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blender-archive/source/blender/blenloader/intern/writefile.c
2012-10-20 18:46:57 +00:00

3130 lines
83 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenloader/intern/writefile.c
* \ingroup blenloader
*/
/*
* FILEFORMAT: IFF-style structure (but not IFF compatible!)
*
* start file:
* BLENDER_V100 12 bytes (versie 1.00)
* V = big endian, v = little endian
* _ = 4 byte pointer, - = 8 byte pointer
*
* datablocks: also see struct BHead
* <bh.code> 4 chars
* <bh.len> int, len data after BHead
* <bh.old> void, old pointer
* <bh.SDNAnr> int
* <bh.nr> int, in case of array: amount of structs
* data
* ...
* ...
*
* Almost all data in Blender are structures. Each struct saved
* gets a BHead header. With BHead the struct can be linked again
* and compared with StructDNA .
*
* WRITE
*
* Preferred writing order: (not really a must, but why would you do it random?)
* Any case: direct data is ALWAYS after the lib block
*
* (Local file data)
* - for each LibBlock
* - write LibBlock
* - write associated direct data
* (External file data)
* - per library
* - write library block
* - per LibBlock
* - write the ID of LibBlock
* - write TEST (128x128, blend file preview, optional)
* - write FileGlobal (some global vars)
* - write SDNA
* - write USER if filename is ~/X.XX/config/startup.blend
*/
#include <math.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "zlib.h"
#ifndef WIN32
# include <unistd.h>
#else
# include "winsock2.h"
# include <io.h>
# include <process.h> // for getpid
# include "BLI_winstuff.h"
#endif
/* allow writefile to use deprecated functionality (for forward compatibility code) */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_actuator_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_controller_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_genfile.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_packedFile_types.h"
#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sensor_types.h"
#include "DNA_smoke_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_bpath.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_blender.h"
#include "BKE_curve.h"
#include "BKE_constraint.h"
#include "BKE_global.h" // for G
#include "BKE_library.h" // for set_listbasepointers
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
#include "BKE_subsurf.h"
#include "BKE_modifier.h"
#include "BKE_fcurve.h"
#include "BKE_pointcache.h"
#include "BKE_mesh.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "BLO_blend_defs.h"
#include "readfile.h"
#include <errno.h>
/* ********* my write, buffered writing with minimum size chunks ************ */
#define MYWRITE_BUFFER_SIZE 100000
#define MYWRITE_MAX_CHUNK 32768
typedef struct {
struct SDNA *sdna;
int file;
unsigned char *buf;
MemFile *compare, *current;
int tot, count, error, memsize;
#ifdef USE_BMESH_SAVE_AS_COMPAT
char use_mesh_compat; /* option to save with older mesh format */
#endif
} WriteData;
static WriteData *writedata_new(int file)
{
WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
/* XXX, see note about this in readfile.c, remove
* once we have an xp lock - zr
*/
if (wd == NULL) return NULL;
wd->sdna= DNA_sdna_from_data(DNAstr, DNAlen, 0);
wd->file= file;
wd->buf= MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf");
return wd;
}
static void writedata_do_write(WriteData *wd, const void *mem, int memlen)
{
if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) return;
if (wd->error) return;
/* memory based save */
if (wd->current) {
add_memfilechunk(NULL, wd->current, mem, memlen);
}
else {
if (write(wd->file, mem, memlen) != memlen)
wd->error= 1;
}
}
static void writedata_free(WriteData *wd)
{
DNA_sdna_free(wd->sdna);
MEM_freeN(wd->buf);
MEM_freeN(wd);
}
/***/
/**
* Low level WRITE(2) wrapper that buffers data
* \param adr Pointer to new chunk of data
* \param len Length of new chunk of data
* \warning Talks to other functions with global parameters
*/
#define MYWRITE_FLUSH NULL
static void mywrite(WriteData *wd, const void *adr, int len)
{
if (wd->error) return;
/* flush helps compression for undo-save */
if (adr==MYWRITE_FLUSH) {
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
return;
}
wd->tot+= len;
/* if we have a single big chunk, write existing data in
* buffer and write out big chunk in smaller pieces */
if (len>MYWRITE_MAX_CHUNK) {
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
do {
int writelen= MIN2(len, MYWRITE_MAX_CHUNK);
writedata_do_write(wd, adr, writelen);
adr = (const char *)adr + writelen;
len -= writelen;
} while (len > 0);
return;
}
/* if data would overflow buffer, write out the buffer */
if (len+wd->count>MYWRITE_BUFFER_SIZE-1) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
/* append data at end of buffer */
memcpy(&wd->buf[wd->count], adr, len);
wd->count+= len;
}
/**
* BeGiN initializer for mywrite
* \param file File descriptor
* \param compare Previous memory file (can be NULL).
* \param current The current memory file (can be NULL).
* \warning Talks to other functions with global parameters
*/
static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current)
{
WriteData *wd= writedata_new(file);
if (wd == NULL) return NULL;
wd->compare= compare;
wd->current= current;
/* this inits comparing */
add_memfilechunk(compare, NULL, NULL, 0);
return wd;
}
/**
* END the mywrite wrapper
* \return 1 if write failed
* \return unknown global variable otherwise
* \warning Talks to other functions with global parameters
*/
static int endwrite(WriteData *wd)
{
int err;
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
err= wd->error;
writedata_free(wd);
return err;
}
/* ********** WRITE FILE ****************** */
static void writestruct(WriteData *wd, int filecode, const char *structname, int nr, void *adr)
{
BHead bh;
short *sp;
if (adr==NULL || nr==0) return;
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= nr;
bh.SDNAnr= DNA_struct_find_nr(wd->sdna, structname);
if (bh.SDNAnr== -1) {
printf("error: can't find SDNA code <%s>\n", structname);
return;
}
sp= wd->sdna->structs[bh.SDNAnr];
bh.len= nr*wd->sdna->typelens[sp[0]];
if (bh.len==0) return;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, bh.len);
}
static void writedata(WriteData *wd, int filecode, int len, const void *adr) /* do not use for structs */
{
BHead bh;
if (adr==NULL) return;
if (len==0) return;
len += 3;
len -= (len % 4);
/* init BHead */
bh.code = filecode;
bh.old = (void *)adr; /* this is safe to cast from const */
bh.nr = 1;
bh.SDNAnr = 0;
bh.len = len;
mywrite(wd, &bh, sizeof(BHead));
if (len) mywrite(wd, adr, len);
}
/* *************** writing some direct data structs used in more code parts **************** */
/*These functions are used by blender's .blend system for file saving/loading.*/
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd);
void IDP_WriteProperty(IDProperty *prop, void *wd);
static void IDP_WriteArray(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer);
if (prop->subtype == IDP_GROUP) {
IDProperty **array= prop->data.pointer;
int a;
for (a=0; a<prop->len; a++)
IDP_WriteProperty(array[a], wd);
}
}
}
static void IDP_WriteIDPArray(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
IDProperty *array = prop->data.pointer;
int a;
writestruct(wd, DATA, "IDProperty", prop->len, array);
for (a=0; a<prop->len; a++)
IDP_WriteProperty_OnlyData(&array[a], wd);
}
}
static void IDP_WriteString(IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
writedata(wd, DATA, prop->len+1, prop->data.pointer);
}
static void IDP_WriteGroup(IDProperty *prop, void *wd)
{
IDProperty *loop;
for (loop=prop->data.group.first; loop; loop=loop->next) {
IDP_WriteProperty(loop, wd);
}
}
/* Functions to read/write ID Properties */
void IDP_WriteProperty_OnlyData(IDProperty *prop, void *wd)
{
switch (prop->type) {
case IDP_GROUP:
IDP_WriteGroup(prop, wd);
break;
case IDP_STRING:
IDP_WriteString(prop, wd);
break;
case IDP_ARRAY:
IDP_WriteArray(prop, wd);
break;
case IDP_IDPARRAY:
IDP_WriteIDPArray(prop, wd);
break;
}
}
void IDP_WriteProperty(IDProperty *prop, void *wd)
{
writestruct(wd, DATA, "IDProperty", 1, prop);
IDP_WriteProperty_OnlyData(prop, wd);
}
static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers)
{
FModifier *fcm;
/* Modifiers */
for (fcm= fmodifiers->first; fcm; fcm= fcm->next) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
/* Write the specific data */
if (fmi && fcm->data) {
/* firstly, just write the plain fmi->data struct */
writestruct(wd, DATA, fmi->structName, 1, fcm->data);
/* do any modifier specific stuff */
switch (fcm->type) {
case FMODIFIER_TYPE_GENERATOR:
{
FMod_Generator *data= (FMod_Generator *)fcm->data;
/* write coefficients array */
if (data->coefficients)
writedata(wd, DATA, sizeof(float)*(data->arraysize), data->coefficients);
}
break;
case FMODIFIER_TYPE_ENVELOPE:
{
FMod_Envelope *data= (FMod_Envelope *)fcm->data;
/* write envelope data */
if (data->data)
writestruct(wd, DATA, "FCM_EnvelopeData", data->totvert, data->data);
}
break;
case FMODIFIER_TYPE_PYTHON:
{
FMod_Python *data = (FMod_Python *)fcm->data;
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
}
}
/* Write the modifier */
