-> Note; added 2 new c files (split editipo.c). MSVC needs upgrade. Impatient people can check the goodies in CMS: http://www.blender3d.org/cms/Action_and_NLA_editor.706.0.html Most work was on trying to unwind the spaghetti for editing ipos. Too much history and bad design got added here. Most evident changes: - made generic 'context' for detecting which Ipo is being edited, or to assign ipos or to retrieve ipo curves. - made generic insertkey() for all ipo types, including actions - shuffled a lot of code around to make things more logical. Also made sure local functions are not exported It is far from ready... when action/nla was added in Blender, a lot of duplicate code was generated. That's for another time. Now the goodies; - made Actions to allow any Ipo type - made NLA to define active actions, for Action window too - corrected timing for active action, so it shows the 'real time', as defined in NLA editor. I did update python code, but that would require testing. Testing is needed for this commit in general, too many changes happened on all levels of the animation system. :) Will keep track of all reports this evening, hopefully it doesnt break the pre-release schedule!
175 lines
5.8 KiB
Python
175 lines
5.8 KiB
Python
#!/usr/bin/python
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Import ('extra_includes')
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Import ('user_options_dict')
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Import ('library_env')
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src_env = library_env.Copy ()
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src_env.Append (CCFLAGS = user_options_dict['SDL_CFLAGS'])
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source_files = ['B.blend.c',
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'Bfont.c',
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'bfont.ttf.c',
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'blenderbuttons.c',
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'booleanops.c',
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'booleanops_mesh.c',
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'buttons_editing.c',
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'buttons_logic.c',
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'buttons_object.c',
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'buttons_scene.c',
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'buttons_script.c',
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'buttons_shading.c',
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'butspace.c',
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'cmap.tga.c',
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'cmovie.tga.c',
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'cursors.c',
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'drawaction.c',
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'drawarmature.c',
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'drawdeps.c',
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'drawimage.c',
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'drawimasel.c',
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'drawipo.c',
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'drawmesh.c',
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'drawnla.c',
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'drawobject.c',
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'drawoops.c',
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'drawscene.c',
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'drawscript.c',
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'drawseq.c',
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'drawsound.c',
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'drawtext.c',
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'drawtime.c',
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'drawview.c',
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'edit.c',
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'editaction.c',
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'editarmature.c',
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'editconstraint.c',
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'editcurve.c',
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'editdeform.c',
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'editface.c',
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'editfont.c',
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'editgroup.c',
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'editimasel.c',
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'editipo.c',
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'editipo_lib.c',
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'editipo_mods.c',
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'editkey.c',
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'editlattice.c',
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'editmball.c',
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'editmesh.c',
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'editmesh_add.c',
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'editmesh_lib.c',
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'editmesh_loop.c',
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'editmesh_mods.c',
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'editmesh_tools.c',
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'editmode_undo.c',
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'editnla.c',
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'editobject.c',
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'editoops.c',
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'editscreen.c',
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'editseq.c',
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'editsima.c',
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'editsound.c',
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'edittime.c',
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'editview.c',
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'eventdebug.c',
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'filesel.c',
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'fluidsim.c',
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'ghostwinlay.c',
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'glutil.c',
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'headerbuttons.c',
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'header_action.c',
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'header_buttonswin.c',
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'header_filesel.c',
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'header_image.c',
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'header_imasel.c',
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'header_info.c',
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'header_ipo.c',
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'header_nla.c',
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'header_oops.c',
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'header_script.c',
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'header_seq.c',
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'header_sound.c',
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'header_text.c',
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'header_time.c',
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'header_view3d.c',
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'imagepaint.c',
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'imasel.c',
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'interface.c',
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'interface_panel.c',
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'interface_draw.c',
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'keyval.c',
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'lorem.c',
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'mainqueue.c',
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'meshtools.c',
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'mywindow.c',
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'oops.c',
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'outliner.c',
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'splash.jpg.c',
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'playanim.c',
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'poseobject.c',
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'previewrender.c',
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'renderwin.c',
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'resources.c',
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'scrarea.c',
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'screendump.c',
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'sequence.c',
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'seqaudio.c',
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'space.c',
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'spacetypes.c',
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'swapbuffers.c',
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'toets.c',
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'toolbox.c',
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'transform.c',
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'transform_generics.c',
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'transform_numinput.c',
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'transform_constraints.c',
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'transform_conversions.c',
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'transform_manipulator.c',
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'unwrapper.c',
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'usiblender.c',
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'view.c',
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'vpaint.c',
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'writeavicodec.c',
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'writeimage.c',
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'writemovie.c',
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'language.c']
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src_env.Append (CPPPATH = ['#/intern/guardedalloc',
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'../blenlib',
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'../makesdna',
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'../blenkernel',
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'../include',
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'#/intern/bmfont',
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'../imbuf',
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'../render/extern/include',
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'#/intern/bsp/extern',
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'../renderconverter',
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'../radiosity/extern/include',
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'#/intern/decimation/extern',
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'../blenloader',
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'../python',
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'../../kernel/gen_system',
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'#/intern/SoundSystem',
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'../readstreamglue',
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'../img',
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'../quicktime',
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'#/intern/elbeem/extern',
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'#/intern/ghost',
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'#/intern/opennl/extern'])
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src_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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src_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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src_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
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if user_options_dict['USE_INTERNATIONAL'] == 1:
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src_env.Append (CPPPATH=['../ftfont'])
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src_env.Append (CPPDEFINES = 'INTERNATIONAL')
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src_env.Append (CPPDEFINES = 'FTGL_STATIC_LIBRARY')
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if user_options_dict['USE_BUILDINFO'] == 1:
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src_env.Append (CPPDEFINES = 'NAN_BUILDINFO')
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src_env.Append (CPPPATH=extra_includes)
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src_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_blendersrc', source=source_files)
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