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blender-archive/source/blender/compositor/operations/COM_TrackPositionOperation.h
Sergey Sharybin 5cc0e5f751 Mango request: added an input node to use track's position in compositor
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svn merge -r48088:48089 -r48091:48092 ^/branches/soc-2011-tomato
2012-07-10 11:01:25 +00:00

70 lines
2.1 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_TrackPositionOperation_h
#define _COM_TrackPositionOperation_h
#include <string.h>
#include "COM_NodeOperation.h"
#include "DNA_scene_types.h"
#include "DNA_movieclip_types.h"
#include "BLI_listbase.h"
/**
* Class with implementation of green screen gradient rasterization
*/
class TrackPositionOperation : public NodeOperation {
protected:
MovieClip *movieClip;
int framenumber;
char trackingObject[64];
char trackName[64];
int axis;
bool relative;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
public:
TrackPositionOperation();
void setMovieClip(MovieClip *clip) {this->movieClip = clip;}
void setTrackingObject(char *object) {strncpy(this->trackingObject, object, sizeof(this->trackingObject));}
void setTrackName(char *track) {strncpy(this->trackName, track, sizeof(this->trackName));}
void setFramenumber(int framenumber) {this->framenumber = framenumber;}
void setAxis(int value) {this->axis = value;}
void setRelative(bool value) {this->relative = value;}
void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]);
const bool isSetOperation() const { return true; }
};
#endif