writestruct(wd, DATA, "FModifier", 1, fcm);
}
}
static void write_fcurves(WriteData *wd, ListBase *fcurves)
{
FCurve *fcu;
for (fcu=fcurves->first; fcu; fcu=fcu->next) {
/* F-Curve */
writestruct(wd, DATA, "FCurve", 1, fcu);
/* curve data */
if (fcu->bezt)
writestruct(wd, DATA, "BezTriple", fcu->totvert, fcu->bezt);
if (fcu->fpt)
writestruct(wd, DATA, "FPoint", fcu->totvert, fcu->fpt);
if (fcu->rna_path)
writedata(wd, DATA, strlen(fcu->rna_path)+1, fcu->rna_path);
/* driver data */
if (fcu->driver) {
ChannelDriver *driver= fcu->driver;
DriverVar *dvar;
writestruct(wd, DATA, "ChannelDriver", 1, driver);
/* variables */
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
writestruct(wd, DATA, "DriverVar", 1, dvar);
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->rna_path)
writedata(wd, DATA, strlen(dtar->rna_path)+1, dtar->rna_path);
}
DRIVER_TARGETS_LOOPER_END
}
}
/* write F-Modifiers */
write_fmodifiers(wd, &fcu->modifiers);
}
}
static void write_actions(WriteData *wd, ListBase *idbase)
{
bAction *act;
bActionGroup *grp;
TimeMarker *marker;
for (act=idbase->first; act; act= act->id.next) {
if (act->id.us>0 || wd->current) {
writestruct(wd, ID_AC, "bAction", 1, act);
if (act->id.properties) IDP_WriteProperty(act->id.properties, wd);
write_fcurves(wd, &act->curves);
for (grp=act->groups.first; grp; grp=grp->next) {
writestruct(wd, DATA, "bActionGroup", 1, grp);
}
for (marker=act->markers.first; marker; marker=marker->next) {
writestruct(wd, DATA, "TimeMarker", 1, marker);
}
}
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_keyingsets(WriteData *wd, ListBase *list)
{
KeyingSet *ks;
KS_Path *ksp;
for (ks= list->first; ks; ks= ks->next) {
/* KeyingSet */
writestruct(wd, DATA, "KeyingSet", 1, ks);
/* Paths */
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
/* Path */
writestruct(wd, DATA, "KS_Path", 1, ksp);
if (ksp->rna_path)
writedata(wd, DATA, strlen(ksp->rna_path)+1, ksp->rna_path);
}
}
}
static void write_nlastrips(WriteData *wd, ListBase *strips)
{
NlaStrip *strip;
for (strip= strips->first; strip; strip= strip->next) {
/* write the strip first */
writestruct(wd, DATA, "NlaStrip", 1, strip);
/* write the strip's F-Curves and modifiers */
write_fcurves(wd, &strip->fcurves);
write_fmodifiers(wd, &strip->modifiers);
/* write the strip's children */
write_nlastrips(wd, &strip->strips);
}
}
static void write_nladata(WriteData *wd, ListBase *nlabase)
{
NlaTrack *nlt;
/* write all the tracks */
for (nlt= nlabase->first; nlt; nlt= nlt->next) {
/* write the track first */
writestruct(wd, DATA, "NlaTrack", 1, nlt);
/* write the track's strips */
write_nlastrips(wd, &nlt->strips);
}
}
static void write_animdata(WriteData *wd, AnimData *adt)
{
AnimOverride *aor;
/* firstly, just write the AnimData block */
writestruct(wd, DATA, "AnimData", 1, adt);
/* write drivers */
write_fcurves(wd, &adt->drivers);
/* write overrides */
// FIXME: are these needed?
for (aor= adt->overrides.first; aor; aor= aor->next) {
/* overrides consist of base data + rna_path */
writestruct(wd, DATA, "AnimOverride", 1, aor);
writedata(wd, DATA, strlen(aor->rna_path)+1, aor->rna_path);
}
// TODO write the remaps (if they are needed)
/* write NLA data */
write_nladata(wd, &adt->nla_tracks);
}
static void write_curvemapping_curves(WriteData *wd, CurveMapping *cumap)
{
int a;
for (a = 0; a < CM_TOT; a++)
writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve);
}
static void write_curvemapping(WriteData *wd, CurveMapping *cumap)
{
writestruct(wd, DATA, "CurveMapping", 1, cumap);
write_curvemapping_curves(wd, cumap);
}
static void write_node_socket(WriteData *wd, bNodeSocket *sock)
{
bNodeSocketType *stype= ntreeGetSocketType(sock->type);
/* forward compatibility code, so older blenders still open */
sock->stack_type = 1;
if (sock->default_value) {
bNodeSocketValueFloat *valfloat;
bNodeSocketValueVector *valvector;
bNodeSocketValueRGBA *valrgba;
switch (sock->type) {
case SOCK_FLOAT:
valfloat = sock->default_value;
sock->ns.vec[0] = valfloat->value;
sock->ns.min = valfloat->min;
sock->ns.max = valfloat->max;
break;
case SOCK_VECTOR:
valvector = sock->default_value;
copy_v3_v3(sock->ns.vec, valvector->value);
sock->ns.min = valvector->min;
sock->ns.max = valvector->max;
break;
case SOCK_RGBA:
valrgba = sock->default_value;
copy_v4_v4(sock->ns.vec, valrgba->value);
sock->ns.min = 0.0f;
sock->ns.max = 1.0f;
break;
}
}
/* actual socket writing */
writestruct(wd, DATA, "bNodeSocket", 1, sock);
if (sock->default_value)
writestruct(wd, DATA, stype->value_structname, 1, sock->default_value);
}
/* this is only direct data, tree itself should have been written */
static void write_nodetree(WriteData *wd, bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
/* for link_list() speed, we write per list */
if (ntree->adt) write_animdata(wd, ntree->adt);
for (node= ntree->nodes.first; node; node= node->next)
writestruct(wd, DATA, "bNode", 1, node);
for (node= ntree->nodes.first; node; node= node->next) {
for (sock= node->inputs.first; sock; sock= sock->next)
write_node_socket(wd, sock);
for (sock= node->outputs.first; sock; sock= sock->next)
write_node_socket(wd, sock);
if (node->storage) {
/* could be handlerized at some point, now only 1 exception still */
if (ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_COMPOSIT && ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT))
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_COMPOSIT && node->type==CMP_NODE_MOVIEDISTORTION) {
/* pass */
}
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
if (node->type==CMP_NODE_OUTPUT_FILE) {
/* inputs have own storage data */
for (sock=node->inputs.first; sock; sock=sock->next)
writestruct(wd, DATA, "NodeImageMultiFileSocket", 1, sock->storage);
}
if (node->type==CMP_NODE_IMAGE) {
/* write extra socket info */
for (sock=node->outputs.first; sock; sock=sock->next)
writestruct(wd, DATA, "NodeImageLayer", 1, sock->storage);
}
}
for (link= ntree->links.first; link; link= link->next)
writestruct(wd, DATA, "bNodeLink", 1, link);
/* external sockets */
for (sock= ntree->inputs.first; sock; sock= sock->next)
write_node_socket(wd, sock);
for (sock= ntree->outputs.first; sock; sock= sock->next)
write_node_socket(wd, sock);
}
static void current_screen_compat(Main *mainvar, bScreen **screen)
{
wmWindowManager *wm;
wmWindow *window;
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
wm= mainvar->wm.first;
window= (wm)? wm->windows.first: NULL;
*screen= (window)? window->screen: NULL;
}
typedef struct RenderInfo {
int sfra;
int efra;
char scene_name[MAX_ID_NAME - 2];
} RenderInfo;
/* was for historic render-deamon feature,
* now write because it can be easily extracted without
* reading the whole blend file */
static void write_renderinfo(WriteData *wd, Main *mainvar)
{
bScreen *curscreen;
Scene *sce;
RenderInfo data;
/* XXX in future, handle multiple windows with multiple screens? */
current_screen_compat(mainvar, &curscreen);
for (sce= mainvar->scene.first; sce; sce= sce->id.next) {
if (sce->id.lib == NULL && (sce == curscreen->scene || (sce->r.scemode & R_BG_RENDER))) {
data.sfra = sce->r.sfra;
data.efra = sce->r.efra;
memset(data.scene_name, 0, sizeof(data.scene_name));
BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name));
writedata(wd, REND, sizeof(data), &data);
}
}
}
static void write_keymapitem(WriteData *wd, wmKeyMapItem *kmi)
{
writestruct(wd, DATA, "wmKeyMapItem", 1, kmi);
if (kmi->properties)
IDP_WriteProperty(kmi->properties, wd);
}
static void write_userdef(WriteData *wd)
{
bTheme *btheme;
wmKeyMap *keymap;
wmKeyMapItem *kmi;
wmKeyMapDiffItem *kmdi;
bAddon *bext;
uiStyle *style;
writestruct(wd, USER, "UserDef", 1, &U);
for (btheme= U.themes.first; btheme; btheme=btheme->next)
writestruct(wd, DATA, "bTheme", 1, btheme);
for (keymap= U.user_keymaps.first; keymap; keymap=keymap->next) {
writestruct(wd, DATA, "wmKeyMap", 1, keymap);
for (kmdi=keymap->diff_items.first; kmdi; kmdi=kmdi->next) {
writestruct(wd, DATA, "wmKeyMapDiffItem", 1, kmdi);
if (kmdi->remove_item)
write_keymapitem(wd, kmdi->remove_item);
if (kmdi->add_item)
write_keymapitem(wd, kmdi->add_item);
}
for (kmi=keymap->items.first; kmi; kmi=kmi->next)
write_keymapitem(wd, kmi);
}
for (bext= U.addons.first; bext; bext=bext->next)
writestruct(wd, DATA, "bAddon", 1, bext);
for (style= U.uistyles.first; style; style= style->next) {
writestruct(wd, DATA, "uiStyle", 1, style);
}
}
static void write_boid_state(WriteData *wd, BoidState *state)
{
BoidRule *rule = state->rules.first;
//BoidCondition *cond = state->conditions.first;
writestruct(wd, DATA, "BoidState", 1, state);
for (; rule; rule=rule->next) {
switch (rule->type) {
case eBoidRuleType_Goal:
case eBoidRuleType_Avoid:
writestruct(wd, DATA, "BoidRuleGoalAvoid", 1, rule);
break;
case eBoidRuleType_AvoidCollision:
writestruct(wd, DATA, "BoidRuleAvoidCollision", 1, rule);
break;
case eBoidRuleType_FollowLeader:
writestruct(wd, DATA, "BoidRuleFollowLeader", 1, rule);
break;
case eBoidRuleType_AverageSpeed:
writestruct(wd, DATA, "BoidRuleAverageSpeed", 1, rule);
break;
case eBoidRuleType_Fight:
writestruct(wd, DATA, "BoidRuleFight", 1, rule);
break;
default:
writestruct(wd, DATA, "BoidRule", 1, rule);
break;
}
}
