44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor: 
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 *		Jeroen Bakker 
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 *		Monique Dewanchand
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 */
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#include "COM_Socket.h"
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#include "COM_Node.h"
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#include "COM_SocketConnection.h"
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Socket::Socket(DataType datatype)
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{
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	this->m_datatype = datatype;
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	this->m_editorSocket = NULL;
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	this->m_node = NULL;
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}
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DataType Socket::getDataType() const
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{
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	return this->m_datatype;
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}
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int Socket::isInputSocket() const { return false; }
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int Socket::isOutputSocket() const { return false; }
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const int Socket::isConnected() const { return false; }
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void Socket::setNode(NodeBase *node) { this->m_node = node; }
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NodeBase *Socket::getNode() const { return this->m_node; }
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