86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_BokehGaussianBokehBlurOperation_h
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#define _COM_GaussianBokehBlurOperation_h
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#include "COM_NodeOperation.h"
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#include "COM_BlurBaseOperation.h"
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#include "COM_QualityStepHelper.h"
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class GaussianBokehBlurOperation : public BlurBaseOperation {
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private:
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float *m_gausstab;
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int m_radx, m_rady;
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void updateGauss(MemoryBuffer **memoryBuffers);
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public:
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GaussianBokehBlurOperation();
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void initExecution();
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void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
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/**
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* the inner loop of this program
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*/
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void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
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/**
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* Deinitialize the execution
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*/
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void deinitExecution();
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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};
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class GaussianBokehBlurReferenceOperation : public NodeOperation, public QualityStepHelper {
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private:
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SocketReader * m_inputImage;
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SocketReader * m_inputSize;
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float *m_gausstab;
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NodeBlurData *m_data;
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void updateGauss();
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static const int radxf = 256.0f;
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static const int radyf = 256.0f;
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static const int radx = 256;
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static const int rady = 256;
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public:
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GaussianBokehBlurReferenceOperation();
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void initExecution();
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void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
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/**
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* the inner loop of this program
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*/
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void executePixel(float *color, int x, int y, MemoryBuffer * inputBuffers[], void *data);
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/**
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* Deinitialize the execution
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*/
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void deinitExecution();
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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void setData(NodeBlurData *data) { this->m_data = data; }
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};
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#endif
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