//for (; cond; cond=cond->next)
// writestruct(wd, DATA, "BoidCondition", 1, cond);
}
/* update this also to readfile.c */
static const char *ptcache_data_struct[] = {
"", // BPHYS_DATA_INDEX
"", // BPHYS_DATA_LOCATION
"", // BPHYS_DATA_VELOCITY
"", // BPHYS_DATA_ROTATION
"", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */
"", // BPHYS_DATA_SIZE:
"", // BPHYS_DATA_TIMES:
"BoidData" // case BPHYS_DATA_BOIDS:
};
static const char *ptcache_extra_struct[] = {
"",
"ParticleSpring"
};
static void write_pointcaches(WriteData *wd, ListBase *ptcaches)
{
PointCache *cache = ptcaches->first;
int i;
for (; cache; cache=cache->next) {
writestruct(wd, DATA, "PointCache", 1, cache);
if ((cache->flag & PTCACHE_DISK_CACHE)==0) {
PTCacheMem *pm = cache->mem_cache.first;
for (; pm; pm=pm->next) {
PTCacheExtra *extra = pm->extradata.first;
writestruct(wd, DATA, "PTCacheMem", 1, pm);
for (i=0; i<BPHYS_TOT_DATA; i++) {
if (pm->data[i] && pm->data_types & (1<<i)) {
if (ptcache_data_struct[i][0]=='\0')
writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]);
else
writestruct(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]);
}
}
for (; extra; extra=extra->next) {
if (ptcache_extra_struct[extra->type][0]=='\0')
continue;
writestruct(wd, DATA, "PTCacheExtra", 1, extra);
writestruct(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data);
}
}
}
}
}
static void write_particlesettings(WriteData *wd, ListBase *idbase)
{
ParticleSettings *part;
ParticleDupliWeight *dw;
GroupObject *go;
int a;
part= idbase->first;
while (part) {
if (part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
if (part->id.properties) IDP_WriteProperty(part->id.properties, wd);
if (part->adt) write_animdata(wd, part->adt);
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
writestruct(wd, DATA, "PartDeflect", 1, part->pd2);
writestruct(wd, DATA, "EffectorWeights", 1, part->effector_weights);
dw = part->dupliweights.first;
for (; dw; dw=dw->next) {
/* update indices */
dw->index = 0;
if (part->dup_group) { /* can be NULL if lining fails or set to None */
go = part->dup_group->gobject.first;
while (go && go->ob != dw->ob) {
go=go->next;
dw->index++;
}
}
writestruct(wd, DATA, "ParticleDupliWeight", 1, dw);
}
if (part->boids && part->phystype == PART_PHYS_BOIDS) {
BoidState *state = part->boids->states.first;
writestruct(wd, DATA, "BoidSettings", 1, part->boids);
for (; state; state=state->next)
write_boid_state(wd, state);
}
if (part->fluid && part->phystype == PART_PHYS_FLUID) {
writestruct(wd, DATA, "SPHFluidSettings", 1, part->fluid);
}
for (a=0; a<MAX_MTEX; a++) {
if (part->mtex[a]) writestruct(wd, DATA, "MTex", 1, part->mtex[a]);
}
}
part= part->id.next;
}
}
static void write_particlesystems(WriteData *wd, ListBase *particles)
{
ParticleSystem *psys= particles->first;
ParticleTarget *pt;
int a;
for (; psys; psys=psys->next) {
writestruct(wd, DATA, "ParticleSystem", 1, psys);
if (psys->particles) {
writestruct(wd, DATA, "ParticleData", psys->totpart, psys->particles);
if (psys->particles->hair) {
ParticleData *pa = psys->particles;
for (a=0; a<psys->totpart; a++, pa++)
writestruct(wd, DATA, "HairKey", pa->totkey, pa->hair);
}
if (psys->particles->boid && psys->part->phystype == PART_PHYS_BOIDS)
writestruct(wd, DATA, "BoidParticle", psys->totpart, psys->particles->boid);
if (psys->part->fluid && psys->part->phystype == PART_PHYS_FLUID && (psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS))
writestruct(wd, DATA, "ParticleSpring", psys->tot_fluidsprings, psys->fluid_springs);
}
pt = psys->targets.first;
for (; pt; pt=pt->next)
writestruct(wd, DATA, "ParticleTarget", 1, pt);
if (psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild, psys->child);
if (psys->clmd) {
writestruct(wd, DATA, "ClothModifierData", 1, psys->clmd);
writestruct(wd, DATA, "ClothSimSettings", 1, psys->clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, psys->clmd->coll_parms);
}
write_pointcaches(wd, &psys->ptcaches);
}
}
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
prop= lb->first;
while (prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if (prop->poin && prop->poin != &prop->data)
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
prop= prop->next;
}
}
static void write_sensors(WriteData *wd, ListBase *lb)
{
bSensor *sens;
sens= lb->first;
while (sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
switch (sens->type) {
case SENS_NEAR:
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
break;
case SENS_MOUSE:
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
break;
case SENS_TOUCH:
writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
break;
case SENS_KEYBOARD:
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
break;
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
case SENS_ARMATURE:
writestruct(wd, DATA, "bArmatureSensor", 1, sens->data);
break;
case SENS_ACTUATOR:
writestruct(wd, DATA, "bActuatorSensor", 1, sens->data);
break;
case SENS_DELAY:
writestruct(wd, DATA, "bDelaySensor", 1, sens->data);
break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
case SENS_RADAR:
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
break;
case SENS_RANDOM:
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
break;
case SENS_RAY:
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
break;
case SENS_MESSAGE:
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
break;
case SENS_JOYSTICK:
writestruct(wd, DATA, "bJoystickSensor", 1, sens->data);
break;
default:
; /* error: don't know how to write this file */
}
sens= sens->next;
}
}
static void write_controllers(WriteData *wd, ListBase *lb)
{
bController *cont;
cont= lb->first;
while (cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
switch (cont->type) {
case CONT_EXPRESSION:
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
break;
case CONT_PYTHON:
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
break;
default:
; /* error: don't know how to write this file */
}
cont= cont->next;
}
}
static void write_actuators(WriteData *wd, ListBase *lb)
{
bActuator *act;
act= lb->first;
while (act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch (act->type) {
case ACT_ACTION:
case ACT_SHAPEACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
break;
case ACT_OBJECT:
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
break;
case ACT_IPO:
writestruct(wd, DATA, "bIpoActuator", 1, act->data);
break;
case ACT_PROPERTY:
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
break;
case ACT_CAMERA:
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
break;
case ACT_CONSTRAINT:
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
break;
case ACT_EDIT_OBJECT:
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
break;
case ACT_SCENE:
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
break;
case ACT_GROUP:
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
break;
case ACT_RANDOM:
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
break;
case ACT_MESSAGE:
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
break;
case ACT_GAME:
writestruct(wd, DATA, "bGameActuator", 1, act->data);
break;
case ACT_VISIBILITY:
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
break;
case ACT_2DFILTER:
writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
break;
case ACT_PARENT:
writestruct(wd, DATA, "bParentActuator", 1, act->data);
break;
case ACT_STATE:
writestruct(wd, DATA, "bStateActuator", 1, act->data);
break;
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
case ACT_STEERING:
writestruct(wd, DATA, "bSteeringActuator", 1, act->data);
break;
default:
; /* error: don't know how to write this file */
}
act= act->next;
}
}
static void write_motionpath(WriteData *wd, bMotionPath *mpath)
{
/* sanity checks */
if (mpath == NULL)
return;
/* firstly, just write the motionpath struct */
writestruct(wd, DATA, "bMotionPath", 1, mpath);
/* now write the array of data */
writestruct(wd, DATA, "bMotionPathVert", mpath->length, mpath->points);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con=conlist->first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
/* Write the specific data */
if (cti && con->data) {
/* firstly, just write the plain con->data struct */
writestruct(wd, DATA, cti->structName, 1, con->data);
/* do any constraint specific stuff */
switch (con->type) {
case CONSTRAINT_TYPE_PYTHON:
{
bPythonConstraint *data = (bPythonConstraint *)con->data;
bConstraintTarget *ct;
/* write targets */
for (ct= data->targets.first; ct; ct= ct->next)
writestruct(wd, DATA, "bConstraintTarget", 1, ct);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
case CONSTRAINT_TYPE_SPLINEIK:
{
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
/* write points array */
writedata(wd, DATA, sizeof(float)*(data->numpoints), data->points);
}
break;
}
}
/* Write the constraint */
writestruct(wd, DATA, "bConstraint", 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
bActionGroup *grp;
/* Write each channel */
if (!pose)
return;
/* Write channels */
for (chan=pose->chanbase.first; chan; chan=chan->next) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (chan->prop)
IDP_WriteProperty(chan->prop, wd);
write_constraints(wd, &chan->constraints);
write_motionpath(wd, chan->mpath);
