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blender-archive/source/blender/compositor/operations/COM_AlphaOverMixedOperation.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_AlphaOverMixedOperation.h"
AlphaOverMixedOperation::AlphaOverMixedOperation() : MixBaseOperation()
{
this->m_x = 0.0f;
}
void AlphaOverMixedOperation::executePixel(float outputValue[4], float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
float inputColor1[4];
float inputOverColor[4];
float value[4];
this->m_inputValueOperation->read(value, x, y, sampler, inputBuffers);
this->m_inputColor1Operation->read(inputColor1, x, y, sampler, inputBuffers);
this->m_inputColor2Operation->read(inputOverColor, x, y, sampler, inputBuffers);
if (inputOverColor[3] <= 0.0f) {
copy_v4_v4(outputValue, inputColor1);
}
else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) {
copy_v4_v4(outputValue, inputOverColor);
}
else {
float addfac = 1.0f - this->m_x + inputOverColor[3] * this->m_x;
float premul = value[0] * addfac;
float mul = 1.0f - value[0] * inputOverColor[3];
outputValue[0] = (mul * inputColor1[0]) + premul * inputOverColor[0];
outputValue[1] = (mul * inputColor1[1]) + premul * inputOverColor[1];
outputValue[2] = (mul * inputColor1[2]) + premul * inputOverColor[2];
outputValue[3] = (mul * inputColor1[3]) + value[0] * inputOverColor[3];
}
}