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blender-archive/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
2012-07-12 19:48:16 +00:00

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2.4 KiB
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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_BokehGaussianBokehBlurOperation_h
#define _COM_GaussianBokehBlurOperation_h
#include "COM_NodeOperation.h"
#include "COM_BlurBaseOperation.h"
#include "COM_QualityStepHelper.h"
class GaussianBokehBlurOperation : public BlurBaseOperation {
private:
float *m_gausstab;
int m_radx, m_rady;
void updateGauss(MemoryBuffer **memoryBuffers);
public:
GaussianBokehBlurOperation();
void initExecution();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
/**
* Deinitialize the execution
*/
void deinitExecution();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
};
class GaussianBokehBlurReferenceOperation : public NodeOperation, public QualityStepHelper {
private:
SocketReader * m_inputImage;
SocketReader * m_inputSize;
float *m_gausstab;
NodeBlurData *m_data;
void updateGauss();
static const int radxf = 256.0f;
static const int radyf = 256.0f;
static const int radx = 256;
static const int rady = 256;
public:
GaussianBokehBlurReferenceOperation();
void initExecution();
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
/**
* Deinitialize the execution
*/
void deinitExecution();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
void setData(NodeBlurData *data) { this->m_data = data; }
};
#endif