/* prevent crashes with autosave, when a bone duplicated in editmode has not yet been assigned to its posechannel */
if (chan->bone)
chan->selectflag= chan->bone->flag & BONE_SELECTED; /* gets restored on read, for library armatures */
writestruct(wd, DATA, "bPoseChannel", 1, chan);
}
/* Write groups */
for (grp=pose->agroups.first; grp; grp=grp->next)
writestruct(wd, DATA, "bActionGroup", 1, grp);
/* write IK param */
if (pose->ikparam) {
char *structname = (char *)BKE_pose_ikparam_get_name(pose);
if (structname)
writestruct(wd, DATA, structname, 1, pose->ikparam);
}
/* Write this pose */
writestruct(wd, DATA, "bPose", 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
bDeformGroup *defgroup;
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
static void write_modifiers(WriteData *wd, ListBase *modbase)
{
ModifierData *md;
if (modbase == NULL) return;
for (md=modbase->first; md; md= md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti == NULL) return;
writestruct(wd, DATA, mti->structName, 1, md);
if (md->type==eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData*) md;
writedata(wd, DATA, sizeof(int)*hmd->totindex, hmd->indexar);
}
else if (md->type==eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData*) md;
writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
writestruct(wd, DATA, "EffectorWeights", 1, clmd->sim_parms->effector_weights);
write_pointcaches(wd, &clmd->ptcaches);
}
else if (md->type==eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData*) md;
if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
if (smd->domain) {
write_pointcaches(wd, &(smd->domain->ptcaches[0]));
/* create fake pointcache so that old blender versions can read it */
smd->domain->point_cache[1] = BKE_ptcache_add(&smd->domain->ptcaches[1]);
smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE|PTCACHE_FAKE_SMOKE;
smd->domain->point_cache[1]->step = 1;
write_pointcaches(wd, &(smd->domain->ptcaches[1]));
}
writestruct(wd, DATA, "SmokeDomainSettings", 1, smd->domain);
if (smd->domain) {
/* cleanup the fake pointcache */
BKE_ptcache_free_list(&smd->domain->ptcaches[1]);
smd->domain->point_cache[1] = NULL;
writestruct(wd, DATA, "EffectorWeights", 1, smd->domain->effector_weights);
}
}
else if (smd->type & MOD_SMOKE_TYPE_FLOW)
writestruct(wd, DATA, "SmokeFlowSettings", 1, smd->flow);
else if (smd->type & MOD_SMOKE_TYPE_COLL)
writestruct(wd, DATA, "SmokeCollSettings", 1, smd->coll);
}
else if (md->type==eModifierType_Fluidsim) {
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss);
}
else if (md->type==eModifierType_DynamicPaint) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
if (pmd->canvas) {
DynamicPaintSurface *surface;
writestruct(wd, DATA, "DynamicPaintCanvasSettings", 1, pmd->canvas);
/* write surfaces */
for (surface=pmd->canvas->surfaces.first; surface; surface=surface->next)
writestruct(wd, DATA, "DynamicPaintSurface", 1, surface);
/* write caches and effector weights */
for (surface=pmd->canvas->surfaces.first; surface; surface=surface->next) {
write_pointcaches(wd, &(surface->ptcaches));
writestruct(wd, DATA, "EffectorWeights", 1, surface->effector_weights);
}
}
if (pmd->brush) {
writestruct(wd, DATA, "DynamicPaintBrushSettings", 1, pmd->brush);
writestruct(wd, DATA, "ColorBand", 1, pmd->brush->paint_ramp);
writestruct(wd, DATA, "ColorBand", 1, pmd->brush->vel_ramp);
}
}
else if (md->type==eModifierType_Collision) {
#if 0
CollisionModifierData *collmd = (CollisionModifierData*) md;
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x);
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew);
writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces);
#endif
}
else if (md->type==eModifierType_MeshDeform) {
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
int size = mmd->dyngridsize;
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->bindinfluences);
writedata(wd, DATA, sizeof(int)*(mmd->totvert+1), mmd->bindoffsets);
writedata(wd, DATA, sizeof(float)*3*mmd->totcagevert,
mmd->bindcagecos);
writestruct(wd, DATA, "MDefCell", size*size*size, mmd->dyngrid);
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->dyninfluences);
writedata(wd, DATA, sizeof(int)*mmd->totvert, mmd->dynverts);
}
else if (md->type==eModifierType_Warp) {
WarpModifierData *tmd = (WarpModifierData*) md;
if (tmd->curfalloff) {
write_curvemapping(wd, tmd->curfalloff);
}
}
else if (md->type==eModifierType_WeightVGEdit) {
WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md;
if (wmd->cmap_curve)
write_curvemapping(wd, wmd->cmap_curve);
}
}
}
static void write_objects(WriteData *wd, ListBase *idbase)
{
Object *ob;
ob= idbase->first;
while (ob) {
if (ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (ob->id.properties) IDP_WriteProperty(ob->id.properties, wd);
if (ob->adt) write_animdata(wd, ob->adt);
/* direct data */
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
writedata(wd, DATA, sizeof(char)*ob->totcol, ob->matbits);
/* write_effects(wd, &ob->effect); */ /* not used anymore */
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);
write_controllers(wd, &ob->controllers);
write_actuators(wd, &ob->actuators);
if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (arm && ob->pose && arm->act_bone) {
BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone));
}
}
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
write_motionpath(wd, ob->mpath);
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if (ob->soft) {
write_pointcaches(wd, &ob->soft->ptcaches);
writestruct(wd, DATA, "EffectorWeights", 1, ob->soft->effector_weights);
}
writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft);
write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);
}
ob= ob->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_vfonts(WriteData *wd, ListBase *idbase)
{
VFont *vf;
PackedFile * pf;
vf= idbase->first;
while (vf) {
if (vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
if (vf->id.properties) IDP_WriteProperty(vf->id.properties, wd);
/* direct data */
if (vf->packedfile) {
pf = vf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
vf= vf->id.next;
}
}
static void write_keys(WriteData *wd, ListBase *idbase)
{
Key *key;
KeyBlock *kb;
key= idbase->first;
while (key) {
if (key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
if (key->id.properties) IDP_WriteProperty(key->id.properties, wd);
if (key->adt) write_animdata(wd, key->adt);
/* direct data */
kb= key->block.first;
while (kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if (kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
}
}
key= key->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_cameras(WriteData *wd, ListBase *idbase)
{
Camera *cam;
cam= idbase->first;
while (cam) {
if (cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
if (cam->id.properties) IDP_WriteProperty(cam->id.properties, wd);
if (cam->adt) write_animdata(wd, cam->adt);
}
cam= cam->id.next;
}
}
static void write_mballs(WriteData *wd, ListBase *idbase)
{
MetaBall *mb;
MetaElem *ml;
mb= idbase->first;
while (mb) {
if (mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
if (mb->id.properties) IDP_WriteProperty(mb->id.properties, wd);
/* direct data */
writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
if (mb->adt) write_animdata(wd, mb->adt);
ml= mb->elems.first;
while (ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
}
mb= mb->id.next;
}
}
static int amount_of_chars(char *str)
{
// Since the data is saved as UTF-8 to the cu->str
// The cu->len is not same as the strlen(cu->str)
return strlen(str);
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
Nurb *nu;
cu= idbase->first;
while (cu) {
if (cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
/* direct data */
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if (cu->id.properties) IDP_WriteProperty(cu->id.properties, wd);
if (cu->adt) write_animdata(wd, cu->adt);
if (cu->vfont) {
writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str);
writestruct(wd, DATA, "CharInfo", cu->len+1, cu->strinfo);
writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb);
}
else {
/* is also the order of reading */
nu= cu->nurb.first;
while (nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
while (nu) {
if (nu->type == CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
if (nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
if (nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
}
nu= nu->next;
}
}
}
cu= cu->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
if (dvlist) {
int i;
/* Write the dvert list */
writestruct(wd, DATA, "MDeformVert", count, dvlist);
/* Write deformation data for each dvert */
for (i=0; i<count; i++) {
if (dvlist[i].dw)
writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
}
}
}
static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external)
{
if (mdlist) {
int i;
writestruct(wd, DATA, "MDisps", count, mdlist);
for (i = 0; i < count; ++i) {
MDisps *md = &mdlist[i];
if (md->disps) {
if (!external)
writedata(wd, DATA, sizeof(float)*3*md->totdisp, md->disps);
}
if (md->hidden)
writedata(wd, DATA, BLI_BITMAP_SIZE(md->totdisp), md->hidden);
}
}
}
static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_paint_mask)
