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blender-archive/source/blender/render/intern/raytrace/rayobject_rtbuild.h
Andre Susano Pinto 29530beb90 NlogN building:
sort once
	select subsets and kept the order (on X, Y and Z)
2009-08-03 17:56:38 +00:00

122 lines
3.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef RE_RAYOBJECT_RTBUILD_H
#define RE_RAYOBJECT_RTBUILD_H
#ifdef __cplusplus
extern "C" {
#endif
#include "rayobject.h"
/*
* Ray Tree Builder
* this structs helps building any type of tree
* it contains several methods to organiza/split nodes
* allowing to create a given tree on the fly.
*
* Idea is that other trees BVH, BIH can use this code to
* generate with simple calls, and then convert to the theirs
* specific structure on the fly.
*/
#define RTBUILD_MAX_CHILDS 32
typedef struct RTBuilder
{
struct Object
{
RayObject *obj;
float cost;
float bb[6];
int selected;
};
/* list to all primitives added in this tree */
struct
{
Object *begin, *end;
int maxsize;
} primitives;
/* sorted list of rayobjects */
struct Object **sorted_begin[3], **sorted_end[3];
/* axis used (if any) on the split method */
int split_axis;
/* child partitions calculated during splitting */
int child_offset[RTBUILD_MAX_CHILDS+1];
// int child_sorted_axis; /* -1 if not sorted */
float bb[6];
} RTBuilder;
/* used during creation */
RTBuilder* rtbuild_create(int size);
void rtbuild_free(RTBuilder *b);
void rtbuild_add(RTBuilder *b, RayObject *o);
void rtbuild_done(RTBuilder *b);
void rtbuild_merge_bb(RTBuilder *b, float *min, float *max);
int rtbuild_size(RTBuilder *b);
RayObject* rtbuild_get_primitive(RTBuilder *b, int offset);
/* used during tree reorganization */
RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp);
/* Calculates child partitions and returns number of efectively needed partitions */
int rtbuild_get_largest_axis(RTBuilder *b);
//Object partition
int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis);
int rtbuild_mean_split_largest_axis(RTBuilder *b, int nchilds);
int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds);
//Space partition
int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis);
int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds);
/* bb utils */
float bb_area(float *min, float *max);
float bb_volume(float *min, float *max);
int bb_largest_axis(float *min, float *max);
int bb_fits_inside(float *outer_min, float *outer_max, float *inner_min, float *inner_max); /* only returns 0 if merging inner and outerbox would create a box larger than outer box */
#ifdef __cplusplus
}
#endif
#endif