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blender-archive/source/blender/compositor/nodes/COM_TrackPositionNode.cpp
Sergey Sharybin 473eff2df8 Compositor: Re-consider the way how track speed works
Based on an user feedback, previous implementation with providing
decoupled X and Y speeds didn't work in production at all: there
is no way to combine this speeds to an usable vector.

So now we're providing speed vector output instead, which provides
speed in an exactly the way Vector Blur node expects it to be:
first two components is a speed from the past, second two components
defines speed to the future.

Old behavior can be achieved by RGBA separating the speed output
and using first tow components.

Now this speed gives quite the same results as a speed pass, with
the only difference that track position speed uses "shutter" of
1 while pass uses shutter of 0.5 (and there's no way to affect on
that?).
2016-02-15 12:43:14 +01:00

122 lines
4.8 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_TrackPositionNode.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_TrackPositionOperation.h"
extern "C" {
# include "DNA_movieclip_types.h"
# include "BKE_node.h"
}
TrackPositionNode::TrackPositionNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
static TrackPositionOperation *create_motion_operation(NodeConverter &converter,
MovieClip *clip,
NodeTrackPosData *trackpos_data,
int axis,
int frame_number,
int delta)
{
TrackPositionOperation *operation = new TrackPositionOperation();
operation->setMovieClip(clip);
operation->setTrackingObject(trackpos_data->tracking_object);
operation->setTrackName(trackpos_data->track_name);
operation->setFramenumber(frame_number);
operation->setAxis(axis);
operation->setPosition(CMP_TRACKPOS_ABSOLUTE);
operation->setRelativeFrame(frame_number + delta);
operation->setSpeedOutput(true);
converter.addOperation(operation);
return operation;
}
void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
MovieClip *clip = (MovieClip *) editorNode->id;
NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
NodeOutput *outputX = this->getOutputSocket(0);
NodeOutput *outputY = this->getOutputSocket(1);
NodeOutput *outputSpeed = this->getOutputSocket(2);
int frame_number;
if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
frame_number = editorNode->custom2;
}
else {
frame_number = context.getFramenumber();
}
TrackPositionOperation *operationX = new TrackPositionOperation();
operationX->setMovieClip(clip);
operationX->setTrackingObject(trackpos_data->tracking_object);
operationX->setTrackName(trackpos_data->track_name);
operationX->setFramenumber(frame_number);
operationX->setAxis(0);
operationX->setPosition(editorNode->custom1);
operationX->setRelativeFrame(editorNode->custom2);
converter.addOperation(operationX);
converter.mapOutputSocket(outputX, operationX->getOutputSocket());
TrackPositionOperation *operationY = new TrackPositionOperation();
operationY->setMovieClip(clip);
operationY->setTrackingObject(trackpos_data->tracking_object);
operationY->setTrackName(trackpos_data->track_name);
operationY->setFramenumber(frame_number);
operationY->setAxis(1);
operationY->setPosition(editorNode->custom1);
operationY->setRelativeFrame(editorNode->custom2);
converter.addOperation(operationY);
converter.mapOutputSocket(outputY, operationY->getOutputSocket());
TrackPositionOperation *operationMotionPreX =
create_motion_operation(converter, clip, trackpos_data, 0, frame_number, -1);
TrackPositionOperation *operationMotionPreY =
create_motion_operation(converter, clip, trackpos_data, 1, frame_number, -1);
TrackPositionOperation *operationMotionPostX =
create_motion_operation(converter, clip, trackpos_data, 0, frame_number, 1);
TrackPositionOperation *operationMotionPostY =
create_motion_operation(converter, clip, trackpos_data, 1, frame_number, 1);
CombineChannelsOperation *combine_operation = new CombineChannelsOperation();
converter.addOperation(combine_operation);
converter.addLink(operationMotionPreX->getOutputSocket(),
combine_operation->getInputSocket(0));
converter.addLink(operationMotionPreY->getOutputSocket(),
combine_operation->getInputSocket(1));
converter.addLink(operationMotionPostX->getOutputSocket(),
combine_operation->getInputSocket(2));
converter.addLink(operationMotionPostY->getOutputSocket(),
combine_operation->getInputSocket(3));
converter.mapOutputSocket(outputSpeed, combine_operation->getOutputSocket());
}