{
if (grid_paint_mask) {
int i;
writestruct(wd, DATA, "GridPaintMask", count, grid_paint_mask);
for (i = 0; i < count; ++i) {
GridPaintMask *gpm = &grid_paint_mask[i];
if (gpm->data) {
const int gridsize = ccg_gridsize(gpm->level);
writedata(wd, DATA,
sizeof(*gpm->data) * gridsize * gridsize,
gpm->data);
}
}
}
}
static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data, int partial_type, int partial_count)
{
int i;
/* write external customdata (not for undo) */
if (data->external && !wd->current)
CustomData_external_write(data, id, CD_MASK_MESH, count, 0);
writestruct(wd, DATA, "CustomDataLayer", data->maxlayer, data->layers);
for (i=0; i<data->totlayer; i++) {
CustomDataLayer *layer= &data->layers[i];
const char *structname;
int structnum, datasize;
if (layer->type == CD_MDEFORMVERT) {
/* layer types that allocate own memory need special handling */
write_dverts(wd, count, layer->data);
}
else if (layer->type == CD_MDISPS) {
write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL);
}
else if (layer->type == CD_PAINT_MASK) {
float *layer_data = layer->data;
writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_GRID_PAINT_MASK) {
write_grid_paint_mask(wd, count, layer->data);
}
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
/* when using partial visibility, the MEdge and MFace layers
* are smaller than the original, so their type and count is
* passed to make this work */
if (layer->type != partial_type) datasize= structnum*count;
else datasize= structnum*partial_count;
writestruct(wd, DATA, structname, datasize, layer->data);
}
else
printf("%s error: layer '%s':%d - can't be written to file\n",
__func__, structname, layer->type);
}
}
if (data->external)
writestruct(wd, DATA, "CustomDataExternal", 1, data->external);
}
static void write_meshs(WriteData *wd, ListBase *idbase)
{
Mesh *mesh;
int save_for_old_blender= 0;
#ifdef USE_BMESH_SAVE_AS_COMPAT
save_for_old_blender = wd->use_mesh_compat; /* option to save with older mesh format */
#endif
mesh= idbase->first;
while (mesh) {
if (mesh->id.us>0 || wd->current) {
/* write LibData */
if (!save_for_old_blender) {
#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
Mesh backup_mesh = {{0}};
/* cache only - don't write */
backup_mesh.mface = mesh->mface;
mesh->mface = NULL;
/* -- */
backup_mesh.totface = mesh->totface;
mesh->totface = 0;
/* -- */
#endif /* USE_BMESH_SAVE_WITHOUT_MFACE */
writestruct(wd, ID_ME, "Mesh", 1, mesh);
/* direct data */
if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
if (mesh->adt) write_animdata(wd, mesh->adt);
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect);
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
/* fdata is really a dummy - written so slots align */
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
/* cache only - don't write */
mesh->mface = backup_mesh.mface;
/* -- */
mesh->totface = backup_mesh.totface;
#endif /* USE_BMESH_SAVE_WITHOUT_MFACE */
}
else {
#ifdef USE_BMESH_SAVE_AS_COMPAT
Mesh backup_mesh = {{0}};
/* backup */
backup_mesh.mpoly = mesh->mpoly;
mesh->mpoly = NULL;
/* -- */
backup_mesh.mface = mesh->mface;
mesh->mface = NULL;
/* -- */
backup_mesh.totface = mesh->totface;
mesh->totface = 0;
/* -- */
backup_mesh.totpoly = mesh->totpoly;
mesh->totpoly = 0;
/* -- */
backup_mesh.totloop = mesh->totloop;
mesh->totloop = 0;
/* -- */
backup_mesh.fdata = mesh->fdata;
memset(&mesh->fdata, 0, sizeof(CustomData));
/* -- */
backup_mesh.pdata = mesh->pdata;
memset(&mesh->pdata, 0, sizeof(CustomData));
/* -- */
backup_mesh.ldata = mesh->ldata;
memset(&mesh->ldata, 0, sizeof(CustomData));
/* -- */
backup_mesh.edit_btmesh = mesh->edit_btmesh;
mesh->edit_btmesh = NULL;
/* backup */
/* now fill in polys to mfaces */
mesh->totface = BKE_mesh_mpoly_to_mface(&mesh->fdata, &backup_mesh.ldata, &backup_mesh.pdata,
mesh->totface, backup_mesh.totloop, backup_mesh.totpoly);
mesh_update_customdata_pointers(mesh, FALSE);
writestruct(wd, ID_ME, "Mesh", 1, mesh);
/* direct data */
if (mesh->id.properties) IDP_WriteProperty(mesh->id.properties, wd);
if (mesh->adt) write_animdata(wd, mesh->adt);
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
/* writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); */ /* pre-bmesh NULL's */
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
/* harmless for older blender versioins but _not_ writing these keeps file size down */
#if 0
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
#endif
/* restore */
mesh->mpoly = backup_mesh.mpoly;
/* -- */
mesh->mface = backup_mesh.mface;
/* -- */
CustomData_free(&mesh->fdata, mesh->totface);
/* -- */
mesh->fdata= backup_mesh.fdata;
/* -- */
mesh->pdata= backup_mesh.pdata;
/* -- */
mesh->ldata= backup_mesh.ldata;
/* -- */
mesh->totface = backup_mesh.totface;
mesh->totpoly = backup_mesh.totpoly;
mesh->totloop = backup_mesh.totloop;
/* -- */
mesh_update_customdata_pointers(mesh, FALSE);
/* --*/
mesh->edit_btmesh = backup_mesh.edit_btmesh; /* keep this after updating custom pointers */
/* restore */
#endif /* USE_BMESH_SAVE_AS_COMPAT */
}
}
mesh= mesh->id.next;
}
}
static void write_lattices(WriteData *wd, ListBase *idbase)
{
Lattice *lt;
lt= idbase->first;
while (lt) {
if (lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
if (lt->id.properties) IDP_WriteProperty(lt->id.properties, wd);
/* write animdata */
if (lt->adt) write_animdata(wd, lt->adt);
/* direct data */
writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
write_dverts(wd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert);
}
lt= lt->id.next;
}
}
static void write_previews(WriteData *wd, PreviewImage *prv)
{
if (prv) {
short w = prv->w[1];
short h = prv->h[1];
unsigned int *rect = prv->rect[1];
/* don't write out large previews if not requested */
if (!(U.flag & USER_SAVE_PREVIEWS)) {
prv->w[1] = 0;
prv->h[1] = 0;
prv->rect[1] = NULL;
}
writestruct(wd, DATA, "PreviewImage", 1, prv);
if (prv->rect[0]) writedata(wd, DATA, prv->w[0]*prv->h[0]*sizeof(unsigned int), prv->rect[0]);
if (prv->rect[1]) writedata(wd, DATA, prv->w[1]*prv->h[1]*sizeof(unsigned int), prv->rect[1]);
/* restore preview, we still want to keep it in memory even if not saved to file */
if (!(U.flag & USER_SAVE_PREVIEWS) ) {
prv->w[1] = w;
prv->h[1] = h;
prv->rect[1] = rect;
}
}
}
static void write_images(WriteData *wd, ListBase *idbase)
{
Image *ima;
PackedFile * pf;
ima= idbase->first;
while (ima) {
if (ima->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
if (ima->id.properties) IDP_WriteProperty(ima->id.properties, wd);
if (ima->packedfile) {
pf = ima->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
write_previews(wd, ima->preview);
}
ima= ima->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_textures(WriteData *wd, ListBase *idbase)
{
Tex *tex;
tex= idbase->first;
while (tex) {
if (tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
if (tex->id.properties) IDP_WriteProperty(tex->id.properties, wd);
if (tex->adt) write_animdata(wd, tex->adt);
/* direct data */
if (tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if (tex->type == TEX_ENVMAP && tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
if (tex->type == TEX_POINTDENSITY && tex->pd) {
writestruct(wd, DATA, "PointDensity", 1, tex->pd);
if (tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba);
if (tex->pd->falloff_curve) write_curvemapping(wd, tex->pd->falloff_curve);
}
if (tex->type == TEX_VOXELDATA) writestruct(wd, DATA, "VoxelData", 1, tex->vd);
if (tex->type == TEX_OCEAN && tex->ot) writestruct(wd, DATA, "OceanTex", 1, tex->ot);
/* nodetree is integral part of texture, no libdata */
if (tex->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree);
write_nodetree(wd, tex->nodetree);
}
write_previews(wd, tex->preview);
}
tex= tex->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
int a;
ma= idbase->first;
while (ma) {
if (ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
/* manually set head group property to IDP_GROUP, just in case it hadn't been
* set yet :) */
if (ma->id.properties) IDP_WriteProperty(ma->id.properties, wd);
if (ma->adt) write_animdata(wd, ma->adt);
for (a=0; a<MAX_MTEX; a++) {
if (ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
}
if (ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col);
if (ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
/* nodetree is integral part of material, no libdata */
if (ma->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, ma->nodetree);
write_nodetree(wd, ma->nodetree);
}
write_previews(wd, ma->preview);
}
ma= ma->id.next;
}
}
static void write_worlds(WriteData *wd, ListBase *idbase)
{
World *wrld;
int a;
wrld= idbase->first;
while (wrld) {
if (wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
if (wrld->id.properties) IDP_WriteProperty(wrld->id.properties, wd);
if (wrld->adt) write_animdata(wd, wrld->adt);
for (a=0; a<MAX_MTEX; a++) {
if (wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
}
/* nodetree is integral part of lamps, no libdata */
if (wrld->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, wrld->nodetree);
write_nodetree(wd, wrld->nodetree);
}
write_previews(wd, wrld->preview);
}
wrld= wrld->id.next;
}
}
static void write_lamps(WriteData *wd, ListBase *idbase)
