Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 by Mike Erwin.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 */
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#ifndef __GPU_COMMON_H__
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#define __GPU_COMMON_H__
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#define PROGRAM_NO_OPTI 0
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#if defined(NDEBUG)
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#  define TRUST_NO_ONE 0
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#else
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/* strict error checking, enabled for debug builds during early development */
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#  define TRUST_NO_ONE 1
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#endif
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#if defined(WITH_OPENGL)
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#  include <GL/glew.h>
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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#include "BLI_sys_types.h"
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#if TRUST_NO_ONE
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#  include <assert.h>
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#endif
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/* GPU_INLINE */
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#if defined(_MSC_VER)
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#  define GPU_INLINE static __forceinline
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#else
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#  define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
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#endif
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#endif /* __GPU_COMMON_H__ */
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