This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu
Hans Goudey bcabd04e32 Mesh: Avoid retrieving edge and loop arrays repeatedly
A utility function retrieved mesh arrays for every element after
05952aa94d which can be easily avoided. This was used when
building the GPU indices for sculpt mode drawing. In my tests this
saves 0.1ms per PBVH node. There may be very slight improvements
in line art and shrinkwrap as well.
2022-11-28 08:19:33 -06:00
..
2022-11-15 13:14:05 +01:00
2022-09-02 18:45:14 +02:00