{
Lamp *la;
int a;
la= idbase->first;
while (la) {
if (la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
if (la->id.properties) IDP_WriteProperty(la->id.properties, wd);
if (la->adt) write_animdata(wd, la->adt);
/* direct data */
for (a=0; a<MAX_MTEX; a++) {
if (la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
}
if (la->curfalloff)
write_curvemapping(wd, la->curfalloff);
/* nodetree is integral part of lamps, no libdata */
if (la->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, la->nodetree);
write_nodetree(wd, la->nodetree);
}
write_previews(wd, la->preview);
}
la= la->id.next;
}
}
static void write_sequence_modifiers(WriteData *wd, ListBase *modbase)
{
SequenceModifierData *smd;
for (smd = modbase->first; smd; smd = smd->next) {
SequenceModifierTypeInfo *smti = BKE_sequence_modifier_type_info_get(smd->type);
if (smti) {
writestruct(wd, DATA, smti->struct_name, 1, smd);
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *) smd;
write_curvemapping(wd, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *) smd;
write_curvemapping(wd, &hcmd->curve_mapping);
}
}
else {
writestruct(wd, DATA, "SequenceModifierData", 1, smd);
}
}
}
static void write_view_settings(WriteData *wd, ColorManagedViewSettings *view_settings)
{
if (view_settings->curve_mapping) {
write_curvemapping(wd, view_settings->curve_mapping);
}
}
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
Base *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
Strip *strip;
TimeMarker *marker;
TransformOrientation *ts;
SceneRenderLayer *srl;
ToolSettings *tos;
sce= scebase->first;
while (sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd);
if (sce->adt) write_animdata(wd, sce->adt);
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
base= sce->base.first;
while (base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
tos = sce->toolsettings;
writestruct(wd, DATA, "ToolSettings", 1, tos);
if (tos->vpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->vpaint);
}
if (tos->wpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->wpaint);
}
if (tos->sculpt) {
writestruct(wd, DATA, "Sculpt", 1, tos->sculpt);
}
if (tos->uvsculpt) {
writestruct(wd, DATA, "UvSculpt", 1, tos->uvsculpt);
}
// write_paint(wd, &tos->imapaint.paint);
ed= sce->ed;
if (ed) {
writestruct(wd, DATA, "Editing", 1, ed);
/* reset write flags too */
SEQ_BEGIN (ed, seq)
{
if (seq->strip) seq->strip->done = FALSE;
writestruct(wd, DATA, "Sequence", 1, seq);
}
SEQ_END
SEQ_BEGIN (ed, seq)
{
if (seq->strip && seq->strip->done==0) {
/* write strip with 'done' at 0 because readfile */
if (seq->effectdata) {
switch (seq->type) {
case SEQ_TYPE_COLOR:
writestruct(wd, DATA, "SolidColorVars", 1, seq->effectdata);
break;
case SEQ_TYPE_SPEED:
writestruct(wd, DATA, "SpeedControlVars", 1, seq->effectdata);
break;
case SEQ_TYPE_WIPE:
writestruct(wd, DATA, "WipeVars", 1, seq->effectdata);
break;
case SEQ_TYPE_GLOW:
writestruct(wd, DATA, "GlowVars", 1, seq->effectdata);
break;
case SEQ_TYPE_TRANSFORM:
writestruct(wd, DATA, "TransformVars", 1, seq->effectdata);
break;
}
}
strip= seq->strip;
writestruct(wd, DATA, "Strip", 1, strip);
if (seq->flag & SEQ_USE_CROP && strip->crop) {
writestruct(wd, DATA, "StripCrop", 1, strip->crop);
}
if (seq->flag & SEQ_USE_TRANSFORM && strip->transform) {
writestruct(wd, DATA, "StripTransform", 1, strip->transform);
}
if (seq->flag & SEQ_USE_PROXY && strip->proxy) {
writestruct(wd, DATA, "StripProxy", 1, strip->proxy);
}
if (seq->type==SEQ_TYPE_IMAGE)
writestruct(wd, DATA, "StripElem", MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata);
else if (seq->type==SEQ_TYPE_MOVIE || seq->type==SEQ_TYPE_SOUND_RAM || seq->type == SEQ_TYPE_SOUND_HD)
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
strip->done = TRUE;
}
write_sequence_modifiers(wd, &seq->modifiers);
}
SEQ_END
/* new; meta stack too, even when its nasty restore code */
for (ms= ed->metastack.first; ms; ms= ms->next) {
writestruct(wd, DATA, "MetaStack", 1, ms);
}
}
if (sce->r.avicodecdata) {
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
if (sce->r.qtcodecdata) {
writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata);
if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms);
}
if (sce->r.ffcodecdata.properties) {
IDP_WriteProperty(sce->r.ffcodecdata.properties, wd);
}
/* writing dynamic list of TimeMarkers to the blend file */
for (marker= sce->markers.first; marker; marker= marker->next)
writestruct(wd, DATA, "TimeMarker", 1, marker);
/* writing dynamic list of TransformOrientations to the blend file */
for (ts = sce->transform_spaces.first; ts; ts = ts->next)
writestruct(wd, DATA, "TransformOrientation", 1, ts);
for (srl= sce->r.layers.first; srl; srl= srl->next)
writestruct(wd, DATA, "SceneRenderLayer", 1, srl);
if (sce->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, sce->nodetree);
write_nodetree(wd, sce->nodetree);
}
write_view_settings(wd, &sce->view_settings);
sce= sce->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_gpencils(WriteData *wd, ListBase *lb)
{
bGPdata *gpd;
bGPDlayer *gpl;
bGPDframe *gpf;
bGPDstroke *gps;
for (gpd= lb->first; gpd; gpd= gpd->id.next) {
if (gpd->id.us>0 || wd->current) {
/* write gpd data block to file */
writestruct(wd, ID_GD, "bGPdata", 1, gpd);
/* write grease-pencil layers to file */
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
writestruct(wd, DATA, "bGPDlayer", 1, gpl);
/* write this layer's frames to file */
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
writestruct(wd, DATA, "bGPDframe", 1, gpf);
/* write strokes */
for (gps= gpf->strokes.first; gps; gps= gps->next) {
writestruct(wd, DATA, "bGPDstroke", 1, gps);
writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
}
}
}
}
}
}
static void write_windowmanagers(WriteData *wd, ListBase *lb)
{
wmWindowManager *wm;
wmWindow *win;
for (wm= lb->first; wm; wm= wm->id.next) {
writestruct(wd, ID_WM, "wmWindowManager", 1, wm);
for (win= wm->windows.first; win; win= win->next)
writestruct(wd, DATA, "wmWindow", 1, win);
}
}
static void write_region(WriteData *wd, ARegion *ar, int spacetype)
{
writestruct(wd, DATA, "ARegion", 1, ar);
if (ar->regiondata) {
switch (spacetype) {
case SPACE_VIEW3D:
if (ar->regiontype==RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
writestruct(wd, DATA, "RegionView3D", 1, rv3d);
if (rv3d->localvd)
writestruct(wd, DATA, "RegionView3D", 1, rv3d->localvd);
if (rv3d->clipbb)
writestruct(wd, DATA, "BoundBox", 1, rv3d->clipbb);
}
else
printf("regiondata write missing!\n");
break;
default:
printf("regiondata write missing!\n");
}
}
}
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
ScrArea *sa;
ScrVert *sv;
ScrEdge *se;
sc= scrbase->first;
while (sc) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
writestruct(wd, ID_SCRN, "Screen", 1, sc);
if (sc->id.properties)
IDP_WriteProperty(sc->id.properties, wd);
/* direct data */
for (sv= sc->vertbase.first; sv; sv= sv->next)
writestruct(wd, DATA, "ScrVert", 1, sv);
for (se= sc->edgebase.first; se; se= se->next)
writestruct(wd, DATA, "ScrEdge", 1, se);
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
Panel *pa;
ARegion *ar;
writestruct(wd, DATA, "ScrArea", 1, sa);
for (ar= sa->regionbase.first; ar; ar= ar->next) {
write_region(wd, ar, sa->spacetype);
for (pa= ar->panels.first; pa; pa= pa->next)
writestruct(wd, DATA, "Panel", 1, pa);
}
sl= sa->spacedata.first;
while (sl) {
for (ar= sl->regionbase.first; ar; ar= ar->next)
write_region(wd, ar, sl->spacetype);
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *) sl;
BGpic *bgpic;
writestruct(wd, DATA, "View3D", 1, v3d);
for (bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next)
writestruct(wd, DATA, "BGpic", 1, bgpic);
if (v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
}
else if (sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)sl;
ListBase tmpGhosts = sipo->ghostCurves;
/* temporarily disable ghost curves when saving */
sipo->ghostCurves.first= sipo->ghostCurves.last= NULL;
writestruct(wd, DATA, "SpaceIpo", 1, sl);
if (sipo->ads) writestruct(wd, DATA, "bDopeSheet", 1, sipo->ads);
/* reenable ghost curves */
sipo->ghostCurves= tmpGhosts;
}
else if (sl->spacetype==SPACE_BUTS) {
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if (sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile *)sl;
writestruct(wd, DATA, "SpaceFile", 1, sl);
if (sfile->params)
writestruct(wd, DATA, "FileSelectParams", 1, sfile->params);
}
else if (sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
}
else if (sl->spacetype==SPACE_OUTLINER) {
SpaceOops *so= (SpaceOops *)sl;
writestruct(wd, DATA, "SpaceOops", 1, so);
/* outliner */
if (so->treestore) {
writestruct(wd, DATA, "TreeStore", 1, so->treestore);
if (so->treestore->data)
writestruct(wd, DATA, "TreeStoreElem", so->treestore->usedelem, so->treestore->data);
}
}
else if (sl->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sl;
writestruct(wd, DATA, "SpaceImage", 1, sl);
if (sima->cumap)
write_curvemapping(wd, sima->cumap);
}
else if (sl->spacetype==SPACE_TEXT) {
writestruct(wd, DATA, "SpaceText", 1, sl);
}
else if (sl->spacetype==SPACE_SCRIPT) {
SpaceScript *scr = (SpaceScript*)sl;
scr->but_refs = NULL;
writestruct(wd, DATA, "SpaceScript", 1, sl);
