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blender-archive/source/blender/render/intern/raytrace/rayobject_bih.cpp
Andre Susano Pinto 29530beb90 NlogN building:
sort once
	select subsets and kept the order (on X, Y and Z)
2009-08-03 17:56:38 +00:00

249 lines
5.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <assert.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "RE_raytrace.h"
#include "rayobject_rtbuild.h"
#include "rayobject.h"
#define BIH_NCHILDS 4
typedef struct BIHTree BIHTree;
static int bih_intersect(BIHTree *obj, Isect *isec);
static void bih_add(BIHTree *o, RayObject *ob);
static void bih_done(BIHTree *o);
static void bih_free(BIHTree *o);
static void bih_bb(BIHTree *o, float *min, float *max);
static RayObjectAPI bih_api =
{
(RE_rayobject_raycast_callback) bih_intersect,
(RE_rayobject_add_callback) bih_add,
(RE_rayobject_done_callback) bih_done,
(RE_rayobject_free_callback) bih_free,
(RE_rayobject_merge_bb_callback)bih_bb
};
typedef struct BIHNode BIHNode;
struct BIHNode
{
BIHNode *child[BIH_NCHILDS];
float bi[BIH_NCHILDS][2];
int split_axis;
};
struct BIHTree
{
RayObject rayobj;
BIHNode *root;
BIHNode *node_alloc, *node_next;
RTBuilder *builder;
float bb[2][3];
};
RayObject *RE_rayobject_bih_create(int size)
{
BIHTree *obj= (BIHTree*)MEM_callocN(sizeof(BIHTree), "BIHTree");
assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bih_api;
obj->root = NULL;
obj->node_alloc = obj->node_next = NULL;
obj->builder = rtbuild_create( size );
return RayObject_unalignRayAPI((RayObject*) obj);
}
static void bih_free(BIHTree *obj)
{
if(obj->builder)
rtbuild_free(obj->builder);
if(obj->node_alloc)
MEM_freeN(obj->node_alloc);
MEM_freeN(obj);
}
static void bih_bb(BIHTree *obj, float *min, float *max)
{
DO_MIN(obj->bb[0], min);
DO_MAX(obj->bb[1], max);
}
/*
* Tree transverse
*/
static int dfs_raycast(const BIHNode *const node, Isect *isec, float tmin, float tmax)
{
int i;
int hit = 0;
const int *const offset = isec->bv_index + node->split_axis*2;
//TODO diving heuristic
for(i=0; i<BIH_NCHILDS; i++)
{
float t1 = (node->bi[i][offset[0]] - isec->start[node->split_axis]) * isec->idot_axis[node->split_axis];
float t2 = (node->bi[i][offset[1]] - isec->start[node->split_axis]) * isec->idot_axis[node->split_axis];
if(t1 < tmin) t1 = tmin; //t1 = MAX2(t1, tmin);
if(t2 > tmax) t2 = tmax; //t2 = MIN2(t2, tmax);
if(t1 <= t2)
{
if(RayObject_isAligned(node->child[i]))
{
if(node->child[i] == 0) break;
hit |= dfs_raycast(node->child[i], isec, t1, t2);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
else
{
hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
if(hit && isec->mode == RE_RAY_SHADOW) return hit;
}
if(tmax > isec->labda)
tmax = isec->labda;
}
}
return hit;
}
static int bih_intersect(BIHTree *obj, Isect *isec)
{
if(RayObject_isAligned(obj->root))
return dfs_raycast(obj->root, isec, 0, isec->labda);
else
return RE_rayobject_intersect( (RayObject*)obj->root, isec);
}
/*
* Builds a BIH tree from builder object
*/
static void bih_add(BIHTree *obj, RayObject *ob)
{
rtbuild_add( obj->builder, ob );
}
static BIHNode *bih_new_node(BIHTree *tree, int nid)
{
BIHNode *node = tree->node_alloc + nid - 1;
assert(RayObject_isAligned(node));
if(node+1 > tree->node_next)
tree->node_next = node+1;
return node;
}
static int child_id(int pid, int nchild)
{
//N child of node A = A * K + (2 - K) + N, (0 <= N < K)
return pid*BIH_NCHILDS+(2-BIH_NCHILDS)+nchild;
}
static BIHNode *bih_rearrange(BIHTree *tree, RTBuilder *builder, int nid, float *bb)
{
if(rtbuild_size(builder) == 1)
{
RayObject *child = rtbuild_get_primitive( builder, 0 );
assert(!RayObject_isAligned(child));
INIT_MINMAX(bb, bb+3);
RE_rayobject_merge_bb( (RayObject*)child, bb, bb+3);
return (BIHNode*)child;
}
else
{
int i;
int nc = rtbuild_mean_split_largest_axis(builder, BIH_NCHILDS);
RTBuilder tmp;
BIHNode *parent = bih_new_node(tree, nid);
INIT_MINMAX(bb, bb+3);
parent->split_axis = builder->split_axis;
for(i=0; i<nc; i++)
{
float cbb[6];
parent->child[i] = bih_rearrange( tree, rtbuild_get_child(builder, i, &tmp), child_id(nid,i), cbb );
parent->bi[i][0] = cbb[parent->split_axis];
parent->bi[i][1] = cbb[parent->split_axis+3];
DO_MIN(cbb , bb);
DO_MAX(cbb+3, bb+3);
}
for(; i<BIH_NCHILDS; i++)
{
parent->bi[i][0] = 1.0;
parent->bi[i][1] = -1.0;
parent->child[i] = 0;
}
return parent;
}
}
static void bih_done(BIHTree *obj)
{
int needed_nodes;
assert(obj->root == NULL && obj->node_alloc == NULL && obj->builder);
//TODO exact calculate needed nodes
needed_nodes = (rtbuild_size(obj->builder)+1)*2;
assert(needed_nodes > 0);
obj->node_alloc = (BIHNode*)MEM_mallocN( sizeof(BIHNode)*needed_nodes, "BIHTree.Nodes");
obj->node_next = obj->node_alloc;
obj->root = bih_rearrange( obj, obj->builder, 1, (float*)obj->bb );
rtbuild_free( obj->builder );
obj->builder = NULL;
assert(obj->node_alloc+needed_nodes >= obj->node_next);
}