If we had ambiguity in the SceneRenderView > Suffix matching test, the first match would be used. And this would happen everytime a SceneRenderView had an empty camera suffix. We now take the longest matching suffix instead.
If we had ambiguity in the SceneRenderView > Suffix matching test, the first match would be used. And this would happen everytime a SceneRenderView had an empty camera suffix. We now take the longest matching suffix instead.