}
else if (sl->spacetype==SPACE_ACTION) {
writestruct(wd, DATA, "SpaceAction", 1, sl);
}
else if (sl->spacetype==SPACE_NLA) {
SpaceNla *snla= (SpaceNla *)sl;
writestruct(wd, DATA, "SpaceNla", 1, snla);
if (snla->ads) writestruct(wd, DATA, "bDopeSheet", 1, snla->ads);
}
else if (sl->spacetype==SPACE_TIME) {
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
else if (sl->spacetype==SPACE_NODE) {
writestruct(wd, DATA, "SpaceNode", 1, sl);
}
else if (sl->spacetype==SPACE_LOGIC) {
writestruct(wd, DATA, "SpaceLogic", 1, sl);
}
else if (sl->spacetype==SPACE_CONSOLE) {
SpaceConsole *con = (SpaceConsole*)sl;
ConsoleLine *cl;
for (cl=con->history.first; cl; cl=cl->next) {
/* 'len_alloc' is invalid on write, set from 'len' on read */
writestruct(wd, DATA, "ConsoleLine", 1, cl);
writedata(wd, DATA, cl->len+1, cl->line);
}
writestruct(wd, DATA, "SpaceConsole", 1, sl);
}
else if (sl->spacetype==SPACE_USERPREF) {
writestruct(wd, DATA, "SpaceUserPref", 1, sl);
}
else if (sl->spacetype==SPACE_CLIP) {
writestruct(wd, DATA, "SpaceClip", 1, sl);
}
sl= sl->next;
}
}
sc= sc->id.next;
}
}
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a, tot, foundone;
for (; main; main= main->next) {
a=tot= set_listbasepointers(main, lbarray);
/* test: is lib being used */
foundone = FALSE;
while (tot--) {
for (id= lbarray[tot]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
foundone = TRUE;
break;
}
}
if (foundone) break;
}
if (foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
while (a--) {
for (id= lbarray[a]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
}
}
}
}
}
}
static void write_bone(WriteData *wd, Bone *bone)
{
Bone* cbone;
// PATCH for upward compatibility after 2.37+ armature recode
bone->size[0]= bone->size[1]= bone->size[2]= 1.0f;
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (bone->prop)
IDP_WriteProperty(bone->prop, wd);
// Write Children
cbone= bone->childbase.first;
while (cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
}
static void write_armatures(WriteData *wd, ListBase *idbase)
{
bArmature *arm;
Bone *bone;
arm=idbase->first;
while (arm) {
if (arm->id.us>0 || wd->current) {
writestruct(wd, ID_AR, "bArmature", 1, arm);
if (arm->id.properties) IDP_WriteProperty(arm->id.properties, wd);
if (arm->adt) write_animdata(wd, arm->adt);
/* Direct data */
bone= arm->bonebase.first;
while (bone) {
write_bone(wd, bone);
bone=bone->next;
}
}
arm=arm->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
TextLine *tmp;
TextMarker *mrk;
text= idbase->first;
while (text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
writestruct(wd, ID_TXT, "Text", 1, text);
if (text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
if (text->id.properties) IDP_WriteProperty(text->id.properties, wd);
if (!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
tmp= text->lines.first;
while (tmp) {
writestruct(wd, DATA, "TextLine", 1, tmp);
tmp= tmp->next;
}
tmp= text->lines.first;
while (tmp) {
writedata(wd, DATA, tmp->len+1, tmp->line);
tmp= tmp->next;
}
/* write markers */
mrk= text->markers.first;
while (mrk) {
writestruct(wd, DATA, "TextMarker", 1, mrk);
mrk= mrk->next;
}
}
text= text->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_speakers(WriteData *wd, ListBase *idbase)
{
Speaker *spk;
spk= idbase->first;
while (spk) {
if (spk->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SPK, "Speaker", 1, spk);
if (spk->id.properties) IDP_WriteProperty(spk->id.properties, wd);
if (spk->adt) write_animdata(wd, spk->adt);
}
spk= spk->id.next;
}
}
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
PackedFile * pf;
sound= idbase->first;
while (sound) {
if (sound->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
if (sound->id.properties) IDP_WriteProperty(sound->id.properties, wd);
if (sound->packedfile) {
pf = sound->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
sound= sound->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_groups(WriteData *wd, ListBase *idbase)
{
Group *group;
GroupObject *go;
for (group= idbase->first; group; group= group->id.next) {
if (group->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_GR, "Group", 1, group);
if (group->id.properties) IDP_WriteProperty(group->id.properties, wd);
go= group->gobject.first;
while (go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
}
}
}
static void write_nodetrees(WriteData *wd, ListBase *idbase)
{
bNodeTree *ntree;
for (ntree=idbase->first; ntree; ntree= ntree->id.next) {
if (ntree->id.us>0 || wd->current) {
writestruct(wd, ID_NT, "bNodeTree", 1, ntree);
write_nodetree(wd, ntree);
if (ntree->id.properties) IDP_WriteProperty(ntree->id.properties, wd);
if (ntree->adt) write_animdata(wd, ntree->adt);
}
}
}
static void write_brushes(WriteData *wd, ListBase *idbase)
{
Brush *brush;
for (brush=idbase->first; brush; brush= brush->id.next) {
if (brush->id.us>0 || wd->current) {
writestruct(wd, ID_BR, "Brush", 1, brush);
if (brush->id.properties) IDP_WriteProperty(brush->id.properties, wd);
writestruct(wd, DATA, "MTex", 1, &brush->mtex);
if (brush->curve)
write_curvemapping(wd, brush->curve);
}
}
}
static void write_scripts(WriteData *wd, ListBase *idbase)
{
Script *script;
for (script=idbase->first; script; script= script->id.next) {
if (script->id.us>0 || wd->current) {
writestruct(wd, ID_SCRIPT, "Script", 1, script);
if (script->id.properties) IDP_WriteProperty(script->id.properties, wd);
}
}
}
static void write_movieTracks(WriteData *wd, ListBase *tracks)
{
MovieTrackingTrack *track;
track= tracks->first;
while (track) {
writestruct(wd, DATA, "MovieTrackingTrack", 1, track);
if (track->markers)
writestruct(wd, DATA, "MovieTrackingMarker", track->markersnr, track->markers);
track= track->next;
}
}
static void write_movieReconstruction(WriteData *wd, MovieTrackingReconstruction *reconstruction)
{
if (reconstruction->camnr)
writestruct(wd, DATA, "MovieReconstructedCamera", reconstruction->camnr, reconstruction->cameras);
}
static void write_movieclips(WriteData *wd, ListBase *idbase)
{
MovieClip *clip;
clip= idbase->first;
while (clip) {
if (clip->id.us>0 || wd->current) {
MovieTracking *tracking= &clip->tracking;
MovieTrackingObject *object;
writestruct(wd, ID_MC, "MovieClip", 1, clip);
if (clip->id.properties)
IDP_WriteProperty(clip->id.properties, wd);
if (clip->adt)
write_animdata(wd, clip->adt);
write_movieTracks(wd, &tracking->tracks);
write_movieReconstruction(wd, &tracking->reconstruction);
object= tracking->objects.first;
while (object) {
writestruct(wd, DATA, "MovieTrackingObject", 1, object);
write_movieTracks(wd, &object->tracks);
write_movieReconstruction(wd, &object->reconstruction);
object= object->next;
}
}
clip= clip->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_masks(WriteData *wd, ListBase *idbase)
{
Mask *mask;
mask = idbase->first;
while (mask) {
if (mask->id.us > 0 || wd->current) {
MaskLayer *masklay;
writestruct(wd, ID_MSK, "Mask", 1, mask);
if (mask->adt)
write_animdata(wd, mask->adt);
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
MaskLayerShape *masklay_shape;
writestruct(wd, DATA, "MaskLayer", 1, masklay);
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
void *points_deform = spline->points_deform;
spline->points_deform = NULL;
writestruct(wd, DATA, "MaskSpline", 1, spline);
writestruct(wd, DATA, "MaskSplinePoint", spline->tot_point, spline->points);
spline->points_deform = points_deform;
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
if (point->tot_uw)
writestruct(wd, DATA, "MaskSplinePointUW", point->tot_uw, point->uw);
}
}
for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) {
writestruct(wd, DATA, "MaskLayerShape", 1, masklay_shape);
writedata(wd, DATA, masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, masklay_shape->data);
}
}
}
mask = mask->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
/* context is usually defined by WM, two cases where no WM is available:
* - for forward compatibility, curscreen has to be saved
* - for undofile, curscene needs to be saved */
static void write_global(WriteData *wd, int fileflags, Main *mainvar)
{
FileGlobal fg;
bScreen *screen;
char subvstr[8];
/* prevent mem checkers from complaining */
fg.pads= fg.pad= 0;
memset(fg.filename, 0, sizeof(fg.filename));
current_screen_compat(mainvar, &screen);
/* XXX still remap G */
fg.curscreen= screen;
fg.curscene= screen->scene;
fg.displaymode= G.displaymode;
fg.winpos= G.winpos;
/* prevent to save this, is not good convention, and feature with concerns... */
fg.fileflags= (fileflags & ~(G_FILE_NO_UI|G_FILE_RELATIVE_REMAP|G_FILE_MESH_COMPAT));
fg.globalf= G.f;
BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename));
sprintf(subvstr, "%4d", BLENDER_SUBVERSION);
memcpy(fg.subvstr, subvstr, 4);
fg.subversion= BLENDER_SUBVERSION;
fg.minversion= BLENDER_MINVERSION;
fg.minsubversion= BLENDER_MINSUBVERSION;
#ifdef WITH_BUILDINFO
{
extern char build_rev[];
fg.revision= atoi(build_rev);
}
#else
fg.revision= 0;
#endif
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
/* preview image, first 2 values are width and height
* second are an RGBA image (unsigned char)
* note, this uses 'TEST' since new types will segfault on file load for older blender versions.
