- Made color management cache safe for situations when one area requested a display buffer, then some changes were done which invalidated cache, other area requested display buffer which changed cached buffer. Suck case could be fatal for first used of display buffer, which didn't happen yet because cache is being accessed from main thread only, but better to keep this things completely thread save to avoid headache in the future. - Baked RRT transformations, which gives ~3-4 times boost hopefully without visible artifacts. - Added support of partial updates to display buffers. This would create special context which hols display buffer which imbuf had to the time of creating this context and later this context would allow to run a color correction from given linear buffer within given region. This is being used by compositor to enable more realtime display update when compositing. - Added support of color management backdrop for nodes editor. There's now special menu called display properties in N-panel of nodes editor. Probably this better be de-duplicated somehow, but not sure yet how. Currently it's not so harmful to have panel for two spaces which contains only 2 properties. There's currently one unsolved issue with backdrop: it's not being updated progressively when just loading the file -- it's simply because there's no color managed display buffer for backdrop yet, and compositor doesn't actually know which color space to use here to generate preview to.
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_ViewerBaseOperation_h
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#define _COM_ViewerBaseOperation_h
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#include "COM_NodeOperation.h"
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#include "DNA_image_types.h"
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#include "BLI_rect.h"
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class ViewerBaseOperation : public NodeOperation {
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protected:
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float *m_outputBuffer;
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unsigned char *m_outputBufferDisplay;
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Image *m_image;
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ImageUser *m_imageUser;
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void *m_lock;
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bool m_active;
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float m_centerX;
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float m_centerY;
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OrderOfChunks m_chunkOrder;
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bool m_doColorManagement;
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bool m_doColorPredivide;
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public:
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bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); }
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void initExecution();
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void deinitExecution();
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void setImage(Image *image) { this->m_image = image; }
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void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; }
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const bool isActiveViewerOutput() const { return this->m_active; }
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void setActive(bool active) { this->m_active = active; }
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void setCenterX(float centerX) { this->m_centerX = centerX;}
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void setCenterY(float centerY) { this->m_centerY = centerY;}
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void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; }
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float getCenterX() { return this->m_centerX; }
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float getCenterY() { return this->m_centerY; }
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OrderOfChunks getChunkOrder() { return this->m_chunkOrder; }
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const CompositorPriority getRenderPriority() const;
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void setColorManagement(bool doColorManagement) { this->m_doColorManagement = doColorManagement; }
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void setColorPredivide(bool doColorPredivide) { this->m_doColorPredivide = doColorPredivide; }
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bool isViewerOperation() { return true; }
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protected:
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ViewerBaseOperation();
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void updateImage(rcti *rect);
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private:
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void initImage();
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};
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#endif
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