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blender-archive/source/blender/editors/include/ED_spreadsheet.h
Jacques Lucke 9009ac2c3d Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.

Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.

As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.

There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
  the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
  viewer nodes.
* Less visual clutter in node headers.

Differential Revision: https://developer.blender.org/D11470
2021-07-05 10:46:36 +02:00

58 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
struct SpreadsheetContext;
struct SpaceSpreadsheet;
struct SpaceNode;
struct ID;
struct bNode;
struct Main;
struct bContext;
struct Object;
#ifdef __cplusplus
extern "C" {
#endif
struct SpreadsheetContext *ED_spreadsheet_context_new(int type);
void ED_spreadsheet_context_free(struct SpreadsheetContext *context);
void ED_spreadsheet_context_path_clear(struct SpaceSpreadsheet *sspreadsheet);
bool ED_spreadsheet_context_path_update_tag(struct SpaceSpreadsheet *sspreadsheet);
uint64_t ED_spreadsheet_context_path_hash(const struct SpaceSpreadsheet *sspreadsheet);
struct ID *ED_spreadsheet_get_current_id(const struct SpaceSpreadsheet *sspreadsheet);
void ED_spreadsheet_context_path_set_geometry_node(struct SpaceSpreadsheet *sspreadsheet,
struct SpaceNode *snode,
struct bNode *node);
void ED_spreadsheet_context_paths_set_geometry_node(struct Main *bmain,
struct SpaceNode *snode,
struct bNode *node);
void ED_spreadsheet_context_path_set_evaluated_object(struct SpaceSpreadsheet *sspreadsheet,
struct Object *object);
void ED_spreadsheet_context_path_guess(const struct bContext *C,
struct SpaceSpreadsheet *sspreadsheet);
bool ED_spreadsheet_context_path_is_active(const struct bContext *C,
struct SpaceSpreadsheet *sspreadsheet);
bool ED_spreadsheet_context_path_exists(struct Main *bmain, struct SpaceSpreadsheet *sspreadsheet);
#ifdef __cplusplus
}
#endif