*/
static void write_thumb(WriteData *wd, const int *img)
{
if (img)
writedata(wd, TEST, (2 + img[0] * img[1]) * sizeof(int), img);
}
/* if MemFile * there's filesave to memory */
static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFile *current,
int write_user_block, int write_flags, const int *thumb)
{
BHead bhead;
ListBase mainlist;
char buf[16];
WriteData *wd;
blo_split_main(&mainlist, mainvar);
wd= bgnwrite(handle, compare, current);
#ifdef USE_BMESH_SAVE_AS_COMPAT
wd->use_mesh_compat = (write_flags & G_FILE_MESH_COMPAT) != 0;
#endif
sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (ENDIAN_ORDER==B_ENDIAN)?'V':'v', BLENDER_VERSION);
mywrite(wd, buf, 12);
write_renderinfo(wd, mainvar);
write_thumb(wd, thumb);
write_global(wd, write_flags, mainvar);
/* no UI save in undo */
if (current==NULL) {
write_windowmanagers(wd, &mainvar->wm);
write_screens (wd, &mainvar->screen);
}
write_movieclips (wd, &mainvar->movieclip);
write_masks (wd, &mainvar->mask);
write_scenes (wd, &mainvar->scene);
write_curves (wd, &mainvar->curve);
write_mballs (wd, &mainvar->mball);
write_images (wd, &mainvar->image);
write_cameras (wd, &mainvar->camera);
write_lamps (wd, &mainvar->lamp);
write_lattices (wd, &mainvar->latt);
write_vfonts (wd, &mainvar->vfont);
write_keys (wd, &mainvar->key);
write_worlds (wd, &mainvar->world);
write_texts (wd, &mainvar->text);
write_speakers (wd, &mainvar->speaker);
write_sounds (wd, &mainvar->sound);
write_groups (wd, &mainvar->group);
write_armatures(wd, &mainvar->armature);
write_actions (wd, &mainvar->action);
write_objects (wd, &mainvar->object);
write_materials(wd, &mainvar->mat);
write_textures (wd, &mainvar->tex);
write_meshs (wd, &mainvar->mesh);
write_particlesettings(wd, &mainvar->particle);
write_nodetrees(wd, &mainvar->nodetree);
write_brushes (wd, &mainvar->brush);
write_scripts (wd, &mainvar->script);
write_gpencils (wd, &mainvar->gpencil);
write_libraries(wd, mainvar->next);
if (write_user_block) {
write_userdef(wd);
}
/* dna as last, because (to be implemented) test for which structs are written */
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
/* end of file */
memset(&bhead, 0, sizeof(BHead));
bhead.code= ENDB;
mywrite(wd, &bhead, sizeof(BHead));
blo_join_main(&mainlist);
return endwrite(wd);
}
/* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */
/* return: success(0), failure(1) */
static int do_history(const char *name, ReportList *reports)
{
char tempname1[FILE_MAX], tempname2[FILE_MAX];
int hisnr= U.versions;
if (U.versions==0) return 0;
if (strlen(name)<2) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short");
return 1;
}
while (hisnr > 1) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr-1);
BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr);
if (BLI_rename(tempname1, tempname2)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return 1;
}
hisnr--;
}
/* is needed when hisnr==1 */
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr);
if (BLI_rename(name, tempname1)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return 1;
}
return 0;
}
/* return: success (1) */
int BLO_write_file(Main *mainvar, const char *filepath, int write_flags, ReportList *reports, const int *thumb)
{
char userfilename[FILE_MAX];
char tempname[FILE_MAX+1];
int file, err, write_user_block;
/* open temporary file, so we preserve the original in case we crash */
BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath);
file = BLI_open(tempname, O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if (file == -1) {
BKE_reportf(reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno));
return 0;
}
/* remapping of relative paths to new file location */
if (write_flags & G_FILE_RELATIVE_REMAP) {
char dir1[FILE_MAX];
char dir2[FILE_MAX];
BLI_split_dir_part(filepath, dir1, sizeof(dir1));
BLI_split_dir_part(mainvar->name, dir2, sizeof(dir2));
/* just in case there is some subtle difference */
BLI_cleanup_dir(mainvar->name, dir1);
BLI_cleanup_dir(mainvar->name, dir2);
if (BLI_path_cmp(dir1, dir2)==0) {
write_flags &= ~G_FILE_RELATIVE_REMAP;
}
else {
if (G.relbase_valid) {
/* blend may not have been saved before. Tn this case
* we should not have any relative paths, but if there
* is somehow, an invalid or empty G.main->name it will
* print an error, don't try make the absolute in this case. */
BLI_bpath_absolute_convert(mainvar, G.main->name, NULL);
}
}
}
BLI_make_file_string(G.main->name, userfilename, BLI_get_folder_create(BLENDER_USER_CONFIG, NULL), BLENDER_STARTUP_FILE);
write_user_block= (BLI_path_cmp(filepath, userfilename) == 0);
if (write_flags & G_FILE_RELATIVE_REMAP)
BLI_bpath_relative_convert(mainvar, filepath, NULL); /* note, making relative to something OTHER then G.main->name */
/* actual file writing */
err= write_file_handle(mainvar, file, NULL, NULL, write_user_block, write_flags, thumb);
close(file);
if (err) {
BKE_report(reports, RPT_ERROR, strerror(errno));
remove(tempname);
return 0;
}
/* file save to temporary file was successful */
/* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */
if (write_flags & G_FILE_HISTORY) {
int err_hist = do_history(filepath, reports);
if (err_hist) {
BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)");
return 0;
}
}
if (write_flags & G_FILE_COMPRESS) {
/* compressed files have the same ending as regular files... only from 2.4!!! */
char gzname[FILE_MAX+4];
int ret;
/* first write compressed to separate @.gz */
BLI_snprintf(gzname, sizeof(gzname), "%s@.gz", filepath);
ret = BLI_file_gzip(tempname, gzname);
if (0==ret) {
/* now rename to real file name, and delete temp @ file too */
if (BLI_rename(gzname, filepath) != 0) {
BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)");
return 0;
}
BLI_delete(tempname, 0, 0);
}
else if (-1==ret) {
BKE_report(reports, RPT_ERROR, "Failed opening .gz file");
return 0;
}
else if (-2==ret) {
BKE_report(reports, RPT_ERROR, "Failed opening .blend file for compression");
return 0;
}
}
else if (BLI_rename(tempname, filepath) != 0) {
BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)");
return 0;
}
return 1;
}
/* return: success (1) */
int BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags)
{
int err;
err= write_file_handle(mainvar, 0, compare, current, 0, write_flags, NULL);
if (err==0) return 1;
return 0;
}