201 lines
4.8 KiB
C++
201 lines
4.8 KiB
C++
/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Sergey Sharybin
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*/
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#include "COM_MaskOperation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "DNA_scene_types.h"
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#ifdef USE_RASKTER
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extern "C" {
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#include "../../../../intern/raskter/raskter.h"
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}
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MaskOperation::MaskOperation() : NodeOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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this->m_mask = NULL;
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this->m_maskWidth = 0;
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this->m_maskHeight = 0;
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this->m_framenumber = 0;
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this->m_rasterizedMask = NULL;
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setComplex(true);
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}
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void MaskOperation::initExecution()
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{
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initMutex();
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this->m_rasterizedMask = NULL;
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this->m_maskLayers.first = this->m_maskLayers.last = NULL;
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if (this->m_mask) {
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BKE_mask_layer_copy_list(&this->m_maskLayers, &this->m_mask->masklayers);
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}
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}
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void MaskOperation::deinitExecution()
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{
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BKE_mask_layer_free_list(&this->m_maskLayers);
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if (this->m_rasterizedMask) {
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MEM_freeN(this->m_rasterizedMask);
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this->m_rasterizedMask = NULL;
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}
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}
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void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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if (this->m_rasterizedMask)
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return this->m_rasterizedMask;
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if (!this->m_mask)
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return NULL;
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lockMutex();
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if (this->m_rasterizedMask == NULL) {
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int width = this->getWidth();
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int height = this->getHeight();
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float *buffer;
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buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
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BKE_mask_rasterize_layers(&this->m_maskLayers, width, height, buffer, TRUE,
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this->m_do_smooth, this->m_do_feather);
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if (this->m_do_smooth) {
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PLX_antialias_buffer(buffer, width, height);
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}
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this->m_rasterizedMask = buffer;
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}
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unlockMutex();
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return this->m_rasterizedMask;
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}
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void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
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NodeOperation::determineResolution(resolution, preferredResolution);
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}
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else {
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unsigned int nr[2];
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nr[0] = this->m_maskWidth;
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nr[1] = this->m_maskHeight;
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NodeOperation::determineResolution(resolution, nr);
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resolution[0] = this->m_maskWidth;
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resolution[1] = this->m_maskHeight;
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}
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}
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void MaskOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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if (!data) {
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color[0] = 0.0f;
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}
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else {
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float *buffer = (float *) data;
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int index = (y * this->getWidth() + x);
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color[0] = buffer[index];
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}
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}
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#else /* mask rasterizer by campbell wip */
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MaskOperation::MaskOperation() : NodeOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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this->m_mask = NULL;
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this->m_maskWidth = 0;
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this->m_maskHeight = 0;
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this->m_framenumber = 0;
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this->m_rasterMaskHandle = NULL;
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setComplex(true);
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}
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void MaskOperation::initExecution()
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{
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initMutex();
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if (this->m_rasterMaskHandle == NULL) {
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const int width = this->getWidth();
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const int height = this->getHeight();
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this->m_rasterMaskHandle = BLI_maskrasterize_handle_new();
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BLI_maskrasterize_handle_init(this->m_rasterMaskHandle, this->m_mask, width, height, TRUE, this->m_do_smooth, this->m_do_feather);
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}
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}
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void MaskOperation::deinitExecution()
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{
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if (this->m_rasterMaskHandle) {
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BLI_maskrasterize_handle_free(this->m_rasterMaskHandle);
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this->m_rasterMaskHandle = NULL;
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}
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deinitMutex();
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}
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void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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/* pass */
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return NULL;
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}
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void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
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NodeOperation::determineResolution(resolution, preferredResolution);
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}
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else {
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unsigned int nr[2];
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nr[0] = this->m_maskWidth;
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nr[1] = this->m_maskHeight;
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NodeOperation::determineResolution(resolution, nr);
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resolution[0] = this->m_maskWidth;
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resolution[1] = this->m_maskHeight;
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}
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}
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void MaskOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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const float xy[2] = {x / (float)this->m_maskWidth, y / (float)this->m_maskHeight};
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color[0] = BLI_maskrasterize_handle_sample(this->m_rasterMaskHandle, xy);
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}
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#endif /* USE_RASKTER */
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