The issue here is that we can not read scale from socket when determining dependent area of interest. This area will depend on current pixel. Now fall back to more stupid but reliable thing: if scale size input is connected to some nodes, we use the whole frame as area of interest.
118 lines
4.3 KiB
C++
118 lines
4.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ScaleNode.h"
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#include "COM_ScaleOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "BKE_node.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetSamplerOperation.h"
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ScaleNode::ScaleNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void ScaleNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
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{
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bNode *bnode = this->getbNode();
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NodeInput *inputSocket = this->getInputSocket(0);
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NodeInput *inputXSocket = this->getInputSocket(1);
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NodeInput *inputYSocket = this->getInputSocket(2);
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NodeOutput *outputSocket = this->getOutputSocket(0);
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switch (bnode->custom1) {
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case CMP_SCALE_RELATIVE:
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{
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ScaleOperation *operation = new ScaleOperation();
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converter.addOperation(operation);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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converter.mapInputSocket(inputXSocket, operation->getInputSocket(1));
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converter.mapInputSocket(inputYSocket, operation->getInputSocket(2));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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operation->setVariableSize(inputXSocket->isLinked() ||
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inputYSocket->isLinked());
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break;
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}
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case CMP_SCALE_SCENEPERCENT:
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{
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SetValueOperation *scaleFactorOperation = new SetValueOperation();
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scaleFactorOperation->setValue(context.getRenderData()->size / 100.0f);
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converter.addOperation(scaleFactorOperation);
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ScaleOperation *operation = new ScaleOperation();
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converter.addOperation(operation);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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converter.addLink(scaleFactorOperation->getOutputSocket(), operation->getInputSocket(1));
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converter.addLink(scaleFactorOperation->getOutputSocket(), operation->getInputSocket(2));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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operation->setVariableSize(inputXSocket->isLinked() ||
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inputYSocket->isLinked());
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break;
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}
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case CMP_SCALE_RENDERPERCENT:
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{
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const RenderData *rd = context.getRenderData();
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ScaleFixedSizeOperation *operation = new ScaleFixedSizeOperation();
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/* framing options */
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operation->setIsAspect((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_ASPECT) != 0);
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operation->setIsCrop((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_CROP) != 0);
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operation->setOffset(bnode->custom3, bnode->custom4);
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operation->setNewWidth(rd->xsch * rd->size / 100.0f);
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operation->setNewHeight(rd->ysch * rd->size / 100.0f);
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operation->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
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converter.addOperation(operation);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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operation->setVariableSize(inputXSocket->isLinked() ||
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inputYSocket->isLinked());
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break;
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}
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case CMP_SCALE_ABSOLUTE:
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{
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/* TODO: what is the use of this one.... perhaps some issues when the ui was updated... */
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ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation();
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converter.addOperation(operation);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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converter.mapInputSocket(inputXSocket, operation->getInputSocket(1));
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converter.mapInputSocket(inputYSocket, operation->getInputSocket(2));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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operation->setVariableSize(inputXSocket->isLinked() ||
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inputYSocket->isLinked());
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break;
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}
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}
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}
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