return 0;
}
}
if(re->r.mode & R_BORDER) {
if(re->r.border.xmax <= re->r.border.xmin ||
re->r.border.ymax <= re->r.border.ymin) {
re->error("No border area selected.");
return 0;
}
}
if(re->r.xparts*re->r.yparts>=2 && (re->r.mode & R_MOVIECROP) && (re->r.mode & R_BORDER)) {
re->error("Combination of border, crop and parts not allowed");
return 0;
}
if(re->r.xparts*re->r.yparts>64) {
re->error("No more than 64 parts supported");
return 0;
}
if(re->r.yparts>1 && (re->r.mode & R_PANORAMA)) {
re->error("No Y-Parts supported for Panorama");
return 0;
}
/* check valid camera */
if(re->scene->camera==NULL)
re->scene->camera= scene_find_camera(re->scene);
if(re->scene->camera==NULL) {
re->error("No camera");
return 0;
}
return 1;
}
/* evaluating scene options for general Blender render */
static int render_initialize_from_scene(Render *re, Scene *scene)
{
int winx, winy;
rcti disprect;
/* r.xsch and r.ysch has the actual view window size
r.border is the clipping rect */
/* calculate actual render result and display size */
winx= (scene->r.size*scene->r.xsch)/100;
winy= (scene->r.size*scene->r.ysch)/100;
// if(scene->r.mode & R_PANORAMA)
// winx*= scene->r.xparts;
/* only in movie case we render smaller part */
if(scene->r.mode & R_BORDER) {
disprect.xmin= scene->r.border.xmin*winx;
disprect.xmax= scene->r.border.xmax*winx;
disprect.ymin= scene->r.border.ymin*winy;
disprect.ymax= scene->r.border.ymax*winy;
}
else {
disprect.xmin= disprect.ymin= 0;
disprect.xmax= winx;
disprect.ymax= winy;
}
RE_InitState(re, &scene->r, winx, winy, &disprect);
re->scene= scene;
if(!is_rendering_allowed(re))
return 0;
re->display_init(re->result);
re->display_clear(re->result);
return 1;
}
/* general Blender frame render call */
/* should return 1 when all is OK, otherwise it throws up errors */
void RE_BlenderFrame(Render *re, Scene *scene, int frame)
{
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
if(render_initialize_from_scene(re, scene)) {
do_render_final(re, scene);
}
}
/* saves images to disk */
void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
char name[FILE_MAXDIR+FILE_MAXFILE];
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
if(!render_initialize_from_scene(re, scene))
return;
/* confusing... scene->r or re->r? make a decision once! */
if(BKE_imtype_is_movie(scene->r.imtype))
mh->start_movie(&scene->r, re->rectx, re->recty);
for(scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
re->r.cfra= scene->r.cfra; /* weak.... */
do_render_final(re, scene);
/* write image or movie */
if(re->test_break()==0) {
RenderResult rres;
RE_GetResultImage(re, &rres);
/* write movie or image */
if(BKE_imtype_is_movie(scene->r.imtype)) {
/* note; the way it gets 32 bits rects is weak... */
int dofree=0;
if(rres.rect32==NULL) {
rres.rect32= MEM_mallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
dofree= 1;
}
RE_ResultGet32(re, rres.rect32);
mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
if(dofree) MEM_freeN(rres.rect32);
printf("Append frame %d", scene->r.cfra);
}
else {
ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
int ok;
BKE_makepicstring(name, (scene->r.cfra));
ibuf->rect= rres.rect32; /* if not exists, BKE_write_ibuf makes one */
ibuf->rect_float= rres.rectf;
ibuf->zbuf_float= rres.rectz;
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
IMB_freeImBuf(ibuf); /* imbuf knows which rects are not part of ibuf */
if(ok==0) {
printf("Render error: cannot save %s\n", name);
break;
}
else printf("Saved: %s", name);
}
BLI_timestr(re->i.lastframetime, name);
printf(" Time: %s\n", name);
fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
}
if(G.afbreek==1) break;
}
/* end movie */
if(BKE_imtype_is_movie(scene->r.imtype))
mh->end_movie();
scene->r.cfra= cfrao;
}